Commit Graph

8829 Commits

Author SHA1 Message Date
Tony Wasserka be1fe80bb6 Merge pull request #549 from lioncash/fps
FPS counter cleanup
2014-07-03 09:52:29 +02:00
Lioncash 9c764eff3a Fix a type-conversion warning in Movie.cpp
Fixes a C4800 warning. 'int' : forcing value to bool 'true' or 'false'
(performance warning)
2014-07-03 02:07:29 -04:00
Lioncash ab6434f616 Merge pull request #551 from lioncash/movie
Clean up string handling in Movie.cpp
2014-07-02 22:57:01 -04:00
Lioncash d649027ec8 Clean up string handling in Movie.cpp 2014-07-02 22:45:50 -04:00
Rachel Bryk de3f587b32 Add support for 2 memory cards for movies. 2014-07-02 22:26:29 -04:00
Lioncash 00efaedb02 FPS counter cleanup
- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
  logging.
2014-07-02 20:23:09 -04:00
Zhuowei Zhang 25bd5e237b Add Change Disc option to the right-click menu in the game list. For issue 7411. 2014-06-30 12:06:45 -07:00
Lioncash fb18b8b689 Merge pull request #541 from lioncash/sdio
Get rid of a few delete[] calls in WII_IPC_HLE_Device_sdio_slot0.cpp
2014-06-29 23:23:19 -04:00
Lioncash 8ada47876a Get rid of a few delete[] calls in sdio_slot0.cpp 2014-06-29 22:55:47 -04:00
Lioncash ada3e97715 Merge pull request #538 from lioncash/savestate-dragdrop
Fix dragging and dropping savestates in the render window
2014-06-29 21:47:51 -04:00
Lioncash 0332d4d76f Merge pull request #539 from jordan-woyak/fix-extract-directory
Fix ISO Directory extraction.
2014-06-29 21:35:46 -04:00
Lioncash d720e3ed0b Merge pull request #452 from degasus/stats
Video statistics update
2014-06-29 16:41:54 -04:00
Lioncash f78b94077e DiscIO: Centralize the banner pointer and validity boolean into IBannerLoader
These are both used within the banner loaders, and IsValid is exactly the
same. So this makes sense.
2014-06-29 15:40:18 -04:00
Lioncash d800b5fb74 DiscIO: Fix extra tabs in the banner loader headers 2014-06-29 15:31:44 -04:00
Jordan Woyak 3805c4967f Fix ISO Directory extraction. 2014-06-29 14:22:06 -05:00
Lioncash 3df00cd3f5 Fix dragging and dropping savestates in the render window 2014-06-28 16:55:15 -04:00
Lioncash 91da031220 Merge pull request #522 from lioncash/fix-dragdrop-crash
Fix crashes when dragging and dropping files outside of the gamelist
2014-06-28 16:53:10 -04:00
Ryan Houdek aae1630949 Merge pull request #533 from Anti-Ultimate/master
Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
Jules Blok 8571d7aceb RenderFrame: Set the background to black. 2014-06-28 16:02:51 +02:00
Anti-Ultimate aacf885b48 Fix OpenGL VSync 2014-06-28 00:10:34 +02:00
galop1n 729758f2f9 Fix an invalid foreach loop over an unordered_map with deletion in WiiSockets 2014-06-27 13:02:28 -04:00
degasus 7db5a4b22d Statistics: Reformat stats string 2014-06-27 09:36:50 +02:00
degasus f1ddd3c66a VideoCommon: remove unused stats 2014-06-27 09:35:26 +02:00
Lioncash bd377b9580 Merge pull request #443 from magumagu/loadstore-cleanup
Loadstore cleanup
2014-06-26 21:32:59 -04:00
Lioncash 11d304ae29 Merge pull request #259 from magumagu/dtk-rewrite
DTK rewrite
2014-06-26 20:01:07 -04:00
magumagu ca0203a1cc AudioCommon: restore support for DTK volume setting. 2014-06-26 16:56:57 -07:00
Lioncash ca5340ebde Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
Ryan Houdek a40ae6883a Move CoreTiming::downcount to PowerPC::ppcState.
This isn't technically the correct place to have the downcount variable, but it is similar to what PPSSPP does to gain a bit of extra speed on ARM.
We access this variable quite a bit, with each exit in a block it is subtracted from.
On ARM this required four instructions to load and store the value, while now it only requires two.

This gives an average of 1FPS gain to most games.
Examples:
Crazy Taxi: 54FPS -> 55FPS
Luigi's Mansion: 20FPS -> 21FPS
Wind Waker(Save Screen): 27FPS -> 28FPS

This seems to average a 6mhz to 16mhz CPU core emulation improvement in the few games I've tested.
2014-06-26 01:48:00 +00:00
Lioncash 177658aed6 Merge pull request #513 from lioncash/vs-x64
Remove the 32-bit config platform from the VS solution file
2014-06-25 21:23:45 -04:00
Lioncash 2db50612b9 Merge pull request #510 from RachelBryk/unused
Remove an unused variable.
2014-06-25 12:41:04 -04:00
Tony Wasserka 416a3201ed Merge pull request #480 from Sonicadvance1/PR371-Revert
Revert "PPCAnalyst now detects internal branches better"
2014-06-25 16:02:52 +02:00
Ryan Houdek a99ad2db7c Merge pull request #499 from magumagu/ipchle-disk-channel
ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
Lioncash 8b13afbb8e Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
Lioncash eb3de73ab9 Merge pull request #531 from LPFaint99/memcard
GCI Folder: correctly identify region of sysmenu
2014-06-24 21:18:27 -04:00
Lioncash 10dc1ef135 Fix crashes when dragging and dropping files outside of the gamelist 2014-06-24 16:43:02 -04:00
Jordan Woyak 516369594f Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection. 2014-06-24 12:37:38 -05:00
LPFaint99 c65a6f5fb0 GCI Folder: correctly identify region of sysmenu 2014-06-23 19:58:27 -07:00
LPFaint99 32b2c40490 first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save

Implement DMA r/w for memcard.
Skips programming buffer for writes

Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.

Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
LPFaint99 404e9ce3ee move memorycard handling to its own class 2014-06-22 17:59:08 -07:00
Pierre Bourdon add090bde6 DSP: Add support for PCAP logging of CPU<->DSP communications 2014-06-22 20:04:46 +02:00
Pierre Bourdon 7889d90633 DSPLLE: Improve initialization by using an options structure instead of individual params 2014-06-22 20:04:46 +02:00
Pierre Bourdon ce74752e91 Common: Add a PCAP writer module 2014-06-22 20:04:46 +02:00
Lioncash 3c51c75b3e Merge pull request #526 from RachelBryk/input-label
Fix an incorrect label in fps display string.
2014-06-22 13:31:31 -04:00
Rachel Bryk addbbf11d7 Allow progressive scan to be set by game ini. 2014-06-22 12:29:16 -04:00
Rachel Bryk 93a215c9e7 Fix an incorrect label in fps display string. 2014-06-22 12:21:11 -04:00
Pierre Bourdon 5dff577339 Merge pull request #500 from lioncash/ini
Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
Lioncash 86d6455391 Merge pull request #505 from RachelBryk/wiimote-state
Save an unsaved wiimote variable to save states.
2014-06-21 19:59:24 -04:00
Lioncash 72050d455d Merge pull request #521 from RisingFog/dtm-update
Removed unused variable, Added tick count check
2014-06-21 19:19:02 -04:00
Tony Wasserka d60f91ef5a Merge pull request #501 from magumagu/sw-cp-structs
VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 22:23:19 +02:00
magumagu 8bf3ffc76f VideoSoftware: remove duplicated CommandProcessor structures. 2014-06-21 11:54:43 -07:00