Merge pull request #10941 from shuffle2/crypto-cleanup

Crypto cleanup
This commit is contained in:
JosJuice 2022-08-05 12:12:34 +02:00 committed by GitHub
commit 939fa1ed1c
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 18 additions and 28 deletions

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@ -136,9 +136,18 @@ add_library(common
WorkQueueThread.h
)
if(MSVC AND _M_ARM_64)
# Workaround msvc arm64 optimizer bug
# TODO remove after updating to VS 17.4
set_source_files_properties(
Crypto/SHA1.cpp
PROPERTIES COMPILE_FLAGS "/d2ssa-peeps-post-color-")
endif()
if(NOT MSVC AND _M_ARM_64)
set_source_files_properties(
Crypto/AES.cpp
Crypto/SHA1.cpp
PROPERTIES COMPILE_FLAGS "-march=armv8-a+crypto")
endif()

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@ -264,7 +264,7 @@ public:
template <size_t RoundIdx>
inline constexpr void StoreRoundKey(const u32* rk)
{
const uint8x16_t rk_block = vld1q_u32(rk);
const uint8x16_t rk_block = vreinterpretq_u8_u32(vld1q_u32(rk));
if constexpr (AesMode == Mode::Encrypt)
round_keys[RoundIdx] = rk_block;
else

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@ -19,14 +19,6 @@
#ifdef _M_X86_64
#include <immintrin.h>
#elif defined(_M_ARM_64)
#if defined(__clang__)
// This is a bit of a hack to get clang to accept the sha1 intrinsics without modifying cmdline
// flags. Note __ARM_FEATURE_CRYPTO is deprecated and "SHA2" flag is the lowest one which includes
// SHA1.
#define __ARM_FEATURE_SHA2
// ...needed for older clang before they made the switchover to more granular flags.
#define __ARM_FEATURE_CRYPTO
#endif
#include <arm_acle.h>
#include <arm_neon.h>
#endif
@ -259,17 +251,6 @@ private:
#ifdef _M_ARM_64
// The armv8 flags are very annoying:
// clang inserts "+" prefixes itself, gcc does not.
// clang has deprecated "crypto" (removed in clang 13), gcc has not.
#ifdef _MSC_VER
#define TARGET_ARMV8_SHA1
#elif defined(__clang__)
#define TARGET_ARMV8_SHA1 [[gnu::target("sha2")]]
#elif defined(__GNUC__)
#define TARGET_ARMV8_SHA1 [[gnu::target("+crypto")]]
#endif
class ContextNeon final : public BlockContext
{
public:
@ -290,7 +271,6 @@ private:
u32 e{};
};
TARGET_ARMV8_SHA1
static inline uint32x4_t MsgSchedule(WorkBlock* wblock, size_t i)
{
auto& w = *wblock;
@ -302,7 +282,7 @@ private:
}
template <size_t Func>
TARGET_ARMV8_SHA1 static inline constexpr uint32x4_t f(State state, uint32x4_t w)
static inline constexpr uint32x4_t f(State state, uint32x4_t w)
{
const auto wk = vaddq_u32(w, vdupq_n_u32(K[Func]));
if constexpr (Func == 0)
@ -314,12 +294,8 @@ private:
}
template <size_t Func>
TARGET_ARMV8_SHA1 static inline constexpr State FourRounds(State state, uint32x4_t w)
static inline constexpr State FourRounds(State state, uint32x4_t w)
{
#ifdef _MSC_VER
// FIXME it seems the msvc optimizer gets a little too happy
_ReadBarrier();
#endif
return {f<Func>(state, w), vsha1h_u32(vgetq_lane_u32(state.abcd, 0))};
}

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@ -724,7 +724,12 @@
<ClCompile Include="Common\Crypto\AES.cpp" />
<ClCompile Include="Common\Crypto\bn.cpp" />
<ClCompile Include="Common\Crypto\ec.cpp" />
<ClCompile Include="Common\Crypto\SHA1.cpp" />
<ClCompile Include="Common\Crypto\SHA1.cpp">
<!--Workaround msvc arm64 optimizer bug
TODO remove after updating to VS 17.4
-->
<AdditionalOptions Condition="'$(Platform)'=='ARM64'">/d2ssa-peeps-post-color- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<ClCompile Include="Common\Debug\MemoryPatches.cpp" />
<ClCompile Include="Common\Debug\Watches.cpp" />
<ClCompile Include="Common\DynamicLibrary.cpp" />