Stenzek
e968c191ff
Ubershaders: Support per-pixel lighting
2017-07-30 17:43:59 +10:00
Stenzek
c8f31656cb
VideoBackends: Support a different number of threads for precompiling
...
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek
e17efb1d8d
ShaderGen: Use consistent variable names for texture coordinates
2017-07-30 17:43:59 +10:00
Stenzek
25338c53e0
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
Stenzek
33f6668544
Vulkan: Multithreaded creation of UID pipeline caches
...
Should give a decent speedup to boot time.
2017-07-30 17:43:59 +10:00
Stenzek
81b4ed2a81
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
Stenzek
4bf5625895
D3D: Uber shader support
2017-07-30 17:43:59 +10:00
Stenzek
cd502990fa
OGL: Uber shader support
2017-07-30 17:43:59 +10:00
Stenzek
901bf9c257
VideoConfig: Add config options for ubershaders
2017-07-30 17:43:59 +10:00
Stenzek
745d541527
ShaderGen: Implement vertex ubershaders
2017-07-30 17:43:59 +10:00
Stenzek
7d78cf0f6f
ShaderGen: Implement pixel ubershaders
2017-07-30 17:43:59 +10:00
Stenzek
07591e7d5c
PixelShaderGen: Move header generation to seperate function
2017-07-30 17:43:59 +10:00
Stenzek
c783cd2aaf
GeometryShaderGen: Add UID enumeration functions
2017-07-30 17:43:59 +10:00
Stenzek
38c48ff72e
VertexLoaderManager: Add methods to generate "uber" vertex formats
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These vertex formats enable all attributes. Inactive attributes are set
to offset=0, and the smallest type possible. This "optimization" stops
the NV compiler from generating variants of vertex shaders.
2017-07-30 17:43:59 +10:00
Stenzek
f48ef65bec
XFMemory: Convert several registers to bitfields
2017-07-30 17:43:59 +10:00
Scott Mansell
479abde9f4
BPMemory: Convert a number of unions to BitFields
2017-07-30 17:43:59 +10:00
Stenzek
0a9574eaa1
VideoCommon: Add AsyncShaderCompiler class implementation
2017-07-30 17:43:59 +10:00
Anthony
5bad2ee4a4
Merge pull request #5832 from stenzek/ubershader-prereq
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Ubershader prerequisites
2017-07-30 00:42:36 -07:00
Leo Lam
5e6d549316
Merge pull request #5841 from leoetlino/correct-error
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IOS: Fix the error code for ES_DEVICE_ID_MISMATCH
2017-07-30 10:49:58 +08:00
Stenzek
357c55442f
Vulkan: Clear decoding texture before usage
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Fixes a validation layer warning.
2017-07-30 12:38:50 +10:00
Stenzek
447aeb8f77
EGLInterface: Create shared context with same attributes as main context
2017-07-30 12:38:50 +10:00
Stenzek
aff44684a4
Vulkan: Move shader/pipeline-related methods to ShaderCache
2017-07-30 12:38:49 +10:00
Stenzek
d23fd17e1a
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
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Seems to produce faster ubershaders, at least.
2017-07-30 12:38:49 +10:00
Stenzek
416afa065c
BitField: Add StartBit() and NumBits() accessors
2017-07-30 12:38:49 +10:00
Stenzek
3e508fc0a2
GLInterface: Support shared contexts on AGL
2017-07-30 12:38:49 +10:00
Ryan Houdek
01ae02482c
GLInterface: Support shared contexts in GLX
2017-07-30 12:38:49 +10:00
Stenzek
621287e7eb
VideoCommon: Improve precision of FPS counter
2017-07-30 12:38:48 +10:00
Stenzek
1fccbd5be3
DolphinWX: Add a progress dialog host command
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Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Léo Lam
5a90a26080
IOS: Fix the error code for ES_DEVICE_ID_MISMATCH
2017-07-30 00:24:47 +08:00
Leo Lam
334e117da7
Merge pull request #5839 from leoetlino/more-warnings
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Externals/glslang: Silent even more warnings
2017-07-29 16:39:02 +08:00
Léo Lam
a3a3bf9144
Externals/glslang: Silent even more warnings
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* -Wno-unused-but-set-variable: only set this flag with gcc, otherwise
clang will issue warnings about the warning option being unknown :)
(-Wunknown-warning-option)
* -Wmissing-variable-declarations: clang warns about missing extern
declarations for non-static variables.
2017-07-28 21:55:35 +08:00
Leo Lam
3b015f4be5
Merge pull request #5838 from stenzek/glslang-cmake-warnings
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CMake: Use add_compile_options instead of add_definitions for glslang
2017-07-28 21:43:06 +08:00
Stenzek
7449f1e818
CMake: Use add_compile_options instead of add_definitions for glslang
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Fixes the warning spam in the build logs.
2017-07-28 22:12:25 +10:00
Leo Lam
41e8a36bef
Merge pull request #5836 from ligfx/patch-1
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LogManager: remove stand-alone semicolon
2017-07-28 12:20:02 +08:00
ligfx
2f932273bb
LogManager: remove stand-alone semicolon
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My bad!
2017-07-27 21:15:05 -07:00
Anthony
97ea97564f
Merge pull request #5833 from leoetlino/unused
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Qt/Config: Remove unused members
2017-07-27 12:00:33 -07:00
Anthony
6fe33f844f
Merge pull request #5770 from ligfx/lognewconfig
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LogManager: use layered config
2017-07-27 11:58:57 -07:00
Léo Lam
27924a1e2e
Qt/Config: Remove unused members
2017-07-27 17:26:28 +08:00
Leo Lam
7a51b0bcec
Merge pull request #5807 from leoetlino/connect-wiimote
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Move the Wiimote connect code out of Host
2017-07-27 15:02:28 +08:00
Leo Lam
5c29ea54c5
Merge pull request #5817 from JosJuice/qt-strings-match-wx
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Make DolphinQt2 strings more like DolphinWX strings
2017-07-27 15:01:56 +08:00
Leo Lam
b140a6eb04
Merge pull request #5830 from lioncash/prototypes
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DolphinQt2: Remove unimplemented prototypes
2017-07-27 15:01:29 +08:00
Leo Lam
bf7c0c8024
Merge pull request #5831 from lioncash/include
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DolphinQt2: Add missing include guards
2017-07-27 15:00:52 +08:00
Stenzek
a11bde7d16
Merge pull request #5679 from stenzek/no-host-state-in-uids
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ShaderGen: Decouple host state from shader UIDs
2017-07-27 13:30:38 +10:00
Jonathan Hamilton
0fbd0cab6a
Add "PreferGLES" option to EGL GLInterface
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This makes the EGL interface select OpenGL|ES contexts over "desktop"
OpenGL ones.
Possibly not useful for anyone outside my own debugging, but you never
know
2017-07-26 19:26:36 -07:00
Lioncash
fb42c3eddc
DolphinQt2: Add missing include guards
2017-07-26 16:31:58 -04:00
Lioncash
80b938b403
DolphinQt2: Remove unimplemented prototypes
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Also removes an unnecessary includes in related files
2017-07-26 16:26:55 -04:00
JosJuice
de6bd80f9c
DolphinQt2: Add i18n comments for Table/List
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To avoid confusion with the verb "list" and the kind of table
that's a type of furniture.
2017-07-26 08:04:10 +02:00
JosJuice
b32fe5e41d
DolphinQt2: Remove the %1 from "%1 Banner Details"
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It's not particularily useful to list the platform here,
and these kinds of messages that use words as parameters
are more likely to be mistranslated than the average string.
2017-07-26 08:04:10 +02:00
JosJuice
960525859b
Make DolphinWX strings more like DolphinQt2 strings
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Same as the previous commit, except I'm copying strings
in the other direction because the DolphinWX variants
of these strings could use some improvement.
2017-07-26 08:04:10 +02:00
JosJuice
ce11b34e74
Make DolphinQt2 strings more like DolphinWX strings
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Without this, we would be pushing a lot of extra strings onto
translators now that 55fb6ef
is merged.
2017-07-26 08:04:10 +02:00