Commit Graph

18227 Commits

Author SHA1 Message Date
Lioncash c593bd226c Frame: Remove an unused enum and array 2015-08-16 18:24:58 -04:00
Lioncash 81d8d2c7f1 Merge pull request #2858 from lioncash/leak
DolphinWX: Fix memory leaks occurring in ISOProperties
2015-08-16 05:53:44 -04:00
Lioncash 7aa76a84ef DolphinWX: Fix memory leaks occurring in ISOProperties
This would only occur for Wii discs. While the tree data itself would be deleted, the allocated contents of it were not.
2015-08-16 05:40:07 -04:00
Markus Wick b8a35f6996 Merge pull request #2856 from mathieui/netplay-free
[netplay] Fix a crash
2015-08-15 23:13:18 +02:00
Markus Wick cd1071c3a1 Merge pull request #2857 from Danbsky/gameini
Gameini: Add ZTP Hyrule Field Speed Hack to GC NTSC-J version
2015-08-15 21:28:01 +02:00
Markus Wick b3045f9664 Merge pull request #2852 from aserna3/master
Changed GC adapter "Direct Connect" to false by default
2015-08-15 21:25:23 +02:00
Markus Wick e60018abd4 Merge pull request #2854 from Tilka/valgrind
Fix some small stuff found with Valgrind
2015-08-15 20:52:12 +02:00
Ryan Houdek 909ab23df5 Merge pull request #2853 from degasus/arm
JitArm64: Fix jit clearing
2015-08-15 13:50:36 -05:00
Markus Wick b5a5883792 Merge pull request #2851 from JosJuice/unknown-instruction
Restore old assert message for unknown instruction
2015-08-15 20:10:16 +02:00
Markus Wick 3469694b46 Merge pull request #2676 from Stevoisiak/SpellingCorrections
Minor spelling corrections
2015-08-15 18:36:56 +02:00
Danbsky b6e6831321 Gameini: Add ZTP Hyrule Field Speed Hack to GC NTSC-J version
The hack made for GC NTSC-U version also work in NTSC-J version.
2015-08-16 00:58:57 +09:00
mathieui 2420004af8 [Netplay] Always set a playerid
And don’t blindly dereference a pointer.
2015-08-15 15:12:20 +02:00
Tillmann Karras b0cc02658b CachedInterpreter: avoid uninitialized value
(The CachedInterpreter backend does not support block linking yet.)
2015-08-15 13:01:26 +02:00
Tillmann Karras b3ff66dc7a evdev: don't pass null path to the kernel 2015-08-15 12:51:34 +02:00
Tillmann Karras 0b73a9ed25 PulseAudio: fix small memleak 2015-08-15 12:51:11 +02:00
degasus 9bfff0d461 JitArm64: Fix jit clearing
We have to reset m_lastCacheFlushEnd on clearing.
2015-08-15 11:41:01 +02:00
Anthony Serna b6da5490c1 Changed GC adapter "Direct Connect" to false by default 2015-08-15 02:09:47 -07:00
JosJuice c49074742c Restore old assert message for unknown instruction
The assert(0) that was introduced in PR #2811 is not user friendly
since it has no explanation at all about what happened. Regular users
probably won't think of looking at the log to get more information.
2015-08-15 10:00:49 +02:00
flacs e28fa1588f Merge pull request #2850 from Tilka/alloc_order
Jit64: clean up GetAllocationOrder()
2015-08-15 09:47:56 +02:00
Lioncash 70e91af405 Merge pull request #2834 from endrift/tasinputdlg-threading
DolphinWX: Ensure TASInputDlg only gets modified on the main thread
2015-08-15 02:45:13 -04:00
Tillmann Karras dd5cc34951 Jit64: clean up GetAllocationOrder() 2015-08-15 07:25:14 +02:00
flacs d8d62336b5 Merge pull request #2849 from lioncash/cond
JitInterface: Fix null checking in GetProfileResults
2015-08-15 00:59:19 +02:00
Lioncash 8db43501d5 JitInterface: Fix null checking in GetProfileResults
Technically a null pointer dereference can occur here.
2015-08-14 18:51:54 -04:00
flacs 0674e344c4 Merge pull request #2848 from Tilka/andn
Jit64: make use of ANDN again
2015-08-14 21:59:47 +02:00
Tillmann Karras e5a2334744 Jit64: make use of ANDN again
This time, make sure not to use it with immediates.
2015-08-14 21:25:52 +02:00
Tillmann Karras 5e9fe4cd13 x64Emitter: check for immediates in BMI ops 2015-08-14 21:25:41 +02:00
Ryan Houdek 3bc5505272 Merge pull request #2814 from Sonicadvance1/aarch64_faster_fastmem
[AArch64] Banish slowmem operations to farcode.
2015-08-14 12:03:46 -05:00
Ryan Houdek f76a30c9fd Merge pull request #2845 from degasus/arm
JitArm64: Implement dcbt
2015-08-14 12:03:25 -05:00
degasus 715802d5aa JitArm64: Move all pointers into the map
And cleanup all of the old code for sharing and generating this pointers.
2015-08-14 11:24:11 -05:00
degasus 878f919f63 JitArm64: Fastmem: fixup map & lookup 2015-08-14 11:24:03 -05:00
flacs 62c2991260 Merge pull request #2847 from dolphin-emu/revert-2841-andn
Revert "Jit64: use BMI1's ANDN for andcx"
2015-08-14 18:15:38 +02:00
flacs 9ef349181e Revert "Jit64: use BMI1's ANDN for andcx" 2015-08-14 18:10:07 +02:00
flacs dae6fdc211 Merge pull request #2846 from delroth/new-zelda-hle
Reimplement Zelda HLE
2015-08-14 16:53:20 +02:00
Pierre Bourdon 86c28bfac6 Bump save state version. 2015-08-14 16:17:28 +02:00
Pierre Bourdon 2d5d203be8 ZeldaHLE: Add UCode version for Pikmin 1 PAL. 2015-08-14 16:01:36 +02:00
Pierre Bourdon 18d0f15885 ZeldaHLE: Fix the AFC remaining samples logic on looping. 2015-08-14 16:01:36 +02:00
Pierre Bourdon 9105a76eb1 ZeldaHLE: Comment on the differences between FSA/ZTP UCodes. 2015-08-14 16:01:36 +02:00
Pierre Bourdon fcbed7483d ZeldaHLE: Properly read remaining AFC samples when a whole frame is available. 2015-08-14 16:01:36 +02:00
Pierre Bourdon a602466e4f ZeldaHLE: Implement patterns 2/3 automatic regeneration. 2015-08-14 16:01:35 +02:00
Pierre Bourdon dd1cb88e9a ZeldaHLE: Add new UCode version for Pikmin 1/2 New Play Control 2015-08-14 16:01:35 +02:00
Pierre Bourdon c6c0f69c6b ZeldaHLE: really fix the constant pattern variable step computation.
This time tested by comparing pattern indexes across LLE and HLE with the same
inputs. Matches on the 3-4 test cases I made.
2015-08-14 16:01:35 +02:00
Pierre Bourdon fddb3f0d3c ZeldaHLE: fix the constant pattern variable step computation. 2015-08-14 16:01:35 +02:00
Pierre Bourdon 090723167f ZeldaHLE: Implement constant patterns with variable step (sample source 0A). 2015-08-14 16:01:35 +02:00
Pierre Bourdon fbe727b0bb ZeldaHLE: Support GBA crypto through command 0C. Reuses the pre-existing GBA crypto code from the separate UCode. 2015-08-14 16:01:35 +02:00
Pierre Bourdon 0b1af50316 ZeldaHLE: Initial support for command 0C in both styles implemented by the light protocol. Logs, but doesn't crash anymore. 2015-08-14 16:01:35 +02:00
Pierre Bourdon 32fcd8ec7c ZeldaHLE: Special case Cmd03 NOP handling to make it clear it shouldn't ever happen on light protocol UCodes. 2015-08-14 16:01:34 +02:00
Pierre Bourdon bbfa238657 ZeldaHLE: Document that the crashy commands are not actually crashy on light protocol, just never used. 2015-08-14 16:01:34 +02:00
Pierre Bourdon 25430e7923 ZeldaHLE: Add a flag to disable Cmd0D on older UCodes.
Shouldn't really matter -- these NOP commands aren't really used, but since it
reads an argument it's probably better to explicitly NOP it for safety.
2015-08-14 16:01:34 +02:00
Pierre Bourdon 8526a4131c ZeldaHLE: Properly implement light command 03.
On at least one version (AC/Pikmin 1 NTSC) it doesn't even send a sync mail and
just reloops to the dispatcher.
2015-08-14 16:01:34 +02:00
Pierre Bourdon 7f7e036a02 ZeldaHLE: Add a missing game to the list of games to look at. 2015-08-14 16:01:34 +02:00