Commit Graph

40378 Commits

Author SHA1 Message Date
iwubcode 5740be15f9 VideoCommon: initialize load info variables 2023-07-16 12:56:03 -05:00
Admiral H. Curtiss d867e2baeb
Merge pull request #12043 from sepalani/strerror
Common: Add a strerror_r wrapper
2023-07-16 19:46:00 +02:00
Jeremy Newton 6dad8f8372 Allow shared zlib-ng 2023-07-14 09:29:04 -04:00
Admiral H. Curtiss cd5aebe5ac
Qt: Add file size stats to NAND Check. 2023-07-14 05:24:29 +02:00
Admiral H. Curtiss efae5827f2
IOS/FS: Implement GetExtendedDirectoryStats().
Behaves like GetDirectoryStats() but doesn't clamp to the Wii limits, so we can tell the user exactly how overfull their NAND is.
2023-07-14 04:48:23 +02:00
Admiral H. Curtiss 0d9e027a0b
IOS/FS: Move NAND size related constants to FileSystem.h.
That way they're available for calculating NAND stats to display to the user. This also adds a few more constants.
2023-07-14 04:47:47 +02:00
Admiral H. Curtiss 17f2072e1c
UnitTests: Enable cluster check in FileSystemTest.GetDirectoryStats. 2023-07-14 04:20:57 +02:00
Upfoldian c4978edaf6 Fixed a bug where in the extremely unlikely change that HostIDs collide, a new HostID is generated. 2023-07-13 21:33:36 +10:00
jmlee337 550b9782e1
Do not try portmapping when using traversal server
using portmapping with hosting while using traversal server (which is possible by checking the option while under "direct connect" and flipping back to traversal server) causes dolphin to request a mapping to external port 0.

In UPnP a mapping to external port 0 is actually the wildcard, which means that connection requests on all
external ports (that are not otherwise mapped) will be forwarded to the client.

Additionally it seems like using port mapping with traversal server is probably not expected behavior, as the option checkbox disappears when traversal server is used.
2023-07-13 01:15:12 -07:00
Sepalani cbb76c1d4f Common/Network: Use StrErrorWrapper 2023-07-12 20:52:35 +04:00
Sepalani 92be54d57a Common/CommonFuncs: Add StrErrorWrapper function 2023-07-12 20:52:35 +04:00
Admiral H. Curtiss 7f40c6f2f8
Merge pull request #12041 from bemug/master
readme: Add '--recursive' to git submodule command
2023-07-12 15:14:23 +02:00
OatmealDome 423c7c58cd
Merge pull request #12042 from JosJuice/logic-op-no-win7
D3D: Remove Windows 7 mention in logic ops warning
2023-07-11 20:23:16 -04:00
JosJuice 5acebc71c4 D3D: Remove Windows 7 mention in logic ops warning
Dolphin no longer supports Windows 7, so the fact that there are (were?)
more people who use Windows 7 than who use a GPU that doesn't support
the required feature is no longer relevant.
2023-07-11 22:41:51 +02:00
Benjamin Mugnier ad3b8b649b readme: Add '--recursive' to git submodule command
Not doing so results in the following error :

CMake Error at Externals/cubeb/CMakeLists.txt:30 (message):
  Could not find sanitizers-cmake: run

  	git submodule update --init --recursive

  in base git checkout

As the advice is correct, update readme with the correct command.
2023-07-11 20:48:31 +02:00
JosJuice 559611d9a4
Merge pull request #12039 from deReeperJosh/skylanders-list-fixes
Skylanders Portal: More List Fixes
2023-07-11 17:58:57 +02:00
Joshua de Reeper 93c8db66d6 Skylanders: More List Fixes 2023-07-10 09:59:00 +01:00
Admiral H. Curtiss fe8a9ac707
Merge pull request #12024 from iwubcode/material_asset
VideoCommon: add material asset
2023-07-09 21:49:16 +02:00
iwubcode 77511e8e7c VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
JosJuice bd90f6be78
Merge pull request #12017 from Dentomologist/remove_unused_flowlayout
QtUtils: Remove unused FlowLayout
2023-07-09 16:06:35 +02:00
JosJuice 90b1f5c60a
Merge pull request #12020 from Dentomologist/gekkodisassembler_remove_unread_variables
GekkoDisassembler: Remove unread variables
2023-07-09 16:00:26 +02:00
Admiral H. Curtiss 80c44ea597
Merge pull request #12034 from MaverickAmon02/controller-update-race
Fix unsafe netplay code in SI_DeviceGCController
2023-07-09 14:13:44 +02:00
Admiral H. Curtiss 7bb04ff1dc
Merge pull request #12022 from iwubcode/texture_create_gmod_impl
VideoCommon: call into graphics mods create texture callback
2023-07-09 04:20:43 +02:00
JosJuice 1e7268c04b
Merge pull request #12021 from deReeperJosh/skylanders-list-fixes
Skylander Portal: Simple List Fixes
2023-07-08 14:40:54 +02:00
Amon Neander d122492db7 Fix unsafe netplay code in SI_DeviceGCController
By misusing Config, this netplay-related code opened up a race condition between Config::OnConfigChanged() and SerialInterface::SerialInterfaceManager::UpdateDevices() that could cause iterator invalidation.
2023-07-06 11:34:08 -04:00
nyanpasu64 c8df26554b Fix GC adapter not being detected when you enable controller in settings
GCAdapter::UseAdapter() reads s_is_adapter_wanted, which gets
initialized by config_guard.~ConfigChangeCallbackGuard(). So we must
wait until after destroying the config guard to know whether we have any
controllers set to GC Adapter.
2023-07-05 20:38:22 -07:00
nyanpasu64 5d0f1bd10b Switch libusb_config_descriptor to RAII type 2023-07-05 20:38:22 -07:00
nyanpasu64 c893ccca58 Workaround GC adapter detection breaking when reset fails 2023-07-05 20:38:22 -07:00
nyanpasu64 559a16da49 Reset GC adapter upon IO error after sleep-wake
Fixes GC adapter breaking on sleep-wake on Linux and burning a full CPU
core. This is cleaner than alternative approaches.
2023-07-05 20:38:22 -07:00
nyanpasu64 afb5eff426 Don't burn a CPU core and spam logs when GC Adapter fails 2023-07-05 20:38:22 -07:00
nyanpasu64 54850e936c Fix memory leak in libusb code 2023-07-05 20:38:22 -07:00
Joshua de Reeper 79a4b91d68 Skylander Portal: Simple List Fixes 2023-07-04 16:48:51 +01:00
Admiral H. Curtiss 0366122306
Merge pull request #12009 from iwubcode/shader_asset
VideoCommon: add a pixel shader asset
2023-07-03 03:24:11 +02:00
Admiral H. Curtiss da2784a391
Merge pull request #11878 from LillyJadeKatrin/retroachievements-achievements-tab
RetroAchievements - Achievement Progress Tab
2023-07-03 03:23:18 +02:00
Admiral H. Curtiss da1a3d364e
Merge pull request #12023 from iwubcode/graphics_mod_action_copies
VideoCommon: don't do pointer copies during graphics mod callback iteration
2023-07-03 02:00:41 +02:00
iwubcode a2ad3ca6f7 VideoCommon: don't do pointer copies during graphics mod callback iteration 2023-07-02 13:58:07 -05:00
iwubcode 0539bb4a3e VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded 2023-07-02 13:45:09 -05:00
Admiral H. Curtiss 6d7bf60071
Merge pull request #11991 from iwubcode/tcache_multiple_texture_dependencies
VideoCommon: allow multiple texture assets to associate with a texture cache entry
2023-07-02 20:14:32 +02:00
iwubcode a93e6e7397 VideoCommon: add support for allowing a TextureCache entry to be associated with multiple assets 2023-07-02 12:50:07 -05:00
Dentomologist c8e276c6f5 GekkoDisassembler: Remove unread variable m_displacement 2023-07-01 20:09:10 -07:00
Dentomologist 98c9049184 GekkoDisassembler: Remove unread variable m_sreg 2023-07-01 20:09:09 -07:00
LillyJadeKatrin ccc9d0e5ea Synchronized Achievement Window
Expanded the use of the lock mutex already used for loading the player's existing unlock status to guard against races involving the Achievements dialog window reading from data AchievementManager might be in the process of updating. The lock has been exposed publicly and the AchievementsWindow uses it in its UpdateData method, and anywhere else that might modify data used to render that window has also been wrapped with it.
2023-07-01 22:26:30 -04:00
LillyJadeKatrin fbaeaf305b Add UpdateCallback to AchievementManager
AchievementManager now has a SetUpdateCallback method for providing a single universal callback for anytime something important changes in the achievement state, such as logging in/out, game load/close, or events such as achievement unlocks. AchievementsWindow sets this callback in its own init to its UpdateData method so that the AchievementsWindow gets updated when one of these changes takes place.
2023-07-01 22:26:29 -04:00
LillyJadeKatrin 582042de1f Added AchievementProgressWidget to AchievementsWindow
This widget is a tab in the AchievementsWindow that displays the player's current achievement progress: which achievements are locked or unlocked, and the progress of achievements that have progress metrics.
2023-07-01 22:26:29 -04:00
LillyJadeKatrin ebe77f149f Added AchievementHeaderWidget to AchievementsWindow
This widget displays a header on the AchievementsWindow dialog above the tabs that shows the currently logged in user (if there is one) and the game they are playing (if there is one).
2023-07-01 22:26:29 -04:00
LillyJadeKatrin f700faf6ab Expose Achievements Data for Display
Added some small methods to AchievementManager to expose useful data for displaying in an achievement UI. Also moved a couple things from private to public for the same purpose.
2023-07-01 22:26:29 -04:00
Dentomologist 6fe3cfe245 QtUtils: Remove unused FlowLayout
FlowLayout hasn't been used since
b65faa0549.
2023-07-01 11:33:54 -07:00
Admiral H. Curtiss eedc1144c1
Merge pull request #11923 from iwubcode/multi-texture-compute-support
VideoBackends: support multiple compute images for some backends
2023-07-01 17:47:55 +02:00
JosJuice 179d823852
Merge pull request #11992 from Dentomologist/remove_mtype_and_associated_enum
GekkoDisassembler: Remove unread variable and associated enum
2023-07-01 09:00:42 +02:00
Admiral H. Curtiss 96f5539e9f
Merge pull request #12016 from SuperSamus/skylanders-spyro-graphics
Add Bloom Definitions for Skylanders: Spyro's Adventure
2023-07-01 01:40:15 +02:00