Jeffrey Pfau
1b9f55692b
Fix 64-bit FreeBSD build
2015-06-13 21:52:47 -07:00
Jeffrey Pfau
b6d1512587
Common: Use more portable invocation of shm_open
2015-06-13 21:52:47 -07:00
Jeffrey Pfau
7085fcc8d6
Fix FreeBSD build
2015-06-13 21:52:47 -07:00
Matthew Parlane
0ca955a14c
Merge pull request #2605 from dolphin-emu/revert-2358-pie
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Revert "x64: build a Position-Independent Executable (PIE)"
2015-06-14 14:44:42 +10:00
Ryan Houdek
5ea66369f8
[AArch64] Optimize paired quantized stores.
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Uses {S,U}QXTN to saturate the value to the maximum sizes instead of manually clamping using FMIX + FMAX.
2015-06-13 23:16:56 -05:00
Ryan Houdek
5dc148159f
[AArch64] Implement {U, S}QXTN{,2}
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Also split out XTN to XTN and XTN2.
2015-06-13 23:16:17 -05:00
Matthew Parlane
f32cede086
Revert "x64: build a Position-Independent Executable (PIE)"
2015-06-14 16:06:26 +12:00
Ryan Houdek
c981f6407e
Merge pull request #2597 from endrift/android-allow-ndk-override
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Android: Allow NDK location to be specified manually
2015-06-13 13:56:53 -05:00
Ryan Houdek
1c1282fddc
Merge pull request #2604 from lioncash/var
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Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset
2015-06-13 13:33:04 -05:00
Lioncash
74b359e390
Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset
2015-06-13 14:27:15 -04:00
JosJuice
01e324eed0
Move GetCompany() to ISOFile.h/GameFile.h
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For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
Ryan Houdek
7c4e6c7eb9
[Android] Make sure we are setting the default user directory.
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This fixes an issue where the settings aren't being saved correctly because the user directory is never set before a run of the game.
2015-06-13 08:37:56 -05:00
Ryan Houdek
467f351f79
[Android] Remove dialog telling individuals that their drivers are terrible.
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There aren't any AArch64 devices with v14 Qualcomm drivers. So it is dead code.
2015-06-13 08:18:42 -05:00
Ryan Houdek
0af5bdcf1d
[AArch64] Clean up our CPUDetect.
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Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
Jeffrey Pfau
dfae4e6266
Update Readme with information about more build.properties
2015-06-13 04:04:15 -07:00
Jeffrey Pfau
7e36166374
Android: Allow git and cmake locations to be overridden
2015-06-13 03:54:37 -07:00
Jeffrey Pfau
fff657a7da
Android: Allow NDK location to be overridden
2015-06-12 19:59:25 -07:00
Admiral H. Curtiss
8ffe745c09
Config: Allow PAL60 to be set by ini files.
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Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847 .
2015-06-13 02:10:44 +02:00
Admiral H. Curtiss
92447fb052
Config: Add a boolean for PAL60, like the Progressive Scan one.
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This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
Jules Blok
4042945ee5
Merge branch 'stable'
2015-06-13 01:12:12 +02:00
Ryan Houdek
bcc8c78e4a
Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
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[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
Markus Wick
740e344847
Merge pull request #2594 from degasus/master
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Options: merge SCoreStartupParameter into SConfig
2015-06-12 22:42:45 +02:00
Jules Blok
d914c11ee5
Merge pull request #2595 from degasus/stable
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Hotkeys: Fix translation array
2015-06-12 22:36:43 +02:00
degasus
9f929c8593
Hotkeys: Fix translation array
2015-06-12 19:32:50 +02:00
degasus
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
degasus
b9a9fcd26d
Hotkeys: Fix missing hotkey strings
2015-06-12 13:59:22 +02:00
skidau
5ae1c07cd4
Merge pull request #2570 from Papermanzero/patch-1
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Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
skidau
a2b3541160
Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
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Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
skidau
eae3b47e0e
Merge pull request #2571 from AdmiralCurtiss/gc-ntsc-language
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Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
2015-06-12 11:58:02 +10:00
Admiral H. Curtiss
33f5aaf956
GameCube Config: Add option to override the NTSC auto language change.
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Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Admiral H. Curtiss
ffe25da78a
Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
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NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731 .
2015-06-11 18:39:44 +02:00
Markus Wick
be1d1e2798
Merge pull request #2024 from RisingFog/irgui
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Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Jules Blok
dca19a71db
Merge pull request #2588 from Armada651/geom-centroid
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GeometryShaderGen: Don't use `centroid in` for input variables.
2015-06-11 09:53:02 +02:00
Fog
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00
Markus Wick
684c0c32cb
Merge pull request #2589 from degasus/master
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GameIni: Remove default Projection Hack
2015-06-10 23:06:51 +02:00
degasus
20ec5867ec
GameIni: Remove default Projection Hack
2015-06-10 19:31:10 +02:00
Jules Blok
fd637030e4
GeometryShaderGen: Consistently use xfmem just as the vertex shader.
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There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
Jules Blok
4cbaddb7ad
GeometryShaderGen: Don't use `centroid in` for input variables.
2015-06-10 16:04:32 +02:00
flacs
6bc85995bd
Merge pull request #2586 from Tilka/interpreter_nans
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Interpreter: optimize NaN checks
2015-06-10 15:30:48 +02:00
Tillmann Karras
d329147871
Interpreter: use std::isnan(x) instead of x != x
2015-06-10 14:31:08 +02:00
Tillmann Karras
c7544719e2
Interpreter: optimize NaN checks
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NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00
Jules Blok
8e3af04d0e
Merge pull request #2585 from dolphin-emu/fix_d3d_ansiopathicness_the_sequel
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Anisotropic Filtering option is now correct in D3D
2015-06-10 13:09:02 +02:00
Jules Blok
c15b0b8cfc
Merge branch 'master' into stable
2015-06-10 13:08:12 +02:00
Markus Wick
9b8eb55cd4
Merge pull request #2581 from mimimi085181/FreeTexture-code-cleanup
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Code cleanup for FreeTexture after merging PR #2097
2015-06-10 12:49:20 +02:00
Matthew Parlane
5cce640f48
Anisotropic Filtering option is now correct in D3D
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Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
Dolphin i18n Bot
baa72060dc
Automatic translation resources update from Transifex
2015-06-10 07:29:30 +00:00
Dolphin i18n Bot
20fc6a68dd
Automatic translation template update
2015-06-10 07:28:33 +00:00
Ryan Houdek
113c2dcd74
[AArch64] Clamp quantized store ranges.
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Fixes block dots in THP videos.
Nintendo's THP video uses paired U8 stores to write their THP videos after decoding with floating point operations.
Paired stores clamp the range to the minimum and maximum values(0 - 255 in this case).
In some instances the resulting float will be larger than what a U8 can fit(Typically white) and results in black dots due to how AArch64 handles
quantizing.
2015-06-09 18:11:27 -05:00
Ryan Houdek
3d2b116323
[AArch64] Implement a couple instructions in the emitter.
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Implements LD2R.
Implements LD1R/LD2R with post-indexing support.
Implements vector min/max instructions.
2015-06-09 18:10:56 -05:00
Jules Blok
7dfced21a2
Merge branch 'master' into stable
2015-06-10 00:00:12 +02:00