Commit Graph

9197 Commits

Author SHA1 Message Date
NeoBrainX fb0102d441 Video_Software: Fix the ZFreeze option doing nothing. 2013-02-15 17:47:29 +01:00
NeoBrainX 183ad0c628 Video_Software: Toggable zfreeze and early_z support for testing. 2013-02-15 17:45:33 +01:00
degasus 334bd52f2c NaNs handling in pixel shader 2013-02-15 15:46:31 +01:00
degasus e259343275 fix efb copy shaders 2013-02-15 13:13:45 +01:00
degasus 9f4a616f2e build fix 2013-02-14 19:04:52 +01:00
degasus a0ef58418b workaround for buggy intel windows driver. revert this as soon as there are newer driver 2013-02-14 18:59:45 +01:00
degasus 0325e37bfb merge glsl headers into one place 2013-02-13 21:34:48 +01:00
degasus 3392562501 rewrite efb copy shader, copied from dx11 2013-02-13 18:01:06 +01:00
degasus 21b83b436c create shader cache directoy 2013-02-13 16:50:56 +01:00
degasus b3675d15dc enable shader cache again 2013-02-13 16:30:15 +01:00
degasus 398b37f371 fix ValidateShaderIDs 2013-02-13 15:16:32 +01:00
degasus bbc292c210 merge Vertex and PixelShaderCache into ProgramShaderCache
this is the first step, uniform handling is still missing
2013-02-13 13:12:19 +01:00
Ryan Houdek 818a376bd4 Fix header guard and definitions not being set to 1 2013-02-12 14:11:29 -06:00
Ryan Houdek e53d88da2d Add the option to turn on only the EGL interface to use desktop OpenGL with it.
Conflicts:
	CMakeLists.txt
2013-02-12 14:09:49 -06:00
Jordan Woyak 1e64c38998 Clean up SDL includes a bit. Maybe fix an SDL2 problem.
Conflicts:
	Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
2013-02-12 14:02:43 -06:00
Jordan Woyak 46f94203b7 Fix compilation with SDL2. (based on a patch from matthewharveys)
Fixes issue 5971.

Conflicts:
	Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
2013-02-12 14:00:51 -06:00
Jordan Woyak e556f47db0 "Fix" using SDL from externals. 2013-02-12 13:59:41 -06:00
Ryan Houdek 8923f0e13b Fix header guard and definitions not being set to 1 2013-02-11 15:06:40 -06:00
Ryan Houdek 0955135290 Add the option to turn on only the EGL interface to use desktop OpenGL with it. 2013-02-11 13:08:41 -06:00
Jordan Woyak 1c64b1993d Change the ugly "no banner" banner to the sexy "X" from the website. 2013-02-09 17:04:41 -06:00
NeoBrainX 6645bd6fc6 Fix a crash in the FifoPlayer dialog. 2013-02-09 12:39:19 +01:00
Jordan Woyak a11827cdf0 Use different reply delays for various DI commands.
Fixes issue 5983.
2013-02-08 16:27:14 -06:00
NeoBrainX 95d08db46f Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
This reverts commit 6c8a22de24.
2013-02-07 21:45:06 +01:00
NeoBrainX ed0abc9dc5 Merge branch 'mipmap_fixes'. 2013-02-07 20:40:33 +01:00
NeoBrainX 6870c1fdd5 Fix some potential issues when blending on EFB formats without alpha.
Clean up state transition tables.
2013-02-07 18:01:24 +01:00
degasus 10567cb23f always write to uv coords 2013-02-07 13:23:20 +01:00
degasus f079b04a5d also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation) 2013-02-07 12:47:41 +01:00
degasus 9987765b1f build fix 2013-02-07 10:48:42 +01:00
degasus 376a807dea first try of osx fix, mostly by pauldachz 2013-02-07 10:34:29 +01:00
Rachel Bryk 0ebe35e0ef Disable play and record buttons if an iso was selected, but is later deselected. 2013-02-07 00:31:57 -05:00
Rachel Bryk 6bc9e7579c Disable start/play recording buttons when no iso is selected. 2013-02-06 20:56:07 -05:00
degasus dae1226e1b workaround for division by zero on fog calculation 2013-02-07 02:21:30 +01:00
Jordan Woyak 9cbfddd788 Only delay DI and fs IPC replies.
Fixes issue 5982.
2013-02-06 16:52:51 -06:00
Jordan Woyak ef9d7fb789 Fix compilation with SDL2. (based on a patch from matthewharveys)
Fixes issue 5971.
2013-02-05 21:08:52 -06:00
degasus e7a8d3f854 check for GL_ARB_sync, it's in ogl 3.2 2013-02-06 01:05:19 +01:00
Jordan Woyak af9b9c8f45 "Fix" using SDL from externals. 2013-02-05 16:29:52 -06:00
Jordan Woyak 708fed92c8 Clean up SDL includes a bit. Maybe fix an SDL2 problem. 2013-02-05 15:34:23 -06:00
Jordan Woyak f506783c37 Number "unknown" axes in OSX rather than call them all "unk". 2013-02-05 13:51:08 -06:00
degasus ef602fd643 workaround for glGetUniformLocation in efb2ram 2013-02-05 18:22:23 +01:00
degasus 76adc77fa6 bigger buffers 2013-02-05 18:01:27 +01:00
Jordan Woyak 937d9e9007 Revert "Only delay DI command replies."
Fix "Wii Party" again.

This reverts commit fb5b5e8b63.
2013-02-05 02:51:34 -06:00
Jordan Woyak d0190faded Hopefully make wiimote speaker less crappy. 2013-02-04 22:11:13 -06:00
Jordan Woyak bc35764ec2 Fixed issue 5973. (probably) 2013-02-04 21:25:14 -06:00
Jordan Woyak a455abe00b Merge branch 'more-ipc-hle-hacks'
Fixes issue 5972.
2013-02-04 21:01:46 -06:00
Jordan Woyak d5ec631337 Make real wiimote speaker not cause massive input delays.
Fixes issue 5966.
2013-02-04 20:57:08 -06:00
Jordan Woyak fb5b5e8b63 Only delay DI command replies. 2013-02-04 19:39:31 -06:00
degasus 1d86dafbe2 evil hack: map the buffer once and use this pointer after unmaping
This isn't allowed by gl and may _only_ work, if the driver uses cpu bound buffer.
But it may speed up :-)
2013-02-05 00:53:14 +01:00
Jordan Woyak 2ad30958d6 Stuck an IPC HLE Update call in WII_IPCInterface::Write32.
While hacky, this seems to fix various problems without increasing IPC HLE freq to infinity.
Thanks to Aristar for helping test.
Increase IPC command reply delay to 1/100th of a second. (fixes DKCR hanging)
2013-02-04 17:41:10 -06:00
degasus f677b8cba3 update to glew1.9, win binaries also from official release 2013-02-04 21:11:12 +01:00
degasus 2108529120 also align the size of buffers for pinned memory 2013-02-04 20:48:28 +01:00