Commit Graph

20487 Commits

Author SHA1 Message Date
Mat M f09d17f40f Merge pull request #5161 from leoetlino/es-formats-tests
Add unit tests for IOS/ESFormats
2017-04-08 17:10:57 -04:00
Mat M 11d1124fa5 Merge pull request #5209 from leoetlino/block-es-diverify
IOS/ES: Block ES_DIVerify from the IPC interface
2017-04-08 16:57:40 -04:00
Mat M d55d9f93a7 Merge pull request #5212 from leoetlino/es-unknown-ioctlvs
IOS/ES: Return IPC_EINVAL for unknown ioctlvs
2017-04-08 16:56:50 -04:00
Mat M 1e182706ca Merge pull request #5185 from leoetlino/disable-nand-items
WX: Disable a few menu items when a Wii title is running
2017-04-08 16:54:52 -04:00
Mat M 5d7bd357c1 Merge pull request #5227 from JosJuice/revise-new-settings-strings
Revise descriptions for new settings
2017-04-08 16:51:35 -04:00
Mat M 4ba6184785 Merge pull request #5216 from ligfx/removeshadowedtlut
TextureCacheBase: remove duplicated variable
2017-04-08 16:49:04 -04:00
Mat M 9a7c28026b Merge pull request #5214 from sepalani/strutil-fix
StringUtil: Fix a ctype assertion
2017-04-08 16:45:29 -04:00
JosJuice 4424d24fd0 Revise descriptions for new settings
I replaced "1x IR" with "native internal resolution" because
the IR setting never says "1x" or "IR", and I also did some
minor rewording and normalized the sentence-ending spaces.
2017-04-08 18:39:46 +02:00
Pierre Bourdon e7d632d1af Merge pull request #5226 from JosJuice/ir-18n-comments
Add i18n comments for the acronym IR
2017-04-08 18:00:12 +02:00
MerryMage 8ad6f2cecc AX: Add support for UCodes without LPF 2017-04-08 16:04:09 +01:00
JosJuice 254df247b1 Add i18n comments for the acronym IR 2017-04-08 16:00:09 +02:00
MerryMage 8f8e7681b2 AX: Implement loop counter
Required for Rogue Squadron.
2017-04-07 20:54:34 +01:00
Michael Maltese cef5bd4a09 TextureCacheBase: remove duplicated variable
Fixes warning:

```
Source/Core/VideoCommon/TextureCacheBase.cpp:869:17: warning: declaration shadows a local variable [-Wshadow]
      const u8* tlut = &texMem[tlutaddr];
                ^
Source/Core/VideoCommon/TextureCacheBase.cpp:784:13: note: previous declaration is here
  const u8* tlut = &texMem[tlutaddr];
            ^
```
2017-04-06 13:52:42 -07:00
Sepalani c170659189 StringUtil: Fix a ctype assertion 2017-04-06 15:02:21 +01:00
Stenzek fdf2efdac6 TextureConversionShader: Add missing swap for index of C14X2 textures 2017-04-06 23:29:40 +10:00
Léo Lam 60d47eaeff IOS/ES: Return IPC_EINVAL for unknown ioctlvs
Instead of allowing unknown ioctlvs and faking success for both unknown
and unimplemented ioctlvs, which can possibly result in nasty, hard to
debug bugs (if the emulated software behaves unexpectedly), we should
reject unknown ioctlvs and log known, but unimplemented ioctlvs.
2017-04-06 15:18:23 +02:00
Léo Lam 98dea421ba IOS/ES: Block ES_DIVerify from the IPC interface
Simple accuracy change.

DIVerify is an internal ioctlv in unpatched, up-to-date IOSes,
where calling it from the PPC just returns -1017.
2017-04-06 10:38:06 +02:00
Stenzek c6075f4c36 TextureConversionShader: Fix compile error in C14X2 decoder 2017-04-06 13:59:06 +10:00
Léo Lam d8089a457f WX: Disable a few menu items when a Wii title is running
Unsafe and keeping them enabled would allow inaccurate behaviour that
can break games.
2017-04-05 20:54:48 +02:00
Léo Lam 47a09de019 Add unit tests for IOS/ESFormats
This adds unit tests for IOS/ESFormats, and in particular, for the
TMDReader. It is tested using invalid TMDs (to check IsValid()) and
two valid, properly signed TMDs.

Things which are now tested:

* Title type helper functions.
* TMDReader: Validity check.
* TMDReader: General information returned by the Get*() methods.
* TMDReader: Raw TMD and generated TMD view, compared against IOS.
* TMDReader: Game ID generation code (which is Dolphin specific).
* TMDReader: Content information: getting by ID/index, order, metadata.
2017-04-05 20:54:11 +02:00
Léo Lam c4d5076696 Common: Add missing set(LIBS ...) for mbedtls 2017-04-05 20:54:11 +02:00
Scott Mansell 4c0a392698 Merge pull request #4715 from iwubcode/efb_copy_corruption_at_higher_ir
Add configurable toggle to round vertices to nearest pixel
2017-04-05 19:41:52 +12:00
Stenzek 27e9e469d4 Merge pull request #5206 from ligfx/fixcustomtextures
TextureCacheBase: fix custom textures not being loaded
2017-04-05 16:49:54 +10:00
Lioncash 14c81764df ControllerEmu: Replace includes with forward declarations
Replaces includes with forward declarations where applicable, and moves
includes to where they're actually needed.
2017-04-04 20:38:30 -04:00
Michael Maltese e9e3226026 TextureCacheBase: fix custom textures not being loaded
Fixes bug #10183 [0] introduced by 3bd184a / PR #4467 [1].

TextureCacheBase was no longer calling `entry->Load` for custom textures
since the compute shader decoding logic was added. This adds it back in.
It also slightly restructures the decoding if-group to match the one
below, which I think makes the logic more obvious.

(recommend viewing with `git diff -b` to ignore the indentation changes)

[0]: https://bugs.dolphin-emu.org/issues/10183
[1]: https://github.com/dolphin-emu/dolphin/pull/4467
2017-04-04 14:34:46 -07:00
Léo Lam cf0492468d IOS/WFS: Fix logging message 2017-04-04 17:37:08 +02:00
Anthony d8c476b015 Merge pull request #5204 from leoetlino/tmd-view-fixes
IOS/ES: Fix GetTMDView
2017-04-04 15:14:04 +00:00
iwubcode a9d08a31a6 Add configurable toggle that rounds vertices to the nearest pixel when
w=1.  This fixes some games at higher IRs.
2017-04-04 09:52:18 -05:00
Léo Lam 6f8c30c863 IOS/ES: Fix GetTMDView
We had missing checks *and* were checking for the out vector size
improperly.

Rewritten based on the actual behaviour in IOS.
2017-04-04 16:04:24 +02:00
Stenzek 97dc773a3e D3D: Drop redundant interface TextureEncoder 2017-04-04 22:57:23 +10:00
Anthony 90acceaf41 Merge pull request #5201 from lioncash/determinism
Core: Hide determinism global
2017-04-04 06:21:07 +00:00
Anthony 840e58c032 Merge pull request #5196 from lioncash/tasdlg
TASInputDlg: Minor changes
2017-04-03 20:27:37 +00:00
Lioncash 0c1d56c16f Core: Hide determinism global
This is only ever queried and not set outside of the Core.cpp, so this
should just be hidden internally and just have a function exposed that
allows querying it.
2017-04-03 14:56:12 -04:00
Lioncash ad1a899a7c Core: Make EmuThread internally linked 2017-04-03 13:27:35 -04:00
Lioncash ed2e9e9e41 Core: Remove unnecessary forward declaration 2017-04-03 13:26:15 -04:00
Markus Wick 9b1e2c2b1e Merge pull request #5118 from mahdihijazi/master
[Android] Load the game banner from the ROM and use it if no screenshot is available
2017-04-03 16:20:34 +02:00
Markus Wick 9d1ae76d0d Merge pull request #5200 from lioncash/frame
Frame: Remove callback function prototypes from header.
2017-04-03 13:35:35 +02:00
Lioncash b67968c3d8 Core: Remove unimplemented function prototype SetBlockStart 2017-04-03 06:34:49 -04:00
Lioncash c457ee4995 Frame: Remove callback function prototypes from header
Gets rid of more direct usages of the main_frame global, keeping the
callbacks internal to the frame itself.
2017-04-03 06:34:36 -04:00
Matthew Parlane 637bdc45b3 Merge pull request #5197 from leoetlino/ios-reset
IOS: Don't expose HLE::Reset()
2017-04-03 21:26:01 +12:00
Markus Wick 3bd184a255 Merge pull request #4467 from stenzek/gpu-texture-decoding
VideoBackends: GPU Texture Decoding
2017-04-03 10:46:13 +02:00
Lioncash f3ab0fc3f8 TASInputDlg: Use an enum for ID constants
These are all related constants (and it doesn't make sense to allow
taking the address of them).
2017-04-03 04:29:15 -04:00
Lioncash 9dd29895cd TASInputDlg: Replace includes with forward declarations 2017-04-03 04:29:15 -04:00
Lioncash 2a968f02d7 TASInputDlg: Make constructor explicit 2017-04-03 04:29:14 -04:00
Lioncash 28395c6302 TASInputDlg: Simplify event queueing calls
wxQueueEvent/wxPostEvent are useful when the event is being dispatched
to another separate window, but aren't really necessary when the event
will be handled by the same window it's dispatched from.

GetEventHandler() is unnecessary here for the same reason. It's an event
intended to be handled by the dialog itself.
2017-04-03 04:29:14 -04:00
Lioncash 598a92426f TASInputDlg: Get rid of unnecessary event casts
wxCommandEvent already stores the necessary data; the control object
itself doesn't need to be retrieved and casted.
2017-04-03 04:29:14 -04:00
Lioncash 2af5b64f32 TASInputDlg: Apply auto to UI control initializations where appropriate
As all UI controls are essentially constructed with new expressions, the
type is already visible on the right-hand side, so repeating the type
twice isn't necessary.
2017-04-03 04:29:11 -04:00
Lioncash b809db52d1 TASInputDlg: Use std::array where applicable 2017-04-03 04:28:11 -04:00
Michael Maltese f1dfa7933c FrameTools: unbind KEY_DOWN handler when game stops
Fixes issue 10162: Cannot type window text fields in macOS builds[0]

[0]: https://bugs.dolphin-emu.org/issues/10162
2017-04-02 19:17:35 -07:00
Léo Lam 0dbad29bf4 IOS: Don't expose HLE::Reset()
This is an implementation detail that does not have to be exposed.

It was used in WII_IPC whenever the IPC gets reset, but that does not
make much sense to me: the only time when IOS loses state and the IPC
registers are set up again is when it's reloaded. And reloading IOS
already calls Reset() indirectly.

Also, an IPC reset from the PPC definitely should not close all opened
devices!

This also gets rid of a special case for clear_devices, which is now
completely unneeded.
2017-04-02 18:00:32 +02:00