Jules Blok
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46bb4fd364
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
Jules Blok
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49137c7c2c
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FramebufferManager: Return framebuffer target size in GetTargetSize().
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2014-12-25 00:57:52 +01:00 |
Jules Blok
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4a86234a79
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D3D: Support stereoscopic XFB blit to screen.
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2014-12-24 18:45:24 +01:00 |
Jules Blok
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b109b31f61
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FramebufferManagerBase: Only allocate one layer for Real XFB.
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2014-12-24 17:22:23 +01:00 |
Jules Blok
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cf12c93c86
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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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2014-12-14 13:28:43 +01:00 |
Jules Blok
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9a312e2b83
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D3D: Use two slices for most of our textures.
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2014-12-14 13:28:40 +01:00 |
Tillmann Karras
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2fcaca0603
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
lioncash
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d2038049f5
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
crudelios
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9b6c6fa9e4
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
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2014-01-26 13:21:22 +00:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |