Léo Lam
e656258949
IOS/ES: Write import files to /import first
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This is slightly safer than writing contents to /title directly.
We still cannot rename everything in one go atomically, but this allows
implementing AddTitleCancel very easily.
Also, this ensures that when a title import fails, no incomplete files
will be left in the title directory, which can mess up the system menu.
2017-03-10 22:44:26 +01:00
Jules Blok
af4da70902
Merge pull request #5063 from ligfx/no_nv_depth_buffer_float
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GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
2017-03-10 22:33:40 +01:00
Michael Maltese
418a7723c8
GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
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Regression introduced in e99cd57
/ 4935: VideoBackends: Set the maximum
range when the depth range is oversized[1]. The NV_depth_buffer_float
extension is not part of OpenGL 3.0, and requiring it causes a hard
crash when it's not supported (e.g. macOS).
[1]: https://github.com/dolphin-emu/dolphin/pull/4935
2017-03-10 12:54:46 -08:00
Markus Wick
e99cd57eb3
Merge pull request #4935 from Armada651/depth-range-fix
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VideoBackends: Set the maximum range when the depth range is oversized.
2017-03-10 18:05:52 +01:00
Markus Wick
a3f5e3e27d
Merge pull request #5058 from stenzek/d3d11-startup-crash
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D3D11: Fix error on startup with >2.5xIR selected
2017-03-10 18:05:26 +01:00
Jules Blok
3f41e6d4cf
RenderBase: Check if early ztest is enabled before falling back to vertex depth range.
2017-03-10 15:43:32 +01:00
Jules Blok
9b5a0b3f2d
Merge pull request #5059 from Orphis/ffmpeg_windows
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cmake: Find bundled ffmpeg even if you have pkg-config on Win32
2017-03-10 15:16:57 +01:00
Florent Castelli
d2119d35fb
cmake: Find bundled ffmpeg even if you have pkg-config on Win32
2017-03-10 14:45:52 +01:00
Stenzek
42993eeabc
D3D11: Fix error on startup with >2.5xIR selected
2017-03-10 23:41:20 +10:00
Markus Wick
ae0f9c200d
Merge pull request #5038 from vladfi1/separate-nogui
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Separate nogui
2017-03-10 10:50:08 +01:00
Markus Wick
ef74c5eabd
Merge pull request #5051 from stenzek/renderer-fixes
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VideoBackends: Fix crashes introduced by #4999
2017-03-09 21:06:50 +01:00
Anthony
cf848b7c42
Merge pull request #5045 from JosJuice/unify-setting-game-metadata
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Unify the way of setting game ID, title ID, revision
2017-03-09 18:13:02 +00:00
JosJuice
ab616145c2
Get the right game ID for SSBB's Masterpiece partitions
2017-03-09 18:47:40 +01:00
JosJuice
e04245a10e
ConfigManager: Hack for getting the right revision on ES_Launch
2017-03-09 18:07:20 +01:00
Anthony
dc42f7fb28
Merge pull request #4991 from leoetlino/config-loaders
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New config loaders
2017-03-09 16:56:14 +00:00
JosJuice
d847a4030b
Merge pull request #5042 from lioncash/explicit
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GCMemcard: Mark class constructors explicit where applicable
2017-03-09 15:39:12 +01:00
JosJuice
ced1614cac
Unify the way of setting game ID, title ID, revision
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The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
Stenzek
2cd240af0d
VideoBackends: Move max texture size to VideoConfig
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This stops the virtual method call from within the Renderer constructor.
The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00
Stenzek
4012166085
VideoCommon: Fix crash at startup with virtual XFB enabled
2017-03-09 23:39:48 +10:00
Lioncash
40cdd32760
GCMemcard: Mark class constructors explicit where applicable
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Prevents potential implicit instantation.
2017-03-08 19:11:16 -05:00
Anthony
883bec873f
Merge pull request #4939 from sjnewbury/gamelist-text
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Always use visible text in GameList
2017-03-08 22:38:23 +00:00
Anthony
5acf2c87dd
Merge pull request #5036 from leoetlino/hack
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IOS/ES: Partially restore hack to fake IOS titles
2017-03-08 22:13:07 +00:00
Léo Lam
dc224cba3c
IOS/ES: Partially restore hack to fake IOS titles
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This partially restores a hack which causes ES to fake ticket views for
IOS titles.
This is necessary because we still allow users to boot games from the
game list, so, with no way of making sure the required IOSes are
installed beforehand, games may OSPanic() when they try to reload to
some IOS version and just find out that the IOS is not installed
(something which *never* happens on the real console, of course).
A warning is printed in the logs to make sure technical users know the
IOS titles are being faked. To try and keep things accurate in all
other cases, this hack is only active when it is needed (when the
current title is a disc title which was launched from the game list).
2017-03-08 23:09:10 +01:00
Matthew Parlane
cd826cee34
Merge pull request #5039 from leoetlino/es-import-hash-check
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IOS/ES: Check the content hash during imports
2017-03-09 10:58:06 +13:00
Vlad Firoiu
68adcbd209
Don't special-case nogui exe name on Apple.
2017-03-08 13:17:49 -08:00
Markus Wick
be8de62b88
Merge pull request #5041 from JosJuice/hi-2007
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PatchEngine: Remove an unneeded comment
2017-03-08 21:23:40 +01:00
Markus Wick
5a7d67a64f
Merge pull request #5040 from JosJuice/remove-strname
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ConfigManager: Remove m_strName
2017-03-08 21:23:18 +01:00
JosJuice
08954e99f5
PatchEngine: Remove an unneeded comment
2017-03-08 21:03:10 +01:00
JosJuice
a1f874a66b
ConfigManager: Remove m_strName
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m_strName has limited usefulness, because GetInternalName()
can be inaccurate or even completely wrong. It was almost
completely unused anyway.
2017-03-08 21:01:57 +01:00
Steven Newbury
28f4793785
Always use visible text in GameList
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Depending upon the desktop colour scheme, the light/dark
GameList backgrounds can cause the always white text
to become unreadble.
Use the common luminance approximation algorithm to
determine whether black text should be used instead.
2017-03-08 18:03:51 +00:00
Léo Lam
daa5ff9a81
IOS/ES: Check the content hash during imports
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This adds a hash check for imported contents. IOS does it for security;
we do it for a somewhat different reason, to catch content decryption
bugs before incorrectly decrypted contents get written to the NAND,
which can cause titles to be corrupted.
Either way, we should have been doing this check in all cases.
2017-03-08 16:32:38 +01:00
Markus Wick
489d90b6f3
Merge pull request #4999 from stenzek/renderer-statics
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VideoCommon: Eliminate static state in Renderer
2017-03-08 11:02:20 +01:00
Markus Wick
9c1eac1f4f
Merge pull request #4944 from vladfi1/framedump
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Framedump extensions
2017-03-08 11:01:53 +01:00
Markus Wick
a911d256a7
Merge pull request #5018 from Tilka/trunc
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VideoCommon: remove unnecessary trunc()
2017-03-08 11:01:17 +01:00
Vlad Firoiu
096f58b172
Save new framedump options.
2017-03-08 01:38:40 -08:00
Vlad Firoiu
bc9db6de56
Moved NoGUI out of DolphinWx.
2017-03-08 01:24:18 -08:00
Vlad Firoiu
6a89cf0201
Moved X11Utils into UICommon.
2017-03-08 01:24:10 -08:00
Markus Wick
7cc5604a2c
Merge pull request #5033 from vladfi1/nogui-user
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Parse user directory on nogui CLI.
2017-03-08 10:04:12 +01:00
Markus Wick
ac914e939b
Merge pull request #5035 from lioncash/out-of-bounds
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GCAdapter_Android: Fix an array bounds overrun in Read()
2017-03-08 10:01:34 +01:00
Matthew Parlane
8ff8c26f1a
Merge pull request #5037 from Orphis/vs2017
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VS2017 support (with bonus CMake integration)
2017-03-08 20:21:42 +13:00
Florent Castelli
b69d3f13cb
common: Don't include intrin.h in a namespace
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Fixes compilation with VS2017
2017-03-08 06:55:06 +01:00
Florent Castelli
cf68ecf066
core: Add missing include
2017-03-08 06:55:05 +01:00
Florent Castelli
5514680bc8
cmake: Fix typo in dolphin_compile_definitions
2017-03-08 06:47:00 +01:00
Florent Castelli
33ceb042b7
cmake: Fix check_and_add_flag() with Visual Studio generators
2017-03-08 06:46:59 +01:00
Florent Castelli
9572a5105d
cmake: Add initial CMake support for VS2017
2017-03-08 06:46:59 +01:00
Matthew Parlane
028da93d35
Merge pull request #5030 from sepalani/fix_pr_5002
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Fix a vector assertion introduced by PR #5002
2017-03-07 23:23:11 +13:00
Matthew Parlane
48a1ed9bf8
Merge pull request #5025 from vladfi1/hidapi-udev-fix
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Don't use hidapi-hidraw without udev.
2017-03-07 18:29:42 +13:00
Matthew Parlane
cfc909f422
Merge pull request #4867 from lioncash/simplify
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Boot_WiiWAD: Simplify state_checksum()
2017-03-07 18:27:50 +13:00
Matthew Parlane
a75d38a67c
Merge pull request #5017 from lioncash/contrib
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Contributing.md: Minor re-organization of headings
2017-03-07 18:13:08 +13:00
Matthew Parlane
52f22e240b
Merge pull request #5031 from lioncash/cast
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CachedInterpreter: Get rid of an unnecessary cast
2017-03-07 18:11:00 +13:00