OatmealDome
bad0283ff7
VKPipeline: Add shader blending support
2022-04-19 10:55:26 -04:00
Admiral H. Curtiss
ef760ee012
Common/PointerWrap: Prevent reads/writes past the end of the buffer.
2022-04-18 23:48:00 +02:00
Shawn Hoffman
70507c2237
update to libusb v1.0.26
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moves libusb from vendored to submodule
2022-04-17 20:01:19 -07:00
Admiral H. Curtiss
853cf4f818
Common/PointerWrap: Hide internals.
2022-04-18 03:41:14 +02:00
Mai M
3ed9d5a3c7
Merge pull request #10589 from JosJuice/android-more-init-checks
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Android: Use AfterDirectoryInitializationRunner more comprehensively
2022-04-17 05:43:06 -04:00
TryTwo
cc22f1a558
MemoryWidget add dual views for two separate column types. Force first column to be Hex32.
2022-04-17 00:15:44 -07:00
Pokechu22
f3eff70e2f
Implement ImGui window for scissor rectangles
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This is mainly for debugging, and is only exposed by manually editing the configuration.
2022-04-16 12:35:00 -07:00
Pokechu22
4d1e1db3c5
Software: Fix scissor rectangle always being block-aligned
2022-04-16 12:35:00 -07:00
Pokechu22
8745d84949
Software: Disable clipping based on xfmem
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This fixes https://bugs.dolphin-emu.org/issues/12562 , and is also needed for a hardware test of mine.
2022-04-16 12:35:00 -07:00
Pokechu22
925ceab82f
Software: Use new scissor logic
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Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
2022-04-16 12:34:58 -07:00
Pokechu22
076392a0f6
VideoCommon: Rework scissor handling
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This increases accuracy, fixing the white rendering in Major Minor's Majestic March. However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening. If possible, this will need to be fixed later.
2022-04-16 10:26:11 -07:00
Pokechu22
4595b89ad8
VideoCommon: Remove bSupportsOversizedViewports
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I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
Pokechu22
b85b35d5ea
VideoCommon: Create dedicated structs for scissor pos/offset
2022-04-16 10:26:10 -07:00
JosJuice
342af6512c
Android: Use AfterDirectoryInitializationRunner more comprehensively
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Should fix the crash reported in https://bugs.dolphin-emu.org/issues/12885
2022-04-16 15:04:29 +02:00
Admiral H. Curtiss
0ec3f3a6ae
Merge pull request #10563 from TryTwo/PR_MemoryWidget_Display_Types
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Debugger MemoryWidget: More display types, use combo box for options
2022-04-16 14:35:29 +02:00
JosJuice
2ef2d4778d
JitArm64: Always lock Q0 in psq_stXX
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Q0 is used as a scratch register by EmitBackpatchRoutine.
Fixes a vertex explosion in Spider-Man 2 that was uncovered by 20b2300
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2022-04-16 13:22:36 +02:00
TryTwo
a2aecc3794
Debugger MemoryWidget: More display types, use combo box for display options. Add alignment and riw length options.
2022-04-15 22:00:51 -07:00
Admiral H. Curtiss
0a4805c0b9
Merge pull request #10582 from AdmiralCurtiss/fmt-float
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Common/StringUtil: Use simpler formatting for floats and doubles.
2022-04-16 03:42:55 +02:00
Scott Mansell
c5c4169bc8
Merge pull request #10255 from Pokechu22/sw-zfreeze
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Software: Fix zfreeze with CullMode::All
2022-04-15 11:12:49 +12:00
Scott Mansell
36678dca59
Merge pull request #10585 from Pokechu22/apple-m1-unit-tests-f-string
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Apple M1: Fix "Building and running unit tests" message
2022-04-15 10:43:59 +12:00
Pokechu22
9994363aa8
Apple M1: Fix "Building and running unit tests" message
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For {arch} to be converted, the string needs to be an f-string.
2022-04-14 15:34:52 -07:00
Admiral H. Curtiss
3fdc6cbffe
Merge pull request #10486 from ttttcrngyblflpp/negative-axis-scaling
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Make pos/neg analog axes symmetrical
2022-04-13 12:18:41 +02:00
Admiral H. Curtiss
5c687fc2a3
Common/StringUtil: Use simpler formatting for floats and doubles.
2022-04-12 23:35:19 +02:00
JosJuice
edbb0f4df7
Merge pull request #10581 from shuffle2/win-pch
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windows: buildfix if pch not used
2022-04-12 21:40:31 +02:00
Shawn Hoffman
ef8e461ca2
windows: buildfix if pch not used
2022-04-12 12:28:57 -07:00
Admiral H. Curtiss
62cc7cccfa
Merge pull request #10579 from shuffle2/mbedtls-build
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cmake: fix build of mbedtls from Externals
2022-04-12 10:35:56 +02:00
Shawn Hoffman
8466d438d3
cmake: fix build of mbedtls from Externals
2022-04-11 03:55:47 -07:00
Admiral H. Curtiss
2f90a2c689
Merge pull request #10574 from EternityShack/master
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MemoryWidget: Load Files to Memory
2022-04-11 04:09:02 +02:00
EternityShack
c5b0b92513
MemoryWidget: Load Files to Memory
2022-04-10 21:02:33 -05:00
Pokechu22
1f4df1dabf
Merge pull request #10576 from JosJuice/moltenvk-curlies
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MoltenVK: Fix pixel shader typo
2022-04-10 12:51:17 -07:00
JosJuice
abffa93a72
MoltenVK: Fix pixel shader typo
2022-04-10 20:51:20 +02:00
JosJuice
41a831de28
Translation resources sync with Transifex
2022-04-10 19:44:17 +02:00
Mai M
e932a1bfb7
Merge pull request #10571 from AdmiralCurtiss/ffmpeg-custom-pix-fmt
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VideoCommon/FrameDump: Allow user to specify a pixel format.
2022-04-09 14:19:39 -04:00
Pokechu22
59f299d5d6
Software: Fix zfreeze with CullMode::All
2022-04-08 20:05:32 -07:00
Pokechu22
164e0f742d
Software: Store offset in Slope
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This is needed since we need a separate offset for zfreeze to work correctly. It also makes the code a bit less jank.
2022-04-08 20:05:32 -07:00
Pokechu22
3a742e99bb
Software: Remove config to disable ZComploc and ZFreeze
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These aren't particularly useful, and make the code a bit more confusing. If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them. They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
2022-04-08 20:05:32 -07:00
Pokechu22
d7709d4122
Merge pull request #10398 from Pokechu22/viewport-rounding
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Round viewport coordinates when vertex rounding is enabled
2022-04-08 19:17:35 -07:00
Pokechu22
4e9a314776
Round viewport coordinates when vertex rounding is enabled
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This should fix https://bugs.dolphin-emu.org/issues/9105
2022-04-08 18:30:59 -07:00
Pokechu22
dbb857b175
VertexShaderManager: Use g_ActiveConfig.UseVertexRounding()
2022-04-08 18:30:59 -07:00
Pokechu22
f6ab317374
Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING)
2022-04-08 18:30:59 -07:00
Mai M
91192efe59
Merge pull request #10573 from AdmiralCurtiss/pr10472
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DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.
2022-04-08 21:24:59 -04:00
3t13nn3
5516d468ce
DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.
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Fixes https://bugs.dolphin-emu.org/issues/12771
2022-04-09 03:01:10 +02:00
Mai M
f92b7f4c87
Merge pull request #10508 from JosJuice/android-pointer-down
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Android: Only use getActionIndex for ACTION_POINTER_DOWN/ACTION_POINTER_UP
2022-04-08 20:53:52 -04:00
Mai M
e3106e8cdd
Merge pull request #10503 from JosJuice/android-directoryinitialization-thread
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Android: Actually use a thread for DirectoryInitialization
2022-04-08 20:53:25 -04:00
Mai M
417531f469
Merge pull request #10545 from OatmealDome/mbedtls-2.28.0
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Externals: Update mbedtls to 2.28.0
2022-04-08 20:52:25 -04:00
Mai M
004e834c14
Merge pull request #10558 from shuffle2/lang
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windows: simplify handling of gettext
2022-04-08 20:51:36 -04:00
Mai M
d4e4b56047
Merge pull request #10562 from JosJuice/android-double-tap-get
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Android: Fix displaying the current value of double tap setting
2022-04-08 20:50:12 -04:00
Mai M
dcf27b91ba
Merge pull request #10572 from AdmiralCurtiss/ffmpeg-log-va-list
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VideoCommon/FrameDump: Fix log messages with arguments.
2022-04-08 20:47:57 -04:00
Admiral H. Curtiss
df214af8a1
VideoCommon/FrameDump: Fix log messages with arguments.
2022-04-09 01:42:02 +02:00
Admiral H. Curtiss
36134abd0e
Common/LogManager: Add generic printf-style log function that takes a va_list instead of va_args.
2022-04-09 01:41:40 +02:00