Mathew Maidment
c513a3bda5
Merge pull request #3698 from JosJuice/windows-installer-instructions
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Update Windows installer instructions
2016-03-02 14:05:09 -05:00
Mathew Maidment
c2802f96a6
Merge pull request #3655 from jcowgill/spelling-fixes
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Fix some very minor spelling mistakes
2016-03-02 14:04:05 -05:00
JosJuice
5508991178
Update Windows installer instructions
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The Build folder only contains object files, not binaries. The 32-bit
installer isn't useful since Dolphin doesn't support 32-bit anymore.
2016-03-02 18:33:03 +01:00
Pierre Bourdon
643cf4553f
Merge pull request #3692 from EmptyChaos/d3d12-static
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D3D12: Fix uninitialized variable in SetSamplerState
2016-03-02 15:52:44 +01:00
Pierre Bourdon
5b1147f942
Merge pull request #3695 from Sonicadvance1/remove_mbedtls_header_install
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Remove mbedtls header install target.
2016-03-02 11:49:13 +01:00
Mathew Maidment
3a47845226
Merge pull request #3675 from rohit-n/build-pch
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Fix building with PCH disabled.
2016-03-01 18:22:53 -05:00
Ryan Houdek
ee6104d1cd
Remove mbedtls header install target.
2016-03-01 17:14:09 -06:00
Dolphin Bot
ab50dd1926
Merge pull request #3667 from RisingFog/fix_savestates
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Fix savestates if a device is changed after a savestate is made
2016-03-01 15:35:09 +01:00
Ryan Houdek
36b476ed76
Merge pull request #3683 from Sonicadvance1/aarch64_fix_fcmp
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[AArch64] Fix fcmp.
2016-03-01 09:29:56 -05:00
Ryan Houdek
344a4ddc9b
Merge pull request #3685 from degasus/arm
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JitArm64: Optimize addi
2016-03-01 09:29:42 -05:00
Chris Burgener
7991605ad9
Fix savestates if a device is changed after a savestate is made
2016-03-01 09:28:04 -05:00
Ryan Houdek
c9743c2f14
Merge pull request #3689 from degasus/EGL
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EGL: Also check for higher GL versions.
2016-03-01 09:22:18 -05:00
EmptyChaos
cc36dec9b5
D3D12: Cleanup DX12::Renderer::SetSamplerState
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Remove uninitialized non-static variable. Replace test to avoid unnecessary state changes with a simpler one.
2016-03-01 23:55:19 +11:00
degasus
64f9941595
EGL: Also check for higher GL versions.
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Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
2016-03-01 07:55:57 +01:00
Pierre Bourdon
8e1aff34df
Merge pull request #3682 from Alcaro/master
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Run pngout and zopflipng on every single PNG in this repo.
2016-02-29 17:27:29 +01:00
Alcaro
da68dfc2f4
Use optipng too.
2016-02-29 17:08:18 +01:00
Pierre Bourdon
392051bd69
Merge pull request #3679 from JosJuice/seek-log-sign
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DVDInterface: Log seek offsets with a more intuitive sign
2016-02-29 16:49:39 +01:00
Pierre Bourdon
07ff8379ba
Merge pull request #3647 from stenzek/d3d12-fences
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D3D12: Multiple fixes (texture cache, fences, MSAA, CPU EFB access)
2016-02-29 16:49:03 +01:00
Ryan Houdek
c82feb6c08
Merge pull request #3626 from Sonicadvance1/more_robust_gcadapter
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Improve stability of the Wii U Gamecube Controller adapter under Android.
2016-02-29 09:54:01 -05:00
degasus
e2725792d4
JitArm64: Optimize addi
2016-02-29 08:39:24 +01:00
degasus
4478146c80
JitArm64: Split addi from arith_imm.
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They ARM assembly has different immediate versions for logic and additions, so there is no use in merging those instructions.
2016-02-29 08:39:14 +01:00
Pierre Bourdon
961901daae
Merge pull request #3355 from mimimi085181/partial-texture-updates-check-dimensions
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Partial texture updates: Check the dimensions of the efb copy
2016-02-29 00:49:48 +01:00
Ryan Houdek
9212f35b4c
Merge pull request #3681 from degasus/arm
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JitArm64: Don't generate the carry if it's not used any more.
2016-02-28 16:23:04 -05:00
Ryan Houdek
abaa8fc24d
[AArch64] Fix fcmp.
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Fixes Luigi's head vanishing. Was due to a mishandling of nans.
Confirmed fixed by hardware test.
2016-02-28 13:15:47 -06:00
Stenzek
0a96e2f531
D3D11: Fix texture dumping, for both single and multi-mip textures
2016-02-28 17:24:47 +10:00
Stenzek
c793459b88
D3D12: Fixed issue where EFB copies could end up corrupted after reset
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Also prevents previously-released textures from ending up in a descriptor
table.
2016-02-28 17:24:46 +10:00
Stenzek
74275bdfe3
D3D12: Don't keep screenshot/encoder buffers mapped
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Readback heaps do not support persistent mapping. See D3D12 docs.
2016-02-28 17:24:09 +10:00
Stenzek
c4d79d6db3
D3D12: Add helper method for setting both viewport and scissor rect
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Simplfies making changes, as well as keeping the two in sync.
2016-02-28 17:18:46 +10:00
Stenzek
13e143de38
D3D12: Optionally prevent StreamBuffer from executing command list
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This applies to callers that do not have full knowledge of the command
list state, and thus, cannot restore it should allocations cause command
list execution. Instead we reallocate a new buffer. Should not happen
often enough for this to be a concern, as it's mainly for the utility
classes.
2016-02-28 17:18:46 +10:00
Stenzek
04257029e0
D3D12: Don't enumerate outputs, it's not used anywhere
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The D3D12 backend does not support exclusive fullscreen.
2016-02-28 17:18:45 +10:00
Stenzek
9efe66509d
D3D12: Fix crash/errors when switching MSAA modes while running
2016-02-28 17:18:44 +10:00
Stenzek
1d909ec7a4
D3D12: Implement non-blocking EFB access when EFB has not been modified
2016-02-28 17:18:43 +10:00
Stenzek
6bbf836ea9
D3D12: Simplify and fix MSAA EFB depth copy path
2016-02-28 17:18:43 +10:00
Stenzek
649b94338e
D3D12: Cleanup/refactoring of teardown process
2016-02-28 17:18:42 +10:00
Stenzek
759b77474d
D3D12: Use std::thread for worker thread
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Using CreateThread can create issues if any CRT calls are made, as
thread-specific data may not be initialized. Additionally, TerminateThread
is not a good idea for similar reasons, and may not free CRT resources.
2016-02-28 17:18:41 +10:00
Stenzek
ffe0e326d2
D3D12: Use stream buffer for CD3DFont
2016-02-28 17:18:40 +10:00
Stenzek
5c1a708977
D3D12: Clean up debug device creation path
2016-02-28 17:18:39 +10:00
Stenzek
efbb85da43
D3D12: Improve robustness of command allocator and fence tracking
2016-02-28 17:18:39 +10:00
Stenzek
2f7870b046
D3D12: Don't add fence tracking entries without buffer offset changes
2016-02-28 17:18:38 +10:00
Stenzek
31bc0cf2c3
D3D12: Don't clear texture SRV on destruction, as it may still be in use
2016-02-28 17:18:37 +10:00
Alcaro
a79d9ccfa1
Run pngout and zopflipng on every single PNG in this repo.
2016-02-27 22:25:51 +01:00
degasus
68defb72a3
JitArm64: Don't generate the carry if it's not used any more.
2016-02-27 21:27:29 +01:00
JosJuice
9427d6efb9
DVDInterface: Log seek offsets with a more intuitive sign
2016-02-27 15:20:49 +01:00
Jules Blok
54c2800bb4
Merge pull request #3674 from RisingFog/weeaboo_ini
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Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-26 21:41:55 +01:00
Rohit Nirmal
14b0a9cf70
Fix building with PCH disabled.
2016-02-26 13:55:34 -06:00
Pierre Bourdon
1b37b39d64
Merge pull request #3673 from mmastrac/dvd_nobackwardsbuffer
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[DVD] Ignore buffer when seeking backwards
2016-02-26 13:14:47 +01:00
Pierre Bourdon
1d07fee367
Merge pull request #3432 from stenzek/bba-tap-win
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EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups
2016-02-26 12:46:20 +01:00
Chris Burgener
4a6e403edd
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-25 22:22:17 -05:00
Ryan Houdek
a0c51806ec
Merge pull request #3629 from degasus/arm
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JitArm64: Single precision tracking.
2016-02-25 18:10:15 -05:00
Matt Mastracci
f1a5d6c104
[DVD] Ignore buffer when seeking backwards
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Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00