Merge pull request #7101 from lioncash/ios
WiimoteDevice: Minor changes
This commit is contained in:
commit
fca6d80740
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@ -339,7 +339,7 @@ void BluetoothEmu::Update()
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// Create ACL connection
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if (m_HCIEndpoint && (m_ScanEnable & HCI_PAGE_SCAN_ENABLE))
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{
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for (auto& wiimote : m_WiiMotes)
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for (const auto& wiimote : m_WiiMotes)
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{
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if (wiimote.EventPagingChanged(m_ScanEnable))
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SendEventRequestConnection(wiimote);
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@ -524,7 +524,7 @@ bool BluetoothEmu::SendEventConnectionComplete(const bdaddr_t& _bd)
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}
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// This is called from Update() after ScanEnable has been enabled.
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bool BluetoothEmu::SendEventRequestConnection(WiimoteDevice& _rWiiMote)
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bool BluetoothEmu::SendEventRequestConnection(const WiimoteDevice& _rWiiMote)
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{
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SQueuedEvent Event(sizeof(SHCIEventRequestConnection), 0);
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@ -112,7 +112,7 @@ private:
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bool SendEventInquiryResponse();
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bool SendEventInquiryComplete();
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bool SendEventRemoteNameReq(const bdaddr_t& _bd);
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bool SendEventRequestConnection(WiimoteDevice& _rWiiMote);
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bool SendEventRequestConnection(const WiimoteDevice& _rWiiMote);
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bool SendEventConnectionComplete(const bdaddr_t& _bd);
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bool SendEventReadClockOffsetComplete(u16 _connectionHandle);
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bool SendEventConPacketTypeChange(u16 _connectionHandle, u16 _packetType);
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@ -56,7 +56,7 @@ WiimoteDevice::WiimoteDevice(Device::BluetoothEmu* host, int number, bdaddr_t bd
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{
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INFO_LOG(IOS_WIIMOTE, "Wiimote: #%i Constructed", number);
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m_ConnectionState = (ready) ? CONN_READY : CONN_INACTIVE;
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m_ConnectionState = ready ? ConnectionState::Ready : ConnectionState::Inactive;
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m_ConnectionHandle = 0x100 + number;
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memset(m_LinkKey, 0xA0 + number, HCI_KEY_SIZE);
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@ -96,14 +96,14 @@ void WiimoteDevice::DoState(PointerWrap& p)
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p.Do(m_ConnectionState);
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p.Do(m_HIDControlChannel_Connected);
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p.Do(m_HIDControlChannel_ConnectedWait);
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p.Do(m_HIDControlChannel_Config);
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p.Do(m_HIDControlChannel_ConfigWait);
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p.Do(m_HIDInterruptChannel_Connected);
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p.Do(m_HIDInterruptChannel_ConnectedWait);
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p.Do(m_HIDInterruptChannel_Config);
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p.Do(m_HIDInterruptChannel_ConfigWait);
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p.Do(m_hid_control_channel.connected);
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p.Do(m_hid_control_channel.connected_wait);
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p.Do(m_hid_control_channel.config);
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p.Do(m_hid_control_channel.config_wait);
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p.Do(m_hid_interrupt_channel.connected);
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p.Do(m_hid_interrupt_channel.connected_wait);
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p.Do(m_hid_interrupt_channel.config);
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p.Do(m_hid_interrupt_channel.config_wait);
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p.Do(m_BD);
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p.Do(m_ConnectionHandle);
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@ -130,55 +130,55 @@ void WiimoteDevice::DoState(PointerWrap& p)
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bool WiimoteDevice::LinkChannel()
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{
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if (m_ConnectionState != CONN_LINKING)
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if (m_ConnectionState != ConnectionState::Linking)
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return false;
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// try to connect L2CAP_PSM_HID_CNTL
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if (!m_HIDControlChannel_Connected)
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if (!m_hid_control_channel.connected)
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{
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if (m_HIDControlChannel_ConnectedWait)
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if (m_hid_control_channel.connected_wait)
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return false;
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m_HIDControlChannel_ConnectedWait = true;
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m_hid_control_channel.connected_wait = true;
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SendConnectionRequest(0x0040, L2CAP_PSM_HID_CNTL);
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return true;
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}
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// try to config L2CAP_PSM_HID_CNTL
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if (!m_HIDControlChannel_Config)
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if (!m_hid_control_channel.config)
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{
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if (m_HIDControlChannel_ConfigWait)
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if (m_hid_control_channel.config_wait)
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return false;
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m_HIDControlChannel_ConfigWait = true;
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m_hid_control_channel.config_wait = true;
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SendConfigurationRequest(0x0040);
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return true;
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}
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// try to connect L2CAP_PSM_HID_INTR
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if (!m_HIDInterruptChannel_Connected)
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if (!m_hid_interrupt_channel.connected)
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{
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if (m_HIDInterruptChannel_ConnectedWait)
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if (m_hid_interrupt_channel.connected_wait)
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return false;
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m_HIDInterruptChannel_ConnectedWait = true;
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m_hid_interrupt_channel.connected_wait = true;
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SendConnectionRequest(0x0041, L2CAP_PSM_HID_INTR);
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return true;
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}
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// try to config L2CAP_PSM_HID_INTR
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if (!m_HIDInterruptChannel_Config)
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if (!m_hid_interrupt_channel.config)
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{
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if (m_HIDInterruptChannel_ConfigWait)
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if (m_hid_interrupt_channel.config_wait)
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return false;
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m_HIDInterruptChannel_ConfigWait = true;
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m_hid_interrupt_channel.config_wait = true;
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SendConfigurationRequest(0x0041);
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return true;
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}
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DEBUG_LOG(IOS_WIIMOTE, "ConnectionState CONN_LINKING -> CONN_COMPLETE");
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m_ConnectionState = CONN_COMPLETE;
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m_ConnectionState = ConnectionState::Complete;
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return false;
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}
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@ -195,9 +195,9 @@ bool WiimoteDevice::LinkChannel()
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//
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void WiimoteDevice::Activate(bool ready)
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{
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if (ready && (m_ConnectionState == CONN_INACTIVE))
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if (ready && (m_ConnectionState == ConnectionState::Inactive))
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{
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m_ConnectionState = CONN_READY;
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m_ConnectionState = ConnectionState::Ready;
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}
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else if (!ready)
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{
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@ -209,7 +209,7 @@ void WiimoteDevice::Activate(bool ready)
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void WiimoteDevice::EventConnectionAccepted()
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{
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DEBUG_LOG(IOS_WIIMOTE, "ConnectionState %x -> CONN_LINKING", m_ConnectionState);
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m_ConnectionState = CONN_LINKING;
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m_ConnectionState = ConnectionState::Linking;
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}
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void WiimoteDevice::EventDisconnect()
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@ -217,30 +217,21 @@ void WiimoteDevice::EventDisconnect()
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// Send disconnect message to plugin
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Wiimote::ControlChannel(m_ConnectionHandle & 0xFF, 99, nullptr, 0);
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m_ConnectionState = CONN_INACTIVE;
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m_ConnectionState = ConnectionState::Inactive;
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// Clear channel flags
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ResetChannels();
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}
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bool WiimoteDevice::EventPagingChanged(u8 _pageMode)
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bool WiimoteDevice::EventPagingChanged(u8 page_mode) const
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{
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if ((m_ConnectionState == CONN_READY) && (_pageMode & HCI_PAGE_SCAN_ENABLE))
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return true;
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return false;
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return (m_ConnectionState == ConnectionState::Ready) && (page_mode & HCI_PAGE_SCAN_ENABLE);
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}
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void WiimoteDevice::ResetChannels()
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{
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// reset connection process
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m_HIDControlChannel_Connected = false;
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m_HIDControlChannel_Config = false;
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m_HIDInterruptChannel_Connected = false;
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m_HIDInterruptChannel_Config = false;
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m_HIDControlChannel_ConnectedWait = false;
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m_HIDControlChannel_ConfigWait = false;
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m_HIDInterruptChannel_ConnectedWait = false;
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m_HIDInterruptChannel_ConfigWait = false;
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m_hid_control_channel = {};
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m_hid_interrupt_channel = {};
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}
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//
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@ -425,9 +416,9 @@ void WiimoteDevice::ReceiveConnectionResponse(u8 _Ident, u8* _pData, u32 _Size)
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// update state machine
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if (rChannel.PSM == L2CAP_PSM_HID_CNTL)
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m_HIDControlChannel_Connected = true;
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m_hid_control_channel.connected = true;
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else if (rChannel.PSM == L2CAP_PSM_HID_INTR)
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m_HIDInterruptChannel_Connected = true;
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m_hid_interrupt_channel.connected = true;
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}
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void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
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@ -501,9 +492,9 @@ void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
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// update state machine
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if (rChannel.PSM == L2CAP_PSM_HID_CNTL)
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m_HIDControlChannel_Connected = true;
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m_hid_control_channel.connected = true;
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else if (rChannel.PSM == L2CAP_PSM_HID_INTR)
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m_HIDInterruptChannel_Connected = true;
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m_hid_interrupt_channel.connected = true;
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}
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void WiimoteDevice::ReceiveConfigurationResponse(u8 _Ident, u8* _pData, u32 _Size)
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@ -521,9 +512,9 @@ void WiimoteDevice::ReceiveConfigurationResponse(u8 _Ident, u8* _pData, u32 _Siz
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SChannel& rChannel = m_Channel[rsp->scid];
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if (rChannel.PSM == L2CAP_PSM_HID_CNTL)
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m_HIDControlChannel_Config = true;
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m_hid_control_channel.config = true;
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else if (rChannel.PSM == L2CAP_PSM_HID_INTR)
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m_HIDInterruptChannel_Config = true;
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m_hid_interrupt_channel.config = true;
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}
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void WiimoteDevice::ReceiveDisconnectionReq(u8 _Ident, u8* _pData, u32 _Size)
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@ -30,8 +30,8 @@ public:
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// ugly Host handling....
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// we really have to clean all this code
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bool IsConnected() const { return m_ConnectionState == CONN_COMPLETE; }
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bool IsInactive() const { return m_ConnectionState == CONN_INACTIVE; }
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bool IsConnected() const { return m_ConnectionState == ConnectionState::Complete; }
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bool IsInactive() const { return m_ConnectionState == ConnectionState::Inactive; }
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bool LinkChannel();
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void ResetChannels();
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void Activate(bool ready);
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@ -40,7 +40,7 @@ public:
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void EventConnectionAccepted();
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void EventDisconnect();
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bool EventPagingChanged(u8 _pageMode);
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bool EventPagingChanged(u8 page_mode) const;
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const bdaddr_t& GetBD() const { return m_BD; }
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const uint8_t* GetClass() const { return uclass; }
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@ -53,23 +53,26 @@ public:
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const u8* GetLinkKey() const { return m_LinkKey; }
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private:
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enum ConnectionState
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enum class ConnectionState
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{
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CONN_INACTIVE = -1,
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CONN_READY,
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CONN_LINKING,
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CONN_COMPLETE
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Inactive = -1,
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Ready,
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Linking,
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Complete
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};
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struct HIDChannelState
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{
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bool connected = false;
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bool connected_wait = false;
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bool config = false;
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bool config_wait = false;
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};
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ConnectionState m_ConnectionState;
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bool m_HIDControlChannel_Connected = false;
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bool m_HIDControlChannel_ConnectedWait = false;
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bool m_HIDControlChannel_Config = false;
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bool m_HIDControlChannel_ConfigWait = false;
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bool m_HIDInterruptChannel_Connected = false;
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bool m_HIDInterruptChannel_ConnectedWait = false;
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bool m_HIDInterruptChannel_Config = false;
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bool m_HIDInterruptChannel_ConfigWait = false;
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HIDChannelState m_hid_control_channel;
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HIDChannelState m_hid_interrupt_channel;
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// STATE_TO_SAVE
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bdaddr_t m_BD;
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@ -95,7 +98,7 @@ private:
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typedef std::map<u32, SChannel> CChannelMap;
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CChannelMap m_Channel;
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bool DoesChannelExist(u16 _SCID) { return m_Channel.find(_SCID) != m_Channel.end(); }
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bool DoesChannelExist(u16 scid) const { return m_Channel.find(scid) != m_Channel.end(); }
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void SendCommandToACL(u8 _Ident, u8 _Code, u8 _CommandLength, u8* _pCommandData);
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void SignalChannel(u8* _pData, u32 _Size);
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