Rodolfo Bogado
a562c7c1f6
As requested apply the same changes made by rev 6958822f19
to the D3D9 backend.
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handle v-sync changed while the emulation is running.
thanks to neobrain for pointing the missing functionality.
2013-04-01 14:23:48 -03:00
Pierre Bourdon
49d809ac0e
Merge branch 'osx-libcxx'
2013-04-01 18:17:49 +02:00
Lioncash
58159a1693
Some more logging typos and clarifications. Missed these in my last commit.
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This commit mainly elaborates on some messages a little more. Also fixes some typos that slipped through the last commit.
A large change in text can be seen in EXI_DeviceMemoryCard.cpp. I added more info as to why a write to a memory card may fail. (This actually was a reason I was unable to write to a memcard recently).
Elaborations can be seen in WGL.cpp
I did change some comments in some files that I was correcting logging messages in, however this is only if I spot a typo or if an abbreviation is lower-cased. Even in that case, the amount of changes done to comments is very minimal.
2013-04-01 00:10:54 -04:00
Rodolfo Bogado
5ae8bec2fd
Disable dual source blend until a valid support test is found
2013-03-31 21:15:58 -03:00
Lioncash
f432d6038e
Fix some typos and correct some capitalizations in the log messages.
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Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
Rodolfo Bogado
45651098f6
Use a brute force approach to test for Dual source blend support.
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Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time.
if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend.
I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.
2013-03-31 20:02:13 -03:00
Grant Paul
aabd8ce664
Add retina display support for Mac.
2013-03-31 11:36:42 -07:00
Ryan Houdek
31500f2522
Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack though.
2013-03-30 23:27:24 -05:00
Pierre Bourdon
4d27315cd1
Initialize the AX Thread after the sync objects are initialized
2013-03-31 01:55:41 +01:00
Pierre Bourdon
60b43eb8d3
Support the old AXWii version used in games like Wii Sports or Excite Truck
2013-03-31 00:25:00 +01:00
Pierre Bourdon
276c457bed
Basic framework to support the old AXWii version used in Wii Sports and Excite Truck
2013-03-30 22:22:57 +01:00
degasus
6958822f19
only apply vsync on changes
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nvidia over bumblebee slows down on changes
2013-03-30 22:17:39 +01:00
Pierre Bourdon
79c0316243
Disable the polyphase resampler - it causes audio glitches with non integer ratios
2013-03-30 16:59:06 +01:00
Pierre Bourdon
04f9c6793b
Fix the argument to the samples reading callback in voice processing - should fix issues with wiimote audio, untested
2013-03-30 14:39:59 +01:00
Pierre Bourdon
a813f9e13c
Support loading polyphase resampling coeffs from User and Sys in HLE
2013-03-30 14:38:14 +01:00
Pierre Bourdon
e3b0a2c9bf
Add an option to run the AX processing on the CPU thread. Fixes timing issues causing audio glitches on Wii, and should improve the overall stability of AX HLE.
2013-03-30 14:02:30 +01:00
Pierre Bourdon
c271082ec5
Add volume ramping for MAIN output, separate old volume values for each AUX channel and refactor
2013-03-30 00:55:55 +01:00
Pierre Bourdon
4b09f525f6
Fix AUX volume mixing in AXWii: implement volume ramping and MixAdd properly. Home menu sounds now work properly.
2013-03-29 22:22:24 +01:00
Pierre Bourdon
ef501137be
Fix audio glitching at the end of a voice because of bad non-looping sound handling in AXWii
2013-03-29 21:02:27 +01:00
Pierre Bourdon
43d862bff9
Keep a frame pointer register on OSX - libunwind seems to crash when it's not present
2013-03-29 09:58:30 -07:00
Glenn Rice
485bd70df2
Fix some strings for translation and update the pot file to include
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those strings once again.
2013-03-29 11:05:22 -05:00
Pierre Bourdon
194ada2481
More MSVC 2010 build fixes
2013-03-29 07:55:56 -07:00
Pierre Bourdon
38db520617
MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files back
2013-03-29 07:53:45 -07:00
Pierre Bourdon
a8513e4605
Re-add StdConditionVariable, MSVC 2010 does not support <condition_variable>
2013-03-29 07:42:41 -07:00
Pierre Bourdon
4895e38bd5
This change might work better if I git add the files
2013-03-29 07:31:15 -07:00
Pierre Bourdon
b73941c0ea
Use libc++ for Mac OS X builds now that we require >= 10.7 anyway
2013-03-29 07:29:31 -07:00
degasus
ca8554e7d1
first try of primitive restart index generator
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Convert all quads+triangles into trangle_strip and uses primitive restart to split them.
Speed up triangle_strip, but slows down all others primitive formats.
Only implemented in ogl.
2013-03-29 14:27:33 +01:00
Pierre Bourdon
e9b236be05
OSX sucks at c++11
2013-03-29 13:55:55 +01:00
Pierre Bourdon
a997824f68
Add missing <functional> header include
2013-03-29 13:51:52 +01:00
Pierre Bourdon
4dc1ffbb20
Refactor the resampling code to avoid having two polyphase resampling implementations (normal/wm)
2013-03-29 13:49:36 +01:00
Pierre Bourdon
85b498ba97
Update the right cur_addr_frac after wiimote audio resampling
2013-03-29 13:18:30 +01:00
Rodolfo Bogado
c743e75d92
fixes for my last commit
2013-03-29 00:41:36 -03:00
Pierre Bourdon
57d4ba8dcc
Merge branch 'master' into new-ax-hle
2013-03-29 00:49:07 +01:00
Rodolfo Bogado
40d919b352
Implement dual source blending to avoid unneeded alpha pass.
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this implementation does not work in windows xp (sorry no support for dual source blending there).
this should improve speed on older hardware or in newer hardware using super sampling.
disable partial fix for 4x supersampling as I'm interested in knowing the original issue with the implementation to fix it correctly.
remove the deprecation label from the plugin while I'm working on it.
2013-03-28 20:08:51 -03:00
NeoBrainX
fb28349056
VideoSoftware: Fail less at clamping.
2013-03-28 23:34:14 +01:00
NeoBrainX
6e88ae9695
Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
2013-03-28 23:34:14 +01:00
NeoBrainX
c10d9ea87a
Clean up blending code a bit.
2013-03-28 23:00:19 +01:00
Rodolfo Bogado
8a33d49de2
buildfix for my last commit on Mac OSX
2013-03-28 18:32:59 -03:00
Rodolfo Bogado
246907d371
Small Blending logic fix for opengl backend
2013-03-28 18:04:33 -03:00
skidau
b2575c6280
Removed some redundant code introduced in the last commit.
2013-03-29 00:53:30 +11:00
skidau
9b7db5954f
Rounded the loop addresses to the nearest 16bit value in the loop comparison.
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Fixes issue 6160.
2013-03-29 00:43:41 +11:00
degasus
53377425d1
OGL: enable buffersubdata in detection
2013-03-28 12:18:39 +01:00
skidau
e38e48923d
Readded the tracking of the FIFO Writes.
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Fixes issue 6165.
2013-03-28 19:36:37 +11:00
Lioncash
b1dd14c319
Fix a slight leak in LogManager.
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m_debuggerLog wasn't ever deleted in the destructor.
2013-03-27 23:39:48 -04:00
Ryan Houdek
2444fdbbdd
I missed some files required for our GLInterface.
2013-03-27 21:18:07 -05:00
Jordan Woyak
507f53e226
Fixed issue 6119.
2013-03-27 14:26:45 -05:00
lioncash
6fe5f5a6ba
[DolphinWX] Remove a duplicate conditional in Frame.cpp
2013-03-27 15:09:04 -04:00
skidau
5cea0d9def
Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
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This reverts commit efcb2abe9b
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Fixes issue 6098.
2013-03-27 13:06:15 +11:00
lioncash
ae62af8a93
Array overrun fixed in VertexShaderCache for the DX11 plugin.
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vs_constant_offset_table only has a size of 239. It was originally iterating up to element 241.
2013-03-26 09:19:19 -04:00
skidau
b83be4875a
Fixed DSPTool build.
2013-03-26 21:50:49 +11:00