Tony Wasserka
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8b8bb04fd3
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PixelShaderGen: Use bit shifts instead of multiplications as a small optimization.
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2014-03-14 22:33:12 +01:00 |
Tony Wasserka
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036a8c6951
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PixelShaderGen: Clean up tev compare functionality.
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2014-03-14 22:33:10 +01:00 |
Tony Wasserka
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fa7173d099
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PixelShaderGen: Store tex scale as an integer.
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2014-03-14 22:32:30 +01:00 |
Tony Wasserka
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16109fb453
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PixelShaderGen: Treat UV coordinates as actual integers.
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2014-03-14 22:32:29 +01:00 |
Tony Wasserka
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50526ae50a
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PixelShaderGen: Remove some dead code.
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2014-03-14 22:32:18 +01:00 |
Tony Wasserka
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065919f599
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PixelShaderGen: Perform some of the fog calculations with integers.
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2014-03-14 22:31:32 +01:00 |
Tony Wasserka
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605b687af8
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PixelShaderGen: Use integer math for z textures.
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2014-03-14 22:31:31 +01:00 |
Tony Wasserka
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3a6389992e
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PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
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2014-03-14 22:31:30 +01:00 |
Tony Wasserka
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3e6efdb53e
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LightingShaderGen: Perform more lighting calculations with integers.
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2014-03-14 22:31:19 +01:00 |
Tony Wasserka
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387b9bf3c2
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LightingShaderGen: Perform some lighting calculations with integers.
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2014-03-14 22:31:19 +01:00 |
Tony Wasserka
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78623871f9
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ShaderGen: Store material uniforms as integers.
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2014-03-14 22:31:19 +01:00 |
Tony Wasserka
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4bf57565e8
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ShaderGen: Store light color uniforms as integers.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
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68e91f0d55
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PixelShader: Store fog color as an integer.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
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0238a56816
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PixelShaderGen: Change indirect texture matrix uniforms to use integers.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
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c13a5c38e9
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PixelShaderGen: Change the "alpha" uniform to use integers.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
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ec60acac3a
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PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
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df94e62350
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PixelShaderGen: Process fog calculations with integer math.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
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21eb482a6e
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PixelShaderGen: Write constants in decimal instead of hexadecimal where appropriate.
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2014-03-14 22:31:11 +01:00 |
Tony Wasserka
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cff952c397
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PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
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2014-03-14 22:30:27 +01:00 |
Tony Wasserka
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e7a42d884f
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PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
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2014-03-14 22:30:16 +01:00 |
Tony Wasserka
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cb1514e082
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PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer.
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2014-03-14 22:30:15 +01:00 |
Tony Wasserka
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a11ae69cb0
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PixelShaderGen: Use integer math for TEV combiners.
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2014-03-14 22:28:32 +01:00 |
Tony Wasserka
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aaa8e74a68
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PixelShaderGen: Use integer math for tev outputs.
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2014-03-14 22:28:14 +01:00 |
Tony Wasserka
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654442feb7
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PixelShaderGen: Use integer math for tev konst value.
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2014-03-14 22:28:12 +01:00 |
Tony Wasserka
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e69ee6ae0a
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PixelShaderGen: Remove remaining floating point bits for texture color.
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2014-03-14 22:26:50 +01:00 |
Tony Wasserka
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ac1c77c392
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PixelShaderGen: Use integer math for rasterizer color.
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2014-03-14 22:26:50 +01:00 |
Tony Wasserka
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3ea97f7730
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PixelShaderGen: Use integer math for indirect texture coords.
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2014-03-14 22:26:50 +01:00 |
Tony Wasserka
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0e711bf520
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PixelShaderGen: Use integer math for sampling textures.
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2014-03-14 22:26:50 +01:00 |
Tony Wasserka
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1b3b12caa0
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PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
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2014-03-14 22:26:50 +01:00 |
Tony Wasserka
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fa77e1d2b6
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PixelShaderGen: Use integer math for alpha testing.
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2014-03-14 22:26:48 +01:00 |
Ryan Houdek
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22c989de9a
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Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
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2014-03-14 22:26:27 +01:00 |
Tony Wasserka
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bed442198f
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PixelShaderGen: Make SampleTexture static inline.
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2014-03-14 22:26:26 +01:00 |
Tony Wasserka
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2af50f04c2
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OGL: Force highp for integers.
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2014-03-14 22:26:26 +01:00 |
Tony Wasserka
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032c920247
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OGL: Remove some dead code.
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2014-03-14 22:26:26 +01:00 |
Pierre Bourdon
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974123000d
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MemoryInterface: properly register region MMIOs.
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2014-03-14 21:52:45 +01:00 |
Lioncash
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a82675b7d5
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Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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2014-03-14 13:51:23 -04:00 |
Pierre Bourdon
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450bde27bb
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Merge pull request #162 from lioncash/tas-dlg
Simplify boolean toggling in the TASInputDlg.
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2014-03-13 02:09:32 +01:00 |
Pierre Bourdon
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107d4ca224
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Merge pull request #163 from lioncash/dsp-func-typo
Fix a typo in DSPSymbols. (DisasssembleRange -> DisassembleRange)
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2014-03-13 01:54:14 +01:00 |
Lioncash
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0edda2bd7f
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Fix a typo in DSPSymbols. (DisasssembleRange -> DisassembleRange)
Also remove IsHexDigit and IsAlpha and replace them with their cctype equivalents.
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2014-03-12 20:51:06 -04:00 |
Lioncash
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dccc6d8b47
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Simplify boolean toggling in the TASInputDlg.
Also fixed the indentation for some code in a switch statement.
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2014-03-12 10:12:29 -04:00 |
Pierre Bourdon
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ede46556d9
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Merge pull request #155 from Parlane/codestyle_fixes
Fixes spacing for "for", "while", "switch" and "if"
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2014-03-10 23:40:16 +01:00 |
Pierre Bourdon
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52ed10213d
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Merge pull request #158 from GUIpsp/master
Fix building on mac without a c/c++ compiler set.
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2014-03-10 17:05:58 +01:00 |
Guilherme Espada
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dacd2431d3
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Fix building on mac without a c/c++ compiler set.
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2014-03-10 15:58:50 +00:00 |
Pierre Bourdon
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3d0116e74f
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Merge pull request #156 from Parlane/fix_soundtouch
Use correct capitalization for SoundTouch.h in CMakeLists.txt
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2014-03-10 13:05:23 +01:00 |
Matthew Parlane
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79ae3c1510
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Use correct capitalization for SoundTouch.h in CMakeLists.txt
Fixes Issue 7074: Typo in CMakeLists.txt
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2014-03-11 00:39:30 +13:00 |
Matthew Parlane
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31cfc73a09
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Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
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2014-03-11 00:35:07 +13:00 |
Pierre Bourdon
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4591464486
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Merge pull request #154 from lioncash/android-dlg-cleanup
[Android] Tidy up the dialog buttons that don't do anything.
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2014-03-10 09:50:47 +01:00 |
Lioncash
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932e3c1db2
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[Android] Tidy up the dialog buttons that don't do anything.
All we want to do with these is dismiss the dialog. The same can be done by simply passing null.
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2014-03-09 23:02:08 -04:00 |
Pierre Bourdon
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8863eb0671
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Merge pull request #145 from lioncash/split-about-activity
[Android] Split the AboutFragmentItem and InfoFragmentAdapter into their own class files.
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2014-03-10 02:20:25 +01:00 |
Matthew Parlane
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e05eca71ea
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Merge pull request #149 from lioncash/filemonitor-song-types
Add more sound file extensions to FileMonitor's IsSoundFile.
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2014-03-10 13:45:23 +13:00 |