Commit Graph

71 Commits

Author SHA1 Message Date
iwubcode bc360584a3 VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
Admiral H. Curtiss f8518b2ff6
WiimoteEmu: Add serialization for DesiredWiimoteState. 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss 466f0b377b
WiimoteEmu: Update extensions from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss a39f82cb1f
WiimoteEmu: Update button status from DesiredWiimoteState. 2022-10-02 23:14:34 +02:00
Mai 1f2ec9afd6
Merge pull request #11052 from Tilka/shinkansen
Add emulated Shinkansen controller
2022-09-29 09:21:27 -04:00
Pokechu22 56fce3ba8a Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
2022-09-26 18:25:54 -07:00
Tillmann Karras f5670f870e Add emulated Shinkansen controller 2022-09-11 17:12:19 +01:00
JosJuice 939fa1ed1c
Merge pull request #10941 from shuffle2/crypto-cleanup
Crypto cleanup
2022-08-05 12:12:34 +02:00
JosJuice 3a6df63e9b DiscIO: Add support for the NFS format
For a few years now, I've been thinking it would be nice to make Dolphin
support reading Wii games in the format they come in when you download
them from the Wii U eShop. The Wii U eShop has some good deals on Wii
games (Metroid Prime Trilogy especially is rather expensive if you try
to buy it physically!), and it's the only place right now where you can
buy Wii games digitally.

Of course, Nintendo being Nintendo, next year they're going to shut down
this only place where you can buy Wii games digitally. I kind of wish I
had implemented this feature earlier so that people would've had ample
time to buy the games they want, but... better late than never, right?

I used MIT-licensed code from the NOD library as a reference when
implementing this. None of the code has been directly copied, but
you may notice that the names of the struct members are very similar.
c1635245b8/lib/DiscIONFS.cpp
2022-08-04 22:00:58 +02:00
Shawn Hoffman bf5076eb01 crypto/sha1: add real workaround for msvc/arm64 bad codegen 2022-08-02 23:05:45 -07:00
Shawn Hoffman dd29a54cf6 introduce wrapper for SHA1 functionality 2022-07-26 22:16:37 -07:00
Shawn Hoffman acb10f0006 replace libpng with libspng 2022-07-25 18:32:16 -07:00
Pokechu22 6eaa4a4e89 DSPHLE: Add HLE version of libaesnd ucode 2022-07-20 18:41:47 -07:00
Admiral H. Curtiss 77d4591fb4
Core: If configured, sync SD card image with SD card folder on emulation start and end.
Co-authored-by: Pablo Stebler <pablo@stebler.xyz>
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss fdc327c252
Externals/FatFs: Build as part of Dolphin.
Co-authored-by: Pablo Stebler <pablo@stebler.xyz>
2022-07-11 23:11:37 +02:00
Jun Bo Bi ceed42a0ee Add SDL as a submodule 2022-07-10 15:38:59 -07:00
Admiral H. Curtiss 5a7759e359
Merge pull request #10690 from schthack/BBA-tapless
BBA: Added BuiltIn device that allow BBA emulation without the need o…
2022-07-09 23:20:53 +02:00
JMC47 828afc6735
Merge pull request #10673 from iwubcode/spirv-backends
D3D: Generate HLSL from SPIRV*
2022-07-08 15:29:58 -04:00
schthack 01ada3850f BBA: Added BuiltIn device that allow BBA emulation without the need of a TapDevice Configuration include a dns server setting 2022-07-02 18:02:50 -04:00
iwubcode f416b71925 VideoCommon: add logic to handle a GraphicsMod while Dolphin is running 2022-06-27 18:20:52 -05:00
iwubcode 254246b814 VideoCommon: add logic to read a GraphicsMod from configuration 2022-06-27 18:20:52 -05:00
iwubcode f92beb611f VideoCommon: add game mod constants 2022-06-26 21:53:21 -05:00
iwubcode 3790c99a7d VideoCommon: add common spirv helper functions
Co-authored-by: tellowkrinkle <tellowkrinkle@gmail.com>
2022-06-24 17:52:31 -05:00
Pokechu22 8a144a735f DSPHLE: Add HLE version of libasnd ucode 2022-06-23 10:50:24 -07:00
Vicki Pfau 6a26b0ce8a HW: Initial HSP implementation with ARAM expansion 2022-05-21 17:05:49 -07:00
Shawn Hoffman 64cd4cc86f msbuild: use default Project attrs
maybe it makes the xml less scary :D
2022-04-27 15:26:43 -07:00
Pokechu22 6e83e36beb msbuild: Move WGInput to DolphinLib.props
It was accidentally put into the main DolphinLib.vcxproj in #7614.
2022-04-07 11:37:12 -07:00
Shawn Hoffman 09432ef098 windows: move ffmpeg bins to submodule
udpate ffmpeg to b1cbeabf5e4b3234e895a58bafa371bfb792baf0
enable ffmpeg on arm64
2022-03-29 17:27:46 -07:00
JosJuice 1bc057614e Move parts of MappingCommon out of DolphinQt
Some of the functions in MappingCommon would be useful to use on
mobile in the future.
2022-03-06 14:30:49 +01:00
JosJuice aff45c91fc Port Wiimote source settings to the new config system
This lets us finally get rid of BootManager's ConfigCache!
2022-02-18 21:27:10 +01:00
Pokechu22 140c8217f6 Common: Create HRWrap
HRWrap now allows HRESULT to be formatted, giving useful information beyond "it failed" or a hex code that isn't obvious to most users.  This commit does not add any uses of it, though.
2022-01-09 12:44:15 -08:00
Mai M 7bd14c5d9f
Merge pull request #10338 from Pokechu22/natvis-improvements
Natvis improvements
2022-01-06 04:01:25 -05:00
Pokechu22 8e2b06906b Create EnumMap natvis 2022-01-02 15:36:47 -08:00
Pokechu22 301bc49efe Common: Remove MD5.h
It uses DiscIO, and Common shouldn't depend on DiscIO.  Instead, put this code in NetPlayClient.cpp.
2022-01-01 11:52:53 -08:00
Pokechu22 2652aed85c Common: Merge CRC32.h into Hash.h
This makes it easier to find the relevant functions.
2022-01-01 10:36:38 -08:00
Admiral H. Curtiss 812cc8b632
MemArena: Split into three separate files for each OS. 2021-12-25 20:20:36 +01:00
Pokechu22 b5fd35f951 Refactor OpcodeDecoding and FIFO analyzer to use callbacks 2021-12-18 15:21:36 -08:00
Pokechu22 94ccf765af Add option for setting the PNG zlib compression level 2021-11-18 13:10:22 -08:00
Pokechu22 6236a0d494 Eliminate SamplerCommon 2021-11-17 20:04:34 -08:00
Emmanuel Gil Peyrot 3d662e746b Core: Fix a -Wshadow warning in gcc 11
This moves the only direct call to zlib’s crc32() into its own
translation unit, but that operation is cold enough that this won’t
matter in the slightest.  crc32_z() would be more appropriate, but
Android has an older zlib version…
2021-11-02 13:50:21 +01:00
Pokechu22 ba107819ec Create EnumMap 2021-10-24 11:48:36 -07:00
Admiral H. Curtiss 6394960f54
Core: Add ability to specify and launch a riivolution-modded game via a .json file. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss 783b180dc8
Core: Add RiivolutionPatcher to apply Riivolution-style patches to a game's file system and memory. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss e26b59bab3
Core: Add RiivolutionParser to parse a Riivolution XML. 2021-10-24 00:09:06 +02:00
Scott Mansell 88bd10cd30 Extend TMEM cache implementation
Now works with games that deliberately avoid invalidating TMEM because
they know textures are too large to fit:

 * Sonic Riders
 * Metal Arms: Glitch in the System
 * Godzilla: Destroy All Monsters Melee
 * NHL Slapshot
 * Tak and the Power of Juju
 * Night at the Museum: Battle of the Smithsonian
 * 428: Fūsa Sareta Shibuya de
2021-10-12 15:51:24 +13:00
Techjar 1161af8059 VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
Admiral H. Curtiss f3346262d2 Core/CheatSearch: Implement cheat searching functionality. 2021-09-15 19:05:48 +02:00
Pokechu22 e9c6c13886 msbuild: Move DivUtils to DolphinLib.props
It was accidentally put into the main DolphinLib.vcxproj in #9566.
2021-08-31 22:48:07 -07:00
JMC47 a1e806ed76
Merge pull request #9600 from Bonta0/mgba-pr
Full GBA Controllers Integration with mGBA
2021-07-21 02:36:43 -04:00
Shawn Hoffman e1bddd4c18 remove DSP::Profiler*
this is not used anywhere and seems trivial to
ressurect if it's ever needed again.
2021-07-17 18:26:32 -07:00