Admiral H. Curtiss
e24e52af3c
Jit64: Use utility function for function calls in dcbx.
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We have these for a reason. I think this also fixes a theoretical
problem when `ABI_PARAM1 == loop_counter` where the first MOV destroys
the second's value; I'm not sure if this can actually happen in practice
though.
2023-04-01 15:30:03 +02:00
JosJuice
1bf593f65a
Jit: Change argument order for InvalidateICacheLine(s)FromJIT
2023-04-01 14:34:30 +02:00
Sepalani
9ee564dde3
GameList: Check Wii save path
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Make the behaviour consistent with GC save
2023-04-01 16:23:37 +04:00
get
0e7e8d26f0
Restore Dolphin-Specific SoundTouch modifications
2023-03-31 20:11:58 -05:00
get
4e3a366b2d
Update SoundTouch to 2.3.2 commit 1eda9c0b01039f29d230a46cda9f2290bbd1f62b
2023-03-31 20:11:58 -05:00
TellowKrinkle
0d4a5274f1
CMake: Remove custom SDL2 find script
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It doesn't properly set the include paths for macos framework builds of SDL, and SDL has had its own find script since 2.0.10
2023-03-30 21:17:10 -05:00
TellowKrinkle
38b8547055
CMake: Enable CMP0099
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Allows INTERFACE_LINK_OPTIONS to propagate through private dependencies, required by MacOS framework builds of SDL2
2023-03-30 21:16:27 -05:00
Pierre Bourdon
7e9a63b987
Merge pull request #11704 from AdmiralCurtiss/more-log
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Netplay: More logging before game start.
2023-03-30 19:26:49 +02:00
Admiral H. Curtiss
0ccf24b0c5
Netplay: More logging for server and client thread main loops.
2023-03-30 16:57:39 +02:00
Markus Wick
50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
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Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00
Mai
806ea59d77
Merge pull request #11703 from degasus/asciiart
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Shaders: Add error message for asciiart shader if shader_subgroup is missing.
2023-03-29 23:34:30 -04:00
Admiral H. Curtiss
bfe0940bbd
Netplay: More logging before game start.
2023-03-30 00:02:30 +02:00
degasus
57088ebb82
Shaders: Add error message for asciiart shader if shader_subgroup is missing.
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This extension is currently required to get good performance.
So instead of maybe triggering a GPU hang, let's just disable the shader and show a warning instead.
Sadly our postprocessing framework does not support reporting a warning, so the way to display the warning is a bit hacky.
But this is an ascii-art shader, we already have a font in the shader, so let's use it.
2023-03-29 23:12:50 +02:00
degasus
4780953172
Shaders: Clang-format
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With no modification.
2023-03-29 23:12:50 +02:00
Charles Lombardo
15be899580
Merge pull request #11689 from K0bin/android-open-user-folder
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Android: Make button in the settings open user folder
2023-03-29 10:53:48 -07:00
Pierre Bourdon
d62838a2f4
Merge pull request #11690 from degasus/asciiart
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Shaders: Reintroduce the old Ascii-Art shader.
2023-03-28 11:17:27 +02:00
Admiral H. Curtiss
8dabd1a025
PowerPC/MMU: Refactor to class, move to System.
2023-03-28 03:47:51 +02:00
Admiral H. Curtiss
012044eb64
Merge pull request #11542 from linckandrea/master
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Update GraphicMods
2023-03-28 00:55:18 +02:00
Mai
98fad9004b
Merge pull request #11698 from AdmiralCurtiss/mmu-comments
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PowerPC/MMU: Clean up old comments.
2023-03-27 10:32:19 -04:00
Mai
c096ee64f2
Merge pull request #11696 from AdmiralCurtiss/jit-interface-class
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JitInterface: Refactor to class, move to System.
2023-03-27 10:31:53 -04:00
Robin Kertels
ee563189fd
Android: Adjust user data text to match DocumentProvider
2023-03-26 20:32:43 +02:00
Pierre Bourdon
0de2890351
Merge pull request #11697 from MayImilae/oops-gci-osd
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Remove GCI Folder Path from the Wrote to OSD Message
2023-03-26 15:20:53 +02:00
Admiral H. Curtiss
d7fabf37d6
PowerPC/MMU: Clean up old comments.
2023-03-26 15:19:48 +02:00
MayImilae
0d74a8561a
Remove GCI Folder Path from the Wrote to OSD Message
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Follow up to PR11470. Forgot to do GCI as well. Oops.
2023-03-26 06:19:17 -07:00
Admiral H. Curtiss
7f50c070b2
JitInterface: Convert m_jit to unique_ptr.
2023-03-26 14:38:07 +02:00
Admiral H. Curtiss
9217a9eba4
JitInterface: Refactor to class, move to System.
2023-03-26 14:38:07 +02:00
Pierre Bourdon
db40348c86
Merge pull request #11695 from AdmiralCurtiss/deglobal-jitarm
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JitArm64: Avoid System::GetInstance() and ppcState.
2023-03-26 10:51:05 +02:00
Admiral H. Curtiss
1885ddcde2
JitArm64: Avoid System::GetInstance() and ppcState.
2023-03-25 15:47:30 +01:00
Admiral H. Curtiss
6b44947488
Merge pull request #11677 from AdmiralCurtiss/deglobal-jit
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Avoid System::GetInstance() and ppcState global in Jit64 and CachedInterpreter.
2023-03-25 14:52:46 +01:00
Mai
51f668ac4b
Merge pull request #11691 from AdmiralCurtiss/deglobal-interpreter-2
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Interpreter: Remove remaining System::GetInstance() and global ppcState.
2023-03-25 02:38:58 -04:00
Admiral H. Curtiss
fc394bdbdb
Jit64: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
dfc14db313
CachedInterpreter: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
9c0226b7e3
JitBase: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:00 +01:00
Admiral H. Curtiss
b568cf5268
Interpreter: Remove remaining System::GetInstance() and global ppcState.
2023-03-24 21:58:41 +01:00
degasus
196c684ac1
Vulkan: Enable subgroupShuffle.
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It is used as workaround for the missing subgroupBroadcastDynamicId flag on SPIR-V < 1.5.
2023-03-24 21:53:23 +01:00
degasus
1571098783
Shaders: Reintroduce the old Asci-Art shader.
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Dolphin had a nice but horrible slow asci art shader.
Beside being slow, it used the font from dolphin's old OSD implementation.
So it was also broken after the VideoCommon redesign.
This patch reintroduces the (almost) identical method for the asci art generation.
However with many improvements:
* Inline definition of the font, so no external dependency any more
* Optimized performance by partial unrolling with CSE'ing some memory loads
* Shader subgroup instructions, so 32 times faster on desktop CPUs on Vulkan + OGL (no D3D support)
* Option to select character size by internal or window resultion
* Dropped the last row of pixels of each character (only modification of the outcome)
2023-03-24 21:43:19 +01:00
JosJuice
7de01597c6
Merge pull request #11686 from t895/index-fix
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Android: Ignore input from invalid pointer identifier
2023-03-24 17:57:19 +01:00
JosJuice
e0c9dfe67c
Translation resources sync with Transifex
2023-03-24 17:26:25 +01:00
Admiral H. Curtiss
2edb69f89f
Merge pull request #11682 from lioncash/queue
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Common: Move FixedSizeQueue into Common namespace
2023-03-24 12:55:10 +01:00
Robin Kertels
43d346aba4
Android: Open DocumentProvider directly when tapping the File Manager button
2023-03-24 00:33:42 +01:00
Charles Lombardo
df806125b9
Android: Ignore input from invalid pointer identifier
2023-03-22 21:44:37 -04:00
Pierre Bourdon
eb7d7836fd
Merge pull request #11685 from shuffle2/updater-test
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test-updater.py: include space and unicode in paths to test
2023-03-22 23:40:24 +01:00
shuffle2
2c1e2c88ca
Update test-updater.py
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🐬
2023-03-22 15:39:28 -07:00
Pierre Bourdon
1d26e59c62
Merge pull request #11684 from shuffle2/vctoolshack
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windows: temporarily hardcode VCToolsVersion to 14.34.31931.0
2023-03-22 23:36:36 +01:00
Shawn Hoffman
fdc1626308
test-updater.py: include space and unicode in paths to test
2023-03-22 11:08:58 -07:00
Shawn Hoffman
3961afdbb9
windows: temporarily hardcode VCToolsVersion to 14.34.31931.0
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this should be reverted after next beta is built
see https://bugs.dolphin-emu.org/issues/13206
2023-03-22 10:42:32 -07:00
JosJuice
66e414133e
Merge pull request #11680 from t895/long-press-fix
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Android: Long press leanback game card fix
2023-03-22 17:39:59 +01:00
Lioncash
0f326c6067
Common: Move FixedSizeQueue into Common namespace
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Gets this out of the global namespace.
2023-03-22 01:23:15 -04:00
Charles Lombardo
ce66d5875f
Android: Fix long press action for leanback game cards
2023-03-21 19:12:28 -04:00
Charles Lombardo
cf0706c239
Android: Remove deprecated use of launchWhenStarted/Resumed
2023-03-21 18:53:48 -04:00