Commit Graph

28526 Commits

Author SHA1 Message Date
Lioncash d22d32372e HotkeyManager: Use std::array where applicable 2018-06-14 10:07:01 -04:00
Lioncash aae06f1cf7 HotkeyManager: Move HotkeyGroupInfo struct into the cpp file
This is only ever used internally. Also change the std::string name over
to a const char*, so that we don't need to potentially allocate anything
on the heap at immediate runtime.
2018-06-14 09:12:19 -04:00
Lioncash d459470fee HotkeyManager: Convert file-scope std::string array to constexpr const char* array
Previously, a total of 114 std::string instances would need to construct
(allocating on the heap for larger strings that can't be stored with
small string optimizations). We can just use an array of const char*
strings instead, which allows us to avoid this.
2018-06-14 09:04:57 -04:00
spycrab e8c1e5af63
Merge pull request #7112 from spycrab/qt_macos_layout
Qt/macOS: Make configuration layout consistent with other platforms
2018-06-14 12:29:24 +02:00
spycrab 09df03382d
Merge pull request #7094 from spycrab/qt_fs_fixes
Qt: Fix multiple fullscreen issues
2018-06-12 22:46:29 +02:00
Pierre Bourdon 8a3679bebc
Merge pull request #7111 from spycrab/update_gtest
Externals/GTest: Update to latest master
2018-06-12 16:19:59 +02:00
spycrab f2c6a97916 Qt/macOS: Make configuration layout consistent with other platforms 2018-06-12 15:45:33 +02:00
spycrab 4d55cb745c UnitTests: Fix MSVC compilation 2018-06-12 15:28:59 +02:00
spycrab ccf9ecbb03 UnitTests/VertexLoaderTest: Fix compilation on newer GTest versions 2018-06-12 14:59:57 +02:00
spycrab fe6e46f846 Externals/GTest: Update to latest master 2018-06-12 14:52:43 +02:00
Léo Lam f3a18db9e0
Merge pull request #7106 from lioncash/name
WiimoteDevice: Amend variable naming
2018-06-11 11:12:08 +02:00
Mat M b6592723a7
Merge pull request #7103 from leoetlino/master
BTReal: Fix unsafe reinterpret_casts
2018-06-10 14:27:19 -04:00
Lioncash 925348cdd1 WiimoteDevice: Amend variable naming for class member variables
Gets rid of inconsistencies related to class variables concerning casing
and the lack of prefixes on some variables, while others contain them.
2018-06-10 14:23:36 -04:00
Lioncash eaace415d3 WiimoteDevice: Amend variable naming for non-class member variables
This file is quite out of sync when it comes to our naming conventions,
this brings it back in line with it.
2018-06-10 14:23:31 -04:00
Markus Wick 70417c8d16
Merge pull request #7096 from lioncash/jit-buffer
JitBase: Centralize location of code buffer
2018-06-10 17:59:41 +02:00
Markus Wick 88f8df0ad9
Merge pull request #7105 from lioncash/cast
WiimoteDevice: Remove unnecessary cast
2018-06-10 17:57:45 +02:00
Lioncash 0d0f58005b WiimoteDevice: Make channel reference const qualified
This is only used for reading data, not modifying it, so make the type
system enforce that.
2018-06-10 09:08:33 -04:00
Lioncash 5548316d32 WiimoteDevice: Remove unnecessary cast in ExecuteL2capCmd()
pData is already a u8*, so a cast isn't necessary here.
2018-06-10 09:04:42 -04:00
Léo Lam 69f079b371
Merge pull request #7098 from Ebola16/ElfDolMessage
Android: Add AlertDialog for files without Game IDs in Game Settings
2018-06-10 14:36:46 +02:00
Léo Lam fca6d80740
Merge pull request #7101 from lioncash/ios
WiimoteDevice: Minor changes
2018-06-10 14:35:41 +02:00
Léo Lam 6da3c4a6d0
Merge pull request #7102 from lioncash/chunk
ChunkFile: Remove unnecessary includes
2018-06-10 14:35:16 +02:00
Léo Lam 8bb08d1ca6 BTReal: Fix unsafe reinterpret_casts
Using reinterpret_cast like that is possibly UB.
Replace them with structs/memcpy calls where applicable.
2018-06-09 23:04:04 +02:00
Lioncash c825eecbc9 ChunkFile: Remove unnecessary includes
ChunkFile doesn't use any of the file utilities, so we can drop these
headers to avoid pulling in unnecessary dependencies. This also
uncovered a few indirect inclusions.
2018-06-09 16:49:59 -04:00
Lioncash 647da59679 WiimoteDevice: Move channel state booleans into a struct
These were essentially duplicated for both channels, when they could be
implemented in terms of a struct, which allows for simplifying the reset
case.
2018-06-09 16:35:32 -04:00
Lioncash 94fd8505d6 WiimoteDevice: Make DoesChannelExist() a const member function
This only queries internal class state, it doesn't modify it.
2018-06-09 16:35:32 -04:00
Lioncash f906785e88 WiimoteDevice: Make EventPagingChanged() a const member function
This only queries internal state, it doesn't modify it. With minor
adjustments to BTEmu, this also allows us to make its usage instance a
constant reference.
2018-06-09 16:35:32 -04:00
Lioncash 38d155f993 WiimoteDevice: Make ConnectionState enum an enum class
Avoids polluting class scope and makes it strongly typed.
2018-06-09 16:35:27 -04:00
Léo Lam f564c28040
Merge pull request #7099 from lioncash/compiler
Common: Add Compiler.h header for compiler-specifics
2018-06-09 20:19:49 +02:00
Léo Lam 5d1b35e867
Merge pull request #7100 from lioncash/table
WiimoteHIDAttr: Make file-scope packet data arrays immutable
2018-06-09 20:18:07 +02:00
Lioncash b5d89294f7 WiimoteHIDAttr: Make file-scope packet data arrays immutable
Given these are only ever returned from a function as const u8*, we can
go ahead and make these fully immutable.
2018-06-09 13:46:28 -04:00
Lioncash 7b11ce3dd2 Compiler: Use [[maybe_unused]] in the Windows DOLPHIN_UNUSED macro
The required version of MSVC already supports [[maybe_unused]], so we
can utilize this here. When GCC 7 and clang 3.9 become hard
requirements, we can eliminate this macro entirely and replace it with
[[maybe_unused]].
2018-06-09 12:20:29 -04:00
Lioncash d8f6d60189 Compiler: Rename UNUSED macro to DOLPHIN_UNUSED
UNUSED is quite a generic macro name and has potential to clash with
other libraries, so rename it to DOLPHIN_UNUSED to prevent that, as well
as make its naming consistent with the force inline macro
2018-06-09 12:20:29 -04:00
Lioncash 3f210836ad Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
This is much better as prefixed double underscores are reserved for the
implementation when it comes to identifiers. Another reason its better,
is that, on Windows, where __forceinline is a compiler built-in, with
the previous define, header inclusion software that detects unnecessary
includes will erroneously flag usages of Compiler.h as unnecessary
(despite being necessary on other platforms). So we define a macro
that's used by Windows and other platforms to ensure this doesn't
happen.
2018-06-09 12:20:25 -04:00
Lioncash 03414e8e84 Common: Add header for compiler-specifics
Instead of globbing things under an ambiguous Common.h header, move
compiler-specifics over to Compiler.h. This gives us a dedicated home
for anything related to compilers that we want to make functional across
all compilers that we support.

This moves us a little closer to eliminating Common.h entirely.
2018-06-09 12:10:05 -04:00
Ryan Meredith fb3ae94acb Android: Add AlertDialog for files without Game IDs in Game Settings 2018-06-09 11:30:20 -04:00
Lioncash e18824e3f3 PPCAnalyst: get rid of code buffer size variable
Rather than have a separate independent variable that we need to keep
track of in conjunction with the JIT code buffer size itself, amend the
analyst code to use the code buffer constant in JitBase.

Now if the size ever changes, then the analyst will automatically adjust
to handle it.
2018-06-09 08:17:17 -04:00
Lioncash a3f2941173 JitBase: Centralize location of code buffer
Given the code buffer is something truly common to all JIT
implementations, we can centralize it in the base class and avoid
duplicating it all over the place, while still allowing for differently
sized buffers.
2018-06-09 08:16:53 -04:00
Léo Lam 1d87584d69
Merge pull request #7097 from lioncash/dsp-disas
DSPDisassembler: Remove unnecessary includes
2018-06-09 07:58:39 +02:00
Léo Lam bbc2253949
Merge pull request #7095 from lioncash/cmake
Common/CMakeLists: Link in libraries privately for traversal_server
2018-06-09 07:54:04 +02:00
Lioncash 61ff11c266 DSPDisassembler: Remove unnecessary includes
Gets rid of an inclusion dependency with the DSP interpreter, as well as
a header-based dependency on the DSP opcode tables. This also uncovered
an indirect inclusion on the logger within DSPSymbols.cpp
2018-06-08 18:55:57 -04:00
Lioncash d1e278218e Common/CMakeLists: Link in libraries privately for traversal_server
Without this, CMake script errors can occur, as explicit linkage
specifiers and non-explicit specifier commands aren't compatible with
one another.
2018-06-08 17:40:44 -04:00
spycrab 0273cae3a2 Qt: Restore fullscreen resolution when regaining focus 2018-06-08 20:47:15 +02:00
spycrab 6c19b5947b Qt: Fix exclusive fullscreen not being entered on startup 2018-06-08 19:59:41 +02:00
Léo Lam 48b7cfa75c
Merge pull request #7062 from robopilot99/master
Add auto-hide option to Wii IR pointer
2018-06-08 14:04:03 +02:00
JosJuice ca3d68cee5
Merge pull request #7076 from JosJuice/android-gamelist-uicommon
Use UICommon's game list code on Android
2018-06-08 13:59:45 +02:00
Léo Lam d23c3e9524
Merge pull request #7093 from lioncash/log
Interpreter_SystemRegisters: Change PanicAlert to INFO_LOG in mtspr()
2018-06-07 19:01:39 +02:00
Lioncash 5db2137538 Interpreter_SystemRegisters: Change PanicAlert to INFO_LOG in mtspr()
As peculiar as this may be, decrementer exceptions by means of setting
the decrementer's zeroth bit from 0 to 1 is valid behavior by software
(and is defined in Programming Environments for 32-bit Microprocessors
in section 2.3.14.1 -- Decrementer operation). Given it's valid behavior,
it doesn't necessarily make sense to use a panic alert and halt, as this
isn't a condition where everything should be considered in a critical
state.

Instead, change it to an info log, so we still make note of it, but
without potentially tearing down state or halting emulation.
2018-06-07 12:14:46 -04:00
Pierre Bourdon de0fe0e210
Merge pull request #6928 from leoetlino/random
Common: Add Random utilities
2018-06-08 00:41:08 +09:00
Léo Lam b51fbaa5b0
Merge pull request #7084 from lioncash/mask
Interpreter_SystemRegisters: Ensure FPSCR modifying instructions don't set bit 20
2018-06-07 16:51:36 +02:00
Léo Lam 34d6a49842
Merge pull request #7088 from Ebola16/TFD
Give "Dump TEV Stages" and "Dump Texture Fetches" descriptions
2018-06-07 16:50:15 +02:00