also align the size of buffers for pinned memory
This commit is contained in:
parent
6e0b0192a8
commit
2108529120
|
@ -168,7 +168,7 @@ void StreamBuffer::Init()
|
|||
for(u32 i=0; i<SYNC_POINTS; i++)
|
||||
fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
|
||||
pointer = (u8*)AllocateAlignedMemory(m_size, ALIGN_PINNED_MEMORY );
|
||||
pointer = (u8*)AllocateAlignedMemory(ROUND_UP(m_size,ALIGN_PINNED_MEMORY), ALIGN_PINNED_MEMORY );
|
||||
glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, m_buffer);
|
||||
glBufferData(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, m_size, pointer, GL_STREAM_COPY);
|
||||
glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0);
|
||||
|
|
Loading…
Reference in New Issue