Commit Graph

29416 Commits

Author SHA1 Message Date
Pierre Bourdon d98c0da41b Common/Analytics: add basic support for vector serialization
Only supports u32 for now since that's the only thing we need.
2018-10-27 17:16:58 +02:00
JosJuice dd922660c9
Merge pull request #7521 from JosJuice/android-rotate-savestate
Android: Don't create a savestate when rotating
2018-10-27 16:31:06 +02:00
JosJuice ce640e129d Android: Don't create a savestate when rotating 2018-10-27 15:52:39 +02:00
mahdihijazi cc4d998118 Android: Change the file browser dialog ok button title
I hope this will make it more clear to users that they are suppose to
select the dircetory that has the games.
2018-10-27 15:35:33 +02:00
Pierre Bourdon 64e04eb38c SystemTimers: export performance index from the throttler callback 2018-10-27 15:14:59 +02:00
weihuoya 1e3a297900 android: remove enter and exit transition 2018-10-27 18:29:01 +08:00
JosJuice 5718b870d1 Use wcsftime instead of strftime on Windows to fix encoding errors
Reported by https://forums.dolphin-emu.org/Thread-odd-codes-appear-in-save-load-state-when-chinese-language-is-used
2018-10-26 14:26:21 +02:00
Pierre Bourdon d0c29f8814
Merge pull request #7514 from zackhow/no-rumble
Android: Don't require vibrate permission
2018-10-25 23:16:14 +02:00
zackhow df12942244 Android: Don't require vibrate permission
Google Play won't distribute the app to devices that do not allow
the vibrate permission if required is not false.
2018-10-25 17:13:10 -04:00
JosJuice 8bbec31295 DolphinQt: Implement "Purge Game List Cache"
This is a missing feature from DolphinWX.
2018-10-25 08:29:54 +02:00
Mat M 61821b067f
Merge pull request #7508 from zackhow/lock-landscape
Android: lock screen to landscape by default
2018-10-24 21:52:15 -04:00
zackhow 9e44df1d3a Android: lock screen to landscape by default
A new setting has been added to the general config to allow rotation. This should
resolve a lot of crash complaints due to screen rotation.
2018-10-24 21:43:09 -04:00
Mat M 74c49c961e
Merge pull request #7504 from JosJuice/game-id-partition-none
Fix issue 11422 (inconsistent game ID for some hacked games)
2018-10-24 21:15:10 -04:00
Mat M 748b275c9a
Merge pull request #7511 from stenzek/dolphin-no-gui-build
CMake: Fix DolphinNoGUI build
2018-10-24 21:10:54 -04:00
Pierre Bourdon eadb4a66a5 ThrottleCallback: use microseconds to represent realtime
Using milliseconds doesn't provide a lot of granularity, and we can use
all we can get for performance analysis.
2018-10-25 02:27:49 +02:00
JosJuice dc5a678fca
Merge pull request #7510 from dreamsyntax/patch-1
Update ShadowTheHedgehog config - GUP.ini
2018-10-24 09:59:40 +02:00
dreamsyntax e88c46453b Update ShadowTheHedgehog config - GUP.ini 2018-10-24 00:37:00 -07:00
Stenzek 8c84e27155 Core: Fix display being passed as surface to ControllerInterface 2018-10-24 15:24:10 +10:00
Stenzek 1e8cdc02d1 CMake: Fix DolphinNoGUI build 2018-10-24 14:50:23 +10:00
Stenzek c4d1e4adff
Merge pull request #7450 from stenzek/glcontext
GLInterface refactoring/cleanup and runtime platform selection
2018-10-24 14:51:21 +11:00
shuffle2 9c9d598ec0
Merge pull request #7507 from JosJuice/readme-windows-sdk
Update the Windows SDK version in the Readme file
2018-10-20 08:00:02 -07:00
Stenzek 2c6d96433c GLContext: Try GL versions 3.2-4.6 when getting a context
GLX previously was only creating a 4.0 context.
2018-10-20 21:11:34 +10:00
Stenzek c95802afeb CMake: Make X11 and EGL optional 2018-10-20 21:11:34 +10:00
Stenzek 0559311f92 GLContext: Runtime selection of EGL/GLX on Linux 2018-10-20 21:11:34 +10:00
Stenzek 025e909773 GLContext: Use destructor instead of Shutdown() to cleanup
Also uses the Initialize() method to make the context current.
2018-10-20 21:11:34 +10:00
Stenzek 4b8d1c2b42 GLContext: Combine shared context initialization and creation 2018-10-20 21:11:34 +10:00
Stenzek dcdd02d646 GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
Stenzek eb284b5d66 VideoBackends: Pass window system info from host on creation 2018-10-20 21:11:34 +10:00
Stenzek 9c57a98723 GLContext: Use host connection
This also removes the need for a sleeping event thread.
2018-10-20 21:11:34 +10:00
Stenzek 1d827a5223 Renderer: Pull dimensions from GLInterface/Swapchain 2018-10-20 21:11:34 +10:00
Stenzek a3961750a7 Drop Host_GetRenderSurface and pass display to backend 2018-10-20 21:11:34 +10:00
Stenzek 134d967be2 Refactoring and cleanup of GLInterface (now GLContext) 2018-10-20 21:11:34 +10:00
Stenzek 74b82bab3b GLInterface: Drop Haiku support 2018-10-20 21:11:33 +10:00
JosJuice 5a5d4cad47 Update the Windows SDK version in the Readme file
This was missed in PR 7506.
2018-10-20 08:44:32 +02:00
Tilka 6119212d68
Merge pull request #7506 from Tilka/windows_sdk
Update to Visual Studio's default Windows SDK
2018-10-20 01:14:58 +01:00
Tillmann Karras 97cc9894e4 Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
Mat M 4d62037f88
Merge pull request #7505 from JosJuice/korean-country-code
DiscIO: Restore the Korean case in CountryCodeToCountry
2018-10-19 17:28:50 -04:00
JosJuice 338f3467e5 DiscIO: Restore the Korean case in CountryCodeToCountry
I must've goofed or something last time I changed this.
2018-10-19 18:45:59 +02:00
JosJuice 03d401127e Fix issue 11422 (inconsistent game ID for some hacked games)
Starting with PR 7411, the rest of Dolphin reads the game ID from
PARTITION_NONE, but SetRunningGameMetadata was still reading from
the game partition. https://bugs.dolphin-emu.org/issues/11422
2018-10-16 21:41:28 +02:00
Tilka cb576bf382
Merge pull request #7503 from MerryMage/signed_comparison
BTReal: Correct comparison of integers of different signs
2018-10-15 19:36:45 +01:00
MerryMage 688e8db904 BTReal: Correct comparison of integers of different signs 2018-10-15 19:30:58 +01:00
Anthony cffca7cbec
Merge pull request #7502 from JosJuice/functions-signature
Improve the "functions signature" string
2018-10-15 11:01:36 -07:00
JosJuice 4a07b9a0e1 Improve the "functions signature" string 2018-10-15 18:31:02 +02:00
Techjar 8560eecd49 VideoCommon: Clean up class-memaccess warnings 2018-10-14 23:05:47 -04:00
Tilka dace56cb62
Merge pull request #7498 from Z1ni/compress-cancel-correctly
Qt/GameList: Cancel ISO compression when the user cancels the save dialog
2018-10-14 20:27:47 +01:00
Z1ni d7640f5929 Qt/GameList: Cancel ISO compression when the user cancels the save dialog 2018-10-14 21:04:43 +03:00
Stenzek ea77899ddd Qt/MainWindow: Maintain pointer to hotkey window
Prevents multiple hotkey windows from being opened.
2018-10-14 22:24:31 +10:00
Stenzek 211a9bf6d2 Qt/MainWindow: Lazy initialize child windows 2018-10-14 21:46:59 +10:00
Tilka b5d855caf7
Merge pull request #7496 from stenzek/null-shader-cache
ShaderCache: Don't create or load shader cache with Null backend
2018-10-14 12:30:32 +01:00
Stenzek e3f475b30e NullBackend: Initialize vtx_decl in VertexFormat
This field was previously left uninitialized, which resulted in corrupted
UID caches being created.
2018-10-14 21:24:09 +10:00