Commit Graph

27457 Commits

Author SHA1 Message Date
Lioncash 672665dec0 AsyncRequests: In-class initialize class members
Prior to this change, it's possible for m_wake_me_up_again to be used
while it's in an uninitialized state from the exposed API.

e.g.

- Using SetEnable after construction would perform an uninitialized read.
- Using PushEvent would perform an uninitialized read by way of operator |=.

internally, an uninitialized read can happen if PullEventsInternal() is
executed before other functions.

Just to avoid the whole possibility of performing uninitialized reads,
we just give the class member a default value of false.
2018-04-01 19:06:43 -04:00
Lioncash fd9eab73fb CPUDetect: Make CPUVendor enum an enum class
Avoids dumping the enum contents into the global namespace.
2018-04-01 17:47:50 -04:00
Léo Lam bf8ffe5bfb
Merge pull request #6582 from lioncash/const
Jit64/JitRegCache: Make member functions const qualified where applicable
2018-04-01 23:32:58 +02:00
Léo Lam 7d561c7e0e
Merge pull request #6579 from lioncash/socket
IOS/Socket: Minor changes to WiiSocket
2018-04-01 23:31:47 +02:00
Lioncash 0f6c3c7b35 Jit64/JitRegCache: Make member functions const qualified where applicable
None of these member functions modify class state.

Also makes the parameter name for ScoreRegister's implementation
consistent with its declaration.
2018-04-01 16:53:00 -04:00
JosJuice c6931ee5b8
Merge pull request #6577 from lioncash/memcard
EXI_DeviceMemoryCard: Get rid of magic number in SetCS()
2018-04-01 22:08:36 +02:00
JosJuice 621e1758fb
Merge pull request #6581 from lioncash/const
DSPJitRegCache: Make FindFreeReg() a const member function
2018-04-01 22:05:48 +02:00
Lioncash 6cfa9fda6b DSPJitRegCache: Make FindFreeReg() a const member function
This member function doesn't modify class state.
2018-04-01 16:01:25 -04:00
JosJuice 3187d1ddf6
Merge pull request #6580 from lioncash/dspjitreg
DSPJitRegCache: Remove unnecessary casts in FlushRegs()
2018-04-01 21:53:52 +02:00
Lioncash fe9d989765 DSPJitRegCache: Remove unnecessary casts in FlushRegs()
We can just use the proper printf specifiers instead.
2018-04-01 15:49:21 -04:00
JosJuice 91732e2baf Remove support for projection hacks
This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00
Lioncash ad17d9a979 IOS/Socket: Delete WiiSocket's copy constructor
If the copy assignment operator is deleted, then the copy constructor
should be deleted as well, otherwise it's a hole in the API where copies
can be made (and if this were an intended case, it should be
documented).

So we delete the copy constructor and explicitly default the move
assignment and move constructor to signify this is intended to be a
move-only type.
2018-04-01 15:38:37 -04:00
Lioncash ad575a1556 IOS/Socket: Place WiiSocket's private interface below the public interface
In the rest of the codebase we try to position the private interface
below the public interface (unless it's otherwise not possible).
2018-04-01 15:38:33 -04:00
Lioncash abb33637a3 IOS/Socket: In-class initialize WiiSocket members 2018-04-01 15:27:58 -04:00
Lioncash 8fbd6e2a87 EXI_DeviceMemoryCard: Get rid of magic number in SetCS()
Keeps the code consistent with other usages of the same constant
2018-04-01 15:21:20 -04:00
Mat M d8dd7b9e66
Merge pull request #6533 from spycrab/qt_desc_box
Qt/GraphicsWindow: Decrease description box size
2018-04-01 14:06:50 -04:00
Lioncash 8db4ab7dd6
CMakeLists: Remove iconv from the LIBS variable
Adjusts Common to use the ICONV_LIBRARIES variable directly and doesn't
append it to the LIBS variable.

After this, there's only one remaining usage where libraries are added
to the LIBS variable, after which it can be removed once the rest of
the targets are migrated off add_dolphin_library
2018-04-01 14:00:55 -04:00
Léo Lam 92a37a40ca
Merge pull request #6575 from lioncash/enet
CMakeLists: Remove enet from the LIBS variable
2018-04-01 17:45:57 +02:00
Léo Lam 592b20c78e
Merge pull request #6574 from stenzek/framedump-texture
Renderer: Only recreate frame dump texture if dimensions differ
2018-04-01 17:45:11 +02:00
Lioncash 677b9b717f
CMakeLists: Remove enet from the LIBS variable
All libraries that use enet already link it in explicitly. This reduces
the usages of the LIBS variable.
2018-04-01 11:18:08 -04:00
Stenzek 2687c55cf6 Renderer: Only recreate frame dump texture if dimensions differ
This was a typo, been around for a while. == should be !=. May improve
frame dumping performnace slightly, but I doubt much if any.
2018-04-02 01:15:48 +10:00
Stenzek 8587403e0e ShaderCache: Write currently-known UIDs to cache when re-creating file
This way, if we load a UID cache where the data was incomplete (e.g.
Dolphin crashed), we don't lose the existing UIDs which were previously
at the beginning.
2018-04-02 01:13:24 +10:00
Stenzek 36ea2f7a26 ShaderCache: Fix issue where shader cache wasn't recreated when invalid 2018-04-02 01:02:20 +10:00
Léo Lam aaf9f4759f
Merge pull request #6570 from lioncash/lzo
CMakeLists: Remove lzo from the LIBS variable and make linkage private
2018-04-01 11:51:06 +02:00
JosJuice 40f3af22bb
Merge pull request #6572 from lioncash/const
Jit64: Make CheckMergedBranch() a const member function
2018-04-01 08:45:28 +02:00
Lioncash a4420d6d94 Jit64: Make CheckMergedBranch() a const member function
This function doesn't modify class state.
2018-03-31 20:12:53 -04:00
Lioncash 136f16599f UnitTests: Add basic tests for RotateRight() and RotateLeft() 2018-03-31 18:09:50 -04:00
Lioncash c3483a1823 CommonFuncs: Generify rotation functions and move them to BitUtils.h
These are bit manipulation functions, so they belong within BitUtils.

This also gets rid of duplicated code and avoids relying on compiler
reserved names existing or not existing to determine whether or not we
define a set of functions.

Optimizers are smart enough in GCC and clang to transform the code to a
ROR or ROL instruction in the respective functions.
2018-03-31 18:09:45 -04:00
Lioncash eee32c030b
CMakeLists: Remove lzo from the LIBS variable and make linkage private
The only place this library is needed (core) is already linked in the core target.
Also make the linkage private to create linkage failures if the dependency isn't
explicitly linked in elsewhere where it should be.

Reduces the dependency on the LIBS variable.
2018-03-31 15:01:05 -04:00
Mat M 76e1a5b892
Merge pull request #6569 from JosJuice/kill-emu-state
Remove EmuState
2018-03-31 14:04:30 -04:00
Mat M a6f1c6e2e9
Merge pull request #6568 from leoetlino/dead
Remove dead code
2018-03-31 14:02:40 -04:00
Shawn Hoffman 6a0c15491b Remove EmuState 2018-03-31 16:21:17 +02:00
Shawn Hoffman 180eb35876 Remove EmuState from packaged GameSettings ini files 2018-03-31 16:06:04 +02:00
Léo Lam df0d1c8138
Merge pull request #6563 from JosJuice/fix-wii-banner-load
Fix loading Wii banners for games that initially were cached without banners
2018-03-31 14:59:09 +02:00
Léo Lam c82da2b978 Remove dead code
Unused, old code that is intended to be removed should not be left in
comments -- that is what version control is for.
2018-03-31 14:56:27 +02:00
JosJuice 5847e213af Clean up the end of GameFile::BannerChanged 2018-03-31 14:52:21 +02:00
Léo Lam 329622120f
Merge pull request #6567 from JosJuice/discio-enums-case
DiscIO: Don't use all uppercase for enum values
2018-03-31 14:37:26 +02:00
JosJuice 4387432436 DiscIO: Don't use all uppercase for enum values
Also removing some prefixes that we don't need now that we're
using enum classes instead of plain enums.
2018-03-31 14:11:32 +02:00
Léo Lam 127c2ce394
Merge pull request #6566 from lioncash/maclibs
CMakeLists: Link in system framework libraries explicitly on macOS
2018-03-31 11:45:01 +02:00
Léo Lam 4e547772da IOS/FS: Make the NAND root path a parameter
Cleaner than having the backend figure out which NAND root to use.
2018-03-31 10:58:49 +02:00
Léo Lam c56f31906c IOS/FS: Remove some redundant log messages
The FS IPC code already logs all commands, so keeping the log messages
in the backend is redundant.
2018-03-31 10:58:49 +02:00
Léo Lam 2d8be6a77d IOS/FS: Make it harder to forget closing FDs
Return a FileHandle which will automatically close the FD when
the handle goes out of scope. For the rare cases where this behaviour
is undesirable, the FD can be released from the handle.
2018-03-31 10:58:48 +02:00
Léo Lam de15e09a4f Log: Rename IOS_FILEIO to IOS_FS
Let's use the actual name of the system module.

Also, the FS code is not all about files.
2018-03-31 10:58:37 +02:00
Léo Lam 5a7b966b6d IOS: Rewrite FS to use FileSystem
This is the large change in the branch.

This lets us use either the host filesystem or (in the future) a NAND
image exactly the same way, and make sure the IPC emulation code
behaves identically. Less duplicated code.

Note that "FileIO" and "FS" were merged, because it actually doesn't
make a lot of sense to split them: IOS handles requests for both
/dev/fs and files in the same resource manager, and as it turns out,
/dev/fs commands can *also* be sent to non /dev/fs file descriptors!
If we kept /dev/fs and files split, there would be no way to
emulate that correctly. I'm not aware of anything that does that (yet?)
but I think it's important to be correct.
2018-03-31 10:58:37 +02:00
Léo Lam 78478a651d Boot: Move CreateVirtualFATFilesystem to Boot_WiiWAD
It has nothing to do in the filesystem code.

(It also smells like a workaround for some kind of timing issue.)
2018-03-31 10:58:37 +02:00
Léo Lam fcfe4e2a26 IOS: Change GetFS() to return a FileSystem
Now that we have a proper filesystem interface, it makes more sense
to return it instead of the emulated IOS device (which isn't
really usable for any purpose other than emulated IPC).
2018-03-31 10:45:44 +02:00
Léo Lam 1eec459e30 IOS: Extract existing FS code into a host backend
Extract the existing FS code into a HostBackend implementing
the filesystem interface.

Compared to the original code, this uses less static state.
The open host files map is now a member variable
as it should have been. Filesystem handles are now also easier
to savestate. Some variable names and log messages were cleaned up.
Nothing else has been changed.
2018-03-31 10:45:44 +02:00
Léo Lam f1dbb8952c IOS: Introduce a new FileSystem interface
Add a new FileSystem class that can be used to perform operations
on the emulated Wii filesystem.

This will allow separating the IPC code (reading from and writing to
memory to handle IOS FS commands) and the actual filesystem code
in a much better way.

This also paves the way for implementing another filesystem backend
in the future -- NAND images for more complete emulation, including
filesystem metadata like permissions or file orders, which some games
and homebrew actually care about -- without needing to make any more
changes to the other parts of the codebase, in addition to making
filesystem behaviour tests easier to write.
2018-03-31 10:45:44 +02:00
Léo Lam 1bdfedf3c6 Common: Add a Result class
This adds a lightweight, easy to use std::variant wrapper intended to
be used as a return type for functions that can return either a result
or an error code.
2018-03-31 10:45:44 +02:00
Lioncash e93159e54a
CMakeLists: Link in system framework libraries explicitly on macOS
Makes our libraries explicitly link in which libraries they need.
This makes our dependencies explicit and removes the reliance on the
LIBS variable to contain the libraries that they need.
2018-03-30 16:14:10 -04:00