Commit Graph

73 Commits

Author SHA1 Message Date
hrydgard c6ffcec991 First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 19:19:51 +00:00
omegadox cad0ca3f5d ops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:32:30 +00:00
omegadox dde7f0104c Dumping the efb_tex will not cause crash anymore, but the dumped image is always blank, so commented out since it causes lag anyways.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:31:14 +00:00
omegadox 7860ef4532 Make it dump more than multiple files instead of replacing the same file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2595 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 10:05:04 +00:00
omegadox f4d0255751 ops, forgot to change that back. It should be more stable now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 09:44:19 +00:00
omegadox 9e3db8d1b5 1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 09:29:25 +00:00
hrydgard 95bd883c2c fix debug mode build error, shuffle some code around :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 00:03:33 +00:00
hrydgard 75390c55bd GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 23:11:13 +00:00
hrydgard 1a2a320652 Increased render target size to the true EFB height of 528.
This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:02:37 +00:00
hrydgard 6dc4194767 OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 16:33:59 +00:00
hrydgard 4bdb4aa0d1 Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
hrydgard 769160dfbd Fix crash clearing the texture cache on shutdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 20:21:56 +00:00
omegadox 228652b070 Some cleanup in OGL plugin and VideoCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 02:42:35 +00:00
XTra.KrazzY acb3d1b23d New compact texture type for OGL/D3D: IA8
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-13 14:14:45 +00:00
XTra.KrazzY e557e090dd New compact texture type for OGL/D3D: RGB565
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 22:32:33 +00:00
XTra.KrazzY d2d097fba5 Committing magumagu9's work on texture decoding transferral to OGL, I added DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:54:08 +00:00
memberTwo.mb2 7f9ce70b33 Fix a bit texture cache WIP for copyEFBToRam at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 13:31:17 +00:00
memberTwo.mb2 acc062a2c1 More work on texture cache. Texture address is most of the time the cacheEntry index (as it was before r1871) to help CopyRenderTargetToTexture (fix it still a TODO). But not when texture format is tlut dependent to fix MP1 perf issue.
Fix tlut overrun.
Change TexDecoder_GetSafeTextureHash to fix Pokemon Colosseum and improve speed (we may need to tweak hardcoded value there -> TOTEST).
Few notes too and I let my debug stuff for a while.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1880 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-16 16:28:33 +00:00
magumagu9 9df221dd73 A few tweaks to fix issues I've been having with Tales of Symphonia in
safe texture mode. One, don't hash the palette when it doesn't matter;
including it completely kills performance in the map mode, and I'm 
pretty sure it's because the palette points to essentially random 
memory.  Two, include the address in the hash seed; this helps with an 
issue related to the EFB and the main menu.  Hopefully, these changes 
together don't cause any regressions.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1878 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 17:23:05 +00:00
magumagu9 4a325d466d Attempt to refix the issue solved by r1872 without the performance
impact on the safe texture cache.  This is kind of messy, but it seems 
to work.

(I have a feeling there's something strange going on, but I'm not sure 
how to go about investigating it.)



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1873 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 05:24:47 +00:00
magumagu9 27fb636451 Flip the hashtable accesses back to always indexing based on the
address; there's no particular benefit to indexing based on the hash, 
and doing so breaks copy EFB to texture mode.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1872 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 03:28:57 +00:00
memberTwo.mb2 e8edc685ba 1) fix texture caching issue (ie. MP1 "Main menu" fps drop).
2) "fix" Pokemon Coloseum font issue in SafeTextureCache mode. We should kill the unsafe one. TODO: get why it works :p
3) readjust FAKE_GP_WATCHDOG_PERIOD for omega's ZTP to boot in DC.
Too late to split, sorry.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1871 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 23:55:55 +00:00
donkopunchstania d6e8c1f5d0 added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-11 22:25:57 +00:00
hrydgard 8bf3d83107 rename some files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1695 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:26:18 +00:00
hrydgard afc87eb5ae cut dependencies, clean code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1685 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:24:15 +00:00
hrydgard 6c916151ab Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 11:23:59 +00:00
hrydgard fa9f5c44fb More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 10:43:18 +00:00
nakeee a7c4697d22 more code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1622 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-21 21:02:43 +00:00
hrydgard f3eda7d85a GL: Don't create a new texture every time the contents of one is updated. Probably not a noticable speed boost, but still .. it's good to be nice to GL :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1531 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 14:28:41 +00:00
bushing 901fe7c00f set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:25:12 +00:00
omegadox f9f80ed365 Copy EFB to texture alignment fix thanks to slink
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1419 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 02:23:25 +00:00
memberTwo.mb2 bc3a7bdce3 Better tlut hash for fixing MPs font. Didn't notice any slowdown for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1402 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 22:55:17 +00:00
memberTwo.mb2 83e4bd2e5f Fix MP1 & MP2 texture font issue. Not very robust but the general idea is there :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1401 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 20:21:32 +00:00
hrydgard c541f3c335 Aniso filter setting working in GL, some code moving around, spelling fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:15:34 +00:00
XTra.KrazzY 3b67df1b45 Fixed saving states in OGL Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1313 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-27 12:13:15 +00:00
hrydgard 5c49095069 Oops, broke the original texture cache :p fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1299 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 00:00:23 +00:00
hrydgard d0a48f654a Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1298 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 23:56:57 +00:00
Sonicadvance1 29faf7776b stb and stbu do not work under 64bit Linux, re-disabling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1293 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 10:48:07 +00:00
hrydgard 06aeab0414 Added an option for "Safe texture cache". Prevents Metroid Prime 1 from caching but can cause texture glitches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1291 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 20:04:51 +00:00
hrydgard 530fb9ba3d Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1100 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 13:17:17 +00:00
nakeee 09a0b34ce1 _rotl already in common.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@987 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 07:08:20 +00:00
hrydgard 5129341a9c Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:38:30 +00:00
hrydgard f77624147d Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 15:53:43 +00:00
hrydgard 4b2c7310b7 Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:23:40 +00:00
hrydgard 39df6c5624 Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 20:54:40 +00:00
hrydgard 32820d2036 Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@937 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 18:39:46 +00:00
hrydgard 7bbd6fda63 more gl plugin cleanup, code moving
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@900 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 12:08:28 +00:00
hrydgard dcbc8e78d4 Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:30:14 +00:00
Shawn Hoffman 3d1cc88b4f fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@833 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 02:29:57 +00:00
nakeee 4782f893d7 Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@776 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 05:39:59 +00:00