Lioncash
d9be95ed9e
[Android] Fix alignment issues with the overlay config settings.
2013-10-25 21:29:06 -04:00
Lioncash
7c6caa388a
[Android] Prevent automatic alignments within the overlay configuration settings. Let the user do this on their own.
2013-10-25 21:14:11 -04:00
Lioncash
c1ed54832c
[Android] Maintain the chosen button layout when returning to the input overlay configuration menu.
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- Also make the overlay configuration screen fullscreen for the app.
- Also force the overlay activity to be landscape, since this is the only orientation the EmulationActivity supports.
2013-10-25 21:05:42 -04:00
Lioncash
c8cf71c913
[Android] The emulation overlay now sets the button positions based upon the locations chosen in the input overlay configuration settings. Documented the hell out of how the initialization of the Drawables works inside InputOverlay.java.
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Also made the use of InputOverlayItem.java obsolete. So this is now removed.
2013-10-25 20:34:38 -04:00
Lioncash
88c797a9c0
[Android] Slight cleanup for previous commit. Mostly UI adjustments.
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Makes the buttons appear uniformly on the overlay config activity.
2013-10-25 17:39:23 -04:00
Lioncash
9f36081a8f
[Android] Implement a very basic version of the input overlay configuration screen.
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Still a bit of a mess, but this will get cleaned up during finalizations.
2013-10-25 16:52:46 -04:00
Lioncash
1267877e80
[Android] Documentation typo cleanups from the last commit.
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Also cleaned up the Javadoc for the constructor of MotionAlertDialog.
2013-10-24 15:10:25 -04:00
Lioncash
079147ca07
[Android] Refactor InputConfigFragment a little bit in preparation for the implementation of the new input overlay.
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This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago.
Also moved the Gamecube input binding preferences into their own PreferenceScreen.
2013-10-24 14:55:10 -04:00
Tillmann Karras
69a10869bb
Document FPSCR fields
2013-10-24 01:46:07 +02:00
Rachel Bryk
8aef60f6ca
Allow frame limit to be set via game ini.
2013-10-23 13:45:03 -04:00
Ryan Houdek
187827624f
[Android] 0.12 release.
2013-10-21 12:09:15 -05:00
Ryan Houdek
e3febb1603
[Android] Fix MIPS compiling.
2013-10-21 09:52:43 -05:00
Ryan Houdek
887f8e463d
[Android] Fix MIPS compiling.
2013-10-21 09:43:19 -05:00
Ryan Houdek
aa713e11f7
[Android] Fix Build.
2013-10-21 09:36:40 -05:00
comex
bfdc913714
Actually enable PCH.
2013-10-20 16:55:01 -04:00
Lioncash
4b774ef99a
Fix my fix.
2013-10-20 16:42:30 -04:00
Lioncash
448c19bce1
Fix an issue where my recent changes would cause compilation to fail on some distros of Linux.
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Note that before pushing those changes, they were initially tested in a branch, and passed the compilation testing. Sorry that I didn't catch this before.
2013-10-20 16:32:40 -04:00
Lioncash
b3da5c5d58
Really fix the Linux build this time.
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Dammit size_t :(
2013-10-19 19:59:05 -04:00
Lioncash
a5a21e7f44
Fix Linux build.
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Turns out Hash.h needs Common.h
2013-10-19 19:59:04 -04:00
Lioncash
8b10d5b481
Add header cstdint to CommonTypes.h
2013-10-19 19:59:03 -04:00
Lioncash
1f0710caf7
Remove some more includes.
2013-10-19 19:59:03 -04:00
Lioncash
207547b425
Clean up includes in DiscIO as much as possible.
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Also turned a long iterator declaration in VolumeDirectory.cpp to using auto in order to shorten it.
2013-10-19 19:59:02 -04:00
Lioncash
82fd579506
Remove unnecessary include of "../../Core/Src/ConfigManager.h" from BannerLoaderGC.cpp. In actuality, all that was needed here was an include of CommonTypes.h.
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Also change Common.h to CommonTypes in BannerLoaderWii.cpp.
2013-10-19 19:59:01 -04:00
Lioncash
6adf3e37e2
Clean out unnecessary includes from the DSP JIT.
2013-10-19 19:59:00 -04:00
Lioncash
af1b5fe767
Woops forgot to clean out some files in the Jit64IL. All clean now.
2013-10-19 19:58:59 -04:00
Lioncash
80b4cb6cf3
Clean out includes from regular JitCommon.
2013-10-19 19:58:59 -04:00
Lioncash
3360ec013f
Clean out includes in JitILCommon.
2013-10-19 19:58:58 -04:00
Lioncash
22cdc0f56e
Remove some more unnecessary includes, as well as organize a little more.
2013-10-19 19:58:57 -04:00
Lioncash
97cd42f5c3
Remove some unnecessary includes as well as simplifying exisiting ones if possible.
2013-10-19 19:58:56 -04:00
comex
bf352c3ed0
Update Global Melee Netplay Settings to add Pokemon Stadium. (There is probably a better way to manage this.)
2013-10-19 18:20:25 -04:00
comex
33ee04626d
Don't define __rdtsc if x86intrin.h already does.
2013-10-19 12:40:21 -04:00
Lioncash
81964517d6
Remove a redundant assignment in Init() within PowerPC.cpp. We already assign zero to ppcState.dtlb_last.
2013-10-17 20:38:49 -04:00
Lioncash
b8a947ce0a
Fix a filter in the VS project file for JitILCommon-related files.
2013-10-17 06:36:32 -04:00
comex
de1773affb
Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system.
2013-10-17 00:07:35 -04:00
comex
cffe6ba3fd
Fix TextureEncoder.h
2013-10-16 23:20:51 -04:00
comex
e1f3a4d7b3
Fix out-of-tree build on OS X.
2013-10-16 23:15:21 -04:00
Tillmann Karras
e4a81f32d4
Document some UGeckoInstruction fields
2013-10-17 04:59:13 +02:00
Rachel Bryk
f605ea9eeb
[Netplay] Allow a spectator to leave without affecting players.
2013-10-16 21:44:49 -04:00
degasus
5a212a8fe0
jit64: enable faddsx again
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It was disabled because of issue 182, but as this game depeneds on FPRF, it was just 'fixed' because of the fallback to interpreter (which implements FPRF by default).
Also enables FPRF for this game via GameIni, so that the issue is still workaround.
If there are any regressions because of this commit, please try to enable FPRF in GameIni.
2013-10-17 01:43:16 +02:00
degasus
f850d283d1
ogl: only use bufferdata if buffersubdata is broken
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Else nvidia fallback would be slower than needed
2013-10-16 15:46:58 +02:00
Ryan Houdek
f0bf5aa113
Fix rendering on Adreno and Mali. This adds a new DriverDetails bug to know if the bufferstreaming is broken. Thanks degasus for fixing this.
2013-10-16 11:27:58 +00:00
Tillmann Karras
c234dc97c0
Jit64: optimize floating-point/paired-single arith
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The "else if (b != d)" branch was dead code and only works if b == d. Now
the last else block with two temporary XMM registers is not needed anymore.
2013-10-16 00:52:21 +02:00
skidau
b4513313bb
Increase the trampoline cache size to cater for fastmem writes.
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Fixes issue 6722.
2013-10-16 09:26:08 +11:00
Rachel Bryk
6eb216fc77
(Netplay) Disable record input checkbox while a game is running.
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Fixes issue 6734.
2013-10-15 17:28:01 -04:00
comex
b11cf1fa10
Fix config file saving on Windows.
2013-10-15 17:20:00 -04:00
degasus
b1afb32188
ShaderGen: fix for commit bd80de14f4
2013-10-15 14:48:40 +02:00
degasus
bd80de14f4
ShaderGen: drop PerPixelLighting + 8Texcoord hack
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D3D9 only supports 8 texcoords. But we need a new one for ppl, so we just store it in the first 4 texcoords in the free 4th component.
This isn't needed for both d3d11 and ogl3, so just remove it.
2013-10-15 14:38:26 +02:00
degasus
f62579761c
ShaderGen: remove nonsense for() if() {}
2013-10-15 14:31:02 +02:00
comex
72c1e143f3
Try to atomically save config files.
2013-10-15 02:59:25 -04:00
Lioncash
f3af8ee0f0
Revert "Remove some unnecessary includes."
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Turns out this explodes on Linux.
This reverts commit c4696568cc
.
2013-10-14 04:05:38 -04:00