Tony Wasserka
c47c32d4a8
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
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Fixes issue 267.
2014-04-24 00:21:17 +02:00
Pierre Bourdon
65e0579d9f
Merge pull request #301 from Sonicadvance1/LTO-option
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Adds Link Time Optimization cmake option.
2014-04-23 16:39:01 +02:00
Ryan Houdek
864aad6704
Merge pull request #299 from Sonicadvance1/EFBRam-FixGLSLES
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Fix texture conversion shaders for GLSL ES.
2014-04-23 04:54:23 -05:00
Ryan Houdek
cc2dac6722
Adds Link Time Optimization cmake option.
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Adds a LTO option that isn't enabled by default.
Allows building release binaries with link time optimizations without generating a -dirty build.
Not enabled by default due to concerns of memory usage and increased build time.
2014-04-23 04:15:25 -05:00
Ryan Houdek
c44df3d932
Moves a few Cmake options so that debug options are near one another.
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Moves GDBSTUB to the top as well where it should be.
2014-04-23 04:15:08 -05:00
Ryan Houdek
9f12d02328
Merge pull request #295 from SeannyM/button-holding
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Android: Allow finger movement while pressing button
2014-04-23 04:01:35 -05:00
Sean
4edb0a3134
Add braces
2014-04-22 19:40:03 -04:00
Sean
c81ac090c9
Clarify code with comments
2014-04-22 18:34:16 -04:00
Ryan Houdek
fd37a768a6
Fix texture conversion shaders for GLSL ES.
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Noticed this while messing with EFB to RAM.
We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion.
Changes it to a explicit conversion to float.
2014-04-22 15:48:26 -05:00
Pierre Bourdon
4186eaf3ed
Merge pull request #297 from magumagu/remove-loaddisclist
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PatchEngine: Remove no-op function LoadDiscList.
2014-04-22 09:49:20 +02:00
magumagu
b5f71e901f
PatchEngine: Remove no-op function LoadDiscList.
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(The function just pushes elements onto an std::vector which is unused
otherwise.)
2014-04-21 21:07:02 -07:00
Sean
f489e30cd8
Release button after touch leaves boundaries
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Now, your finger can still move around, but as soon as it leaves the button boundaries the button is released.
2014-04-21 22:59:08 -04:00
Sean
72f3d69a78
Android: Allow finger movement while pressing button
2014-04-21 21:24:49 -04:00
Pierre Bourdon
782d271548
Merge pull request #294 from neobrain/master
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BPMemory: Cleanup GenMode and fix incorrect bitfield size.
2014-04-22 01:18:09 +02:00
Tony Wasserka
762572a08c
BPMemory: Fix GenMode using an incorrect number of bits for the number of color chans.
2014-04-21 22:47:08 +02:00
Tony Wasserka
16d3dbc5ea
BPMemory: Use BitField for the GenMode fields.
2014-04-21 22:34:23 +02:00
Pierre Bourdon
8e38b1e63b
Merge pull request #285 from delroth/movbe
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WriteToConstRamAddress: support swap on 32 bit too
2014-04-21 02:23:30 +02:00
Pierre Bourdon
78b3eb1e64
Merge pull request #289 from Sonicadvance1/Fix-IPL-Horizontal-Offset
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Change IPL horizontal offset from +5 to 0.
2014-04-20 01:26:41 +02:00
Tony Wasserka
25a011575d
Merge pull request #239 from Tilka/bitfield
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BitFieldTest: fix warnings
2014-04-19 19:13:24 +02:00
Tillmann Karras
c9405b2030
BitFieldTest: fix warnings
2014-04-19 18:31:35 +02:00
Pierre Bourdon
79df318a76
Merge pull request #284 from delroth/jitil-exp
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DolphinWX Config: mark JITIL as slower to remove a source of confusion
2014-04-19 14:53:30 +02:00
Pierre Bourdon
d8ca861fec
Merge pull request #287 from Tilka/unused_variable
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Fix "warning: unused variable 'skipFrames'"
2014-04-19 09:03:19 +02:00
Pierre Bourdon
8a5c0b3894
Merge pull request #288 from magumagu/remove-hid2-panicalert
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Interpreter: don't PanicAlert on write to SPR_HID2.
2014-04-19 09:02:49 +02:00
Pierre Bourdon
8109163afc
Merge pull request #286 from Sonicadvance1/ARM-naming
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Change to ARM's naming convention in DriverDetails.
2014-04-19 09:01:01 +02:00
Ryan Houdek
e6fa9bf048
Change IPL horizontal offset from +5 to 0.
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Noticed this while fiddling with things.
Having a default offset of +5 is stupid.
Changes the bit that contains the offset and the two hashs.
2014-04-18 23:31:44 -05:00
magumagu
002fb0b563
Interpreter: don't PanicAlert on write to SPR_HID2.
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The alert apparently triggers on Midway Arcade Treasures 2; given that the
game otherwise works fine, it's not a high priority to accurately emulate
the bit in question.
Fixes issue 7197.
2014-04-18 20:20:42 -07:00
Tillmann Karras
d523d2002b
Fix "warning: unused variable 'skipFrames'"
2014-04-19 04:59:37 +02:00
Ryan Houdek
92ec49ac9f
Change to ARM's naming convention in DriverDetails.
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This matches how ARM handles their naming in their drivers for different models.
Really it's that way because both Mali-T6xx and Mali-T7xx fall under Midgard.
While everything else (except Mali-55) fall under Utgard.
2014-04-18 21:06:32 -05:00
comex
5a5e63bdd4
Merge pull request #282 from Tilka/atomic_clang_fix
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Atomic: support clang 3.4+
2014-04-18 20:31:33 -04:00
Pierre Bourdon
257b11366d
WriteToConstRamAddress: support swap on 32 bit too
2014-04-19 02:23:57 +02:00
Pierre Bourdon
5f7ed5bd45
DolphinWX Config: mark JITIL as slower to remove a source of confusion for users.
2014-04-18 00:43:49 +02:00
Pierre Bourdon
68d0a32ef9
Merge pull request #283 from pinumbernumber/xinput-guide
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Add support for the guide button to XInput
2014-04-17 20:13:12 +02:00
pinumbernumber
a84bb7eb88
Add support for the guide button to XInput
2014-04-17 12:03:44 +01:00
Tillmann Karras
b3c7395a23
Atomic: support clang 3.4+
2014-04-17 10:39:02 +02:00
Pierre Bourdon
0908bd64dc
Merge pull request #279 from Sonicadvance1/Reject-InvalidControllers
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Don't use SDL devices that report invalid ranges.
2014-04-17 00:16:19 +02:00
Ryan Houdek
c88b83699e
Don't use SDL devices that report invalid ranges.
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If Buttons, Axes, Hats, or Balls > 255 then reject it.
2014-04-16 16:28:57 -05:00
Matthew Parlane
1ab8cedfce
Merge pull request #280 from magumagu/d3d-texture-encoder-rounding
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D3D11 backend: fix rounding in texture encoder.
2014-04-16 19:49:15 +12:00
magumagu
648b9865d8
D3D11 backend: fix rounding in texture encoder.
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We need to explicitly round when converting colors from float to uint
because multiplying a normalized float by 255 might not result in a whole
number. (The exact result here may vary depending on your
drivers/hardware.)
Ideally, we shouldn't be using floating point here, but fixing that is a
much more complicated patch.
Fixes gxtest TEV tests using Intel HD 4000.
2014-04-15 23:36:05 -07:00
Tony Wasserka
9203862a9e
Merge pull request #277 from magumagu/videocommon-fix-tev
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VideoCommon: fix rounding in TEV.
2014-04-16 07:22:25 +02:00
magumagu
b3a67821e4
VideoCommon: fix rounding in TEV.
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The hardware backends pass the TEV tests in gxtest with this change.
2014-04-15 16:47:01 -07:00
Matthew Parlane
1f0da63cbe
Merge pull request #276 from neobrain/master
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PixelShaderGen: Color combiner compare mode fix and simplification
2014-04-16 09:56:29 +12:00
Tony Wasserka
068f26d2aa
PixelShaderGen: Fix an issue with color combiner compare mode and simplify the affected line a bit.
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This was a mistake of mine when translating floating point values to integer values.
Also, the max() part of that line was just completely redundant because the sign of an absolute value is always greater than or equal to zero.
Fixes issue 7178.
2014-04-15 23:41:07 +02:00
Tony Wasserka
3c83d1150e
Merge pull request #275 from magumagu/swbackend-fix-tev
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Software backend: TEV combiner compare mode fixes
2014-04-15 23:39:11 +02:00
magumagu
685d612c8c
Software backend: don't skip red component in TEV.
2014-04-15 14:05:12 -07:00
magumagu
5e1c6aba33
Software backend: make TEV rounding match hardware.
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Formulas stolen from gxtest. (Not sure how "==" got turned into "!=", but
I'm pretty confident the patched version is correct.)
2014-04-15 14:04:46 -07:00
Pierre Bourdon
12d7ffac13
Merge pull request #274 from Sonicadvance1/Fix-MD5Overflow
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Fix the integer overflow that happens in the MD5Sum Progressbar.
2014-04-15 11:00:13 +02:00
Ryan Houdek
47f76b8907
Fix the integer overflow that happens in the MD5Sum Progressbar.
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Instead of using a u64 size integer as the range on the progressbar, set the max as 1000.
Similar maximums are used in other parts of the UI.
2014-04-14 20:40:43 -05:00
Pierre Bourdon
c549e2fca1
Merge pull request #265 from Sonicadvance1/GenerateMD5Sum
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Add the ability to generate a file's MD5sum.
2014-04-15 01:19:53 +02:00
Ryan Houdek
a30a528dd1
Add the ability to generate a files MD5sum.
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This adds the ability to generate a files MD5sum in the ISO properties.
This uses polarssl to generate the MD5Sum.
2014-04-14 16:35:11 -05:00
Pierre Bourdon
cf315a487f
Merge pull request #271 from delroth/threading-stuff
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Threading improvements: add Common::Flag and improve Common::Event
2014-04-14 23:23:16 +02:00