Commit Graph

25878 Commits

Author SHA1 Message Date
JosJuice c404452d3e
Merge pull request #9759 from Techjar/netplay-sanitize-gci
NetPlay: Check file names when receiving GCI folder
2021-05-31 19:46:26 +02:00
Tillmann Karras faec77a971 Fix -Wreorder warnings 2021-05-30 17:10:20 +01:00
Techjar 1377f31cf8 NetPlay: Check file names when receiving GCI folder 2021-05-29 17:52:49 -04:00
Connor McLaughlin b3a414ea9d
Merge pull request #9766 from stenzek/ogl-bbox-memory-barrier
OGL: Force memory barrier when reading back bounding box values
2021-05-29 17:04:57 +10:00
Connor McLaughlin b31d4400e3
Merge pull request #9765 from Techjar/bbox-pixel-quads-2-electric-boogaloo
VideoCommon: Move bounding box pixel quads rounding to shader
2021-05-29 17:00:14 +10:00
Connor McLaughlin 6393f157f0 OGL: Force memory barrier when reading back bounding box values
We also need to ensure the the CPU does not receive stale values
which have been updated by the GPU. Apparently the buffer here
is not coherent on NVIDIA drivers. Not sure if this is a driver
bug/spec violation or not, one would think that
glGetBufferSubData() would invalidate any caches as needed, but
this path is only used on NVIDIA anyway, so it's fine. A point
to note is that according to ARB_debug_report, it's moved from
video to host memory, which would explain why it needs the
cache invalidate.
2021-05-29 16:57:40 +10:00
Techjar a24e78b3cf VideoCommon: Remove BBox* forwarding functions 2021-05-29 01:45:21 -04:00
Techjar e4aef0a85b VideoCommon: Move bounding box pixel quads rounding to shader
This avoids rounding values that the game writes to the bounding box
registers, especially the default values.
2021-05-28 23:30:22 -04:00
Mai M 7b2b05cc21
Merge pull request #9760 from JosJuice/jitarm64-msvc-warning
JitArm64: Fix MSVC warnings
2021-05-28 23:29:24 -04:00
JosJuice e0c81ae54a JitArm64: Fix MSVC warnings 2021-05-28 15:34:08 +02:00
Connor McLaughlin 7fd0a526e1 VideoBackends/OGL: Cache bounding box values between reads 2021-05-28 19:30:46 +10:00
Connor McLaughlin 0c11dca121 VideoBackends/D3D: Cache bounding box values between reads 2021-05-28 19:30:46 +10:00
Pokechu22 5928182a4c Skip indirect operation for out of bounds indirect stages
This fixes rendering issues in Viewtiful Joe (https://bugs.dolphin-emu.org/issues/12525), but it is not entirely hardware accurate, as hardware testing showed other, more complex behavior in this case.  However, it should be good enough for our purposes.
2021-05-27 22:13:42 -07:00
JMC47 45a5c9cc04
Merge pull request #9697 from Filoppi/cursor_locking
Implement Cursor Locking and input focus checks for it
2021-05-27 11:42:35 -04:00
Filoppi 3c7c2dfaa1 Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
Mai M 52a388af9a
Merge pull request #9754 from JosJuice/netplay-memcard-region
NetPlay: Check that memory card region is valid
2021-05-26 20:57:58 -04:00
Scott Mansell 37e532322b Port dump XFB option to Qt UI.
Looks like the option was added to the Wx UI at commit 198d3b69, which
was a few months after the advancedWidget was originally ported from
Wx to Qt, but before anyone was actually using Qt.
2021-05-27 12:48:36 +12:00
JosJuice ba7ad73e92 NetPlay: Check that memory card region is valid 2021-05-27 00:00:06 +02:00
Léo Lam 51671921c4
Merge pull request #9441 from skylersaleh/master
Apple M1 Support for MacOS
2021-05-24 12:39:01 +02:00
JosJuice ed331291d1
Merge pull request #9747 from JosJuice/jitarm64-sync
JitArm64: Jump to dispatcher on downcount <= 0, not < 0
2021-05-24 12:02:20 +02:00
JosJuice 86d2c2a1c3 JitArm64: Jump to dispatcher on downcount <= 0, not < 0
All the other CPU emulation cores do it on <= 0.
2021-05-24 10:42:04 +02:00
Skyler Saleh 210f6e7f0d Apple M1: Update AutoUpdate PlatformID
Adds a new PlatformID for universal builds. This will allow single architecture
builds to be updated through the single architecture path, and universal builds
to be updated with universal builds.
2021-05-23 21:45:27 -07:00
Bonta-kun bb1dd31f53 SI: Fix COMERR update 2021-05-23 20:30:07 -07:00
Vicki Pfau e70193195c SI: Generate NOREP on timeout instead of generating Dolphin SDK reply 2021-05-23 20:30:07 -07:00
Filoppi 93e3e691f9 Expose Control Expression variables to mappings UI
-add a way to reset their value (from the mappings UI)
-fix "memory leak" where they would never be cleaned,
one would be created every time you wrote a character after a "$"
-fix ability to create variables with an empty string by just writing "$" (+added error for it)
-Add $ operator to the UI operators list, to expose this functionality even more
2021-05-24 02:38:06 +03:00
JMC47 975f8e2a25
Merge pull request #9700 from Filoppi/simplify_mappings_preview
Simplify the preview of control mappings by removing the device path from controls
2021-05-23 14:44:38 -04:00
Techjar a33593baf7 Qt/GeneralPane: Refresh widget state on config change
This fixes a nasty issue where you can change the Dual Core setting
during emulation, if it has been overridden by GameINI or NetPlay, by
simply changing any of the non-disabled settings. This is because
changing any of the settings will write all of them to the config.

This issue is particularly nasty because managing to disable Dual Core
during emulation, and then stopping it, results in the emulator core
being totally deadlocked. It's impossible to recover from this state,
and Dolphin will remain as a zombie process on the system, consuming
resources and holding locks, until forcibly killed.
2021-05-23 01:39:35 -04:00
Mai M 95aadff0e7
Merge pull request #9737 from Techjar/fix-textureinfo-hasmips
VideoCommon/TextureInfo: Restore old mipmap detection logic
2021-05-22 19:39:52 -04:00
Skyler Saleh 76ed9310f2 Apple M1: RAII Wrapper for JITPageWrite*Execute*()
Added RAII wrapper around the the JITPageWriteEnableExecuteDisable() and
JITPageWriteDisableExecuteEnable() to make it so that it is harder to forget to
pair the calls in all code branches as suggested by leoetlino.
2021-05-22 15:25:18 -07:00
Skyler Saleh f567fd93b9 Apple M1: Removed unavailable CPU core dialog box
Removed the unavailable CPU core dialog box that asked users to change their
selected CPU core to one that is available. Instead, Dolphin now just overrides
the core to the default, and logs that it performed the override.
2021-05-22 15:25:18 -07:00
Skyler Saleh f92ccd5058 Apple M1: Fix bug that could cause crash with MMU
Added a Common::JITPageWriteDisableExecuteEnable() that could be missed when
a memory exception is triggered by the running game.
2021-05-22 15:25:18 -07:00
Skyler Saleh 38861f6782 Apple M1: x86_64 MAP_JIT
- Enabled MAP_JIT on x86_64 after confirming that pthread_jit* calls are only
required for MAP_JIT pages on Apple Silicon
2021-05-22 15:25:18 -07:00
Skyler Saleh 4ff429266a Apple M1: MacOS 11.2 mprotect restrictions
In MacOS 11.2 mprotect can no longer change the access protection settings of
pages that were previously marked as executable to anything but PROT_NONE. This
commit works around this new restriction by bypassing the mprotect based write
protection and instead relying on the write protection provided by MAP_JIT.
2021-05-22 15:25:18 -07:00
Skyler Saleh 8cb86e7ae0 Apple M1: Enable hardened runtime
- Fixed error that was causing the hardened runtime from being enabled
- Refactored BuildMacOSUniversalBinary.py based on code style recommendations
2021-05-22 15:25:18 -07:00
Skyler Saleh 61448a9b2f Apple M1: Refactor ArmCPUDetect.cpp
Merges two nested #ifndefs into a single #if around hw cap includes.
2021-05-22 15:25:17 -07:00
Skyler Saleh 4542038cd0 Apple M1: OS version checking for MAP_JIT
- Added MacOS version checking around MAP_JIT to prepare code for x86 MAP_JIT
2021-05-22 15:25:17 -07:00
Skyler Saleh 948764d37b Apple M1: Build, Analytics, and Memory Management
Analytics:
- Incorporated fix to allow the full set of analytics that was recommended by
  spotlightishere

BuildMacOSUniversalBinary:
- The x86_64 slice for a universal binary is now built for 10.12
- The universal binary build script now can be configured though command line
  options instead of modifying the script itself.
- os.system calls were replaced with equivalent subprocess calls
- Formatting was reworked to be more PEP 8 compliant
- The script was refactored to make it more modular
- The com.apple.security.cs.disable-library-validation entitlement was removed

Memory Management:
- Changed the JITPageWrite*Execute*() functions to incorporate support for
  nesting

Other:
- Fixed several small lint errors
- Fixed doc and formatting mistakes
- Several small refactors to make things clearer
2021-05-22 15:25:17 -07:00
Skyler Saleh 4ecb3084b7 Apple M1 Support for MacOS
This commit adds support for compiling Dolphin for ARM on MacOS so that it can
run natively on the M1 processors without running through Rosseta2 emulation
providing a 30-50% performance speedup and less hitches from Rosseta2.

It consists of several key changes:

- Adding support for W^X allocation(MAP_JIT) for the ARM JIT
- Adding the machine context and config info to identify the M1 processor
- Additions to the build system and docs to support building universal binaries
- Adding code signing entitlements to access the MAP_JIT functionality
- Updating the MoltenVK libvulkan.dylib to a newer version with M1 support
2021-05-22 15:25:17 -07:00
JosJuice f9b0225b69
Merge pull request #9725 from Techjar/netplay-sync-allow-sd-write
NetPlay: Add some missing synced settings
2021-05-22 23:32:12 +02:00
Scott Mansell 610613ee76 Use correct mask for Fake VMem
Shouldn't have any behaviour change for regular usage as both masks are 32MB
by default.
But fixes theoretical buffer overrun when memory size override is used.
2021-05-23 05:54:02 +12:00
Mai M 77e5d79354
Merge pull request #9736 from Techjar/bbox-pixel-quads
VideoCommon: Account for pixel quads in bounding box calculation
2021-05-22 13:14:07 -04:00
JosJuice 68a5fc55d2 Interpreter: Fix fctiwx rounding
The interpreter implementation of fctiwx was treating rounding
mode 0 as "round to nearest, ties towards zero", which is not
an actual IEEE-754 rounding mode. The IBM document mentioned
in a comment at the top of the function, on the other hand,
treats rounding mode 0 as "round to nearest, ties to even",
which makes more sense.

This fixes one of JMC's console-recorded F-Zero GX replays on
JitArm64. (JitArm64 uses an interpreter fallback for fctiwx.)
2021-05-22 17:28:04 +02:00
Techjar be6b000bec VideoCommon: Account for pixel quads in bounding box calculation
The GC/Wii GPU rasterizes in 2x2 pixel groups, so bounding box values
will be rounded to the extents of these groups, rather than the exact
pixel. To account for this, we'll round the top/left down to even and
the bottom/right up to odd. I have verified that the values resulting
from this change exactly match a real Wii.
2021-05-22 05:58:52 -04:00
Techjar 0f17990137 VideoCommon: Split BBox* functions into common and backend implementation variants
This will allow for some aspects of bounding box to be handled in
VideoCommon instead of individual backends.
2021-05-22 01:11:57 -04:00
Techjar 42d1658c50 VideoCommon/TextureInfo: Restore old mipmap detection logic 2021-05-22 00:35:43 -04:00
JosJuice 99dc97c377 DolphinQt: AutoUpdate.cpp should use scm_rev_git_str
27cc0b5 regression.
2021-05-21 17:36:43 +02:00
Mai M 7d8c3ff7d2
Merge pull request #9732 from JosJuice/avoid-including-scmrev
Avoid including scmrev.h except in Version.cpp
2021-05-21 11:25:38 -04:00
JosJuice 27cc0b539a Avoid including scmrev.h except in Version.cpp
Any file which includes scmrev.h must be rebuilt when scmrev.h
is regenerated. By not including scmrev.h from any file other
than Version.cpp, incremental builds become a little faster.
2021-05-21 17:03:01 +02:00
JosJuice 1d3b9fdec2 Fix perf query regression
When trying to do a small optimization in 8a0f5ea, I failed to
take into account that WeakFlush and FlushOne update m_query_count.

Only D3D11 and OGL had this problem, not D3D12 and Vulkan.
2021-05-21 13:39:59 +02:00
Techjar a47fcdcbec NetPlay: Add some missing synced settings 2021-05-20 15:13:41 -04:00