work around the limitations of the no longer maintained Xcode 3.1.4
for Leopard. Running a 10.6-built app on 10.5 works fine through
through the use of the 10.5 SDK.
std::locale() seems to be the generally safer way to specify the
default locale and works on Linux and OS X at least. Thanks to
dasmetzelmaennchen for the pointer.
Remove some obsolete SCons related svn:ignores.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6893 8ced0084-cf51-0410-be5f-012b33b47a6e
When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6890 8ced0084-cf51-0410-be5f-012b33b47a6e
minor performance improvement and also possibly make that platform a
little less prone to problems with ABI assumptions in the JIT code,
although I haven't measured the first or seen signs of the latter.
Only the GL context needs to be specifically freed when shutting
down OpenGL. The GL canvas is implicitly freed by wxWindow.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6885 8ced0084-cf51-0410-be5f-012b33b47a6e
Set up an exit(3) task to shut down real wiimotes. This shouldn't
really be necessary, but we do currently handle a number of error
conditions by calling exit(3).
Retire the inputuicommon library.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6852 8ced0084-cf51-0410-be5f-012b33b47a6e
which has too narrow a view of what constitutes a joystick.
Now if only I could find my Apple IR Remote.. :-)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6844 8ced0084-cf51-0410-be5f-012b33b47a6e
for the real wiimote thread as for the other threads.
Turns out we use OS X bluetooth API's that were introduced in 10.5.4.
Remove vestiges of previously removed wiiuse_set_bluetooth_stack().
XXX We should probably have a Common equivalent of htonl and friends.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6531 8ced0084-cf51-0410-be5f-012b33b47a6e
Set scons build to autodetect OpenCL by checking for both the library and header instead of having an option. Unfortunately there probably needs to be a path variable that can be set to the location to look for the headers. For example on Ubuntu with nvidia, the headers are located in /usr/include/nvidia-current instead of /usr/include, and hence not found by scons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6355 8ced0084-cf51-0410-be5f-012b33b47a6e
I am officially killing the local/global build crap. The "local" build thing should never have existed. There is now only one build that is essentially what the "global" build was before. This is the way a proper build system should work. I will soon write a wiki page to describe how to properly use the cmake build system, and how you can still set things up to get the "local" build from before. However, that type of build should be considered a developer tool, and not the way that dolphin-emu should be built.
Briefly, to use cmake now do the following from the toplevel of dolphin's source:
mkdir Builddir
cd Builddir
cmake ..
make
make install (you may need superuser privileges)
Note that the scons build is still building dolphin in the old way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6341 8ced0084-cf51-0410-be5f-012b33b47a6e
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..
Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib.
Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.
Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.
The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.
Re-use utils.GenerateRevFile for all three places in the build system
where we need the SVN revision number.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
This is a bit hacky as SCons' built-in tar handling basically makes
this impossible. I should just write a "relative path" tarball Builder.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5967 8ced0084-cf51-0410-be5f-012b33b47a6e
Don't rely on trailing /'s in directory names.
Destdir only works for global builds.
Only tar up global builds if they are in a destdir to
avoid SCons eating all available memory indexing /usr.
Print current status of shared_foo in 'scons -h'.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5966 8ced0084-cf51-0410-be5f-012b33b47a6e
Of course, this doesn't do much good without another shader compiler..
WIP of OS X application bundle building.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5961 8ced0084-cf51-0410-be5f-012b33b47a6e