Commit Graph

27676 Commits

Author SHA1 Message Date
Léo Lam c86832849a
Merge pull request #8535 from JosJuice/movie-save-detection
Movie: Make checking for existing GC saves more reliable
2020-03-16 00:19:14 +01:00
JosJuice cb0fe3fc30 Movie: Make checking for existing GC saves more reliable
The old code only handled a raw memory card in slot A, not taking
GCI folders into account at all.
2020-03-15 23:56:34 +01:00
Léo Lam f81c0658c0
Merge pull request #8503 from JosJuice/android-stick-calibration
Android: Use square stick calibration
2020-03-15 23:42:05 +01:00
Léo Lam 5038ae384b
Merge pull request #8427 from CookiePLMonster/wil-submodule
Add Windows Implementation Libraries as an external library
2020-03-15 23:28:53 +01:00
Léo Lam 57274cbf91
Merge pull request #8565 from Pokechu22/log-scroll-bar
Always display the horizontal scroll bar when log word wrap is off
2020-03-15 23:14:23 +01:00
Léo Lam a66ee4ea42
Merge pull request #8597 from SirMangler/master
Hotkeys: Toggle Freelook Hotkey
2020-03-15 22:40:51 +01:00
Léo Lam d9eec2ef04
Merge pull request #8609 from jordan-woyak/separate-hotkey-background-input
DolphinQt: Give hotkeys their own "background input" setting.
2020-03-15 22:35:49 +01:00
Léo Lam 466c079bf4
Merge pull request #8604 from Techjar/netplay-index-direct
Core/NetPlayServer: Fix session not being added to index on direct connection type
2020-03-15 22:22:00 +01:00
Léo Lam d297080f52
Merge pull request #8669 from container1234/mbp
Breakpoints: Fix crash after clearing all memory breakpoints
2020-03-15 18:40:05 +01:00
Léo Lam 3c1f5c675d
Merge pull request #8628 from iwubcode/texturepack_game_id_file
VideoCommon: Allow texture folders to be determined by a <gameid>.txt
2020-03-15 18:37:46 +01:00
iwubcode bba92019dc VideoCommon: Allow texture folders to be determined by a <gameid>.txt file 2020-03-15 12:34:04 -05:00
Léo Lam 24a01642e0
Merge pull request #8642 from AdmiralCurtiss/debugger_branch_arrows
Qt/CodeViewWidget: Implement branch arrows.
2020-03-15 16:45:36 +01:00
Admiral H. Curtiss 9c98b659f1 Qt/CodeViewWidget: Indent branch arrows based on free space rather than reserving a full column for each. 2020-03-15 16:14:35 +01:00
Léo Lam 19a46dd67b
Merge pull request #8652 from sonic2kk/qtshortcuts
Qt: Use Builtin QKeySequence Shortcuts
2020-03-15 15:07:47 +01:00
Léo Lam 4944e4b429
Merge pull request #8647 from jordan-woyak/minor-input-cleanups
InputCommon: Minor ReshapableInput related cleanups.
2020-03-15 15:06:54 +01:00
Léo Lam 0bf05009d0
Merge pull request #8650 from jordan-woyak/ir-cleanup
HW/WiimoteEmu: Camera logic cleanups.
2020-03-15 15:04:48 +01:00
Eamonn Rea cd2cf137ba Use ZoomIn/ZoomOut QKeySequence in GameList 2020-03-15 14:58:33 +01:00
Eamonn Rea eda31c782e Qt: Add Configuration shortcut 2020-03-15 14:58:31 +01:00
Eamonn Rea b82f54762b Qt: Use builtin Find and Quit key sequences 2020-03-15 14:58:24 +01:00
Florian Bach 3487e5037e Fix settings.txt parsing in case of weird line endings 2020-03-15 00:12:19 +01:00
container1234 75a69b1145 Breakpoints: Fix crash after clearing all memory breakpoints 2020-03-14 21:57:09 +09:00
Stenzek cdb0aa850d Qt/RenderWidget: Remove fill background functionality
We no longer need this since the video backend handles clearing the
window, and it fixes MoltenVK with Qt 5.14.
2020-03-11 23:13:45 +10:00
Stenzek 2f016295a6 Core: Render a blank UI frame before booting
This is related to https://bugs.dolphin-emu.org/issues/10958 which
uses Qt to clear out the window so the game list isn't displayed
while the core is booting. Instead, we use the video backend to
render a black screen, which means Qt doesn't have to flip between
paint engines.
2020-03-11 23:13:18 +10:00
Stenzek fb947296b0 Vulkan: Pass CAMetalLayer to MoltenVK instead of NSView
Gets rid of the warning for calling [NSView layer] off the main thread.
2020-03-11 23:11:26 +10:00
Stenzek a545344268 VideoBackends: Make it possible for PrepareWindow to change the surface
Again, needed for MoltenVK.
2020-03-11 23:10:30 +10:00
Stenzek 86db015c23 Common: Add a render_window field to WindowSystemInfo
We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
2020-03-11 23:09:30 +10:00
JosJuice bb7623e3ba
Merge pull request #8659 from Ebola16/Q
Android: Fix obscured Dolphin version
2020-03-10 20:10:56 +01:00
Admiral H. Curtiss 18127e2554 Qt/CodeViewWidget: Implement branch arrows. 2020-03-07 01:52:53 +01:00
Silent d1f6f12f78
AudioPane: Do not enable Dolby Pro Logic II quality slider if DPLII is disabled 2020-03-06 21:13:45 +01:00
spycrab dcaabcac03
Merge pull request #8580 from AlexApps99/master
DolphinQt: Add "File Path" column to Game Grid
2020-03-06 08:22:44 +01:00
Sergei Trofimovich 879e8364af Source/Core/Core/DSP/DSPTables.cpp: include <cstdio> for sprintf
Without included header build fails on gcc-10 as:
```
[ 52%] Building CXX object Source/Core/Core/CMakeFiles/core.dir/DSP/DSPTables.cpp.o
../../../../Source/Core/Core/DSP/DSPTables.cpp: In function 'const char* DSP::pdname(u16)':
../../../../Source/Core/Core/DSP/DSPTables.cpp:492:3: error: 'sprintf' was not declared in this scope
  492 |   sprintf(tmpstr, "0x%04x", val);
      |   ^~~~~~~
```

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-03-05 21:20:34 +00:00
Sergei Trofimovich 0478ce72f5 Source/Core/Common/StringUtil.h: include <limits> for std::numeric_limits
Without included header build fails on gcc-10 as:

```
[ 13%] Building CXX object Source/Core/AudioCommon/CMakeFiles/audiocommon.dir/CubebUtils.cpp.o
In file included from ../../../../Source/Core/AudioCommon/CubebUtils.cpp:13:
../../../../Source/Core/Common/StringUtil.h: In function 'bool TryParse(const string&, T*)':
../../../../Source/Core/Common/StringUtil.h:84:20: error: 'numeric_limits' is not a member of 'std'
   84 |   if (value < std::numeric_limits<LimitsType>::min() ||
      |                    ^~~~~~~~~~~~~~
```

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-03-05 21:20:34 +00:00
Ryan Meredith 163d9506e8 Android: Fix obscured Dolphin version 2020-03-03 13:19:08 -05:00
AlexApps99 465e7c2521 Used whole path instead of relative path 2020-03-03 11:58:59 +13:00
AlexApps99 7408c388d6 Add path to File Name column of game grid
Fixes https://bugs.dolphin-emu.org/issues/10567
2020-03-02 17:38:28 +13:00
Jordan Woyak ccdfa43a3e HW/WiimoteEmu: Fix Classic Controller triggers. 2020-02-26 15:40:58 -06:00
Jordan Woyak 2451a41a48 DolphinQt: Fix calibration cancel behavior. 2020-02-25 18:36:56 -06:00
Jordan Woyak 2c843ae06b DolphinQt: Clean up calibration drawing a bit. 2020-02-25 17:58:32 -06:00
Jordan Woyak ed24f32c5b InputCommon: Specify ini value default when saving calibration "center". 2020-02-25 17:19:48 -06:00
Jordan Woyak bd43e084f4 InputCommon: Clamp calibration values within square shape. 2020-02-25 17:19:48 -06:00
Jordan Woyak f8cca9fe5d InputCommon: RoundStickGate's ideal sample count can be 1. 2020-02-25 17:19:48 -06:00
spycrab 8233255b11 Qt: Re-enable Dark Mode support 2020-02-25 23:27:44 +01:00
Jordan Woyak ef777c4186 HW/WiimoteEmu: Fill IR data with 0xFF on failed bus read. 2020-02-24 19:45:02 -06:00
Jordan Woyak 5361e66459 HW/WiimoteEmu: Camera logic cleanups. 2020-02-24 19:44:15 -06:00
Jordan Woyak 6b109bd2a6 DolphinQt: Tweak indicator raw-input/input-shape color for better contrast in some dark themes. 2020-02-24 16:26:28 -06:00
Jordan Woyak 122984b46e DolphinQt: Eliminiate redundant swing indicator logic. 2020-02-24 16:26:28 -06:00
Jordan Woyak d80fd13b17 DolphinQt: Clean up mapping indicator code and draw lines on "pixel centers". 2020-02-24 16:26:26 -06:00
Jordan Woyak f79ca680cb DolphinQt: Eliminate redundant cursor indicator logic. 2020-02-24 16:25:06 -06:00
Jordan Woyak 38f36be9ae DolphinQt: Break mapping indicators into separate classes. Ensure "state lock" is held on redraw. 2020-02-24 16:25:06 -06:00
Jordan Woyak 7accd9825f InputCommon: Remove racy UpdateInput call in DetectInput. 2020-02-24 16:25:06 -06:00