Commit Graph

16741 Commits

Author SHA1 Message Date
Fiora 73d65f3ad3 Merge pull request #1874 from magumagu/remove-unchecked-reads
JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
Benjamin Przybocki e75b5165c2 Web Site -> Website 2015-02-06 16:13:35 -06:00
skidau 8f4bcf3ec3 Merge pull request #2012 from lioncash/memswitch
Memmap: Fix switch fallthroughs
2015-02-06 21:47:24 +11:00
skidau 66d80b75e2 Merge pull request #1939 from Sintendo/dspjit_ccnits
Minor DSP JIT optimizations
2015-02-06 13:53:09 +11:00
Stevoisiak b578abfbaa VolumeWad: Return version number for WADs 2015-02-05 11:27:57 -05:00
JosJuice 3414f818cd DVDInterface: Get rid of DVDCommandResult struct
It's only used in one place and is no longer necesssary.
2015-02-05 15:10:31 +01:00
JosJuice af4f872dfe DVDInterface: Schedule event in ExecuteCommand 2015-02-05 15:10:14 +01:00
Markus Wick 550dc273f3 Merge pull request #2014 from degasus/master
HotKey: fix warnings
2015-02-05 13:32:07 +01:00
mathieui 8e556603af Fix issues with the GC adapter handling code
If we successfully detach the kernel driver from the interface, we
should continue instead of aborting the setup.

And we should not use libusb_handle_events(), as the API says it is only
for backwards compatibility. Additionally, if the adapter thread is not
active, dolphin will take 60 seconds to close because the
libusb_handle_events() timeout is hardcoded to 60 seconds. Instead, use
libusb_handle_events_timeout_completed() with a timeout of 1 second.
Also, cancel the libusb transfers before the join(), to be able to close
the usb device without libusb screaming in the background (and
potentially crashing).

And finally, split the Init() and Shutdown() functions to avoid having
to init and exit libusb every time we neeed to detect the adapter.
2015-02-05 10:03:21 +01:00
Sintendo 46df8a5358 Correct clobber comments 2015-02-04 22:26:40 +01:00
Sintendo ca0790e9c9 Merge Update_SR_Register64_Carry functions 2015-02-04 22:26:40 +01:00
Sintendo 34afe08de9 Minor DSP JIT optimizations 2015-02-04 22:26:39 +01:00
degasus 68c70be960 HotKey: fix warnings 2015-02-04 20:19:16 +01:00
Gabriel Corona 266d50c811 Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
The Windows implementations of CharArrayFromFormatV() and
StringFromFormat() use the "C"/".1252" locale instead of the user
locale (using _vsnprintf_l). On non-Windows, the user locale was used.

This leads to bugs on non-Windows: the Overclock parameter was
serialised with the user locale ("0,279322" in some locale) and was
interpreted back as "0" (because the C locale is used for parsing the
string).

Make non-Windows CharArrayFromFormatV() and StringFromFormat()
consistent with their Windows counterpart.

The locale code is not enables for Android:: uselocale is only
available since API 21 and API 21 only supports C and C.UTF-8.
2015-02-04 17:49:22 +01:00
Markus Wick 235fa05171 Merge pull request #2013 from lioncash/emplace
Use emplace_* functions where in-place construction is preferable
2015-02-04 17:46:07 +01:00
Lioncash e07679114b Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
Lioncash d7c6a7522d Memmap: Fix switch fallthroughs
Fixes a bug where out of range MEM2 accesses would hit the locked cache.
2015-02-04 08:28:52 -05:00
skidau 012a4c18ff Merge pull request #2010 from skidau/hotkey-input-fixes
Hotkey fixes
2015-02-04 19:35:46 +11:00
skidau 3709a1ce3a Fixed the crash which occurred when opening Wiimote configuration before a game was started. 2015-02-04 18:48:19 +11:00
skidau fc8ea9c3b3 Ignore hotkeys if the game has not started. 2015-02-04 18:06:20 +11:00
skidau b9fb6ad3e8 Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started. 2015-02-04 18:05:22 +11:00
skidau 5e645732f2 Merge pull request #1949 from skidau/hotkey-input
Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau c18c50a0e1 Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
Markus Wick b2df8cb87f Merge pull request #2005 from magumagu/d3d-efb-depth
Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00
magumagu 57d94de2ad Fix regression for D3D EFB depth copies.
On D3D, we read from the depth buffer using the format
DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains
the depth, and the other components contain nothing).
2015-02-03 11:27:27 -08:00
skidau 4e7d2ab893 Merge pull request #1985 from CarlKenner/accelerometers
Fix accelerometer wiimote/nunchuk emulation.
2015-02-02 12:15:43 +11:00
Lioncash 031422c596 Merge pull request #2000 from degasus/master
VideoBackends: set GLInterface to zero after deleting it
2015-02-01 07:59:18 -05:00
degasus 081137bd4f VideoBackends: set GLInterface to zero after deleting it
This fixes a crash on opening the gfx settings after closing a game.
2015-02-01 13:51:34 +01:00
Lioncash db001c1733 Merge pull request #1997 from Sonicadvance1/remove_comment
Remove an old comment about stfiwx.
2015-02-01 07:51:03 -05:00
FL.dolphinemu 4f65787888 Vertical aligned all members of g_HKData struct. 2015-02-01 10:07:22 +01:00
Ryan Houdek f9c2d73970 Remove an old comment about stfiwx.
This instruction does exactly what it is supposed to. No need for this comment.
2015-02-01 00:30:53 -06:00
Markus Wick 3c475b91ea Merge pull request #1993 from Armada651/line-perspective
GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:45:54 +01:00
Jules Blok 8c55ec0d51 GeometryShaderGen: Perspective divide the line coordinates before comparing the angle. 2015-01-31 23:32:23 +01:00
Markus Wick ca5e2e6f16 Merge pull request #1989 from lioncash/leak
OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 23:06:21 +01:00
Lioncash 9476756d43 OGL: Fix a memory leak that would occur every time a game is launched 2015-01-31 16:00:53 -05:00
magumagu 30d15b3a32 Clean up usage of PowerPCState::Exceptions.
Accessing any member of ppcState from a thread other than the CPU thread
is not allowed; don't pretend that there's any exception to that rule.
2015-01-31 12:02:45 -08:00
Markus Wick 22e27ffd23 Merge pull request #1990 from Tilka/getvertexsize
VertexLoaderManager: assimilate GetVertexSize()
2015-01-31 19:15:09 +01:00
Tillmann Karras 1aac65f988 VertexLoaderManager: assimilate GetVertexSize() 2015-01-31 09:23:50 +01:00
skidau d50b330d57 Merge pull request #1976 from lioncash/size
InputConfigDiag: Fit buttons to their text
2015-01-31 12:34:35 +11:00
skidau 3b07fe01a2 Merge pull request #1982 from skidau/AGP-hash
Advance Game Port (AGP) fixes
2015-01-31 12:34:01 +11:00
magumagu 5a3f75f5cf Use faster CheckGatherPipe from JIT.
We don't need to profile explicit calls to CheckGatherPipe: we aleady know
where they are. Skip profiling, and explciitly insert an exception check.

While I'm here, get rid of unused code in JitIL.
2015-01-30 17:00:58 -08:00
magumagu 47be9d8e6b Clean up usage of ScheduleEvent_Threadsafe. 2015-01-30 14:48:23 -08:00
Ryan Houdek a277172b49 Merge pull request #1980 from Sonicadvance1/AArch64_more_optimizations
[AArch64] Minor optimizations
2015-01-30 08:33:19 -06:00
Ryan Houdek 7cd80200ed [AArch64] Remove an extraneous nop in 8bit fastmem stores. 2015-01-30 08:30:17 -06:00
Ryan Houdek 4ff2f105cc [AArch64] Implement MMIO Writes. 2015-01-30 08:30:11 -06:00
Markus Wick 92294bf8be Merge pull request #1986 from lioncash/unique
Use unique_ptr for some IVolume instances
2015-01-30 12:40:10 +01:00
Lioncash b1547b9c8b Use unique_ptr for some IVolume instances 2015-01-29 21:33:19 -05:00
skidau ccc1e9aa65 Changed the hash array to a CRC8 function. 2015-01-30 13:33:17 +11:00
CarlKenner fb370110dc Fix horribly broken accelerometer emulation.
It now emulates the least significant bits.
And it no longer treats maximum acceleration in one direction as being in the opposite direction.
2015-01-30 12:38:21 +10:30
skidau 855ad6f1d3 Fixed an overflow bug in Jit64. 2015-01-30 13:00:23 +11:00