nakeee
f23b24ae76
Fix config dialog on linux, please test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2399 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 21:38:06 +00:00
hrydgard
541a10b2fc
Hopefully make the callstack more accurate
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2398 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 21:27:58 +00:00
hrydgard
042034f199
Restore proper functionality of events and thread waits. The arbitrary 5 sec timeout ( ??? ) broke stepping in the debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2397 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 20:52:52 +00:00
hrydgard
96827d9996
Introduce JitCommon folder to share things between the two jits.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2396 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 20:29:55 +00:00
hrydgard
7d84ac6a5a
fix two typos in configmanager
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 20:18:23 +00:00
hrydgard
3b7875bf3f
just some minor cleanup (texdecoder, dsoundstream)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2394 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:47:58 +00:00
hrydgard
a09a3e08f1
First step towards fixing star wars force unleashed : make 64-bit hw writes possible
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2393 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:45:40 +00:00
fires.gc
dda5ca5c73
fixed read content of ES
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2392 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:19:38 +00:00
facugaich
cd93093cc8
Fix: Memcard Manager dialog in Linux
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Fix: IniFile's handling of CRLF in Linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 18:08:03 +00:00
nakeee
d43c22b8dc
Linux compile fix,
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added SLEEP to common, please use this macro if really don't want to use the sleep in thread
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2390 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 09:54:12 +00:00
John Peterson
4beff606d7
Main Configuration: Fixed the game specific Wii settings so that they don't cause the global settings to be forgotten
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2389 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 09:34:28 +00:00
John Peterson
366e2ad276
OpenGL: Changed the end of line style for Render.cpp to. I had to change the whole document to CRLF line endings in Visual Studio.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:23:34 +00:00
John Peterson
69a35cc60a
OpenGL: Added back end of line style for a file. I could not change it back for Render.cpp because it has "inconsistent newlines".
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2387 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:14:49 +00:00
John Peterson
5ddb28a370
OpenGL Keep Aspect Ratio: Removed the remains of old pictures that are sometimes shown in the bottom black border, if you use this option. So now both the upper and lower border is black.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2386 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:12:18 +00:00
LPFaint99
473cd01181
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:17:57 +00:00
LPFaint99
578c402d2c
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
John Peterson
472582022b
Core and Common Threads Stop and Start: Added timeout to the thread waiting loops. If we have waited more than five seconds we can be pretty sure that the thread is deadlocked. So then we can just as well continue and hope for the best.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2383 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 00:15:19 +00:00
Shawn Hoffman
6bc6731f51
"load symbol map" now loads <filname>.map if you booted in dol or elf mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2382 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 23:36:13 +00:00
hrydgard
14d8db715f
don't reject wii backups
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2381 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 23:36:00 +00:00
nakeee
cc3073b528
Fixed ogl config on linux, please when you change code, make sure you changed all the ifdef cases
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:57:56 +00:00
hrydgard
68f5cc1873
Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:49:42 +00:00
magumagu9
a32e29aaa5
Attempt at fixing Linux build. The OpenGL configuration dialog is
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broken, though, so I'm not sure if this is quite right.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:04:31 +00:00
nakeee
9ec81d4bf0
linux compile fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:37:36 +00:00
John Peterson
927815bc9b
Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:16:12 +00:00
hrydgard
769160dfbd
Fix crash clearing the texture cache on shutdown.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 20:21:56 +00:00
XTra.KrazzY
16584c83d1
(Itsy Bitsy) Reindentation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2373 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 18:15:31 +00:00
XTra.KrazzY
0a3f193cbc
(Tiny) Collapsing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2372 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 18:13:50 +00:00
hrydgard
3dfac4fcc8
Better drive detection - won't return flash drives and stuff anymore, just disc drives, real + virtual.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2371 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 17:13:20 +00:00
hrydgard
8224c3b449
Fix bug, reenable the drive optimization.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2370 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 16:59:22 +00:00
hrydgard
925a66d498
Hm, disable previous change - seems to have broken gcz reading
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 16:54:28 +00:00
hrydgard
e3d1704979
Attempt to speed up drive reading by doing larger block reads - didn't help very much. we need to support async reads, I think.
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Also delete some copypasta in DriveBlob - it already inherits those functions so it doesn't need them itself.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2368 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 16:48:54 +00:00
hyperiris
42a7d2fc85
Fix of issue 408, the game still can't boot.
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Implement DVDLowUnencryptedRead, Medal Of Honor Heroes 2 use it to get DVD PartitionsInfo (disk offset 0x40000).
and the game try to use IOCtlV, code 0x8b, bushing point out, IOCtlV 0x8b is DVDLowOpenPartition too, so I just return 0 for success.
need further work on this.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2367 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 13:59:06 +00:00
hrydgard
03a950a1e5
Some menu tweaks
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:53:29 +00:00
hrydgard
564bc674a5
forgot to update the sconscript
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:44:13 +00:00
hrydgard
aff0f1fbe3
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:43:25 +00:00
hrydgard
8276ca3b21
Attempt to fix 64-bit seeks in DriveReader. Please test.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2363 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:40:38 +00:00
hrydgard
8741026ba0
fix tiny buffer overflow in Hex2Ascii()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2361 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 11:01:08 +00:00
LPFaint99
e5cf9c8b8c
Fix for read from raw drive on some machines,
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must have been a fluke that it worked for me and a few others
thanks to shuffle2 and daxtsu for testing patch
some linux compile fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2360 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 07:52:02 +00:00
John Peterson
42101f0ce6
OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 06:47:27 +00:00
John Peterson
2a94635523
OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2358 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 05:21:54 +00:00
LPFaint99
db691a4f0d
linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2357 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:26:09 +00:00
John Peterson
fc6a7c47d5
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
LPFaint99
5057d3b446
Linux build fix.. I think..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:21:32 +00:00
XTra.KrazzY
691be5eec4
naming conventions...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 03:49:50 +00:00
LPFaint99
341ac26401
MemcardManager general cleanup, ini settings fixes
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disallows multiple formats for icons
adds export all saves to right click menu
sets exported save name to gamecode+filename.gci
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 03:23:48 +00:00
LPFaint99
3d0fcfaaac
Enable Loading backup from drive for GC for windows
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takes about 60-90 seconds on loading
about the same speed ingame as running from the hard drive
changed to the correct flag for CreateFile
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 02:39:16 +00:00
morzillo
7904d3b597
And the final 10 new More GameCube games.
2009-02-22 01:48:41 +00:00
morzillo
12d4ce3d31
15 new More GameCube games
2009-02-22 01:46:58 +00:00
morzillo
5387d55db1
15 new GameCube games
2009-02-22 01:45:35 +00:00
hyperiris
cfd2a12857
some prepare / debugging of issue 408, can't work now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2349 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:54:53 +00:00