Merge pull request #7101 from lioncash/ios

WiimoteDevice: Minor changes
This commit is contained in:
Léo Lam 2018-06-10 14:35:41 +02:00 committed by GitHub
commit fca6d80740
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4 changed files with 60 additions and 66 deletions

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@ -339,7 +339,7 @@ void BluetoothEmu::Update()
// Create ACL connection
if (m_HCIEndpoint && (m_ScanEnable & HCI_PAGE_SCAN_ENABLE))
{
for (auto& wiimote : m_WiiMotes)
for (const auto& wiimote : m_WiiMotes)
{
if (wiimote.EventPagingChanged(m_ScanEnable))
SendEventRequestConnection(wiimote);
@ -524,7 +524,7 @@ bool BluetoothEmu::SendEventConnectionComplete(const bdaddr_t& _bd)
}
// This is called from Update() after ScanEnable has been enabled.
bool BluetoothEmu::SendEventRequestConnection(WiimoteDevice& _rWiiMote)
bool BluetoothEmu::SendEventRequestConnection(const WiimoteDevice& _rWiiMote)
{
SQueuedEvent Event(sizeof(SHCIEventRequestConnection), 0);

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@ -112,7 +112,7 @@ private:
bool SendEventInquiryResponse();
bool SendEventInquiryComplete();
bool SendEventRemoteNameReq(const bdaddr_t& _bd);
bool SendEventRequestConnection(WiimoteDevice& _rWiiMote);
bool SendEventRequestConnection(const WiimoteDevice& _rWiiMote);
bool SendEventConnectionComplete(const bdaddr_t& _bd);
bool SendEventReadClockOffsetComplete(u16 _connectionHandle);
bool SendEventConPacketTypeChange(u16 _connectionHandle, u16 _packetType);

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@ -56,7 +56,7 @@ WiimoteDevice::WiimoteDevice(Device::BluetoothEmu* host, int number, bdaddr_t bd
{
INFO_LOG(IOS_WIIMOTE, "Wiimote: #%i Constructed", number);
m_ConnectionState = (ready) ? CONN_READY : CONN_INACTIVE;
m_ConnectionState = ready ? ConnectionState::Ready : ConnectionState::Inactive;
m_ConnectionHandle = 0x100 + number;
memset(m_LinkKey, 0xA0 + number, HCI_KEY_SIZE);
@ -96,14 +96,14 @@ void WiimoteDevice::DoState(PointerWrap& p)
p.Do(m_ConnectionState);
p.Do(m_HIDControlChannel_Connected);
p.Do(m_HIDControlChannel_ConnectedWait);
p.Do(m_HIDControlChannel_Config);
p.Do(m_HIDControlChannel_ConfigWait);
p.Do(m_HIDInterruptChannel_Connected);
p.Do(m_HIDInterruptChannel_ConnectedWait);
p.Do(m_HIDInterruptChannel_Config);
p.Do(m_HIDInterruptChannel_ConfigWait);
p.Do(m_hid_control_channel.connected);
p.Do(m_hid_control_channel.connected_wait);
p.Do(m_hid_control_channel.config);
p.Do(m_hid_control_channel.config_wait);
p.Do(m_hid_interrupt_channel.connected);
p.Do(m_hid_interrupt_channel.connected_wait);
p.Do(m_hid_interrupt_channel.config);
p.Do(m_hid_interrupt_channel.config_wait);
p.Do(m_BD);
p.Do(m_ConnectionHandle);
@ -130,55 +130,55 @@ void WiimoteDevice::DoState(PointerWrap& p)
bool WiimoteDevice::LinkChannel()
{
if (m_ConnectionState != CONN_LINKING)
if (m_ConnectionState != ConnectionState::Linking)
return false;
// try to connect L2CAP_PSM_HID_CNTL
if (!m_HIDControlChannel_Connected)
if (!m_hid_control_channel.connected)
{
if (m_HIDControlChannel_ConnectedWait)
if (m_hid_control_channel.connected_wait)
return false;
m_HIDControlChannel_ConnectedWait = true;
m_hid_control_channel.connected_wait = true;
SendConnectionRequest(0x0040, L2CAP_PSM_HID_CNTL);
return true;
}
// try to config L2CAP_PSM_HID_CNTL
if (!m_HIDControlChannel_Config)
if (!m_hid_control_channel.config)
{
if (m_HIDControlChannel_ConfigWait)
if (m_hid_control_channel.config_wait)
return false;
m_HIDControlChannel_ConfigWait = true;
m_hid_control_channel.config_wait = true;
SendConfigurationRequest(0x0040);
return true;
}
// try to connect L2CAP_PSM_HID_INTR
if (!m_HIDInterruptChannel_Connected)
if (!m_hid_interrupt_channel.connected)
{
if (m_HIDInterruptChannel_ConnectedWait)
if (m_hid_interrupt_channel.connected_wait)
return false;
m_HIDInterruptChannel_ConnectedWait = true;
m_hid_interrupt_channel.connected_wait = true;
SendConnectionRequest(0x0041, L2CAP_PSM_HID_INTR);
return true;
}
// try to config L2CAP_PSM_HID_INTR
if (!m_HIDInterruptChannel_Config)
if (!m_hid_interrupt_channel.config)
{
if (m_HIDInterruptChannel_ConfigWait)
if (m_hid_interrupt_channel.config_wait)
return false;
m_HIDInterruptChannel_ConfigWait = true;
m_hid_interrupt_channel.config_wait = true;
SendConfigurationRequest(0x0041);
return true;
}
DEBUG_LOG(IOS_WIIMOTE, "ConnectionState CONN_LINKING -> CONN_COMPLETE");
m_ConnectionState = CONN_COMPLETE;
m_ConnectionState = ConnectionState::Complete;
return false;
}
@ -195,9 +195,9 @@ bool WiimoteDevice::LinkChannel()
//
void WiimoteDevice::Activate(bool ready)
{
if (ready && (m_ConnectionState == CONN_INACTIVE))
if (ready && (m_ConnectionState == ConnectionState::Inactive))
{
m_ConnectionState = CONN_READY;
m_ConnectionState = ConnectionState::Ready;
}
else if (!ready)
{
@ -209,7 +209,7 @@ void WiimoteDevice::Activate(bool ready)
void WiimoteDevice::EventConnectionAccepted()
{
DEBUG_LOG(IOS_WIIMOTE, "ConnectionState %x -> CONN_LINKING", m_ConnectionState);
m_ConnectionState = CONN_LINKING;
m_ConnectionState = ConnectionState::Linking;
}
void WiimoteDevice::EventDisconnect()
@ -217,30 +217,21 @@ void WiimoteDevice::EventDisconnect()
// Send disconnect message to plugin
Wiimote::ControlChannel(m_ConnectionHandle & 0xFF, 99, nullptr, 0);
m_ConnectionState = CONN_INACTIVE;
m_ConnectionState = ConnectionState::Inactive;
// Clear channel flags
ResetChannels();
}
bool WiimoteDevice::EventPagingChanged(u8 _pageMode)
bool WiimoteDevice::EventPagingChanged(u8 page_mode) const
{
if ((m_ConnectionState == CONN_READY) && (_pageMode & HCI_PAGE_SCAN_ENABLE))
return true;
return false;
return (m_ConnectionState == ConnectionState::Ready) && (page_mode & HCI_PAGE_SCAN_ENABLE);
}
void WiimoteDevice::ResetChannels()
{
// reset connection process
m_HIDControlChannel_Connected = false;
m_HIDControlChannel_Config = false;
m_HIDInterruptChannel_Connected = false;
m_HIDInterruptChannel_Config = false;
m_HIDControlChannel_ConnectedWait = false;
m_HIDControlChannel_ConfigWait = false;
m_HIDInterruptChannel_ConnectedWait = false;
m_HIDInterruptChannel_ConfigWait = false;
m_hid_control_channel = {};
m_hid_interrupt_channel = {};
}
//
@ -425,9 +416,9 @@ void WiimoteDevice::ReceiveConnectionResponse(u8 _Ident, u8* _pData, u32 _Size)
// update state machine
if (rChannel.PSM == L2CAP_PSM_HID_CNTL)
m_HIDControlChannel_Connected = true;
m_hid_control_channel.connected = true;
else if (rChannel.PSM == L2CAP_PSM_HID_INTR)
m_HIDInterruptChannel_Connected = true;
m_hid_interrupt_channel.connected = true;
}
void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
@ -501,9 +492,9 @@ void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
// update state machine
if (rChannel.PSM == L2CAP_PSM_HID_CNTL)
m_HIDControlChannel_Connected = true;
m_hid_control_channel.connected = true;
else if (rChannel.PSM == L2CAP_PSM_HID_INTR)
m_HIDInterruptChannel_Connected = true;
m_hid_interrupt_channel.connected = true;
}
void WiimoteDevice::ReceiveConfigurationResponse(u8 _Ident, u8* _pData, u32 _Size)
@ -521,9 +512,9 @@ void WiimoteDevice::ReceiveConfigurationResponse(u8 _Ident, u8* _pData, u32 _Siz
SChannel& rChannel = m_Channel[rsp->scid];
if (rChannel.PSM == L2CAP_PSM_HID_CNTL)
m_HIDControlChannel_Config = true;
m_hid_control_channel.config = true;
else if (rChannel.PSM == L2CAP_PSM_HID_INTR)
m_HIDInterruptChannel_Config = true;
m_hid_interrupt_channel.config = true;
}
void WiimoteDevice::ReceiveDisconnectionReq(u8 _Ident, u8* _pData, u32 _Size)

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@ -30,8 +30,8 @@ public:
// ugly Host handling....
// we really have to clean all this code
bool IsConnected() const { return m_ConnectionState == CONN_COMPLETE; }
bool IsInactive() const { return m_ConnectionState == CONN_INACTIVE; }
bool IsConnected() const { return m_ConnectionState == ConnectionState::Complete; }
bool IsInactive() const { return m_ConnectionState == ConnectionState::Inactive; }
bool LinkChannel();
void ResetChannels();
void Activate(bool ready);
@ -40,7 +40,7 @@ public:
void EventConnectionAccepted();
void EventDisconnect();
bool EventPagingChanged(u8 _pageMode);
bool EventPagingChanged(u8 page_mode) const;
const bdaddr_t& GetBD() const { return m_BD; }
const uint8_t* GetClass() const { return uclass; }
@ -53,23 +53,26 @@ public:
const u8* GetLinkKey() const { return m_LinkKey; }
private:
enum ConnectionState
enum class ConnectionState
{
CONN_INACTIVE = -1,
CONN_READY,
CONN_LINKING,
CONN_COMPLETE
Inactive = -1,
Ready,
Linking,
Complete
};
struct HIDChannelState
{
bool connected = false;
bool connected_wait = false;
bool config = false;
bool config_wait = false;
};
ConnectionState m_ConnectionState;
bool m_HIDControlChannel_Connected = false;
bool m_HIDControlChannel_ConnectedWait = false;
bool m_HIDControlChannel_Config = false;
bool m_HIDControlChannel_ConfigWait = false;
bool m_HIDInterruptChannel_Connected = false;
bool m_HIDInterruptChannel_ConnectedWait = false;
bool m_HIDInterruptChannel_Config = false;
bool m_HIDInterruptChannel_ConfigWait = false;
HIDChannelState m_hid_control_channel;
HIDChannelState m_hid_interrupt_channel;
// STATE_TO_SAVE
bdaddr_t m_BD;
@ -95,7 +98,7 @@ private:
typedef std::map<u32, SChannel> CChannelMap;
CChannelMap m_Channel;
bool DoesChannelExist(u16 _SCID) { return m_Channel.find(_SCID) != m_Channel.end(); }
bool DoesChannelExist(u16 scid) const { return m_Channel.find(scid) != m_Channel.end(); }
void SendCommandToACL(u8 _Ident, u8 _Code, u8 _CommandLength, u8* _pCommandData);
void SignalChannel(u8* _pData, u32 _Size);