Shawn Hoffman
2b9b4a3306
Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7672 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-09 21:00:30 +00:00
pierre
383d12185f
JIT: Use RAX instead of INVALID_REG for offsetOrBaseReg in MScaled
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Fixes asserts triggering in WriteRex with 32bits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7656 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 19:17:53 +00:00
pierre
6cdb40a194
JIT: Add support for memory accesses with scaled index register but without base register
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This is mostly useful for removing SHLs by constant 1, 2, 3, which this
commit implements in one place.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7652 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-29 22:40:01 +00:00
Shawn Hoffman
2309e36b28
Revert changes made for 3.0 release
2011-08-20 14:05:43 -07:00
NeoBrainX
35d1599724
Tag Dolphin 3.0
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git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7615 8ced0084-cf51-0410-be5f-012b33b47a6e
3.0: Removed SVNRevGen stuff; changed revision string to 3.0; Removed installer since it was vastly outdated; Bumped CMake major version to 3
git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7616 8ced0084-cf51-0410-be5f-012b33b47a6e
3.0: Add the languages which were chosen to be release-worthy.
Uhm, unless I forgot something important, I guess we can declare 3.0 as officially released now and stuff. Cheers ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7617 8ced0084-cf51-0410-be5f-012b33b47a6e
3.0: Fix SCons build
git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7627 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-23 23:11:12 +00:00
LPFaint99
1d29204ae6
Windows: Sets the cwd to the folder that dolphin.exe resides in.
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Removes the ugliness that was the portable file, and now creating a shortcut or file association is less of a pain
it is still necessary to modify the file association from ".../dolphin.exe" "%1" to ".../dolphin.exe" /e "%1"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7593 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 20:45:09 +00:00
NeoBrainX
8244efcc02
Revert r7421 and r7422.
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Should fix issue 4413.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7592 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 19:37:21 +00:00
pierre
3bcb406c46
Improve WII state saves by saving /tmp and IPC request/reply queues
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mp3:c stores temporary files in /tmp and needs them restored to
resume properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7564 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-27 19:55:07 +00:00
Rodolfo Osvaldo Bogado
0e225a5ad1
some code cleanup i have left in my folder :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7560 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-25 18:14:29 +00:00
LPFaint99
e4fa493a27
Adds the option to change the path to the wii nand root
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when nand root is changed the current sysconf is saved,
and the sysconf in the new location is either loaded (if exists)
or the default sysconf is created
wii menu item is updated when the root changes
small fix to saving gamelist paths to .ini paths that are removed from the gui are now removed from the ini instead of simply changing the number of paths
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7555 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-24 19:12:18 +00:00
LPFaint99
1236e584e0
NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
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add ticket to CNANDContentLoader
move wad installer to CNANDContentManager
system menu can now be launched from a wad file without being installed first, (return to system menu from another title will still only work if system menu is installed)
cdb.vff: flushed to disc immediately, creates if the file exists but is too small, moved creation to Boot_WiiWad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7530 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-09 05:47:29 +00:00
LPFaint99
423db843b7
typo/ put back a log that i removed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7522 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-07 03:52:32 +00:00
LPFaint99
69645d421b
Move the HLE hack of setting.txt file redirection to the BS2Emu
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we already copy the file to memory here, now we also copy the file to
1/2/data/
This should really fix issue 4287.
Thanks to hosigumayuugi for finding the exact cause of the issue
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7521 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-07 03:48:27 +00:00
LPFaint99
c88126233b
Update the country code in SysConf when wii system language is changed.
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remove annoying assert for invalid loaders on disc titles.
Fixes issue 4287.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7514 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-05 22:38:07 +00:00
pierre
35026f9de1
Core/Common: Allow LEA(32,...) with M() OpArgs exceeding the 2G range.
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Fixes JitIL in debug builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7478 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-22 15:51:40 +00:00
Glenn Rice
37beef5a35
Fix sysconf generation. Fixes issue 4348.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7449 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-11 15:57:45 +00:00
Jordan Woyak
021193b22f
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7433 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 07:43:02 +00:00
nakeee
bebd66078f
Create sys conf if it doesn't exists instead of asking questions
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7427 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 11:07:31 +00:00
Jordan Woyak
306c3570d1
Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games will boot faster now, who knows?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7422 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 10:46:27 +00:00
Jordan Woyak
f8620fcd0b
Fixed some memory leaks. Only one was mine ;P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7392 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 07:27:23 +00:00
gnick79
017735b9ff
* GUI Video-Settings changes:
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- Removed recent ghanges about separate per-game Video Settings
- Added "One Window 3-State Support" (very close to full implementation)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 19:57:31 +00:00
Jordan Woyak
068855bbd6
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 05:46:33 +00:00
j4ck.fr0st
205637ccc3
Hide DX11 on WinXP (fixes Issue 3719)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7379 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 12:58:55 +00:00
Soren Jorvang
9198e83ae1
Hack Misc.cpp into building on OS X.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7362 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:58:24 +00:00
sl1nk3.s
571013acd8
Fix the video software backend. (closes issue 4269)
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Some warning fixes and cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:48:17 +00:00
Jordan Woyak
2692ba2697
Make "GetLastErrorMsg" thread safe.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7359 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 21:08:20 +00:00
Jordan Woyak
41c98f982e
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 23:09:12 +00:00
Soren Jorvang
bfe7b028ce
pthread_mutexattr_t's must be initialized before the type can be set.
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Fixes issue 4243.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7344 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 15:06:06 +00:00
Jordan Woyak
26b6a9af61
The data from strdup must be deallocated with free, not delete. I got rid of that ugly strdup and replaced the A though Z cdrom drive letter searching with Windows API stuffs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7335 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 06:50:20 +00:00
Glenn Rice
0cc8eda124
Re-enable the std::mutex try_lock on linux and use it for the Host_GetKeyState keystate_lock mutex. This reduces the number of application crashes on linux during emulation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7334 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 01:19:04 +00:00
Glenn Rice
1b583a0441
Fix things so that those who wish to compile with -std=c++0x can. To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable. This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7333 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 00:01:33 +00:00
Glenn Rice
5706abf4a1
Hack up hack number 7328, just to get things to compile.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7329 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 12:56:26 +00:00
Jordan Woyak
59fd1008ca
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7328 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 10:21:46 +00:00
Soren Jorvang
4f69672b2b
Remove the need for the less than standard strnlen()/strndup().
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7326 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 00:37:37 +00:00
Nolan Check
6e348a2731
DX11: Add real XFB mode support. May not work perfectly yet. I'm working on a set of fairly big VI-related changes. When I'm done, it should improve animation smoothness for all the backends, especially when virtual or real XFB mode is enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7319 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-08 07:39:36 +00:00
gnick79
89f636cc08
- Little fix on CPUDetect.cpp about the correct detection related to new AVX extensions (bug/fix reported&suggested by debian.micove)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7314 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 16:12:20 +00:00
Jordan Woyak
5f87642f23
problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7313 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 00:16:38 +00:00
Glenn Rice
a734b3f057
Somewhat experimental. If the SYSCONF file is not found or is invalid then generate one. For now ask the user if this should be done. The generated SYSCONF file works for me with the games I have tested, but this needs further testing. Unfortunately, most users will never use this as they will have the SYSCONF file anyway. Eventually we could perhaps remove the distributed SYSCONF, and generate it the first time dolphin is run.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7311 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-06 16:57:58 +00:00
Jordan Woyak
9095dad009
Fix preprocessor prob.(recursive mutexes were being used where not necessary) Hopefully fix Common::Event to handle spurious wakeups since it uses condition variables now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7307 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-06 00:52:04 +00:00
Glenn Rice
7bc2ae01f2
Fix Common::Barrier and fix the deadlock by making Common::Event check to see if an event has already been set or not.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7305 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 22:17:28 +00:00
Glenn Rice
024a87af7a
Fix the Host_GetKeyState deadlock caused by Billiard's latest changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7304 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 21:58:54 +00:00
gnick79
4f0705fd70
* Italian translation update
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+ minor GUI adjustements, CPUID Detect cleanup... video profile selection is disabled if a game is running
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7302 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 16:36:47 +00:00
Jordan Woyak
423018f811
Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 06:11:26 +00:00
Rodolfo Osvaldo Bogado
c569b33829
First Revert my changes to VertexLoader.cpp, i don't own the games that get error so i revert the changes until i can test it myself.
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Second:
A experiment. implemented parallelization in texture decoding using openmp. is most a experiment to test the performance in different os/plataforms. in my system (windows x64 amd 1055t) give a speedup in large textures, but i tested in in intel dual core and gives a slowdown. o i limited the use for large textures and cpus with more than 3 cores.
please test an let me know if it improves or degrades the speed.
please for linux and osx user. to enable this you will have to enable your compiler support for openmp to test this code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7284 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04 22:48:54 +00:00
Glenn Rice
756c40163d
Merge the log window CreateGUIControls and LoadSettings methods. This allows the settings from the ini file to be applied when the controls are created rather than setting a default, and then changing the settings later. In particular word wrap is applied when the text control is created. This works around the crash at application start that users are reporting in issue 4196.
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Also change the for loops in SysConf to use iterators to placate godisgovernment and billiard. :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7283 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 22:47:48 +00:00
Soren Jorvang
05719ac81a
Move SConscript files out from the Src subdirectories to be
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consistent with the other build systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7282 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 19:44:56 +00:00
Soren Jorvang
540238cf79
Prepare for the release of Xcode 4, which has working LTO
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with static libraries.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7280 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 04:35:03 +00:00
Glenn Rice
1ae59b6dc3
When reloading the sysconf file make sure that the m_Entries vector is cleared.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7278 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 01:15:25 +00:00
Shawn Hoffman
bda0794adb
Reload sysconf file on stop in order to preserve changes committed during emulation
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7277 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 00:07:33 +00:00
Glenn Rice
12cd2d41ec
Change YieldCPU to sleep(0) like on windows. Time trials show this to be the most effective. Also, when using usleep(1) and dsp on thread the emulator is painfully slow. With the old _mm_pause() the emulator hangs on shutdown. With sleep(0) the emulator is faster, and doesn't hang on shutdown.
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Also fix a possible undefined operation (according to gcc).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7275 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 22:19:56 +00:00