Merge pull request #10587 from AdmiralCurtiss/memcard-path-unify
Raw Memory Card Path handling unification and consistency fixes.
This commit is contained in:
commit
9315ac7071
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@ -335,6 +335,23 @@ bool SplitPath(std::string_view full_path, std::string* path, std::string* filen
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return true;
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}
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void UnifyPathSeparators(std::string& path)
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{
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#ifdef _WIN32
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for (char& c : path)
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{
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if (c == '\\')
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c = '/';
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}
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#endif
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}
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std::string WithUnifiedPathSeparators(std::string path)
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{
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UnifyPathSeparators(path);
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return path;
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}
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std::string PathToFileName(std::string_view path)
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{
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std::string file_name, extension;
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@ -157,9 +157,17 @@ std::vector<std::string> SplitString(const std::string& str, char delim);
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std::string JoinStrings(const std::vector<std::string>& strings, const std::string& delimiter);
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// "C:/Windows/winhelp.exe" to "C:/Windows/", "winhelp", ".exe"
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// This requires forward slashes to be used for the path separators, even on Windows.
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bool SplitPath(std::string_view full_path, std::string* path, std::string* filename,
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std::string* extension);
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// Converts the path separators of a path into forward slashes on Windows, which is assumed to be
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// true for paths at various places in the codebase.
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void UnifyPathSeparators(std::string& path);
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std::string WithUnifiedPathSeparators(std::string path);
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// Extracts just the filename (including extension) from a full path.
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// This requires forward slashes to be used for the path separators, even on Windows.
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std::string PathToFileName(std::string_view path);
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bool StringBeginsWith(std::string_view str, std::string_view begin);
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@ -311,8 +311,8 @@ std::unique_ptr<BootParameters> BootParameters::GenerateFromFile(std::vector<std
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BootParameters::IPL::IPL(DiscIO::Region region_) : region(region_)
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{
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const std::string directory = SConfig::GetInstance().GetDirectoryForRegion(region);
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path = SConfig::GetInstance().GetBootROMPath(directory);
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const std::string directory = Config::GetDirectoryForRegion(region);
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path = Config::GetBootROMPath(directory);
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}
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BootParameters::IPL::IPL(DiscIO::Region region_, Disc&& disc_) : IPL(region_)
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@ -434,7 +434,7 @@ bool CBoot::Load_BS2(const std::string& boot_rom_filename)
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if (known_ipl && pal_ipl != (boot_region == DiscIO::Region::PAL))
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{
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PanicAlertFmtT("{0} IPL found in {1} directory. The disc might not be recognized",
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pal_ipl ? "PAL" : "NTSC", SConfig::GetDirectoryForRegion(boot_region));
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pal_ipl ? "PAL" : "NTSC", Config::GetDirectoryForRegion(boot_region));
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}
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// Run the descrambler over the encrypted section containing BS1/BS2
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@ -12,6 +12,7 @@
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/EnumMap.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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@ -19,6 +20,7 @@
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#include "Core/Config/DefaultLocale.h"
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#include "Core/HW/EXI/EXI.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/GCMemcard/GCMemcard.h"
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#include "Core/HW/HSP/HSP_Device.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/SI/SI_Device.h"
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@ -523,4 +525,97 @@ void SetUSBDeviceWhitelist(const std::set<std::pair<u16, u16>>& devices)
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{
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Config::SetBase(Config::MAIN_USB_PASSTHROUGH_DEVICES, SaveUSBWhitelistToString(devices));
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}
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// The reason we need this function is because some memory card code
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// expects to get a non-NTSC-K region even if we're emulating an NTSC-K Wii.
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DiscIO::Region ToGameCubeRegion(DiscIO::Region region)
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{
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if (region != DiscIO::Region::NTSC_K)
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return region;
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// GameCube has no NTSC-K region. No choice of replacement value is completely
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// non-arbitrary, but let's go with NTSC-J since Korean GameCubes are NTSC-J.
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return DiscIO::Region::NTSC_J;
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}
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const char* GetDirectoryForRegion(DiscIO::Region region)
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{
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if (region == DiscIO::Region::Unknown)
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region = ToGameCubeRegion(Config::Get(Config::MAIN_FALLBACK_REGION));
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switch (region)
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{
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case DiscIO::Region::NTSC_J:
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return JAP_DIR;
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case DiscIO::Region::NTSC_U:
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return USA_DIR;
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case DiscIO::Region::PAL:
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return EUR_DIR;
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case DiscIO::Region::NTSC_K:
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ASSERT_MSG(BOOT, false, "NTSC-K is not a valid GameCube region");
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return JAP_DIR; // See ToGameCubeRegion
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default:
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ASSERT_MSG(BOOT, false, "Default case should not be reached");
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return EUR_DIR;
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}
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}
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std::string GetBootROMPath(const std::string& region_directory)
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{
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const std::string path =
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File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + region_directory + DIR_SEP GC_IPL;
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if (!File::Exists(path))
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return File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + region_directory + DIR_SEP GC_IPL;
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return path;
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}
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std::string GetMemcardPath(ExpansionInterface::Slot slot, DiscIO::Region region, u16 size_mb)
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{
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return GetMemcardPath(Config::Get(GetInfoForMemcardPath(slot)), slot, region, size_mb);
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}
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std::string GetMemcardPath(std::string configured_filename, ExpansionInterface::Slot slot,
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DiscIO::Region region, u16 size_mb)
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{
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const std::string region_dir = Config::GetDirectoryForRegion(Config::ToGameCubeRegion(region));
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const std::string blocks_string = size_mb < Memcard::MBIT_SIZE_MEMORY_CARD_2043 ?
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fmt::format(".{}", Memcard::MbitToFreeBlocks(size_mb)) :
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"";
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if (configured_filename.empty())
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{
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// Use default memcard path if there is no user defined one.
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const bool is_slot_a = slot == ExpansionInterface::Slot::A;
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return fmt::format("{}{}.{}{}.raw", File::GetUserPath(D_GCUSER_IDX),
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is_slot_a ? GC_MEMCARDA : GC_MEMCARDB, region_dir, blocks_string);
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}
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// Custom path is expected to be stored in the form of
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// "/path/to/file.{region_code}.raw"
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// with an arbitrary but supported region code.
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// Try to extract and replace that region code.
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// If there's no region code just insert one before the extension.
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std::string dir;
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std::string name;
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std::string ext;
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UnifyPathSeparators(configured_filename);
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SplitPath(configured_filename, &dir, &name, &ext);
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constexpr std::string_view us_region = "." USA_DIR;
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constexpr std::string_view jp_region = "." JAP_DIR;
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constexpr std::string_view eu_region = "." EUR_DIR;
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if (StringEndsWith(name, us_region))
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name = name.substr(0, name.size() - us_region.size());
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else if (StringEndsWith(name, jp_region))
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name = name.substr(0, name.size() - jp_region.size());
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else if (StringEndsWith(name, eu_region))
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name = name.substr(0, name.size() - eu_region.size());
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return fmt::format("{}{}.{}{}{}", dir, name, region_dir, blocks_string, ext);
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}
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} // namespace Config
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@ -331,4 +331,15 @@ extern const Info<std::string> MAIN_USB_PASSTHROUGH_DEVICES;
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std::set<std::pair<u16, u16>> GetUSBDeviceWhitelist();
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void SetUSBDeviceWhitelist(const std::set<std::pair<u16, u16>>& devices);
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// GameCube path utility functions
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// Replaces NTSC-K with some other region, and doesn't replace non-NTSC-K regions
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DiscIO::Region ToGameCubeRegion(DiscIO::Region region);
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// The region argument must be valid for GameCube (i.e. must not be NTSC-K)
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const char* GetDirectoryForRegion(DiscIO::Region region);
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std::string GetBootROMPath(const std::string& region_directory);
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std::string GetMemcardPath(ExpansionInterface::Slot slot, DiscIO::Region region,
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u16 size_mb = 0x80);
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std::string GetMemcardPath(std::string configured_filename, ExpansionInterface::Slot slot,
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DiscIO::Region region, u16 size_mb = 0x80);
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} // namespace Config
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@ -220,53 +220,6 @@ std::string SConfig::MakeGameID(std::string_view file_name)
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return "ID-" + std::string(file_name.substr(0, lastdot));
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}
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// The reason we need this function is because some memory card code
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// expects to get a non-NTSC-K region even if we're emulating an NTSC-K Wii.
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DiscIO::Region SConfig::ToGameCubeRegion(DiscIO::Region region)
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{
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if (region != DiscIO::Region::NTSC_K)
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return region;
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// GameCube has no NTSC-K region. No choice of replacement value is completely
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// non-arbitrary, but let's go with NTSC-J since Korean GameCubes are NTSC-J.
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return DiscIO::Region::NTSC_J;
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}
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const char* SConfig::GetDirectoryForRegion(DiscIO::Region region)
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{
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if (region == DiscIO::Region::Unknown)
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region = ToGameCubeRegion(GetFallbackRegion());
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switch (region)
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{
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case DiscIO::Region::NTSC_J:
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return JAP_DIR;
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case DiscIO::Region::NTSC_U:
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return USA_DIR;
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case DiscIO::Region::PAL:
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return EUR_DIR;
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case DiscIO::Region::NTSC_K:
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ASSERT_MSG(BOOT, false, "NTSC-K is not a valid GameCube region");
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return JAP_DIR; // See ToGameCubeRegion
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default:
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ASSERT_MSG(BOOT, false, "Default case should not be reached");
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return EUR_DIR;
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}
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}
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std::string SConfig::GetBootROMPath(const std::string& region_directory) const
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{
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const std::string path =
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File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + region_directory + DIR_SEP GC_IPL;
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if (!File::Exists(path))
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return File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + region_directory + DIR_SEP GC_IPL;
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return path;
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}
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struct SetGameMetadata
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{
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SetGameMetadata(SConfig* config_, DiscIO::Region* region_) : config(config_), region(region_) {}
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@ -375,21 +328,16 @@ bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
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return false;
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if (m_region == DiscIO::Region::Unknown)
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m_region = GetFallbackRegion();
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m_region = Config::Get(Config::MAIN_FALLBACK_REGION);
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// Set up paths
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const std::string region_dir = GetDirectoryForRegion(ToGameCubeRegion(m_region));
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const std::string region_dir = Config::GetDirectoryForRegion(Config::ToGameCubeRegion(m_region));
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m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
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m_strBootROM = GetBootROMPath(region_dir);
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m_strBootROM = Config::GetBootROMPath(region_dir);
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return true;
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}
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DiscIO::Region SConfig::GetFallbackRegion()
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{
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return Config::Get(Config::MAIN_FALLBACK_REGION);
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}
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DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
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{
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DiscIO::Language language;
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@ -72,13 +72,7 @@ struct SConfig
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void LoadDefaults();
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static std::string MakeGameID(std::string_view file_name);
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// Replaces NTSC-K with some other region, and doesn't replace non-NTSC-K regions
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static DiscIO::Region ToGameCubeRegion(DiscIO::Region region);
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// The region argument must be valid for GameCube (i.e. must not be NTSC-K)
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static const char* GetDirectoryForRegion(DiscIO::Region region);
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std::string GetBootROMPath(const std::string& region_directory) const;
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bool SetPathsAndGameMetadata(const BootParameters& boot);
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static DiscIO::Region GetFallbackRegion();
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DiscIO::Language GetCurrentLanguage(bool wii) const;
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DiscIO::Language GetLanguageAdjustedForRegion(bool wii, DiscIO::Region region) const;
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@ -117,7 +117,7 @@ void Init()
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if (size_override >= 0 && size_override <= 4)
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size_mbits = Memcard::MBIT_SIZE_MEMORY_CARD_59 << size_override;
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const bool shift_jis =
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SConfig::ToGameCubeRegion(SConfig::GetInstance().m_region) == DiscIO::Region::NTSC_J;
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Config::ToGameCubeRegion(SConfig::GetInstance().m_region) == DiscIO::Region::NTSC_J;
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const CardFlashId& flash_id = g_SRAM.settings_ex.flash_id[Memcard::SLOT_A];
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const u32 rtc_bias = g_SRAM.settings.rtc_bias;
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const u32 sram_language = static_cast<u32>(g_SRAM.settings.language);
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@ -162,8 +162,8 @@ CEXIMemoryCard::GetGCIFolderPath(Slot card_slot, AllowMovieFolder allow_movie_fo
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if (use_movie_folder)
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path += "Movie" DIR_SEP;
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const DiscIO::Region region = SConfig::ToGameCubeRegion(SConfig::GetInstance().m_region);
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path = path + SConfig::GetDirectoryForRegion(region) + DIR_SEP +
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const DiscIO::Region region = Config::ToGameCubeRegion(SConfig::GetInstance().m_region);
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path = path + Config::GetDirectoryForRegion(region) + DIR_SEP +
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fmt::format("Card {}", s_card_short_names[card_slot]);
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return {std::move(path), !use_movie_folder};
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}
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@ -188,7 +188,7 @@ void CEXIMemoryCard::SetupGciFolder(const Memcard::HeaderData& header_data)
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if (!file_info.Exists())
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{
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if (migrate) // first use of memcard folder, migrate automatically
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MigrateFromMemcardFile(dir_path + DIR_SEP, m_card_slot);
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MigrateFromMemcardFile(dir_path + DIR_SEP, m_card_slot, SConfig::GetInstance().m_region);
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else
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File::CreateFullPath(dir_path + DIR_SEP);
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}
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@ -198,7 +198,7 @@ void CEXIMemoryCard::SetupGciFolder(const Memcard::HeaderData& header_data)
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{
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PanicAlertFmtT("{0} was not a directory, moved to *.original", dir_path);
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if (migrate)
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MigrateFromMemcardFile(dir_path + DIR_SEP, m_card_slot);
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MigrateFromMemcardFile(dir_path + DIR_SEP, m_card_slot, SConfig::GetInstance().m_region);
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else
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File::CreateFullPath(dir_path + DIR_SEP);
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}
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@ -218,22 +218,16 @@ void CEXIMemoryCard::SetupGciFolder(const Memcard::HeaderData& header_data)
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void CEXIMemoryCard::SetupRawMemcard(u16 size_mb)
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{
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std::string filename = Config::Get(Config::GetInfoForMemcardPath(m_card_slot));
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std::string filename;
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsUsingMemcard(m_card_slot) &&
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Movie::IsStartingFromClearSave())
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{
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filename = File::GetUserPath(D_GCUSER_IDX) +
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fmt::format("Movie{}.raw", s_card_short_names[m_card_slot]);
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}
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const std::string region_dir =
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SConfig::GetDirectoryForRegion(SConfig::ToGameCubeRegion(SConfig::GetInstance().m_region));
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MemoryCard::CheckPath(filename, region_dir, m_card_slot);
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if (size_mb < Memcard::MBIT_SIZE_MEMORY_CARD_2043)
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else
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{
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filename.insert(filename.find_last_of('.'),
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fmt::format(".{}", Memcard::MbitToFreeBlocks(size_mb)));
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filename = Config::GetMemcardPath(m_card_slot, SConfig::GetInstance().m_region, size_mb);
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}
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m_memory_card = std::make_unique<MemoryCard>(filename, m_card_slot, size_mb);
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@ -705,10 +705,11 @@ void GCMemcardDirectory::DoState(PointerWrap& p)
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}
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}
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void MigrateFromMemcardFile(const std::string& directory_name, ExpansionInterface::Slot card_slot)
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void MigrateFromMemcardFile(const std::string& directory_name, ExpansionInterface::Slot card_slot,
|
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DiscIO::Region region)
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{
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File::CreateFullPath(directory_name);
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std::string ini_memcard = Config::Get(Config::GetInfoForMemcardPath(card_slot));
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const std::string ini_memcard = Config::GetMemcardPath(card_slot, region);
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if (File::Exists(ini_memcard))
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{
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auto [error_code, memcard] = Memcard::GCMemcard::Open(ini_memcard.c_str());
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|
|
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@ -12,10 +12,12 @@
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#include "Core/HW/GCMemcard/GCIFile.h"
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#include "Core/HW/GCMemcard/GCMemcard.h"
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#include "Core/HW/GCMemcard/GCMemcardBase.h"
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#include "DiscIO/Enums.h"
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// Uncomment this to write the system data of the memorycard from directory to disc
|
||||
//#define _WRITE_MC_HEADER 1
|
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void MigrateFromMemcardFile(const std::string& directory_name, ExpansionInterface::Slot card_slot);
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void MigrateFromMemcardFile(const std::string& directory_name, ExpansionInterface::Slot card_slot,
|
||||
DiscIO::Region region);
|
||||
|
||||
class GCMemcardDirectory : public MemoryCardBase
|
||||
{
|
||||
|
|
|
@ -90,55 +90,6 @@ MemoryCard::~MemoryCard()
|
|||
}
|
||||
}
|
||||
|
||||
void MemoryCard::CheckPath(std::string& memcardPath, const std::string& gameRegion,
|
||||
ExpansionInterface::Slot card_slot)
|
||||
{
|
||||
bool is_slot_a = card_slot == ExpansionInterface::Slot::A;
|
||||
std::string ext("." + gameRegion + ".raw");
|
||||
if (memcardPath.empty())
|
||||
{
|
||||
// Use default memcard path if there is no user defined name
|
||||
std::string defaultFilename = is_slot_a ? GC_MEMCARDA : GC_MEMCARDB;
|
||||
memcardPath = File::GetUserPath(D_GCUSER_IDX) + defaultFilename + ext;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string filename = memcardPath;
|
||||
std::string region = filename.substr(filename.size() - 7, 3);
|
||||
bool hasregion = false;
|
||||
hasregion |= region.compare(USA_DIR) == 0;
|
||||
hasregion |= region.compare(JAP_DIR) == 0;
|
||||
hasregion |= region.compare(EUR_DIR) == 0;
|
||||
if (!hasregion)
|
||||
{
|
||||
// filename doesn't have region in the extension
|
||||
if (File::Exists(filename))
|
||||
{
|
||||
// If the old file exists we are polite and ask if we should copy it
|
||||
std::string oldFilename = filename;
|
||||
filename.replace(filename.size() - 4, 4, ext);
|
||||
if (PanicYesNoFmtT("Memory Card filename in Slot {0} is incorrect\n"
|
||||
"Region not specified\n\n"
|
||||
"Slot {1} path was changed to\n"
|
||||
"{2}\n"
|
||||
"Would you like to copy the old file to this new location?\n",
|
||||
is_slot_a ? 'A' : 'B', is_slot_a ? 'A' : 'B', filename))
|
||||
{
|
||||
if (!File::Copy(oldFilename, filename))
|
||||
PanicAlertFmtT("Copy failed");
|
||||
}
|
||||
}
|
||||
memcardPath = filename; // Always correct the path!
|
||||
}
|
||||
else if (region.compare(gameRegion) != 0)
|
||||
{
|
||||
// filename has region, but it's not == gameRegion
|
||||
// Just set the correct filename, the EXI Device will create it if it doesn't exist
|
||||
memcardPath = filename.replace(filename.size() - ext.size(), ext.size(), ext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MemoryCard::FlushThread()
|
||||
{
|
||||
if (!Config::Get(Config::SESSION_SAVE_DATA_WRITABLE))
|
||||
|
|
|
@ -20,8 +20,6 @@ public:
|
|||
MemoryCard(const std::string& filename, ExpansionInterface::Slot card_slot,
|
||||
u16 size_mbits = Memcard::MBIT_SIZE_MEMORY_CARD_2043);
|
||||
~MemoryCard();
|
||||
static void CheckPath(std::string& memcardPath, const std::string& gameRegion,
|
||||
ExpansionInterface::Slot slot);
|
||||
void FlushThread();
|
||||
void MakeDirty();
|
||||
|
||||
|
|
|
@ -1479,6 +1479,9 @@ void GetSettings()
|
|||
}
|
||||
else
|
||||
{
|
||||
const auto raw_memcard_exists = [](ExpansionInterface::Slot card_slot) {
|
||||
return File::Exists(Config::GetMemcardPath(card_slot, SConfig::GetInstance().m_region));
|
||||
};
|
||||
const auto gci_folder_has_saves = [](ExpansionInterface::Slot card_slot) {
|
||||
const auto [path, migrate] = ExpansionInterface::CEXIMemoryCard::GetGCIFolderPath(
|
||||
card_slot, ExpansionInterface::AllowMovieFolder::No);
|
||||
|
@ -1486,11 +1489,10 @@ void GetSettings()
|
|||
return number_of_saves > 0;
|
||||
};
|
||||
|
||||
s_bClearSave =
|
||||
!(slot_a_has_raw_memcard && File::Exists(Config::Get(Config::MAIN_MEMCARD_A_PATH))) &&
|
||||
!(slot_b_has_raw_memcard && File::Exists(Config::Get(Config::MAIN_MEMCARD_B_PATH))) &&
|
||||
!(slot_a_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::A)) &&
|
||||
!(slot_b_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::B));
|
||||
s_bClearSave = !(slot_a_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::A)) &&
|
||||
!(slot_b_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::B)) &&
|
||||
!(slot_a_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::A)) &&
|
||||
!(slot_b_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::B));
|
||||
}
|
||||
s_memcards |= (slot_a_has_raw_memcard || slot_a_has_gci_folder) << 0;
|
||||
s_memcards |= (slot_b_has_raw_memcard || slot_b_has_gci_folder) << 1;
|
||||
|
|
|
@ -1470,8 +1470,8 @@ bool NetPlayServer::StartGame()
|
|||
|
||||
const sf::Uint64 initial_rtc = GetInitialNetPlayRTC();
|
||||
|
||||
const std::string region = SConfig::GetDirectoryForRegion(
|
||||
SConfig::ToGameCubeRegion(m_dialog->FindGameFile(m_selected_game_identifier)->GetRegion()));
|
||||
const std::string region = Config::GetDirectoryForRegion(
|
||||
Config::ToGameCubeRegion(m_dialog->FindGameFile(m_selected_game_identifier)->GetRegion()));
|
||||
|
||||
// sync GC SRAM with clients
|
||||
if (!g_SRAM_netplay_initialized)
|
||||
|
@ -1665,8 +1665,8 @@ bool NetPlayServer::SyncSaveData()
|
|||
if (save_count == 0)
|
||||
return true;
|
||||
|
||||
const std::string region =
|
||||
SConfig::GetDirectoryForRegion(SConfig::ToGameCubeRegion(game->GetRegion()));
|
||||
const auto game_region = game->GetRegion();
|
||||
const std::string region = Config::GetDirectoryForRegion(Config::ToGameCubeRegion(game_region));
|
||||
|
||||
for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
|
||||
{
|
||||
|
@ -1674,17 +1674,12 @@ bool NetPlayServer::SyncSaveData()
|
|||
|
||||
if (m_settings.m_EXIDevice[slot] == ExpansionInterface::EXIDeviceType::MemoryCard)
|
||||
{
|
||||
std::string path = Config::Get(Config::GetInfoForMemcardPath(slot));
|
||||
|
||||
MemoryCard::CheckPath(path, region, slot);
|
||||
|
||||
const int size_override = m_settings.m_MemcardSizeOverride;
|
||||
if (size_override >= 0 && size_override <= 4)
|
||||
{
|
||||
path.insert(path.find_last_of('.'),
|
||||
fmt::format(".{}", Memcard::MbitToFreeBlocks(Memcard::MBIT_SIZE_MEMORY_CARD_59
|
||||
<< size_override)));
|
||||
}
|
||||
const u16 card_size_mbits =
|
||||
size_override >= 0 && size_override <= 4 ?
|
||||
static_cast<u16>(Memcard::MBIT_SIZE_MEMORY_CARD_59 << size_override) :
|
||||
Memcard::MBIT_SIZE_MEMORY_CARD_2043;
|
||||
const std::string path = Config::GetMemcardPath(slot, game_region, card_size_mbits);
|
||||
|
||||
sf::Packet pac;
|
||||
pac << MessageID::SyncSaveData;
|
||||
|
|
|
@ -228,7 +228,8 @@ void GCMemcardManager::LoadDefaultMemcards()
|
|||
continue;
|
||||
}
|
||||
|
||||
const QString path = QString::fromStdString(Config::Get(Config::GetInfoForMemcardPath(slot)));
|
||||
const QString path = QString::fromStdString(
|
||||
Config::GetMemcardPath(slot, Config::Get(Config::MAIN_FALLBACK_REGION)));
|
||||
SetSlotFile(slot, path);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -713,7 +713,7 @@ void GameList::OpenGCSaveFolder()
|
|||
case ExpansionInterface::EXIDeviceType::MemoryCardFolder:
|
||||
{
|
||||
std::string path = StringFromFormat("%s/%s/%s", File::GetUserPath(D_GCUSER_IDX).c_str(),
|
||||
SConfig::GetDirectoryForRegion(game->GetRegion()),
|
||||
Config::GetDirectoryForRegion(game->GetRegion()),
|
||||
slot == Slot::A ? "Card A" : "Card B");
|
||||
|
||||
std::string override_path = Config::Get(Config::GetInfoForGCIPathOverride(slot));
|
||||
|
@ -734,7 +734,7 @@ void GameList::OpenGCSaveFolder()
|
|||
}
|
||||
case ExpansionInterface::EXIDeviceType::MemoryCard:
|
||||
{
|
||||
std::string memcard_path = Config::Get(Config::GetInfoForMemcardPath(slot));
|
||||
const std::string memcard_path = Config::GetMemcardPath(slot, game->GetRegion());
|
||||
|
||||
std::string memcard_dir;
|
||||
|
||||
|
|
|
@ -1001,12 +1001,9 @@ void MenuBar::UpdateToolsMenu(bool emulation_started)
|
|||
{
|
||||
m_boot_sysmenu->setEnabled(!emulation_started);
|
||||
m_perform_online_update_menu->setEnabled(!emulation_started);
|
||||
m_ntscj_ipl->setEnabled(!emulation_started &&
|
||||
File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR)));
|
||||
m_ntscu_ipl->setEnabled(!emulation_started &&
|
||||
File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR)));
|
||||
m_pal_ipl->setEnabled(!emulation_started &&
|
||||
File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
|
||||
m_ntscj_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(JAP_DIR)));
|
||||
m_ntscu_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(USA_DIR)));
|
||||
m_pal_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(EUR_DIR)));
|
||||
m_import_backup->setEnabled(!emulation_started);
|
||||
m_check_nand->setEnabled(!emulation_started);
|
||||
|
||||
|
|
|
@ -303,66 +303,89 @@ void GameCubePane::BrowseMemcard(ExpansionInterface::Slot slot)
|
|||
{
|
||||
ASSERT(ExpansionInterface::IsMemcardSlot(slot));
|
||||
|
||||
QString filename = DolphinFileDialog::getSaveFileName(
|
||||
this, tr("Choose a file to open"), QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)),
|
||||
const QString filename = DolphinFileDialog::getSaveFileName(
|
||||
this, tr("Choose a file to open or create"),
|
||||
QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)),
|
||||
tr("GameCube Memory Cards (*.raw *.gcp)"), 0, QFileDialog::DontConfirmOverwrite);
|
||||
|
||||
if (filename.isEmpty())
|
||||
return;
|
||||
|
||||
QString path_abs = QFileInfo(filename).absoluteFilePath();
|
||||
const std::string raw_path =
|
||||
WithUnifiedPathSeparators(QFileInfo(filename).absoluteFilePath().toStdString());
|
||||
|
||||
// Memcard validity checks
|
||||
if (File::Exists(filename.toStdString()))
|
||||
// Figure out if the user selected a card that has a valid region specifier in the filename.
|
||||
const std::string jp_path = Config::GetMemcardPath(raw_path, slot, DiscIO::Region::NTSC_J);
|
||||
const std::string us_path = Config::GetMemcardPath(raw_path, slot, DiscIO::Region::NTSC_U);
|
||||
const std::string eu_path = Config::GetMemcardPath(raw_path, slot, DiscIO::Region::PAL);
|
||||
const bool raw_path_valid = raw_path == jp_path || raw_path == us_path || raw_path == eu_path;
|
||||
|
||||
if (!raw_path_valid)
|
||||
{
|
||||
auto [error_code, mc] = Memcard::GCMemcard::Open(filename.toStdString());
|
||||
|
||||
if (error_code.HasCriticalErrors() || !mc || !mc->IsValid())
|
||||
{
|
||||
ModalMessageBox::critical(
|
||||
this, tr("Error"),
|
||||
tr("The file\n%1\nis either corrupted or not a GameCube memory card file.\n%2")
|
||||
.arg(filename)
|
||||
.arg(GCMemcardManager::GetErrorMessagesForErrorCode(error_code)));
|
||||
return;
|
||||
}
|
||||
// TODO: We could try to autodetect the card region here and offer automatic renaming.
|
||||
ModalMessageBox::critical(this, tr("Error"),
|
||||
tr("The filename %1 does not conform to Dolphin's region code format "
|
||||
"for memory cards. Please rename this file to either %2, %3, or "
|
||||
"%4, matching the region of the save files that are on it.")
|
||||
.arg(QString::fromStdString(PathToFileName(raw_path)))
|
||||
.arg(QString::fromStdString(PathToFileName(us_path)))
|
||||
.arg(QString::fromStdString(PathToFileName(eu_path)))
|
||||
.arg(QString::fromStdString(PathToFileName(jp_path))));
|
||||
return;
|
||||
}
|
||||
|
||||
for (ExpansionInterface::Slot other_slot : ExpansionInterface::MEMCARD_SLOTS)
|
||||
// Memcard validity checks
|
||||
for (const std::string& path : {jp_path, us_path, eu_path})
|
||||
{
|
||||
if (other_slot == slot)
|
||||
continue;
|
||||
|
||||
bool other_slot_memcard = m_slot_combos[other_slot]->currentData().toInt() ==
|
||||
static_cast<int>(ExpansionInterface::EXIDeviceType::MemoryCard);
|
||||
if (other_slot_memcard)
|
||||
if (File::Exists(path))
|
||||
{
|
||||
QString path_other =
|
||||
QFileInfo(QString::fromStdString(Config::Get(Config::GetInfoForMemcardPath(other_slot))))
|
||||
.absoluteFilePath();
|
||||
auto [error_code, mc] = Memcard::GCMemcard::Open(path);
|
||||
|
||||
if (path_abs == path_other)
|
||||
if (error_code.HasCriticalErrors() || !mc || !mc->IsValid())
|
||||
{
|
||||
ModalMessageBox::critical(
|
||||
this, tr("Error"),
|
||||
tr("The same file can't be used in multiple slots; it is already used by %1.")
|
||||
.arg(QString::fromStdString(fmt::to_string(other_slot))));
|
||||
tr("The file\n%1\nis either corrupted or not a GameCube memory card file.\n%2")
|
||||
.arg(QString::fromStdString(path))
|
||||
.arg(GCMemcardManager::GetErrorMessagesForErrorCode(error_code)));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QString path_old =
|
||||
QFileInfo(QString::fromStdString(Config::Get(Config::GetInfoForMemcardPath(slot))))
|
||||
.absoluteFilePath();
|
||||
|
||||
Config::SetBase(Config::GetInfoForMemcardPath(slot), path_abs.toStdString());
|
||||
|
||||
if (Core::IsRunning() && path_abs != path_old)
|
||||
// Check if the other slot has the same memory card configured and refuse to use this card if so.
|
||||
// The EU path is compared here, but it doesn't actually matter which one we compare since they
|
||||
// follow a known pattern, so if the EU path matches the other match too and vice-versa.
|
||||
for (ExpansionInterface::Slot other_slot : ExpansionInterface::MEMCARD_SLOTS)
|
||||
{
|
||||
// ChangeDevice unplugs the device for 1 second, which means that games should notice that
|
||||
// the path has changed and thus the memory card contents have changed
|
||||
ExpansionInterface::ChangeDevice(slot, ExpansionInterface::EXIDeviceType::MemoryCard);
|
||||
if (other_slot == slot)
|
||||
continue;
|
||||
|
||||
const std::string other_eu_path = Config::GetMemcardPath(other_slot, DiscIO::Region::PAL);
|
||||
if (eu_path == other_eu_path)
|
||||
{
|
||||
ModalMessageBox::critical(
|
||||
this, tr("Error"),
|
||||
tr("The same file can't be used in multiple slots; it is already used by %1.")
|
||||
.arg(QString::fromStdString(fmt::to_string(other_slot))));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Config::SetBase(Config::GetInfoForMemcardPath(slot), raw_path);
|
||||
|
||||
if (Core::IsRunning())
|
||||
{
|
||||
// If emulation is running and the new card is different from the old one, notify the system to
|
||||
// eject the old and insert the new card.
|
||||
// TODO: This should probably done by a config change callback instead.
|
||||
const std::string old_eu_path = Config::GetMemcardPath(slot, DiscIO::Region::PAL);
|
||||
if (eu_path != old_eu_path)
|
||||
{
|
||||
// ChangeDevice unplugs the device for 1 second, which means that games should notice that
|
||||
// the path has changed and thus the memory card contents have changed
|
||||
ExpansionInterface::ChangeDevice(slot, ExpansionInterface::EXIDeviceType::MemoryCard);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue