Merge pull request #283 from pinumbernumber/xinput-guide
Add support for the guide button to XInput
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commit
68d0a32ef9
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@ -1,6 +1,10 @@
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#include "InputCommon/ControllerInterface/XInput/XInput.h"
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#ifndef XINPUT_GAMEPAD_GUIDE
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#define XINPUT_GAMEPAD_GUIDE 0x0400
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#endif
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namespace ciface
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{
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namespace XInput
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@ -24,6 +28,7 @@ static const struct
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{ "Back", XINPUT_GAMEPAD_BACK },
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{ "Shoulder L", XINPUT_GAMEPAD_LEFT_SHOULDER },
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{ "Shoulder R", XINPUT_GAMEPAD_RIGHT_SHOULDER },
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{ "Guide", XINPUT_GAMEPAD_GUIDE },
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{ "Thumb L", XINPUT_GAMEPAD_LEFT_THUMB },
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{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
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};
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@ -58,6 +63,8 @@ static XInputGetCapabilities_t PXInputGetCapabilities = nullptr;
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static XInputSetState_t PXInputSetState = nullptr;
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static XInputGetState_t PXInputGetState = nullptr;
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static bool haveGuideButton = false;
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void Init(std::vector<Core::Device*>& devices)
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{
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if (!hXInput)
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@ -76,7 +83,15 @@ void Init(std::vector<Core::Device*>& devices)
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PXInputGetCapabilities = (XInputGetCapabilities_t)::GetProcAddress(hXInput, "XInputGetCapabilities");
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PXInputSetState = (XInputSetState_t)::GetProcAddress(hXInput, "XInputSetState");
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PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, "XInputGetState");
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// Ordinal 100 is the same as XInputGetState, except it doesn't dummy out the guide
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// button info. Try loading it and fall back if needed.
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PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, (LPCSTR)100);
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if (PXInputGetState)
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haveGuideButton = true;
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else
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PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, "XInputGetState");
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if (!PXInputGetCapabilities ||
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!PXInputSetState ||
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!PXInputGetState)
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@ -114,7 +129,9 @@ Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
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// get supported buttons
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for (int i = 0; i != sizeof(named_buttons)/sizeof(*named_buttons); ++i)
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{
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if (named_buttons[i].bitmask & caps.Gamepad.wButtons)
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// Guide button is never reported in caps
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if ((named_buttons[i].bitmask & caps.Gamepad.wButtons) ||
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((named_buttons[i].bitmask & XINPUT_GAMEPAD_GUIDE) && haveGuideButton))
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AddInput(new Button(i, m_state_in.Gamepad.wButtons));
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}
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