Check for certain hotkeys in game list
There are certain hotkeys that we absolutely want to be able to use without being in-game. Presently, no hotkeys are recognized unless we are in-game. I've identified and moved the following hotkeys to be checked before the HotkeyScheduler checks to see if the Core is running: - Open - Exit - Start Recording - Refresh Game List Note that Play Recording should also be implemented here, however it looks like there is no signal for a PlayRecording() function, so this will have to be handled in a later PR once that signal is created and implemented.
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@ -169,12 +169,25 @@ void HotkeyScheduler::Run()
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HotkeyManagerEmu::GetStatus(true);
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if (!Core::IsRunningAndStarted())
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continue;
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// Open
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if (IsHotkey(HK_OPEN))
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emit Open();
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// Refresh Game List
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if (IsHotkey(HK_REFRESH_LIST))
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emit RefreshGameListHotkey();
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// Recording
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if (IsHotkey(HK_START_RECORDING))
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emit StartRecording();
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// Exit
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if (IsHotkey(HK_EXIT))
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emit ExitHotkey();
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if (!Core::IsRunningAndStarted())
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continue;
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// Disc
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if (IsHotkey(HK_EJECT_DISC))
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@ -192,10 +205,6 @@ void HotkeyScheduler::Run()
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Common::SleepCurrentThread(100);
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}
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// Refresh Game List
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if (IsHotkey(HK_REFRESH_LIST))
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emit RefreshGameListHotkey();
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// Pause and Unpause
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if (IsHotkey(HK_PLAY_PAUSE))
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emit TogglePauseHotkey();
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@ -215,10 +224,6 @@ void HotkeyScheduler::Run()
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if (IsHotkey(HK_SCREENSHOT))
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emit ScreenShotHotkey();
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// Exit
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if (IsHotkey(HK_EXIT))
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emit ExitHotkey();
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// Unlock Cursor
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if (IsHotkey(HK_UNLOCK_CURSOR))
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emit UnlockCursor();
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@ -232,10 +237,6 @@ void HotkeyScheduler::Run()
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if (IsHotkey(HK_REQUEST_GOLF_CONTROL))
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emit RequestGolfControl();
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// Recording
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if (IsHotkey(HK_START_RECORDING))
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emit StartRecording();
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if (IsHotkey(HK_EXPORT_RECORDING))
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emit ExportRecording();
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