degasus
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38fe05b1df
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OpenGL: attributeless rendering in emulate format changes
only cleanup
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2013-11-25 12:27:54 +01:00 |
degasus
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afcf0e65d1
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OpenGL: fix emulate format changes for texture2d
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2013-11-25 08:59:04 +01:00 |
degasus
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e8f23af10b
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OpenGL: always use texture2d as efb
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2013-11-25 08:32:41 +01:00 |
Ryan Houdek
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da3eef1019
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Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function.
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2013-11-25 00:06:29 +00:00 |
Ryan Houdek
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f292819ff5
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[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
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2013-11-24 15:49:23 -06:00 |
Matthew Parlane
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0a31255943
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Unused arguments removed from XFBSource::Draw
Thanks neo.
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2013-11-24 11:33:43 +13:00 |
comex
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c579637eaf
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
degasus
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0753ce5bda
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ogl: use GL_RGBA instead of GL_RGBA8
8 bit per pixel is _everywhere_ the default, so we don't need to define it explicitly.
Also we don't rely on exact 8 bit resolution.
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2013-10-12 16:34:06 +02:00 |
Ryan Houdek
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0556193442
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Build fix for previous commit.
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2013-10-11 21:45:44 -05:00 |
Ryan Houdek
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cf7521dc36
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[Android] Make Tegra 4 output graphics that aren't visually appealing.
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2013-10-11 21:42:07 -05:00 |
Jasper St. Pierre
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a7c7208103
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Put Plugins/ in Core/, rename to VideoBackends
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2013-10-07 10:37:01 -04:00 |