iwubcode
fb86c6342e
VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation
2023-11-26 16:35:03 -06:00
iwubcode
095f946b66
Core: update State version due to adding XFStateManager
2023-11-26 16:30:54 -06:00
iwubcode
849a0c13b5
VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager
2023-11-26 16:27:26 -06:00
Mai
1a2d0882d0
Merge pull request #12319 from JosJuice/jitarm64-branch-not-farcode
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JitArm64: Don't use farcode for conditional branch instructions
2023-11-26 23:09:25 +01:00
Mai
c8a493964a
Merge pull request #12307 from iwubcode/xxhash
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Externals: update xxhash to 0.8.2 as submodule
2023-11-26 23:00:24 +01:00
Mai
10e2ad305d
Merge pull request #12316 from JosJuice/android-less-host-thread-lock
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Android: Remove HostThreadLocks that are no longer needed
2023-11-26 22:56:55 +01:00
Mai
8a19be6052
Merge pull request #12321 from Dentomologist/netplay_setup_dialog_connect_tab_fix_spacing
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NetPlaySetupDialog: Fix spacing in Connect tab
2023-11-26 22:51:42 +01:00
JosJuice
3d5f95b298
Merge pull request #12297 from Filoppi/improve_paper_white
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Change HDR paper white default to 203 to match the ITU recommendations
2023-11-26 18:03:39 +01:00
JosJuice
166bd87f70
PowerPC: Unify "FromJit" MMU functions
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This gets rid of the odd argument order we were using for JitArm64.
2023-11-26 14:51:16 +01:00
Tilka
719f1dca29
Merge pull request #12325 from Tilka/vulkan
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Vulkan: use EnumMap for blend factor luts (NFC)
2023-11-26 07:12:23 +00:00
Tilka
14bf50f5ef
Merge pull request #12326 from lioncash/qt
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SkylandersPortalWindow: Remove unnecessary string conversions
2023-11-26 07:11:22 +00:00
Lioncash
05015531a8
SkylanderModifyDialog: Remove unnecessary string conversions
2023-11-25 22:29:44 -05:00
Lioncash
8dfbc45df7
SkylanderModifyDialog: Mark label string as translatable
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This is a user-facing string. Also fixes a nearby typo in an error
message string.
2023-11-25 22:29:41 -05:00
Lioncash
cdfabb4524
SkylandersPortalWindow: Directly connect slot in CreateSlotLayout
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The interface corresponds with what QCheckBox::toggled wants, so we can
use the member function directly.
2023-11-25 22:16:39 -05:00
Lioncash
24c009f7ce
SkylandersPortalWindow: Mark helpers as const/static where applicable
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These helpers don't directly modify class state.
2023-11-25 21:44:07 -05:00
Lioncash
6d47d6c08e
SkylandersPortalWindow: Remove unnecessary string conversions
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Same behavior without a bit of churn.
2023-11-25 21:33:25 -05:00
Tilka
c16e98a31f
Merge pull request #12323 from lioncash/virt
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CustomAssetLibrary: Add virtual destructor
2023-11-26 00:54:11 +00:00
Tillmann Karras
e3b1439e1b
Vulkan: use EnumMap for blend factor luts (NFC)
2023-11-26 00:36:53 +00:00
Lioncash
04011373f3
CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo
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The type is already in visible scope, so we don't need the rather length
qualifier.
2023-11-25 18:01:44 -05:00
Lioncash
b85902ccb5
CustomAssetLibrary: Add virtual destructor
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This is used as a base pointer inside CustomPipelineAction, so this
should probably really have a virtual destructor to ensure derived
objects are torn down properly.
2023-11-25 18:01:17 -05:00
Tilka
88cd618b4d
Merge pull request #12322 from lioncash/guards
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WC24Send: Add missing header guard
2023-11-25 23:01:07 +00:00
Lioncash
644f7f6e55
WC24Send: Add missing header guard
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Prevents double inclusions from occurring in the same TU.
2023-11-25 17:53:46 -05:00
Dentomologist
715ba3cd0f
NetPlaySetupDialog: Fix spacing in Connect tab
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Add a spacer between the alert text and Connect button to prevent the
alert text from migrating down with larger window heights.
2023-11-25 13:14:45 -08:00
Admiral H. Curtiss
76d605639b
Merge pull request #11881 from JosJuice/aarch64-function-call
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JitArm64: Add utility for calling a function with arguments
2023-11-25 17:30:42 +01:00
JosJuice
2f407fc854
JitArm64: Don't use farcode for conditional branch instructions
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The point of farcode is to provide a separate location for code that
rarely runs, so that it doesn't pollute the icache. Taking a conditional
branch is something that happens very often, so the code for that
shouldn't be in farcode.
2023-11-25 16:40:35 +01:00
JosJuice
5bda811a00
Android: Remove HostThreadLocks that are no longer needed
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71ce8bb6f0
got rid of the need to be the
host or CPU thread when writing to the config.
2023-11-25 14:06:29 +01:00
Admiral H. Curtiss
d89a0423d1
Merge pull request #12310 from oltolm/update_cubeb
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Externals: Update cubeb to mozilla/cubeb@54217bca3f
2023-11-24 21:52:51 +01:00
Admiral H. Curtiss
afb4be1a90
Merge pull request #12311 from kemenaran/fix-metal-adapter-unknown-selector
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Metal: fix crash by enabling concurrent compilation only if available
2023-11-24 21:52:32 +01:00
Tilka
3b74a9195d
Merge pull request #12313 from Tilka/gormiti
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GameSettings: port Gormiti black screen fix to PAL version
2023-11-24 20:38:35 +00:00
Tillmann Karras
921d4f1e60
GameSettings: port Gormiti black screen fix to PAL version
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Same workaround as @Pokechu22's NTSC version
(8316c7af99
).
2023-11-24 19:21:40 +00:00
Pierre de La Morinerie
0ecfaf3b9e
Metal: enable concurrent compilation only if available
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Bug: https://bugs.dolphin-emu.org/issues/13404
On macOS 13.6 / Intel HD 5000, Dolphin crashes with this message:
> -[MTLIGAccelDevice setShouldMaximizeConcurrentCompilation:]: unrecognized selector
This should be available on all macOS 13.3+ systems – but when using OCLP drivers,
some devices use an older version of Metal.framework, which doesn't expose the selector.
This concerns Intel Ivy Bridge, Haswell and Nvidia Kepler when using OCLP on macOS 13.3
or newer.
(See
34676702f4/docs/PATCHEXPLAIN.md
?plain=1#L354C1-L354C83)
As the behavior is an optional optimization anyway, perform a dynamic
detection to avoid crashing if the feature is not available.
2023-11-24 15:09:25 +01:00
Admiral H. Curtiss
feeac104d8
Merge pull request #12304 from sepalani/pcap-io
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BBA/HLE: Fix random PCAP file corruption
2023-11-23 19:26:00 +01:00
Sepalani
91020ac4fa
BBA/HLE: Fix random PCAP file corruption
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Concurrency between RecvHandlePacket and SendFromDirectFIFO
2023-11-23 22:07:44 +04:00
Admiral H. Curtiss
937cb8ef3a
Merge pull request #12299 from TryTwo/PR_bugfix_frame_advance
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Core: Add option to not report state change to SetState (bugfix)
2023-11-22 23:10:51 +01:00
Admiral H. Curtiss
ab76b15e05
Merge pull request #12305 from SuperSamus/expr-buffer-size
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expr: increase size of `varname`
2023-11-22 23:05:55 +01:00
Admiral H. Curtiss
1cfa29f090
Merge pull request #12303 from Pokechu22/dsp-hle-aesnd-2023
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DSPHLE: Support 2023 libaesnd uCode
2023-11-22 23:05:38 +01:00
oltolm
85133bbd8e
Externals: Update cubeb to mozilla/cubeb@54217bca3f
2023-11-22 21:26:20 +01:00
Tilka
3a3a935b9a
Merge pull request #12309 from Tilka/ios_crash
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IOS: fix crash when closing invalid file descriptor
2023-11-21 12:37:22 +00:00
Tillmann Karras
77a1eaa740
IOS: fix crash when closing invalid file descriptor
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This regression was introduced in 5.0-20284.
2023-11-21 12:00:34 +00:00
Tilka
f79c88f30b
Merge pull request #12302 from JosJuice/jit-replace-vectors
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Jit: Get rid of short-lived std::vectors
2023-11-20 18:11:15 +00:00
iwubcode
321e5051db
Externals: update xxhash to 0.8.2 as submodule; put in logic to ensure LZ4 which is also using xxhash does not clash when linking symbols
2023-11-19 14:22:59 -06:00
Pokechu22
2d7a078d53
DSPHLE: Support 2023 libaesnd uCode
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Fixes https://bugs.dolphin-emu.org/issues/13401
2023-11-19 10:16:47 -08:00
Martino Fontana
5792eefdaf
expr: increase size of `varname`
2023-11-18 23:53:19 +01:00
JosJuice
c3c0c7dc1c
Jit: Get rid of short-lived std::vectors
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Let's aim for making as few heap allocations as possible while jitting.
2023-11-18 23:15:37 +01:00
Admiral H. Curtiss
dc0814ae46
Merge pull request #12301 from Tilka/ax_volume
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AX: fix envelope volume for Wii ucodes
2023-11-17 18:18:16 +01:00
Tillmann Karras
da1bf29722
AX: fix envelope volume for Wii ucodes
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Technically it is signed in the 0x7699af32 ucode but that's only used
by the Wii Startup Disc which never uses negative values.
2023-11-16 21:43:45 +00:00
TryTwo
b57ba42a55
Core::SetState() allow state to change without sending a callback.
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Some state changes are meant to be near instantanoues, before switching to something else. By reporting ithe instant switch, the UI will flicker between states (pause/play button) and the debugger will unnecessarily update. Skipping the callback avoids these issues.
2023-11-16 11:07:37 -07:00
TryTwo
df8c0d2b39
Core::GetState() bugfix: remove forced incorrect state on frame advance.
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This was implemented to prevent UI flickering due to the state rapidly switching between pause/play. Recently, it has been causing issues with debugger windows, which update during frame advance.
2023-11-16 10:41:53 -07:00
JosJuice
b40a824f92
Translation resources sync with Transifex
2023-11-15 21:19:12 +01:00
Shoegzer
21e9cdfbd0
Also update IP in Android GUI
2023-11-15 13:50:54 -05:00