Commit Graph

39648 Commits

Author SHA1 Message Date
Admiral H. Curtiss e24e52af3c Jit64: Use utility function for function calls in dcbx.
We have these for a reason. I think this also fixes a theoretical
problem when `ABI_PARAM1 == loop_counter` where the first MOV destroys
the second's value; I'm not sure if this can actually happen in practice
though.
2023-04-01 15:30:03 +02:00
JosJuice 1bf593f65a Jit: Change argument order for InvalidateICacheLine(s)FromJIT 2023-04-01 14:34:30 +02:00
Sepalani 9ee564dde3 GameList: Check Wii save path
Make the behaviour consistent with GC save
2023-04-01 16:23:37 +04:00
get 0e7e8d26f0 Restore Dolphin-Specific SoundTouch modifications 2023-03-31 20:11:58 -05:00
get 4e3a366b2d Update SoundTouch to 2.3.2 commit 1eda9c0b01039f29d230a46cda9f2290bbd1f62b 2023-03-31 20:11:58 -05:00
TellowKrinkle 0d4a5274f1 CMake: Remove custom SDL2 find script
It doesn't properly set the include paths for macos framework builds of SDL, and SDL has had its own find script since 2.0.10
2023-03-30 21:17:10 -05:00
TellowKrinkle 38b8547055 CMake: Enable CMP0099
Allows INTERFACE_LINK_OPTIONS to propagate through private dependencies, required by MacOS framework builds of SDL2
2023-03-30 21:16:27 -05:00
Pierre Bourdon 7e9a63b987
Merge pull request #11704 from AdmiralCurtiss/more-log
Netplay: More logging before game start.
2023-03-30 19:26:49 +02:00
Admiral H. Curtiss 0ccf24b0c5
Netplay: More logging for server and client thread main loops. 2023-03-30 16:57:39 +02:00
Markus Wick 50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00
Mai 806ea59d77
Merge pull request #11703 from degasus/asciiart
Shaders: Add error message for asciiart shader if shader_subgroup is missing.
2023-03-29 23:34:30 -04:00
Admiral H. Curtiss bfe0940bbd
Netplay: More logging before game start. 2023-03-30 00:02:30 +02:00
degasus 57088ebb82 Shaders: Add error message for asciiart shader if shader_subgroup is missing.
This extension is currently required to get good performance.
So instead of maybe triggering a GPU hang, let's just disable the shader and show a warning instead.

Sadly our postprocessing framework does not support reporting a warning, so the way to display the warning is a bit hacky.
But this is an ascii-art shader, we already have a font in the shader, so let's use it.
2023-03-29 23:12:50 +02:00
degasus 4780953172 Shaders: Clang-format
With no modification.
2023-03-29 23:12:50 +02:00
Charles Lombardo 15be899580
Merge pull request #11689 from K0bin/android-open-user-folder
Android: Make button in the settings open user folder
2023-03-29 10:53:48 -07:00
Pierre Bourdon d62838a2f4
Merge pull request #11690 from degasus/asciiart
Shaders: Reintroduce the old Ascii-Art shader.
2023-03-28 11:17:27 +02:00
Admiral H. Curtiss 8dabd1a025
PowerPC/MMU: Refactor to class, move to System. 2023-03-28 03:47:51 +02:00
Admiral H. Curtiss 012044eb64
Merge pull request #11542 from linckandrea/master
Update GraphicMods
2023-03-28 00:55:18 +02:00
Mai 98fad9004b
Merge pull request #11698 from AdmiralCurtiss/mmu-comments
PowerPC/MMU: Clean up old comments.
2023-03-27 10:32:19 -04:00
Mai c096ee64f2
Merge pull request #11696 from AdmiralCurtiss/jit-interface-class
JitInterface: Refactor to class, move to System.
2023-03-27 10:31:53 -04:00
Robin Kertels ee563189fd
Android: Adjust user data text to match DocumentProvider 2023-03-26 20:32:43 +02:00
Pierre Bourdon 0de2890351
Merge pull request #11697 from MayImilae/oops-gci-osd
Remove GCI Folder Path from the Wrote to OSD Message
2023-03-26 15:20:53 +02:00
Admiral H. Curtiss d7fabf37d6
PowerPC/MMU: Clean up old comments. 2023-03-26 15:19:48 +02:00
MayImilae 0d74a8561a Remove GCI Folder Path from the Wrote to OSD Message
Follow up to PR11470. Forgot to do GCI as well. Oops.
2023-03-26 06:19:17 -07:00
Admiral H. Curtiss 7f50c070b2
JitInterface: Convert m_jit to unique_ptr. 2023-03-26 14:38:07 +02:00
Admiral H. Curtiss 9217a9eba4
JitInterface: Refactor to class, move to System. 2023-03-26 14:38:07 +02:00
Pierre Bourdon db40348c86
Merge pull request #11695 from AdmiralCurtiss/deglobal-jitarm
JitArm64: Avoid System::GetInstance() and ppcState.
2023-03-26 10:51:05 +02:00
Admiral H. Curtiss 1885ddcde2
JitArm64: Avoid System::GetInstance() and ppcState. 2023-03-25 15:47:30 +01:00
Admiral H. Curtiss 6b44947488
Merge pull request #11677 from AdmiralCurtiss/deglobal-jit
Avoid System::GetInstance() and ppcState global in Jit64 and CachedInterpreter.
2023-03-25 14:52:46 +01:00
Mai 51f668ac4b
Merge pull request #11691 from AdmiralCurtiss/deglobal-interpreter-2
Interpreter: Remove remaining System::GetInstance() and global ppcState.
2023-03-25 02:38:58 -04:00
Admiral H. Curtiss fc394bdbdb
Jit64: Avoid System::GetInstance() and ppcState. 2023-03-25 02:37:10 +01:00
Admiral H. Curtiss dfc14db313
CachedInterpreter: Avoid System::GetInstance() and ppcState. 2023-03-25 02:37:10 +01:00
Admiral H. Curtiss 9c0226b7e3
JitBase: Avoid System::GetInstance() and ppcState. 2023-03-25 02:37:00 +01:00
Admiral H. Curtiss b568cf5268
Interpreter: Remove remaining System::GetInstance() and global ppcState. 2023-03-24 21:58:41 +01:00
degasus 196c684ac1 Vulkan: Enable subgroupShuffle.
It is used as workaround for the missing subgroupBroadcastDynamicId flag on SPIR-V < 1.5.
2023-03-24 21:53:23 +01:00
degasus 1571098783 Shaders: Reintroduce the old Asci-Art shader.
Dolphin had a nice but horrible slow asci art shader.
Beside being slow, it used the font from dolphin's old OSD implementation.
So it was also broken after the VideoCommon redesign.

This patch reintroduces the (almost) identical method for the asci art generation.
However with many improvements:
* Inline definition of the font, so no external dependency any more
* Optimized performance by partial unrolling with CSE'ing some memory loads
* Shader subgroup instructions, so 32 times faster on desktop CPUs on Vulkan + OGL (no D3D support)
* Option to select character size by internal or window resultion
* Dropped the last row of pixels of each character (only modification of the outcome)
2023-03-24 21:43:19 +01:00
JosJuice 7de01597c6
Merge pull request #11686 from t895/index-fix
Android: Ignore input from invalid pointer identifier
2023-03-24 17:57:19 +01:00
JosJuice e0c9dfe67c Translation resources sync with Transifex 2023-03-24 17:26:25 +01:00
Admiral H. Curtiss 2edb69f89f
Merge pull request #11682 from lioncash/queue
Common: Move FixedSizeQueue into Common namespace
2023-03-24 12:55:10 +01:00
Robin Kertels 43d346aba4
Android: Open DocumentProvider directly when tapping the File Manager button 2023-03-24 00:33:42 +01:00
Charles Lombardo df806125b9 Android: Ignore input from invalid pointer identifier 2023-03-22 21:44:37 -04:00
Pierre Bourdon eb7d7836fd
Merge pull request #11685 from shuffle2/updater-test
test-updater.py: include space and unicode in paths to test
2023-03-22 23:40:24 +01:00
shuffle2 2c1e2c88ca
Update test-updater.py
🐬
2023-03-22 15:39:28 -07:00
Pierre Bourdon 1d26e59c62
Merge pull request #11684 from shuffle2/vctoolshack
windows: temporarily hardcode VCToolsVersion to 14.34.31931.0
2023-03-22 23:36:36 +01:00
Shawn Hoffman fdc1626308 test-updater.py: include space and unicode in paths to test 2023-03-22 11:08:58 -07:00
Shawn Hoffman 3961afdbb9 windows: temporarily hardcode VCToolsVersion to 14.34.31931.0
this should be reverted after next beta is built
see https://bugs.dolphin-emu.org/issues/13206
2023-03-22 10:42:32 -07:00
JosJuice 66e414133e
Merge pull request #11680 from t895/long-press-fix
Android: Long press leanback game card fix
2023-03-22 17:39:59 +01:00
Lioncash 0f326c6067 Common: Move FixedSizeQueue into Common namespace
Gets this out of the global namespace.
2023-03-22 01:23:15 -04:00
Charles Lombardo ce66d5875f Android: Fix long press action for leanback game cards 2023-03-21 19:12:28 -04:00
Charles Lombardo cf0706c239 Android: Remove deprecated use of launchWhenStarted/Resumed 2023-03-21 18:53:48 -04:00