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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/Config/GameConfigWidget.h"
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#include <QCheckBox>
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#include <QComboBox>
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#include <QDesktopServices>
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#include <QFile>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QSpinBox>
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#include <QUrl>
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#include <QVBoxLayout>
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Core/ConfigLoaders/GameConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "DolphinQt2/Config/Graphics/GraphicsSlider.h"
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#include "DolphinQt2/GameList/GameFile.h"
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constexpr int DETERMINISM_NOT_SET_INDEX = 0;
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constexpr int DETERMINISM_AUTO_INDEX = 1;
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constexpr int DETERMINISM_NONE_INDEX = 2;
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constexpr int DETERMINISM_FAKE_COMPLETION_INDEX = 3;
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constexpr const char* DETERMINISM_NOT_SET_STRING = "";
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constexpr const char* DETERMINISM_AUTO_STRING = "auto";
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constexpr const char* DETERMINISM_NONE_STRING = "none";
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constexpr const char* DETERMINISM_FAKE_COMPLETION_STRING = "fake-completion";
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GameConfigWidget::GameConfigWidget(const GameFile& game) : m_game(game)
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{
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m_game_id = m_game.GetGameID().toStdString();
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m_gameini_local_path =
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QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_game.GetRevision());
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m_gameini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game.GetRevision());
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CreateWidgets();
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LoadSettings();
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ConnectWidgets();
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}
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void GameConfigWidget::CreateWidgets()
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{
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m_refresh_config = new QPushButton(tr("Refresh"));
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m_edit_user_config = new QPushButton(tr("Edit User Config"));
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m_view_default_config = new QPushButton(tr("View Default Config"));
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// Core
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auto* core_box = new QGroupBox(tr("Core"));
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auto* core_layout = new QGridLayout;
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core_box->setLayout(core_layout);
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m_enable_dual_core = new QCheckBox(tr("Enable Dual Core"));
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m_enable_mmu = new QCheckBox(tr("Enable MMU"));
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m_skip_dcbz = new QCheckBox(tr("Skip DCBZ clearing"));
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m_enable_fprf = new QCheckBox(tr("Enable FPRF"));
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m_sync_gpu = new QCheckBox(tr("Synchronize GPU thread"));
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m_enable_fast_disc = new QCheckBox(tr("Speed up Disc Transfer Rate"));
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m_use_dsp_hle = new QCheckBox(tr("DSP HLE Emulation (fast)"));
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m_deterministic_dual_core = new QComboBox;
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for (const auto& item : {tr("Not Set"), tr("auto"), tr("none"), tr("fake-completion")})
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m_deterministic_dual_core->addItem(item);
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m_enable_mmu->setToolTip(tr(
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"Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
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m_skip_dcbz->setToolTip(tr("Bypass the clearing of the data cache by the DCBZ instruction. "
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"Usually leave this option disabled."));
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m_enable_fprf->setToolTip(tr("Enables Floating Point Result Flag calculation, needed for a few "
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"games. (ON = Compatible, OFF = Fast)"));
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m_sync_gpu->setToolTip(tr("Synchronizes the GPU and CPU threads to help prevent random freezes "
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"in Dual core mode. (ON = Compatible, OFF = Fast)"));
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m_enable_fast_disc->setToolTip(tr("Enable fast disc access. This can cause crashes and other "
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"problems in some games. (ON = Fast, OFF = Compatible)"));
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core_layout->addWidget(m_enable_dual_core, 0, 0);
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core_layout->addWidget(m_enable_mmu, 1, 0);
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core_layout->addWidget(m_skip_dcbz, 2, 0);
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core_layout->addWidget(m_enable_fprf, 3, 0);
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core_layout->addWidget(m_sync_gpu, 4, 0);
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core_layout->addWidget(m_enable_fast_disc, 5, 0);
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core_layout->addWidget(m_use_dsp_hle, 6, 0);
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core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 7, 0);
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core_layout->addWidget(m_deterministic_dual_core, 7, 1);
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// Stereoscopy
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auto* stereoscopy_box = new QGroupBox(tr("Stereoscopy"));
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auto* stereoscopy_layout = new QGridLayout;
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stereoscopy_box->setLayout(stereoscopy_layout);
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m_depth_slider = new QSlider(Qt::Horizontal);
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m_depth_slider->setMinimum(100);
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m_depth_slider->setMaximum(200);
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m_convergence_spin = new QSpinBox;
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m_convergence_spin->setMinimum(0);
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m_convergence_spin->setMaximum(INT32_MAX);
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m_use_monoscopic_shadows = new QCheckBox(tr("Monoscopic Shadows"));
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m_depth_slider->setToolTip(
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tr("This value is multiplied with the depth set in the graphics configuration."));
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m_convergence_spin->setToolTip(
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tr("This value is added to the convergence value set in the graphics configuration."));
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m_use_monoscopic_shadows->setToolTip(
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tr("Use a single depth buffer for both eyes. Needed for a few games."));
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stereoscopy_layout->addWidget(new QLabel(tr("Depth Percentage:")), 0, 0);
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stereoscopy_layout->addWidget(m_depth_slider, 0, 1);
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stereoscopy_layout->addWidget(new QLabel(tr("Convergence:")), 1, 0);
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stereoscopy_layout->addWidget(m_convergence_spin, 1, 1);
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stereoscopy_layout->addWidget(m_use_monoscopic_shadows, 2, 0);
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auto* settings_box = new QGroupBox(tr("Game-Specific Settings"));
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auto* settings_layout = new QVBoxLayout;
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settings_box->setLayout(settings_layout);
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settings_layout->addWidget(
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new QLabel(tr("These settings override core Dolphin settings.\nUndetermined means the game "
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"uses Dolphin's setting.")));
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settings_layout->addWidget(core_box);
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settings_layout->addWidget(stereoscopy_box);
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m_state_combo = new QComboBox;
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for (const auto& item :
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{tr("Not Set"), tr("Broken"), tr("Intro"), tr("In Game"), tr("Playable"), tr("Perfect")})
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m_state_combo->addItem(item);
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m_state_comment_edit = new QLineEdit;
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auto* layout = new QGridLayout;
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auto* emulation_state = new QLabel(tr("Emulation State:"));
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layout->addWidget(settings_box, 0, 0, 1, -1);
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layout->addWidget(emulation_state, 1, 0);
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layout->addWidget(m_state_combo, 1, 1);
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layout->addWidget(m_state_comment_edit, 1, 2, 1, -1);
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auto* button_layout = new QHBoxLayout;
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button_layout->setMargin(0);
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layout->addLayout(button_layout, 2, 0, 1, -1);
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button_layout->addWidget(m_refresh_config);
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button_layout->addWidget(m_edit_user_config);
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button_layout->addWidget(m_view_default_config);
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for (QCheckBox* item : {m_enable_dual_core, m_enable_mmu, m_skip_dcbz, m_enable_fprf, m_sync_gpu,
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m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
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item->setTristate(true);
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emulation_state->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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m_state_combo->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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setLayout(layout);
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}
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void GameConfigWidget::ConnectWidgets()
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{
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// Buttons
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connect(m_refresh_config, &QPushButton::pressed, this, &GameConfigWidget::LoadSettings);
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connect(m_edit_user_config, &QPushButton::pressed, this, &GameConfigWidget::EditUserConfig);
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connect(m_view_default_config, &QPushButton::pressed, this, &GameConfigWidget::ViewDefaultConfig);
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// Settings
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connect(m_state_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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this, &GameConfigWidget::SaveSettings);
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connect(m_state_comment_edit, &QLineEdit::editingFinished, this, &GameConfigWidget::SaveSettings);
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for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_skip_dcbz, m_enable_fprf, m_sync_gpu,
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m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
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connect(box, &QCheckBox::toggled, this, &GameConfigWidget::SaveSettings);
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connect(m_deterministic_dual_core,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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&GameConfigWidget::SaveSettings);
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connect(m_depth_slider, static_cast<void (QSlider::*)(int)>(&QSlider::valueChanged), this,
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&GameConfigWidget::SaveSettings);
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connect(m_convergence_spin, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
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&GameConfigWidget::SaveSettings);
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}
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void GameConfigWidget::LoadCheckBox(QCheckBox* checkbox, const std::string& section,
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const std::string& key)
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{
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bool checked;
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if (m_gameini_local.GetOrCreateSection(section)->Get(key, &checked))
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return checkbox->setCheckState(checked ? Qt::Checked : Qt::Unchecked);
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if (m_gameini_default.GetOrCreateSection(section)->Get(key, &checked))
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return checkbox->setCheckState(checked ? Qt::Checked : Qt::Unchecked);
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checkbox->setCheckState(Qt::PartiallyChecked);
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}
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void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& section,
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const std::string& key)
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{
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// Delete any existing entries from the local gameini if checkbox is undetermined.
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// Otherwise, write the current value to the local gameini if the value differs from the default
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// gameini values.
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// Delete any existing entry from the local gameini if the value does not differ from the default
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// gameini value.
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if (checkbox->checkState() == Qt::PartiallyChecked)
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{
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m_gameini_local.DeleteKey(section, key);
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return;
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}
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bool checked = checkbox->checkState() == Qt::Checked;
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if (m_gameini_default.Exists(section, key))
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{
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bool default_value;
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m_gameini_default.GetOrCreateSection(section)->Get(key, &default_value);
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if (default_value != checked)
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m_gameini_local.GetOrCreateSection(section)->Set(key, checked);
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else
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m_gameini_local.DeleteKey(section, key);
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return;
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}
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m_gameini_local.GetOrCreateSection(section)->Set(key, checked);
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}
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void GameConfigWidget::LoadSettings()
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{
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// Load state information
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m_state_combo->setCurrentIndex(m_game.GetRating());
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m_state_comment_edit->setText(m_game.GetIssues());
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// Load game-specific settings
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// Core
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LoadCheckBox(m_enable_dual_core, "Core", "CPUThread");
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LoadCheckBox(m_enable_mmu, "Core", "MMU");
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LoadCheckBox(m_skip_dcbz, "Core", "DCBZ");
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LoadCheckBox(m_enable_fprf, "Core", "FPRF");
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LoadCheckBox(m_sync_gpu, "Core", "SyncGPU");
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LoadCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed");
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LoadCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
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std::string determinism_mode;
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int determinism_index = DETERMINISM_NOT_SET_INDEX;
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m_gameini_default.GetIfExists("Core", "GPUDeterminismMode", &determinism_mode);
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m_gameini_local.GetIfExists("Core", "GPUDeterminismMode", &determinism_mode);
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if (determinism_mode == DETERMINISM_AUTO_STRING)
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{
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determinism_index = DETERMINISM_AUTO_INDEX;
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}
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else if (determinism_mode == DETERMINISM_NONE_STRING)
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{
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determinism_index = DETERMINISM_NONE_INDEX;
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}
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else if (determinism_mode == DETERMINISM_FAKE_COMPLETION_STRING)
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{
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determinism_index = DETERMINISM_FAKE_COMPLETION_INDEX;
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}
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m_deterministic_dual_core->setCurrentIndex(determinism_index);
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// Stereoscopy
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int depth_percentage = 100;
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m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &depth_percentage);
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m_gameini_local.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &depth_percentage);
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m_depth_slider->setValue(depth_percentage);
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int convergence = 0;
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m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoConvergence", &convergence);
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m_gameini_local.GetIfExists("Video_Stereoscopy", "StereoConvergence", &convergence);
|
|
|
|
|
|
|
|
|
|
m_convergence_spin->setValue(convergence);
|
|
|
|
|
|
|
|
|
|
LoadCheckBox(m_use_monoscopic_shadows, "Video_Stereoscopy", "StereoEFBMonoDepth");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameConfigWidget::SaveSettings()
|
|
|
|
|
{
|
|
|
|
|
// Save state information
|
|
|
|
|
QString comment = m_state_comment_edit->text();
|
|
|
|
|
int state = m_state_combo->currentIndex();
|
|
|
|
|
|
|
|
|
|
if (comment != m_game.GetIssues())
|
|
|
|
|
m_gameini_local.GetOrCreateSection("EmuState")->Set("EmulationIssues", comment.toStdString());
|
|
|
|
|
|
|
|
|
|
if (state != m_game.GetRating())
|
|
|
|
|
m_gameini_local.GetOrCreateSection("EmuState")->Set("EmulationStateId", state);
|
|
|
|
|
|
|
|
|
|
// Save game-specific settings
|
|
|
|
|
|
|
|
|
|
// Core
|
|
|
|
|
SaveCheckBox(m_enable_dual_core, "Core", "CPUThread");
|
|
|
|
|
SaveCheckBox(m_enable_mmu, "Core", "MMU");
|
|
|
|
|
SaveCheckBox(m_skip_dcbz, "Core", "DCBZ");
|
|
|
|
|
SaveCheckBox(m_enable_fprf, "Core", "FPRF");
|
|
|
|
|
SaveCheckBox(m_sync_gpu, "Core", "SyncGPU");
|
|
|
|
|
SaveCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed");
|
|
|
|
|
SaveCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
|
|
|
|
|
|
|
|
|
|
int determinism_num = m_deterministic_dual_core->currentIndex();
|
|
|
|
|
|
|
|
|
|
std::string determinism_mode = DETERMINISM_NOT_SET_STRING;
|
|
|
|
|
|
|
|
|
|
switch (determinism_num)
|
|
|
|
|
{
|
|
|
|
|
case DETERMINISM_AUTO_INDEX:
|
|
|
|
|
determinism_mode = DETERMINISM_AUTO_STRING;
|
|
|
|
|
break;
|
|
|
|
|
case DETERMINISM_NONE_INDEX:
|
|
|
|
|
determinism_mode = DETERMINISM_NONE_STRING;
|
|
|
|
|
break;
|
|
|
|
|
case DETERMINISM_FAKE_COMPLETION_INDEX:
|
|
|
|
|
determinism_mode = DETERMINISM_FAKE_COMPLETION_STRING;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (determinism_mode != DETERMINISM_NOT_SET_STRING)
|
|
|
|
|
{
|
|
|
|
|
std::string default_mode = DETERMINISM_NOT_SET_STRING;
|
|
|
|
|
if (!(m_gameini_default.GetIfExists("Core", "GPUDeterminismMode", &default_mode) &&
|
|
|
|
|
default_mode == determinism_mode))
|
|
|
|
|
{
|
|
|
|
|
m_gameini_local.GetOrCreateSection("Core")->Set("GPUDeterminismMode", determinism_mode);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Stereoscopy
|
|
|
|
|
int depth_percentage = m_depth_slider->value();
|
|
|
|
|
|
|
|
|
|
if (depth_percentage != 100)
|
|
|
|
|
{
|
|
|
|
|
int default_value = 0;
|
|
|
|
|
if (!(m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage",
|
|
|
|
|
&default_value) &&
|
|
|
|
|
default_value == depth_percentage))
|
|
|
|
|
{
|
|
|
|
|
m_gameini_local.GetOrCreateSection("Video_Stereoscopy")
|
|
|
|
|
->Set("StereoDepthPercentage", depth_percentage);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int convergence = m_convergence_spin->value();
|
|
|
|
|
if (convergence != 0)
|
|
|
|
|
{
|
|
|
|
|
int default_value = 0;
|
|
|
|
|
if (!(m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoConvergence", &default_value) &&
|
|
|
|
|
default_value == convergence))
|
|
|
|
|
{
|
|
|
|
|
m_gameini_local.GetOrCreateSection("Video_Stereoscopy")
|
|
|
|
|
->Set("StereoConvergence", convergence);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SaveCheckBox(m_use_monoscopic_shadows, "Video_Stereoscopy", "StereoEFBMonoDepth");
|
|
|
|
|
|
|
|
|
|
bool success = m_gameini_local.Save(m_gameini_local_path.toStdString());
|
|
|
|
|
|
|
|
|
|
// If the resulting file is empty, delete it. Kind of a hack, but meh.
|
|
|
|
|
if (success && File::GetSize(m_gameini_local_path.toStdString()) == 0)
|
|
|
|
|
File::Delete(m_gameini_local_path.toStdString());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameConfigWidget::EditUserConfig()
|
|
|
|
|
{
|
|
|
|
|
QFile file(m_gameini_local_path);
|
|
|
|
|
|
|
|
|
|
if (!file.exists())
|
|
|
|
|
{
|
|
|
|
|
file.open(QIODevice::WriteOnly);
|
|
|
|
|
file.close();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(m_gameini_local_path));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameConfigWidget::ViewDefaultConfig()
|
|
|
|
|
{
|
|
|
|
|
for (const std::string& filename :
|
|
|
|
|
ConfigLoaders::GetGameIniFilenames(m_game_id, m_game.GetRevision()))
|
|
|
|
|
{
|
|
|
|
|
QString path =
|
|
|
|
|
QString::fromStdString(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename);
|
|
|
|
|
|
|
|
|
|
if (QFile(path).exists())
|
|
|
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
|
|
|
|
|
}
|
|
|
|
|
}
|