Shawn Hoffman
b39a11e23b
msbuild: add pch for dolphinqt
...
since this now includes Qt headers it's better than only using
the vanilla DolphinLib one alone (previous behavior before Qt6)
2022-06-21 13:35:14 -07:00
JosJuice
57750f3d8f
Translation resources sync with Transifex
2022-06-21 21:51:57 +02:00
Admiral H. Curtiss
ab52c9dab6
Merge pull request #10770 from Pokechu22/memory-view-widget-elide
...
Qt/MemoryViewWidget: Don't elide text
2022-06-21 04:01:38 +02:00
Pokechu22
a334883c47
Qt/MemoryViewWidget: Don't elide text
...
Before, the Hex 32 display would get truncated on Linux.
2022-06-20 18:53:23 -07:00
Admiral H. Curtiss
f441e3ab98
Merge pull request #10723 from Pokechu22/dsp-lle-unsigned-loop-counter
...
DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF
2022-06-21 02:01:13 +02:00
Admiral H. Curtiss
d524a92963
Merge pull request #10767 from Pokechu22/dsp-lle-dirq-zero-log
...
DSPLLE: Don't log when DIRQ is set to 0
2022-06-21 01:31:03 +02:00
Admiral H. Curtiss
4e095582b3
Merge pull request #10769 from JosJuice/chipmunk-lint
...
Re-run code formatting after update to Android Studio 2022.2
2022-06-21 01:24:02 +02:00
JosJuice
fafc78b9b5
Re-run code formatting after update to Android Studio 2022.2
...
Android Studio 2022.2 "Chipmunk" changes the code formatting rules a
little. Let's apply the new formatting in this PR so that the lint bot
doesn't take it out on innocent PRs.
2022-06-20 17:41:41 +02:00
Pokechu22
c317f7fd22
DSPLLE: Don't log when DIRQ is set to 0
...
No interrupt is generated in this case. The homebrew liband uCode writes zero fairly frequently, so logging it results in spam.
2022-06-19 10:46:41 -07:00
Admiral H. Curtiss
8274886cc2
Merge pull request #10764 from shepgoba/master
...
Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter
2022-06-18 15:18:08 +02:00
Braxton Anderson
2b2b8e932d
Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter
2022-06-17 20:11:53 -06:00
Admiral H. Curtiss
23ed611077
Merge pull request #10729 from Pokechu22/libusb-error-wrap
...
Improve libusb error logging
2022-06-17 16:01:46 +02:00
Admiral H. Curtiss
b199108964
Merge pull request #10520 from AdmiralCurtiss/resource-pack-init-crash
...
ResourcePack: Avoid crashes on invalid packs during Init().
2022-06-17 13:55:16 +02:00
Pierre Bourdon
f50db76426
Merge pull request #10759 from shuffle2/arm64-update
...
updater: use new platform id for win-arm64
2022-06-17 07:04:35 +02:00
Admiral H. Curtiss
efbf5a450b
ResourcePack: Avoid crashes on invalid packs during Init().
2022-06-17 03:49:05 +02:00
Shawn Hoffman
896d5454f0
updater: use new platform id for win-arm64
2022-06-16 14:55:51 -07:00
JosJuice
107a928452
Merge pull request #10748 from tellowkrinkle/SDL22Fun
...
InputCommon: SDL 2.0.22 init crash workaround
2022-06-15 18:02:59 +02:00
Admiral H. Curtiss
f73b14bb01
Merge pull request #10756 from AdmiralCurtiss/qt-memcard-change-hotfix
...
Qt/GameCubePane: Fix swapping memory cards mid-emulation.
2022-06-15 15:04:41 +02:00
Admiral H. Curtiss
ac3920a0da
Qt/GameCubePane: Fix swapping memory cards mid-emulation.
2022-06-15 10:42:14 +02:00
TellowKrinkle
994210e369
InputCommon: SDL 2.0.22 init crash workaround
...
See https://github.com/libsdl-org/SDL/pull/5598
2022-06-14 21:02:45 -05:00
JMC47
431d757151
Merge pull request #10743 from tellowkrinkle/LargeBlockRVZ
...
Fix creation of rvz with > 2mb chunk size
2022-06-14 16:17:24 -04:00
JMC47
8a8e9c5ef6
Merge pull request #10742 from tellowkrinkle/Xcode
...
Improve incremental build time for Xcode projects
2022-06-14 16:14:54 -04:00
JMC47
9315ac7071
Merge pull request #10587 from AdmiralCurtiss/memcard-path-unify
...
Raw Memory Card Path handling unification and consistency fixes.
2022-06-13 20:18:36 -04:00
JMC47
f96e91119a
Merge pull request #10735 from CasualPokePlayer/audio_dump_volume_fix
...
Have audio dumps apply volume
2022-06-13 17:09:58 -04:00
JosJuice
82b0098c3b
Merge pull request #10737 from Tilka/alignas
...
Common: replace std::aligned_storage_t with alignas
2022-06-13 18:11:48 +02:00
Tillmann Karras
59dfc43949
Common: replace std::aligned_storage_t with alignas
...
C++23 deprecates std::aligned_storage_t while alignas works since C++11.
This fixes issue 12925.
2022-06-13 00:06:19 +01:00
Mai
99f98b2481
Merge pull request #10733 from shuffle2/wsl-lint
...
lint: use git.exe if the source resides on v9fs
2022-06-12 16:13:57 -04:00
Mai
f1993182f0
Merge pull request #10744 from OatmealDome/ventura-exception
...
MemTools: Always provide a valid pointer in send_msg for mach_msg_overwrite
2022-06-12 03:44:18 -04:00
OatmealDome
3e5f1a4f99
MemTools: Always provide a valid pointer in send_msg for mach_msg_overwrite
...
This cannot be nullptr in macOS Ventura and iOS 16.
2022-06-12 00:19:09 -04:00
TellowKrinkle
7cf5547b97
CMake: Make bundled MoltenVK optional
...
Adds ~20s to incremental build time in Xcode projects
2022-06-11 16:34:33 -05:00
TellowKrinkle
26fc167a44
DiscIO: Fix creation of rvz with > 2mb chunk size
2022-06-11 16:10:32 -05:00
TellowKrinkle
e4614067b3
CMake: Respect SKIP_POSTPROCESS_BUNDLE
2022-06-11 15:46:38 -05:00
JMC47
05160d8d2e
Merge pull request #10734 from JMC47/fzerocheatsini
...
Add F-Zero AX Approximation Gecko Codes to F-Zero GX
2022-06-11 13:46:24 -04:00
JMC47
ef384ca6d3
Merge pull request #10739 from JMC47/monsterhouseini
...
Disable icache emulation for Monster House
2022-06-11 13:41:04 -04:00
JosJuice
ebd5904b38
Merge pull request #10736 from JMC47/UltiShootColl-INI
...
Add Medium Texture Cache setting to Ultimate Shooting Collection INI.
2022-06-11 19:40:34 +02:00
CasualPokePlayer
ad892176d0
have audio dumps apply volume (fixes cases of audio dumps being "too loud" and in game audio controls having no effect)
2022-06-10 21:27:10 -07:00
JMC47
1db46fbd8b
Disable icache emulation for Monster House
...
This game has stale icache values in the logs during certain
loadscreens, and after disabling them I was able to play through the
entire game, with one crash that may have been related to savestates and
memory cards since during that loadscreen it said the memory card did
not match.
This does cause invalid reads to be spit out during parts of the game,
but you can safely skip them. Enabling MMU seems to surpress the
invalid reads without side-effects, but the aforementioned
memcard/savestate crash was with MMU on.
2022-06-10 21:05:29 -04:00
Tilka
aad42de6c9
Merge pull request #10688 from Sage-King/help
...
Added help information to Contributing.md
2022-06-10 00:14:58 +01:00
JMC47
e4f7994cf9
Add Medium Texture Cache to RKA INI
...
Ultimate Shooting Collection needs Medium Texture Cache for some text to
render correctly.
2022-06-09 16:30:13 -04:00
JMC47
a59a3631c8
Add F-Zero AX Gecko Codes to F-Zero GX
2022-06-09 01:01:11 -04:00
Shawn Hoffman
a93babb1b3
lint: use git.exe if the source resides on v9fs
...
speedup for running script under wsl2 when sources are mounted from host
2022-06-08 21:10:31 -07:00
Mai M
0c6b6b74bf
Merge pull request #10726 from OatmealDome/mvk-1.1.10
...
MoltenVK: Update to version 1.1.10
2022-06-08 22:46:43 -04:00
Pokechu22
27772e01d9
GCAdapter: Compare with LIBUSB_SUCCESS instead of 0
2022-06-08 15:30:22 -07:00
Pokechu22
83afaba785
IOS/USB: Use LibusbUtils::ErrorWrap and LIBUSB_SUCCESS
2022-06-08 15:29:11 -07:00
Pokechu22
5d301cc206
BTReal: Log warnings when libusb calls fail
2022-06-08 15:29:11 -07:00
Pokechu22
eeab51e3a4
Log warnings when LibusbUtils::MakeConfigDescriptor fails
2022-06-08 15:29:11 -07:00
Pokechu22
15cbb5c8f9
Log warnings when LibusbUtils::GetDeviceList fails
2022-06-08 15:29:11 -07:00
Pokechu22
91a7c4bdf2
LibusbUtils: Log warnings when libusb_set_option or libusb_handle_events_timeout_completed fail
2022-06-08 13:18:31 -07:00
Pierre Bourdon
d74fb444f4
Merge pull request #10728 from delroth/steamrt-opt-out
...
cmake: steam runtime builds should be opt-in, not opt-out
2022-06-08 16:46:18 +02:00
Pierre Bourdon
f1b7d9365c
cmake: steam runtime builds should be opt-in, not opt-out
2022-06-08 16:44:14 +02:00