JitArm64: Jump to dispatcher on downcount <= 0, not < 0
All the other CPU emulation cores do it on <= 0.
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@ -34,7 +34,7 @@ void JitArm64BlockCache::WriteLinkBlock(Arm64Gen::ARM64XEmitter& emit,
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// The "fast" BL must be the third instruction. So just use the former two to inline the
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// downcount check here. It's better to do this near jump before the long jump to the other
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// block.
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FixupBranch fast_link = emit.B(CC_PL);
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FixupBranch fast_link = emit.B(CC_GT);
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emit.BL(dest->checkedEntry);
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emit.SetJumpTarget(fast_link);
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emit.BL(dest->normalEntry);
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@ -45,13 +45,13 @@ void JitArm64BlockCache::WriteLinkBlock(Arm64Gen::ARM64XEmitter& emit,
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s64 distance = ((s64)dest->normalEntry - (s64)emit.GetCodePtr()) >> 2;
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if (distance >= -0x40000 && distance <= 0x3FFFF)
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{
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emit.B(CC_PL, dest->normalEntry);
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emit.B(CC_GT, dest->normalEntry);
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emit.B(dest->checkedEntry);
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emit.BRK(101);
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return;
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}
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FixupBranch fast_link = emit.B(CC_PL);
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FixupBranch fast_link = emit.B(CC_GT);
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emit.B(dest->checkedEntry);
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emit.SetJumpTarget(fast_link);
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emit.B(dest->normalEntry);
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@ -80,8 +80,7 @@ void JitArm64::GenerateAsm()
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// Downcount Check
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// The result of slice decrementation should be in flags if somebody jumped here
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// IMPORTANT - We jump on negative, not carry!!!
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FixupBranch bail = B(CC_MI);
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FixupBranch bail = B(CC_LE);
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dispatcher_no_check = GetCodePtr();
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