hrydgard
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f6474b98a8
|
DSP assembler: Error message improvements.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2956 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-04-12 13:12:42 +00:00 |
nakeee
|
e84ec7855a
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smg projection hack, taken from http://forums.dolphin-emu.com/thread-165-page-3.html
maybe we should just make configurable linear trasnformation hack;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2949 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-04-10 10:25:53 +00:00 |
XTra.KrazzY
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05d06090fd
|
Minor D3D changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2625 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-03-08 23:19:02 +00:00 |
omegadox
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5ce9ffeab7
|
Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2573 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-03-06 21:56:13 +00:00 |
daco65
|
44ada0c514
|
i think i forgot something
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2528 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-03-02 21:21:42 +00:00 |
daco65
|
4cb7f2f490
|
lets retry that change from omega but this time keep the projection hacks >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2527 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-03-02 21:17:16 +00:00 |
omegadox
|
56becf28db
|
Revert 2521.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2524 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-03-02 19:38:38 +00:00 |
omegadox
|
17814912e5
|
Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-03-02 13:04:50 +00:00 |
XTra.KrazzY
|
16584c83d1
|
(Itsy Bitsy) Reindentation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2373 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-22 18:15:31 +00:00 |
XTra.KrazzY
|
0a3f193cbc
|
(Tiny) Collapsing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2372 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-22 18:13:50 +00:00 |
XTra.KrazzY
|
691be5eec4
|
naming conventions...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2354 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-22 03:49:50 +00:00 |
XTra.KrazzY
|
ca47268669
|
Vertex Shading / Projection Matrix done right (D3D)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2343 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-21 17:17:24 +00:00 |
XTra.KrazzY
|
767d54d56f
|
Fixed back the r844 projection hack. If it's called "r844" then it should stay AS IT WAS in r844! :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2299 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-17 22:54:30 +00:00 |
omegadox
|
7a276e687e
|
Added more overlay stats options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-15 20:49:59 +00:00 |
donkopunchstania
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f5f99e8f04
|
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-08 22:08:20 +00:00 |
hrydgard
|
3db9fb4fc1
|
More renaming.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-26 17:33:53 +00:00 |
hrydgard
|
2ec3cd6694
|
Move VertexShaderManager too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-26 12:47:32 +00:00 |