Commit Graph

281 Commits

Author SHA1 Message Date
Ryan Houdek cb10bef9a4 Implements LLVM based disassembler for the debugger.
This will work for all of our platforms, x86, ARMv7, and AArch64.
Main issue with this is that LLVM's cmake files aren't correctly finding the LLVM install.
Not sure if this is Ubuntu's issue or not, it may just work on other operating systems.

We could potentially improve this, you can pass in a specific CPU in to the LLVM disassembler. This would probably affect latency times that are
reported by LLVM's disassembly? This needs to be further investigated later.
2014-10-24 18:10:21 -05:00
Chris Ballinger ffe976659e Fix OpenGL linker error on OS X 2014-10-22 00:34:31 -07:00
Ryan Houdek b3a79f00d4 Removes Android cmake option.
We auto detect if we are building for Android. No need to have this option.
2014-10-21 08:47:25 -05:00
Augustin Cavalier 16c6a19190 DolphinQt: initial commit.
This adds the beginning of the DolphinQt user interface. It doesn't
do anything useful yet and only builds via CMake.
2014-09-15 15:06:05 -07:00
Augustin Cavalier a15d9ed0b6 Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
 * Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Ryan Houdek 7a1eca149f Merge pull request #841 from AMDmi3/bundled-smfl-include-order
Place bundled SFML include paths before others
2014-09-06 02:17:37 -05:00
Dmitry Marakasov 99df57a35e Place bundled SFML include paths before others
This allows to build with bundled SFML when system SFML (of another
version) is installed
2014-08-20 17:44:18 +04:00
Jasper St. Pierre 8bd4b9d2f9 Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00
Jasper St. Pierre b84fd718a7 CMakeLists: Try to fix the X11 detection on OS X 2014-08-06 21:38:57 -04:00
Lioncash e34f7f112d CMakeLists: Increment the minimum required version of wxWidgets 2014-07-14 19:07:10 -04:00
degasus 9560ecdbec CMake: warn on missing variable declarations 2014-07-11 16:07:23 +02:00
degasus 3ff1c538ee CMake: warn on missing declarations 2014-07-11 16:07:22 +02:00
Tillmann Karras 95eade2a47 CMake: remove unused/duplicate definitions 2014-06-27 19:48:36 +02:00
Tony Wasserka a8f32adcab Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Paul Olszewski 5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Ryan Houdek 6e1d312091 Make it so ARMv7 isn't a generic target.
Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Ryan Houdek b7519fdde1 Merge pull request #337 from Tilka/lto
Fix LTO with GCC 4.9
2014-06-07 00:54:28 -05:00
shuffle2 e25c9fef46 Merge pull request #418 from Sonicadvance1/x86_32-cmake-removal
Add a Cmake generic build option and remove x86_32 build capabilities.
2014-05-26 13:36:05 -07:00
Ryan Houdek 28e643c384 Add a Cmake generic build option and remove x86_32 build capabilities.
Adds the ability to build our generic build option without manually enabling it in the cmake file.
If trying to build on a x86_32 host, throw a fatal error but say that a binary can be built as a generic build if one wants.
2014-05-25 20:52:52 -05:00
Jordan Woyak 9af18d1b96 Remove SDL from Externals. 2014-05-04 19:41:02 -05:00
Tillmann Karras e22be59f82 Fix LTO with GCC 4.9
For LTO to work, GCC 4.9 requires using the wrappers gcc-ar and gcc-ranlibs:
http://gcc.gnu.org/gcc-4.9/changes.html

CMake doesn't account for this yet:
http://public.kitware.com/pipermail/cmake-developers/2014-January/009344.html
2014-05-03 11:54:31 +02:00
Ryan Houdek cc2dac6722 Adds Link Time Optimization cmake option.
Adds a LTO option that isn't enabled by default.
Allows building release binaries with link time optimizations without generating a -dirty build.
Not enabled by default due to concerns of memory usage and increased build time.
2014-04-23 04:15:25 -05:00
Ryan Houdek c44df3d932 Moves a few Cmake options so that debug options are near one another.
Moves GDBSTUB to the top as well where it should be.
2014-04-23 04:15:08 -05:00
Ryan Houdek 8ecb7524bc Fix arch detection on x86. 2014-03-17 11:46:19 -05:00
Ryan Houdek d4c53eed01 Fix arch detection on x86. 2014-03-17 11:36:27 -05:00
Ryan Houdek a6ee74b58d Fix arch detection on x86. 2014-03-17 11:33:11 -05:00
Guilherme Espada dacd2431d3 Fix building on mac without a c/c++ compiler set. 2014-03-10 15:58:50 +00:00
Matthew Parlane 79ae3c1510 Use correct capitalization for SoundTouch.h in CMakeLists.txt
Fixes Issue 7074:	Typo in CMakeLists.txt
2014-03-11 00:39:30 +13:00
Ryan Houdek 4dc2d71e34 OS X likes to be different. It reports the host processor type as i386 instead of x86 or x86_64 like a typical sane system. 2014-03-04 14:45:50 -06:00
Ryan Houdek 4f02132f93 Make our architecture defines less stupid.
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
Pierre Bourdon 9ea845310d Unittests: Always use GTest from Externals (recommended way from GTest FAQ). 2014-03-03 03:38:46 +01:00
Pierre Bourdon 2d71571be5 Do not hard fail when running 'make unittests' without GTest. 2014-03-03 03:12:58 +01:00
Pierre Bourdon d4ed4adace Add the infrastructure required to easily add unit tests and test it with a very simple test file. 2014-03-03 00:25:41 +01:00
Pierre Bourdon 747021e0c8 CMake: detect GTest if it is installed 2014-03-02 04:15:33 +01:00
Pierre Bourdon 0f89060cf3 Remove Source/{Unittests,TestSuite}.
These directories have been unused for several years and without any automated
way of running the tests, they are pretty much useless.

While they might be useful as a reference, in their present state they should
not be kept in the repository.
2014-02-23 22:36:32 +01:00
Pierre Bourdon 362dec9c7c Dolphin now builds on Linux with only Source/Core as include dir 2014-02-18 12:18:47 +01:00
Pierre Bourdon dc1db82f70 Fix Linux build 2014-02-18 12:09:38 +01:00
Pierre Bourdon 9da6900595 Merge pull request #12 from Armada651/osx_rumble
OS X Rumble Support
2014-02-09 16:10:07 +01:00
Jules Blok c6d650c058 ForceFeedback: Add OSX rumble support 2014-02-09 17:01:45 +09:00
degasus 5c646d334a Pulseaudio: rewrite the pa backend with the async api
The default async api allow us to set some latency options. The old one (simple API) was the lazy way to go for usual audio where latency doesn't matter.

This also streams audio, so it should be a bit faster then the old one.
2014-02-07 00:20:10 +01:00
Ryan Houdek 839df31347 Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.

This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00
Ryan Houdek cd145cb63e [GLExtensions] Refix GLES3 build. Until we clean up the platform detection this'll need to be here. 2014-01-17 16:06:40 +01:00
Ryan Houdek c744aca323 [GLExtensions] Move the include directory location for Externals/GL so no other library includes global GL folder first. 2014-01-17 16:06:35 +01:00
Ryan Houdek 3d4d3f6b11 [GLExtensions] Remove a bunch of unneeded headers. Fix Linux+EGL compiling. Move include to glx.h around to work around it including global GL/gl.h 2014-01-17 16:06:29 +01:00
Ryan Houdek 71681de81a [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts:
	CMakeLists.txt
	Externals/GLew/glew.vcxproj
	Externals/GLew/glew.vcxproj.filters
	Source/Core/VideoBackends/OGL/CMakeLists.txt
	Source/Core/VideoBackends/OGL/GLFunctions.cpp
	Source/Core/VideoBackends/OGL/GLFunctions.h
	Source/Core/VideoBackends/OGL/GLUtil.h
	Source/Core/VideoBackends/OGL/Render.cpp
	Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
Ryan Houdek 1118226f27 Merge branch 'master' into buffer_storage 2013-12-31 19:18:30 -06:00
Jasper St. Pierre 34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Ryan Houdek d8ceb97a60 [buffer_storage] Require GLEW 1.10 which has the new OpenGL 4.4 methods. Fixes linux build. 2013-12-27 15:37:31 -06:00
Ryan Houdek a87e0e7489 Remove our GLU dependency. Fix static zlib 2013-12-23 16:01:34 -07:00
Ryan Houdek 63ab203923 Fix ARM unix build. 2013-12-12 21:17:42 +00:00