Stenzek
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81ae88d2d5
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AbstractTexture: Fix crash in Vulkan backend when freeing texture
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2018-01-26 19:12:11 +10:00 |
Stenzek
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38e0b6e2ab
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AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
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2018-01-22 13:22:09 +10:00 |
Stenzek
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db1d9de933
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AbstractTexture: Drop slow map readback path
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2017-11-22 18:49:33 +10:00 |
Stenzek
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56afebeb44
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AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
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2017-11-22 18:47:04 +10:00 |
Stenzek
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f43d85921d
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VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
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2017-11-22 18:47:04 +10:00 |
Stenzek
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a584ccc7d8
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AbstractTexture: Support BGRA8 formats
Used for some driver's swap chains, and EFB to RAM.
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2017-11-22 18:47:04 +10:00 |
iwubcode
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53684701fa
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HybridXFB: Fix lint errors
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2017-11-17 22:11:31 -06:00 |
iwubcode
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a9f0d1783b
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Support frame and video dumping from VideoCommon
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2017-11-17 22:11:23 -06:00 |
Stenzek
|
90051536bf
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D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
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2017-09-04 10:07:36 +10:00 |
Lioncash
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64de8a9d0b
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
Stenzek
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63305e9173
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
iwubcode
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e4896d39bd
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Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
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2017-06-13 00:41:56 -05:00 |
iwubcode
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2cdc93f4ab
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |