Stenzek
bfb4709c80
AbstractPipeline: Allow setting pipeline to null
2018-03-10 15:56:18 +10:00
Stenzek
5e5dfe686a
VKPipeline: Fix render pass and add pipeline layout fields
2018-03-10 15:56:13 +10:00
Stenzek
a61fcb0088
OGL: Fix abstract pipelines on drivers without binding layout support
2018-03-10 15:56:06 +10:00
Stenzek
00204dc988
OGL: Make ProgramShaderCache thread safe
2018-03-10 15:55:56 +10:00
Léo Lam
63838c013b
Merge pull request #6281 from JosJuice/unify-gamelist-code
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Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
2018-03-09 20:39:02 +01:00
Léo Lam
ef975b8c56
Merge pull request #6377 from sepalani/memcheck
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DolphinWX: Propagate IDM_UPDATE_BREAKPOINTS to CodeWindow
2018-03-09 20:35:54 +01:00
Léo Lam
98338ebc74
Merge pull request #6426 from JosJuice/filemonitor-store-offset
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FileMonitor: Store last file offset instead of path
2018-03-09 19:43:40 +01:00
Ryan Meredith
b7276483da
Change FATAL_ERROR to STATUS message for OpenAL not found in externals
2018-03-09 12:29:23 -05:00
JosJuice
0e2690f40b
FileMonitor: Store last file offset instead of path
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This saves us from having to call GetPath when the same file is being
read over and over. (GetPath is more expensive than GetOffset due to
it iterating through parts of the file system and creating strings.)
2018-03-09 15:18:32 +01:00
JosJuice
1f1dae367d
Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
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The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.
Fixes:
- DolphinQt2 showing the wrong size for split WBFS disc images.
- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.
- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.
Removes:
- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366 ). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.
- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
Léo Lam
1add238a28
Merge pull request #6425 from JosJuice/qt-vs-launch
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Fix launching DolphinQt2 from Visual Studio
2018-03-09 13:01:31 +01:00
Hannes Mann
41682a07cb
Add Quality of Service (QoS) support
2018-03-09 00:11:18 +01:00
JosJuice
0d3a7d5e38
Fix launching DolphinQt2 from Visual Studio
2018-03-08 22:33:11 +01:00
Léo Lam
3cc64cc146
Merge pull request #6418 from spycrab/qt_gameconfig
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Qt/PropertiesDialog: Add "Game Config" tab
2018-03-08 20:33:12 +01:00
Léo Lam
ed2d749fb9
Merge pull request #6424 from delroth/traversal-watchdog
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Add systemd watchdog support to the traversal server
2018-03-08 17:29:45 +01:00
Léo Lam
1eae5fe790
Merge pull request #6422 from sepalani/nullptr-blank
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HLE: Improve format string detection heuristic
2018-03-08 17:26:09 +01:00
JosJuice
d29667311e
Translation resources sync with Transifex
2018-03-08 12:15:59 +01:00
Pierre Bourdon
9e0739f5e5
traversal: add systemd watchdog support
2018-03-08 06:10:17 +00:00
Pierre Bourdon
f221fac02e
cmake: check for optional libsystemd presence
2018-03-08 06:00:40 +00:00
spycrab
394388af4e
Qt/PropertiesDialog: Add "Game Config" tab
2018-03-07 20:59:41 +01:00
Anthony
1a1133bf8e
Merge pull request #6423 from leoetlino/tid
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UI: Show title ID in info panel
2018-03-07 10:47:43 -08:00
Léo Lam
3af09da0f3
UI: Show title ID in info panel
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Add a way to easily get the title ID of a game. For Wii titles, it's
sometimes more useful to know than the game ID.
2018-03-07 17:40:22 +01:00
Stenzek
24a46dc6af
Merge pull request #6315 from stenzek/abstract-framebuffers
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Abstract Framebuffers
2018-03-08 00:52:49 +10:00
Léo Lam
aee977e32a
Merge pull request #6420 from JosJuice/qt-translateability
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Tweak Qt strings to be more translation friendly
2018-03-07 13:40:14 +01:00
Léo Lam
6ca1c46117
Merge pull request #6415 from spycrab/qt_resize
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Qt/GameList: Make a few columns resizable
2018-03-07 13:36:26 +01:00
Sepalani
4f1c0ca3e9
HLE: Improve format string detection heuristic
2018-03-06 21:21:56 +04:00
JosJuice
83373e2e87
Qt2 TAS input: Generate key strings automatically
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This saves us from having to hardcode strings, and it also gives
us strings in whatever format is appropriate on the current OS
(for instance, IIRC Windows uses Alt+F where other OSes use Alt-F).
2018-03-06 17:38:57 +01:00
JosJuice
45040f00c6
Tweak Qt strings to be more translation friendly
2018-03-04 19:13:13 +01:00
Léo Lam
a436c6182b
Merge pull request #6388 from leoetlino/merge
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Consolidate ec_wii functions into IOSC
2018-03-02 23:14:37 +01:00
Léo Lam
96e4e01564
Merge pull request #6416 from Ebola16/Warning
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Remove DSPLLE ReadAnnotatedAssembly error log entry
2018-03-02 23:10:43 +01:00
Anthony
78b00d8d32
Merge pull request #6382 from spycrab/qt_patches
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Qt/PropertiesDialog: Implement "Patches" tab
2018-03-02 10:34:00 -08:00
Anthony
619449a11e
Merge pull request #6417 from leoetlino/casper
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GameINI: Add a game patch to work around dcache issue (RX4E4Z)
2018-03-02 10:23:04 -08:00
Léo Lam
289ed21140
GameINI: Add a game patch to work around dcache issue (RX4E4Z)
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Work around a dcache issue by preventing the game from doing
something pointless.
The game's DVD read function writes 0x87654321 to the entire read
buffer and 0x12345678 to the last 4 bytes. It then calls DVDReadAsync()
and without waiting for the read to complete at all, it checks if the
last 4 bytes are still 0x12345678. If they are, then the game fails.
The check always passes on console because DVDReadAsync() calls
issueCommand(), which calls DCInvalidateRange(read_buffer) (dcbi).
Dolphin cannot emulate this without an extremely significant
performance hit.
2018-03-02 12:07:17 +01:00
Stenzek
4c24a69710
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
Ryan Meredith
c94cd4a275
Remove DSPLLE ReadAnnotatedAssembly error log entry
2018-03-02 02:25:25 -05:00
spycrab
dee4440c9d
Qt/GameList: Make a few columns resizable
2018-03-02 00:51:21 +01:00
Stenzek
2a6d9e4713
AbstractTexture: Add support for depth textures/formats
2018-03-01 17:31:24 +10:00
Stenzek
6374a4c4a8
AbstractTexture: Support multisampled abstract texture
2018-03-01 17:31:24 +10:00
Stenzek
4316f5f56b
AbstractTexture: Add property/attribute accessor helpers
2018-03-01 17:31:24 +10:00
Stenzek
e125eaa237
VideoCommon: Drop references to AbstractRawTexture
2018-03-01 17:31:24 +10:00
Stenzek
887e3830ba
VideoBackends: Restore the framebuffer as part of the API state
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It's not often we switch out to draw to the EFB anyway.
2018-03-01 17:31:24 +10:00
Anthony
ed03304ce7
Merge pull request #6414 from stenzek/vulkan-post
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Vulkan: Fix broken post-processing
2018-02-28 23:17:19 -08:00
Stenzek
b4b0f3d942
Vulkan: Fix broken post-processing
2018-03-01 16:55:55 +10:00
Léo Lam
95f13979e5
Merge pull request #6413 from spycrab/qt_gid
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Qt: Make game revision vars u16
2018-02-28 22:57:46 +01:00
spycrab
ecaa68ade9
Qt: Make game revision vars u16
2018-02-28 22:35:10 +01:00
spycrab
4b54f6b1c7
Qt/PropertiesDialog: Implement "Patches" tab
2018-02-28 21:16:57 +01:00
spycrab
0a5f0efe18
Qt/Debugger: Implement "Code" widget
2018-02-28 19:47:56 +01:00
JosJuice
82b87b0d4c
Merge pull request #6412 from leoetlino/oops
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IOS: Fix invalid FD being returned after an open
2018-02-28 16:04:14 +01:00
Léo Lam
4e014f996b
IOS: Fix invalid FD being returned after an open
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Fixes a regression introduced by 80b1bf13c2
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The return value for open replies should be overwritten with the new
file descriptor.
2018-02-28 15:56:03 +01:00
Mat M
bf825e6354
Merge pull request #6404 from hubslave/patch-1
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Include <endian.h> for byte swap macros on OpenBSD
2018-02-27 23:28:22 -05:00