NeoBrainX
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0994a5828d
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VideoSoftware: Improve fog range adjustment by using less magic and more comments.
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2013-03-26 00:57:45 +01:00 |
Soren Jorvang
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0f7ff9c23e
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Deal with some clang-inspired buglets.
Respect the initial fullscreen setting in nowx.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
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2011-02-06 01:56:45 +00:00 |
Soren Jorvang
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1619e176ff
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Use brute force to link the software plugin.
Not yet functional.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
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2011-02-03 19:55:30 +00:00 |
donkopunchstania
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1f660de7e5
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Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
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2010-12-01 04:26:21 +00:00 |
Marko Pusljar
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66d2bc477a
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Plugin_VideoSoftware fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5910 8ced0084-cf51-0410-be5f-012b33b47a6e
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2010-07-18 16:53:49 +00:00 |
Glenn Rice
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0e2b4d8306
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
Also take care of some more eols.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
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2010-07-06 16:16:07 +00:00 |
Soren Jorvang
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8949c1e309
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If the format is not one of the expected ones, just return rather than
proceeding with uninitialized data.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5495 8ced0084-cf51-0410-be5f-012b33b47a6e
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2010-05-26 21:03:42 +00:00 |
donkopunchstania
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c2ac9be9b2
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Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5361 8ced0084-cf51-0410-be5f-012b33b47a6e
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2010-04-14 03:27:45 +00:00 |
donkopunchstania
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cc7c6cd35f
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Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
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2010-03-09 04:38:07 +00:00 |
donkopunchstania
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a19be73be3
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Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
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2010-01-11 00:44:40 +00:00 |
donkopunchstania
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63e3d184f8
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SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-10-28 03:01:07 +00:00 |
donkopunchstania
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9b16c36014
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-10-12 00:48:24 +00:00 |