Stenzek
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025e909773
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GLContext: Use destructor instead of Shutdown() to cleanup
Also uses the Initialize() method to make the context current.
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2018-10-20 21:11:34 +10:00 |
Stenzek
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4b8d1c2b42
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GLContext: Combine shared context initialization and creation
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2018-10-20 21:11:34 +10:00 |
Stenzek
|
9c57a98723
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GLContext: Use host connection
This also removes the need for a sleeping event thread.
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2018-10-20 21:11:34 +10:00 |
Stenzek
|
134d967be2
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Refactoring and cleanup of GLInterface (now GLContext)
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2018-10-20 21:11:34 +10:00 |
Stenzek
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3e508fc0a2
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GLInterface: Support shared contexts on AGL
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2017-07-30 12:38:49 +10:00 |
Jules Blok
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f3508742ac
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OGL: Support Quad-Buffered stereoscopy.
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2017-07-05 22:43:39 +02:00 |
Michael Maltese
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c63925dc21
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AGL: small style fixes
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2017-04-15 20:54:19 -07:00 |
Michael Maltese
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cd19c9fa22
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Don't force compile everything as Objective-C++ on macOS
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2016-09-18 17:33:51 -07:00 |
Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Lioncash
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df2f6089be
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GLInterface: Add missing override specifiers
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2016-01-02 14:26:36 -05:00 |
Scott Mansell
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95f3c956a8
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Move GL interface code out of the OpenGL video backend.
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2015-09-22 00:36:45 +12:00 |