Commit Graph

10601 Commits

Author SHA1 Message Date
Pierre Bourdon e60e50a198 Respect ShouldEmulate() in PerfQuery implementations for DX11 and OGL (ugly implem, but the current state of VideoCommon does not allow much better) 2013-08-14 23:18:00 +02:00
Pierre Bourdon c322bedf0e Enable performance queries for Super Mario Sunshine 2013-08-14 23:18:00 +02:00
Pierre Bourdon 26f58e1ba5 Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
Pierre Bourdon ffdd79df36 Move VideoBackendBase from Common to VideoCommon 2013-08-14 23:16:46 +02:00
Lioncash 94397a44cc [Android] General formatting clean-up.
Made some class variables final, since they should convey that they cannot be changed after the first assignment.
Made the formatting consistent between files.
2013-08-14 15:03:07 -04:00
Lioncash 6f1612d99c [Android] Fix the gamepad settings view inflation.
In some cases, it would fail to inflate correctly in the sense that it would only show the binding status and not the name of the actual control that was being binded.
2013-08-14 14:33:47 -04:00
NeoBrainX 0cd94b5bc7 VertexShaderGen: Cleanup. 2013-08-14 11:47:23 +00:00
Lioncash 39eeb37032 [Android] Correct the accessibility scope of a method and variable in InputConfigFragment.java.
Also, join a variable's declaration and assignment in the onMotionEvent() function.

If no explicit accessibility term (private, protected, public, etc) is given, then the permission level is set to something called 'package-private' which means it is set to the scope of the whole package. So technically any class could have access to this method and variable, which is likely not what we want.
2013-08-14 07:33:17 -04:00
Lioncash 0142efbb2a [Android] Add 'final' to all of the class declarations.
This prevents inheritance of the classes (will throw a compiler error if you try and extend any of the classes).
This is mainly syntactical sugar and form. Nothing major.
2013-08-14 07:17:45 -04:00
Rodolfo Bogado 0ec92f986b small correction, we cannot use dual source blending if separate alpha function is not supported 2013-08-13 17:31:50 -03:00
Rodolfo Bogado 85f91d66ba Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-13 17:30:22 -03:00
John Chadwick a791733c27 Fix invalid C++ code (returning reference to local) - thanks devm33. 2013-08-13 14:47:32 -04:00
Lioncash 3cc8f7747e [Android] Main title text for the file browser items are bolded again. Must have removed it accidentally during the previous large refactor. 2013-08-13 14:32:46 -04:00
Lioncash 53bf55b1e9 [Android] Make the file browser look much more nice and user friendly to use.
This is what it now looks like: http://i.imgur.com/KOZgA1i.png

As usual, if any bugs arise from this rather large change. Please report it so I can fix it.
2013-08-13 13:05:42 -04:00
Lioncash 8fbf11a0d9 [Android] Add translatable="false" to the names of the string arrays in prefvalues.xml. 2013-08-13 12:10:42 -04:00
Lioncash a8fcd50cd7 [Android] Integer.toString isn't required in this string declaration. Concatenation handles this.
For example: "string" + 1 will just be concatenated as "string1" implicitly.
2013-08-13 10:09:42 -04:00
Lioncash debd5b42cf [Android] Clean up function SupportsGLES3 in PrefsFragment.java a little bit. 2013-08-13 09:48:18 -04:00
Lioncash 2015484c24 [Android] Some tiny cleanups in DolphinEmulator.java
- Join variable declaration and assignments in function onTouchEvent()
- Change a for-loop into a foreach loop in dispatchGenericMotionEvent(). Makes the loop body a single statement.
2013-08-13 09:23:11 -04:00
Lioncash 0916d0797c Simplify asset copying code a little bit in DolphinEmulator.java
Since the directories are already cached (with smaller variable names), use these instead so we can shorten the length of each line.
2013-08-13 09:13:46 -04:00
Lioncash e3617a55a0 [Android] Clean up the function CopyAsset in DolphinEmulator.java.
[streamtype].flush() is called when [streamtype].close() is called.

No need to null the references either after calling close(), the garbage collection will take care of it.
2013-08-13 08:58:50 -04:00
Lioncash 2d7244f6d5 [Android] Change the name of a variable in FolderBrowser.java to better reflect its purpose
Compressed file formats are not valid, so it's best to rename this to invalidExts.
2013-08-13 08:50:21 -04:00
Lioncash b823983199 [Android] Multi-language support (or at least the basic foundation of it).
Added an example translation (Japanese). So now the Android version can both display in English and Japanese, depending on what the Android device's system language is set to.

Also did a tiny clean-up of InputConfigItem.java so that the parameters are slightly more descriptive.

Now, to do a translation in [x] language, all you have to do is take the normal English strings.xml and translate the XML entries into said language, and simply make a folder in the /res/ sub-directory in the form of values-[region code]. IE) With the Japanese translation, it is in the folder /res/values-ja

No configuration other than that is needed. After doing the above, the language should load fine on any device when set to that specific system language.

By default, if a translation file does not exist for a given system language. The app will automatically fall back to using the English translation.

This *should* be bug-free since I did check everything multiple times. But if any issues occur, please report them so that I can fix them.
2013-08-12 21:22:20 -04:00
Rodolfo Bogado 9e0fc8b42d Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-12 21:32:25 -03:00
Lioncash 3b272d81b4 [Android] Use a HashMap in PrefsFragment.java instead of two CharSequence arrays.
This way, we hold the [key|value] pairs together in one object and reduce overall code clutter.
2013-08-12 19:41:23 -04:00
Lioncash 00b034f991 [Android] Seems like InputConfigFragment.java also had explicit list indexing. Removed it from here too. 2013-08-12 15:32:52 -04:00
Lioncash 68e12407a5 [Android] Remove unnecessary explicit indexing of entries in a List within AboutFragment.java
Indexes are handled internally within a List object.
2013-08-12 15:16:15 -04:00
NeoBrainX 057551ada7 Software Renderer: Show each backend's display name instead of its short name in the config dialog. 2013-08-12 18:30:42 +02:00
NeoBrainX c05aa0141d ShaderGen: Optimize out most function calls for uid generation. 2013-08-12 18:30:42 +02:00
NeoBrainX fe2ca814c5 LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems. 2013-08-12 18:30:42 +02:00
NeoBrainX 22d9736787 ShaderGen: Static inline everything. 2013-08-12 18:30:42 +02:00
NeoBrainX 69a5a79c03 PixelShaderGen: Optimize shader uid data order. 2013-08-12 18:30:42 +02:00
NeoBrainX 7a1940020d VertexShaderGen: Optimize shader uid data order. 2013-08-12 18:30:41 +02:00
Rodolfo Bogado 5948665cd6 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-12 10:30:19 -03:00
Jasper St. Pierre d0084cb41d Main: Fix code that creates the BIOS subdirectories
We need to ensure that the file path ends with DIR_SEP, as
File::CreateFullPath is a very naive function.
2013-08-12 06:23:58 -04:00
Ryan Houdek 958590beaa [Android] Fix OpenGL ES 3 detection on Nexus 10. Nexus 10 defaults to GLES1 context when not specified while Adreno defaults to GLES2. Thanks to Jeremy D Miller for noticing and finding out why this was failing. 2013-08-12 04:44:08 -05:00
NeoBrainX 4c22e1264e PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases.
Fixes issue 6474.
2013-08-12 09:33:36 +00:00
Ryan Houdek 7f3c06de27 [ARM] Add a few instructions. 2013-08-12 02:52:56 +00:00
Rodolfo Bogado f4000b6b42 Add the ability to force Dual Source Blending in the configuration file.
this way everyone can check if their hardware support this feature in dx9
2013-08-11 18:48:31 -03:00
Rodolfo Bogado f217004499 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-11 18:44:45 -03:00
Jasper St. Pierre 22b3c26654 Main: Create BIOS subdirs of GC userdir on load
So that users don't get confused about where to place the BIOS files
2013-08-11 14:33:26 -04:00
Jasper St. Pierre d0729983b0 Check for GC BIOS in userdir before sysdir 2013-08-11 14:13:45 -04:00
Pierre Bourdon 0ecc498585 Sync gameini ratings from the wiki. Fixes issue 6477. 2013-08-11 18:42:18 +02:00
Jasper St. Pierre b821bf996e CleanFiles: Remove use of chardet
Now that everything is utf8, guessing the character encoding might
go haywire, like with the "Pokemon" games. Just assume UTF8 from
here on out.
2013-08-11 11:59:57 -04:00
Jasper St. Pierre b4ebeb05ff Move the new CleanFiles Python script to Tools/
So it won't be shipped to users. Also, fix it up so that it finds
the ini files regardless of where it is.
2013-08-11 11:58:54 -04:00
Jasper St. Pierre e5f4586356 Normalize all Game INI files
Add a simple Python script that does a basic normalization on
the game INI files and run it across all the files we have. This
normalizes the sections, their order and comments, and the whitespace
within them.

It also removes the sections Video_Hardware, Gecko, and Wii, which
should not be in the game INI files we ship by default.
2013-08-11 11:32:11 -04:00
Jasper St. Pierre 8bbd1d12e8 GameConfig: Remove unused [HLEaudio] section 2013-08-11 11:32:11 -04:00
Jasper St. Pierre b5c2737c9f IniFile: Don't parse comments after the [Section] brackets
This is non-standard behavior. We won't fail to parse, but we now
won't write them back out either.
2013-08-11 11:32:10 -04:00
Jasper St. Pierre 0eaea5f4df IniFile: Remove support for comments anywhere but the beginning of lines
The MS INI parser and most other INI parsing libraries APIs only support
comments at the beginning of lines. Right now, some Game INI files use sections
like:

  [OnFrame]#Add memory patches here

But these section headers are parsed separately, so this should not break
them.
2013-08-11 11:30:52 -04:00
Rodolfo Bogado a1d8d8ce87 fix for 4x super sampling AA.
make the distance of the samples from the center smaller to minimize errors.
2013-08-11 12:26:20 -03:00
Rodolfo Bogado 3066d8471e Mark the Direct3D9 backend deprecated.
sadly one important functionality is impossible to implement correctly in this backend(zcomplock).
Still, I will  try to fix as many issues as i can.
2013-08-11 11:55:13 -03:00