Commit Graph

1667 Commits

Author SHA1 Message Date
Admiral H. Curtiss ed1a1c1fae
Config: Port WiimoteControllerInterface setting to new config system. 2022-01-06 16:13:57 +01:00
Admiral H. Curtiss 2354fb4466
Config: Port WiimoteEnableSpeaker setting to new config system. 2022-01-06 16:13:57 +01:00
Admiral H. Curtiss 8c554d2e64
Config: Port WiimoteContinuousScanning setting to new config system. 2022-01-06 16:13:57 +01:00
Admiral H. Curtiss b2da738c81
Config: Port WiiKeyboard setting to new config system. 2022-01-06 16:13:57 +01:00
Admiral H. Curtiss f19cf1753b
Config: Port WiiSDCard setting to new config system. 2022-01-06 16:13:56 +01:00
Admiral H. Curtiss dc7e7d08ad
Config: Port Fastmem setting to new config system. 2022-01-06 16:13:56 +01:00
Admiral H. Curtiss fb47035f97
Config: Port emulation speed setting to new config system. 2022-01-06 16:13:54 +01:00
Admiral H. Curtiss 0bfffe4095
Config: Port GC Adapter settings to new config system. 2022-01-05 03:25:19 +01:00
Admiral H. Curtiss e08171fa24
Config: Port remaining Core settings to new config system (partial). 2022-01-05 00:54:15 +01:00
Léo Lam 0de008da11
Merge pull request #10332 from AdmiralCurtiss/config-port-general
Config: Port remaining General settings to new config system.
2022-01-03 01:40:37 +01:00
Admiral H. Curtiss d590aa88a4
Config: Port remaining General settings to new config system. 2022-01-01 19:02:45 +01:00
Rafaël Kooi b756dc40bb RenderWidget: Add include to Windows.h
Fixes errors when building with CMake. PCH support is currently broken,
however the code shouldn't have a hard dependency on PCH anyway.
2022-01-01 17:58:20 +01:00
Admiral H. Curtiss d6331c1e71
Config: Port remaining Interface settings to new config system. 2021-12-31 17:40:04 +01:00
Admiral H. Curtiss 247f5d823f
Config: Port USBPassthrough setting to new config system. 2021-12-31 01:15:38 +01:00
Admiral H. Curtiss 526887899e
Config: Port BluetoothPassthrough settings to new config system. 2021-12-30 23:17:19 +01:00
Admiral H. Curtiss 810dcfa0f6
Config: Port Debug settings to new config system. 2021-12-30 22:28:05 +01:00
Admiral H. Curtiss 9c4b2b65b4
Config: Port Input setting to new config system. 2021-12-30 21:50:36 +01:00
Admiral H. Curtiss aa437d9805
Config: Port Movie settings to new config system. 2021-12-30 20:16:17 +01:00
JMC47 1112b2a19e
Merge pull request #10307 from AdmiralCurtiss/config-port-autoupdate
Config: Port AutoUpdate settings to new config system.
2021-12-30 14:12:36 -05:00
Admiral H. Curtiss 96fa0919be
Config: Port AutoUpdate settings to new config system. 2021-12-27 21:19:28 +01:00
Rafaël Kooi d6c9831efd DolphinQt: Fix generation of /external:I flags
Mainly concerns to building with Ninja, as that's what I tested it with.
Originally it would only prepend the first path with `/external:I`,
however all paths in the list have to be prepended with `/external:I`.
The MS documentation seems to support this, as it makes no mention of it
accepting a list.

This is probably the worst way to implement this, I am unfamiliar with
CMake.
2021-12-27 14:31:58 +01:00
JMC47 66411571fa
Merge pull request #10293 from AdmiralCurtiss/config-port-cpu-overclock
Config: Port CPU overclock setting to new config.
2021-12-27 00:16:24 -05:00
Admiral H. Curtiss 5999e9e139
Config: Port GameList settings to new config system. 2021-12-26 23:46:35 +01:00
Admiral H. Curtiss cae4b545bd
Config: Port CPU overclock settings to new config system. 2021-12-25 21:52:50 +01:00
JMC47 32fed91b0d
Merge pull request #9718 from Pokechu22/better-fifo-analyzer-part-3
Fifo analyzer improvements, part 3
2021-12-20 14:27:14 -05:00
Pokechu22 f4f4dbbc63 Switch to the Play / Record tab when fifo playback stops 2021-12-18 15:21:48 -08:00
Pokechu22 f0f12ac8d7 Fifo analyzer: Decode floats in primitive data 2021-12-18 15:21:48 -08:00
Pokechu22 e4605fa399 Fifo analyzer: Create a new object for each EFB copy
Previously, EFB copies would be in the middle of other objects, as objects were only split on primitive data.  A distinct object for each EFB copy makes them easier to spot, but does also mean there are more objects that do nothing when disabled (as disabling an object only skips primitive data, and there is no primitive data for EFB copies).
2021-12-18 15:21:48 -08:00
Pokechu22 b5fd35f951 Refactor OpcodeDecoding and FIFO analyzer to use callbacks 2021-12-18 15:21:36 -08:00
Pokechu22 d5cfac71d0 Refactor object listing code
This also adds the commands after the last primitive data but before the next frame as a unique object; this is mainly just the XFB copy.  It's nice to have these visible, though disabling the object does nothing since only primitive data is disabled and there is no primitive data in this case.
2021-12-18 12:51:56 -08:00
Pokechu22 1914087998 Create and use CPArray enum class 2021-12-18 12:51:56 -08:00
Pokechu22 3aaeb2b9ef Convert OpcodeDecoder::Opcode and OpcodeDecoder::Primitive to enum class 2021-12-18 12:51:56 -08:00
iwubcode 5ecd5f010f Core / DolphinQt: make WFS directory configurable 2021-12-18 01:08:35 -06:00
Admiral H. Curtiss b928900f6e
Core/WiiRoot: Handle the combination of NetPlay and savegame redirects. 2021-12-14 06:15:37 +01:00
Admiral H. Curtiss 005e850ad6
DolphinQt: Add a 'Save as Preset' button to RiivolutionBootWidget. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss da161faff4
GameList: Show game mod descriptor .json files in game list. 2021-12-12 21:26:09 +01:00
Pokechu22 2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
Pokechu22 9304fe7124 DolphinQt: Remove 5~5~5~ typos 2021-12-10 13:59:38 -08:00
Pokechu22 ea414b06ef ParallelProgressDialog: Add missing license comment 2021-12-10 13:59:38 -08:00
JMC47 bfddce425d
Merge pull request #10268 from Pokechu22/code-view-widget-clamp-ub
CodeViewWidget: Fix undefined behavior when centered around address 0
2021-12-10 05:59:47 -05:00
JosJuice e0a61ed9a0
Merge pull request #10248 from Filoppi/fix_input_config_default_device_load
Fix default input config default device not being loaded/found
2021-12-09 22:20:55 +01:00
JosJuice d5d21c6533
Merge pull request #10252 from ssdsnake/feature_dolphintool
DolphinTool: Add CLI tool subsystem + commands for verifying and converting RVZ/ISO/WIA/GCZ
2021-12-09 22:20:26 +01:00
Pokechu22 5bcbc8fcef CodeViewWidget: Fix undefined behavior when centered around address 0 2021-12-08 21:42:15 -08:00
Filoppi 125971d9f2 InputCommon: fix default input config default device not being loaded/found
Fixes bug: https://bugs.dolphin-emu.org/issues/12744

Before e1e3db13ba
the ControllerInterface m_devices_mutex was "wrongfully" locked for the whole Initialize() call, which included the first device population refresh,
this has the unwanted (accidental) consequence of often preventing the different pads (GC Pad, Wii Contollers, ...) input configs from loading
until that mutex was released (the input config defaults loading was blocked in EmulatedController::LoadDefaults()), which meant that the devices
population would often have the time to finish adding its first device, which would then be selected as default device (by design, the first device
added to the CI is the default default device, usually the "Keyboard and Mouse" device).

After the commit mentioned above removed the unnecessary m_devices_mutex calls, the default default device would fail to load (be found)
causing the default input mappings, which are specifically written for the default default device on every platform, to not be bound to any
physical device input, breaking input on new dolphin installations (until a user tried to customize the default device manually).

Default devices are now always added synchronously to avoid the problem, and so they should in the future (I added comments and warnings to help with that)
2021-12-05 23:35:47 +02:00
ssdsnake 1aa8a4d46f DolphinTool: CLI utility interface and disc image tools 2021-12-03 15:40:19 -06:00
Scott Mansell 0327bc2ab6
Merge pull request #10256 from malleoz/show-rerecord-count
Renderbase: Show rerecord count
2021-12-03 14:42:10 +13:00
sowens99 e4fed7cce8 Add Rerecord Count display
Simply shows Movie::s_rerecords in the ImGui Movie window
2021-11-30 20:08:29 -05:00
JosJuice 6a1a7efdd5 DolphinQt: Add i18n comment for "Save Game"
It's very easy to assume the "save" in this string is a verb.
2021-11-27 20:27:33 +01:00
Léo Lam aa5cb35c86
Merge pull request #10143 from Pokechu22/png-compression-level
Add option for setting the PNG zlib compression level
2021-11-23 16:40:34 +01:00
Léo Lam e1e3db13ba
Merge pull request #10228 from Filoppi/fix_android_input_deadlock
ControllerInterface: fix UpdateReferences() deadlock
2021-11-23 16:27:03 +01:00
Admiral H. Curtiss 6350c93ae1
NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals. 2021-11-22 01:33:46 +01:00
Admiral H. Curtiss 7b776f3769
NetPlay: Refactor game boot code path to allow passing BootSessionData through it. 2021-11-22 00:52:15 +01:00
Admiral H. Curtiss 83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class. 2021-11-22 00:35:35 +01:00
Admiral H. Curtiss 8488ff6884
GBA: Add import and export save options to context menu. 2021-11-21 18:08:23 +01:00
Filoppi 1badceb455 ControllerInterface: fix UpdateReferences() deadlock
Removed useless locks to DeviceContainer::m_devices_mutex, as they were all already protected by m_devices_population_mutex.
We have no interest in blocking other threads that were potentially reading devices at the same time so this seems fine.
This simplifies the code, and I've adjusted a few comments which mentioned possible deadlock that should now be totally gone.

The deadlock could have happen if a thread directly called EmulatedController::UpdateReferences(), while another another thread also reached EmulatedController::UpdateReferences() within a call to ControllerInterface::UpdateDevices(), as the mentioned function locked both the DeviceContainer::m_devices_mutex and s_get_state_mutex at the same time.

The deadlock was frequent on game emulation startup on Android, due to the UpdateReferences() call in InputConfig::LoadConfig() and the UI thread triggering calls to ControllerInterface::UpdateDevices().
It could also have happened on Desktop if a user pressed "Refresh Devices" manually in the UI while the input config was loading.

Also brought some UpdateReferences() comments and thread safety fixes from https://github.com/dolphin-emu/dolphin/pull/9489
2021-11-20 16:54:36 +02:00
Pokechu22 94ccf765af Add option for setting the PNG zlib compression level 2021-11-18 13:10:22 -08:00
Pokechu22 95b9941044 Use Fast Texture Sampling by default
This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab.  This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.

Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:29:57 -08:00
Pokechu22 93eea7cb13 VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:27:32 -08:00
Shawn Hoffman a69adafdd8 msbuild: use /external:anglebrackets
Revert usage of ExternalIncludePath, as that var is specifically
for external includes which do not get scanned for changes.
2021-11-15 00:33:51 -08:00
OatmealDome 2209dc0355 MoltenVK: Use an external project instead of a pre-compiled dylib
Also, update MoltenVK to match Vulkan SDK 1.2.189.
2021-11-13 11:43:23 -08:00
Emmanuel Gil Peyrot 24db6e467a DolphinQt: Fix a -Wunused-result in gcc 11
Also use the correct error check for other similar calls in the same
file, despite nothing being doable on error.
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot 7e39a0405b DolphinQt, VideoBackends: Fix all cases of -Wswitch in gcc 11 2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot ab252aedfa Core, DolphinQt, UICommon: Fix all cases of -Wrange-loop-construct in gcc 11 2021-11-02 13:50:21 +01:00
Pokechu22 ef80d51df1 RenderWidget: Change "imgui.h" to <imgui.h>
This was originally intended to fix https://bugs.dolphin-emu.org/issues/12717 but this ended up not being the issue (instead it seems like files just weren't recompiled when imgui was updated due to MSVC weirdness).  Still, using brackets instead of quotes is preferable as this is a library include.
2021-10-29 12:05:21 -07:00
Admiral H. Curtiss 6e814cbb8f
Qt/CheatSearchWidget: Add a checkbox to force parsing a value as hexadecimal. 2021-10-28 02:00:38 +02:00
Admiral H. Curtiss b3e17d2772
Qt/CheatSearchFactoryWidget: Refuse to start standard memory region searches when no game is running because the memory size and console type may not be accurate. 2021-10-28 01:59:52 +02:00
Admiral H. Curtiss d6ad3fbcb5
Qt/CheatsManager: Save and restory geometry. 2021-10-28 01:03:30 +02:00
Léo Lam 7073a90474
Merge pull request #10177 from Dentomologist/gamelist_grid_mode_fix_select_all
GameList: Fix duplicate selections with ctrl+a in grid view
2021-10-25 17:22:58 +02:00
Pokechu22 04d8cdfe88 Convert LOG_TYPE and LOG_LEVELS to enum class 2021-10-24 11:48:36 -07:00
Admiral H. Curtiss dd64c0e423
Core: Deduplicate Riivolution Patch to BootParameters apply logic. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss a76fdeee93
DolphinQt: Act like Riivolution and pre-select the last selected patch options when launching via the RiivolutionBootWidget. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss 2d3ed2c3ad
DolphinQt: Add ability to edit the Riivolution XML root directory when launching a patch. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss 6ec4af7ea4
RiivolutionPatcher: Load external files with a layer of indirection during the patching process to properly resolve the paths given in the XML.
This also may eventually allow loading patches from sources other than the 1:1 expected file structure host file system, such as memory or an archive file.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss 175f225ac1
DolphinQt: Add ability to start a game with Riivolution patches from the GUI. 2021-10-24 00:09:06 +02:00
Dentomologist 1e4b2daedb GameList: Fix duplicate selections with ctrl+a in grid view
Make grid view use selectedRow() instead of selectedIndexes() to ensure
one selection per game.
2021-10-19 14:50:58 -07:00
dreamsyntax 61a5d3bf74 DolphinQt/MenuBar: add "reset ignore panic handler" button 2021-10-18 15:22:00 -07:00
Léo Lam f0faf3712d
Merge pull request #10171 from malleoz/fix-frame-advance-speed
Fix swapped frame advance speed increase/decrease
2021-10-16 11:36:07 +02:00
Léo Lam 8195d0bda1
Merge pull request #10144 from malleoz/dsp-onion
Port Main.DSP to MainSettings
2021-10-16 11:32:38 +02:00
sowens99 8ea6bef98f Port Main.DSP to MainSettings
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
sowens99 ea81346fc3 Fix swapped frame advance speed increase/decrease
Frame Advance Speed hotkeys were swapped. This likely occurred because speed and delay are inverses (i.e. a speed increase should DECREASE the delay and vice versa).
2021-10-15 23:22:22 -04:00
Léo Lam 7855e5f73b
Turn MAX_LOGLEVEL into a true constant (and fix self-comparison warning)
This replaces the MAX_LOGLEVEL define with a constexpr variable
in order to fix self-comparison warnings in the logging macros
when compiling with Clang. (Without this change, the log level check
in the logging macros is expanded into something like this:
`if (LINFO <= LINFO)`, which triggers a tautological compare warning.)
2021-10-15 21:51:01 +02:00
Pokechu22 78bfd25964 Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
sowens99 2aa400e72f Add option for Never Hide Mouse Cursor
Instead of having a single GUI checkbox for "Always Hide Mouse Cursor",
I have instead opted to use radio buttons so the user can swap between
different states of mouse visibility. "Movement" is the default
behavior, "Never" will hide the mouse cursor the entire time the game is
running, and "Always" will keep the mouse cursor always visible.
2021-10-12 21:04:27 -04:00
sowens99 5145853351 Bug: fix unhide on mouse movement only responding to clicks
Previously the unhide of movement mouse_timer reset occurred within case MouseButtonPress.

Additionally, there was a redundant expression in the if statement for cursor locking.
2021-10-12 20:59:31 -04:00
Léo Lam c746040112
Merge pull request #10154 from malleoz/disable-hotkeys-on-mapping-window
MappingWindow: disable hotkeys while window is active
2021-10-13 01:58:48 +02:00
Léo Lam 0315fcf934
Merge pull request #10155 from malleoz/toggle-hotkeys-on-qfiledialog
Disable hotkeys on static QFileDialog calls
2021-10-13 01:48:31 +02:00
Fletcher Porter 0a7eed71f3 Fix switch warning in RenderWidget
The compiler was throwing a bunch of `-Wswitch` warnings from RenderWidget
because of unhandled branches, so I added a default branch to quiet it.
2021-10-11 17:18:32 -07:00
sowens99 839b04014e Add wrapper function to disable hotkeys for QFileDialog
Previously, if you have "Hotkeys Require Window Focus" disabled, you could repeatedly use the "Open" hotkey, for example, to stack File Open windows over top of each other over and over.

This commit allows the hotkey manager to disable/enable on QFileDialog creation and destruction.
2021-10-09 22:43:56 -04:00
sowens99 530f5ecdd0 MappingWindow: disable hotkeys while window is active
MappingWindow is modal, yet the user can use hotkeys while the window is active. I believe hotkeys should not be recognized while this window is active.
2021-10-07 21:39:52 -04:00
Léo Lam bf6a278c04
Merge pull request #10131 from malleoz/hotkey-syntax-fix
IOWindow: Do not accept on syntax errors
2021-10-06 00:27:06 +02:00
PPLToast e26d2053e2
Update MappingWindow.cpp 2021-10-05 16:53:23 +03:00
Léo Lam 33ffc7aa66
Merge pull request #10146 from JosJuice/nkit-convert-warning
DolphinQt/Android: Add warning when converting NKit files
2021-10-03 21:47:04 +02:00
JosJuice 8f9086f28a DolphinQt: Add i18n comment for "Keep addresses where value in memory"
This string is extremely likely to be mistranslated without the
proper context. Actually, it's probably impossible to translate
this string in a good way to some languages, but I'm not sure how
to solve that. Let's at least add an i18 comment for now.
2021-10-03 16:12:37 +02:00
JosJuice 9bb85ca706 DolphinQt/Android: Add warning when converting NKit files
Yes, that's right! It's time to add even more NKit warnings,
because users still don't understand what NKit is or how it works!

More specifically, some users seem to be under the impression that
converting an NKit file to for instance RVZ using Dolphin's convert
feature will result in a normal RVZ file, when it in fact results in
an NKit RVZ file (since NKit is not a container format in the sense
that GCZ/WIA/RVZ/WBFS/CISO is, but rather a kind of trimmed ISO).
I can hardly blame users for not knowing this, because it's not
intuitive unless you know the technical details of how NKit works.
2021-10-02 11:09:36 +02:00
JosJuice c84c1ac69e
Merge pull request #10124 from malleoz/play-recording-hotkey-support
HotkeyScheduler: add PlayRecording hotkey support
2021-09-29 16:26:56 +02:00
sowens99 51cd92a04c QFileDialog: differentiate between recording export/play
Previously, the file dialog window was ambiguous between saving or loading a .dtm. This commit simply gives a bit more context to differentiate the two windows.
2021-09-28 22:30:19 -04:00
sowens99 556323561c Do not update hotkey assignments on window close
If this commit is not applied, then the previous commit will cause hotkeys to be saved if there is a syntax error when hitting "OK" and the user presses the X to close the window.

This commit only applies changes to hotkey config if no syntax error occurs.
2021-09-27 16:21:28 -04:00
sowens99 242bce27a1 Do not accept on hotkey syntax errors
Previously you could type whatever gibberish you wanted into the formula bar, press OK, and receive a modal syntax error window. Closing the syntax error window would cause the hotkey config window to close as well, and your gibberish would be applied to the hotkey assignment.

This commit requires that a syntax error does not occur before accept() is called.
2021-09-27 14:28:08 -04:00
sowens99 d5845ff281 HotkeyScheduler: add PlayRecording hotkey support
This hotkey was not previously implemented in the scheduler, even though it's present in the hotkey menu.
2021-09-24 11:58:41 -04:00
sowens99 e5051c516f Check for certain hotkeys in game list
There are certain hotkeys that we absolutely want to be able to use
without being in-game. Presently, no hotkeys are recognized unless we
are in-game.

I've identified and moved the following hotkeys to be checked before the
HotkeyScheduler checks to see if the Core is running:

- Open
- Exit
- Start Recording
- Refresh Game List

Note that Play Recording should also be implemented here, however it
looks like there is no signal for a PlayRecording() function, so this
will have to be handled in a later PR once that signal is created and
implemented.
2021-09-23 10:46:04 -04:00