Commit Graph

1086 Commits

Author SHA1 Message Date
NeoBrainX 8c2d87f668 TextureCacheBase: Move around stuff, add some TODOs 2012-01-31 18:09:35 +01:00
NeoBrainX 93dbd93a8d TextureCacheBase: More cleanup... 2012-01-31 18:09:35 +01:00
NeoBrainX 0c1e015ec3 TextureCacheBase: Small change 2012-01-31 18:09:35 +01:00
NeoBrainX f68ee87e0e TextureCacheBase: De-uglify texcache entry lookup even more + documentation 2012-01-31 18:09:35 +01:00
NeoBrainX dcf18fbaaf TextureCacheBase: Force autogenerating mipmaps if custom textures are used 2012-01-31 18:09:35 +01:00
NeoBrainX 8bc9e443fd TextureCacheBase: De-uglify entry lookup a bit 2012-01-31 18:09:35 +01:00
NeoBrainX 9c39952c34 TextureCacheBase: Kill deprecated entry member isNonPow2
TextureCacheBase: Add a TODO about a potential bug
2012-01-31 18:09:35 +01:00
NeoBrainX 94a8536b8c TextureCacheBase: Simplify texture cache entry initialization 2012-01-31 18:09:34 +01:00
NeoBrainX c5008fe9de TextureCache: Renaming some variables
OGL: Fix a possible bug at texture dumping
OGL: Add a TODO about a possible bug
2012-01-31 18:09:34 +01:00
NeoBrainX 2d6d73df95 [maintenance] Add a note explaining why we aren't emulating CP clear register writes.
For further reference, see also r700f5eabc752.
2012-01-21 14:58:29 +01:00
NeoBrainX ad1a4d7ce3 FifoPlayer: Add a search function for the analyzer tab.
Also some tiny fixes.
2012-01-21 13:49:24 +01:00
NeoBrainX ecb616f7ff FifoPlayer: Make sure that we actually display "Yes" if some variable is true...
FifoPlayer: More consistency of output (display "0x" in front of hex numbers, write hex numbers in capital letters)
2012-01-21 13:49:24 +01:00
NeoBrainX 5eb24a51cf FifoPlayer: Add a description label for the currently selected object command.
Requires adding such descriptions for all BP/CP/XF registers. For now, I added descriptions for EFB copy related BP registers.
2012-01-21 13:49:24 +01:00
nitsuja 39613a95a8 initialize the uninitialized 2012-01-04 01:36:09 -08:00
nitsuja 3e773f093d fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
Maarten ter Huurne ed1bfdf293 Merge branch 'cmake-osx2' 2011-12-17 16:30:02 +01:00
NeoBrainX 3d9c35f58e VideoCommon: Fix upper and lower depth bytes being switched when performing Z16L EFB copies (EFB to texture only).
Fixes issue 4989.
Fixes issue 5056.
2011-12-10 16:08:26 +01:00
Maarten ter Huurne bb182d88b7 Link against systemwide OpenCL on OS X. 2011-12-05 05:26:28 +01:00
Glenn Rice e5d051a4e9 Update linux libav frame dump code for recent api changes. 2011-11-22 19:24:05 -06:00
Pierre Bourdon 8f31968466 Revert "Merge branch 'zcomploc-support'"
This reverts commit 9dad9ebe89, reversing
changes made to e76bc71efe.
2011-11-01 01:37:54 +01:00
crudelios dd551814c9 Bounding Box bugfixes.
- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.

This should also be a (very very little) bit faster than the previous version.
2011-10-28 21:12:12 +01:00
crudelios 852fe9c4be Added proper Bounding Box support.
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.

Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.

BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00
skidau 5d14bb5e70 Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states. 2011-10-15 22:19:42 +11:00
Pierre Bourdon 59072adc32 Align stack variables on a 16-bytes boundary in SSSE3 functions
Fixes issue 4450. Thanks to pholklore1 for his patch.
2011-10-08 17:36:01 +02:00
Pierre Bourdon 9dad9ebe89 Merge branch 'zcomploc-support'
zcomploc is a feature of the BP which switch depth test from before the alpha
test to after the alpha test. This way, transparent fragments are written to
the depth buffer too.

The current implementation is quite hacky and does not cover all cases but is
enough to fix problems in a lot of game. A complete implementation would
require a multipass rendering method and is attempted in the
zcomploc-experimental branch.

According to testers feedback, fixes bugs in the following games:
- Baten Kaitos
- Baten Kaitos Origins
- 007: Everything or Nothing
- Ty the Tasmanian Tiger
- Tony Hawk's Pro Skater 3

And probably other games too.

Conflicts (because of new-shadercache-uids):
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2011-10-04 07:56:13 +02:00
Pierre Bourdon 266cafb82d Add a call to VertexManager::Flush() when changing TC gen settings
In previous revisions of Dolphin, changing texture generation settings (via
GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush
the vertices. Adding this flush should fix texture problems in a few game, for
example in Superman: Shadow of Apokolips:

Before: http://i.imgur.com/mHmfb.jpg
After: http://i.imgur.com/2ThES.png
2011-10-01 02:36:03 +02:00
NeoBrainX 81c614fa07 Clean up various things. 2011-09-29 23:32:39 +02:00
NeoBrainX ddfe219293 Fixup line endings. 2011-09-29 23:32:39 +02:00
NeoBrainX ca7e8a9e88 Fix pixel lighting. 2011-09-29 23:32:39 +02:00
NeoBrainX f041eee23b Compile fix. 2011-09-29 23:32:38 +02:00
NeoBrainX c710ea33f9 Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-29 23:32:38 +02:00
NeoBrainX bd4a5b5ef6 Implement frame dumping in D3D11.
Fixes issue 4831.
2011-09-29 23:32:38 +02:00
NeoBrainX 8c691767da Various changes which improve FreeBSD support.
Patches by martymac, all credits go to him ;)
2011-09-29 23:32:38 +02:00
NeoBrainX 5d075ce507 - D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch

Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
NeoBrainX a021dd7b79 Small fix to the previous commit. 2011-09-09 21:45:11 +02:00
NeoBrainX 5c14a24ce1 Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
2011-09-09 21:34:46 +02:00
NeoBrainX b28348066e Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. 2011-09-09 00:32:04 +02:00
NeoBrainX 349a3ae91d Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids 2011-09-08 02:14:18 +02:00
NeoBrainX 6c7bda6851 Various fixes and cleanups. 2011-09-08 02:09:44 +02:00
NeoBrainX 98b62d8362 Track alpha blending paramaters in the pixel shader UID. 2011-09-07 21:15:14 +02:00
NeoBrainX 3939f9595a Add runtime checks to make sure we aren't overoptimizing the pixel shader cache. 2011-09-07 21:15:09 +02:00
NeoBrainX 4702de591e Added safe pixel shader UIDs for debugging purposes. 2011-09-07 21:10:06 +02:00
NeoBrainX 231c13d6ce Added safe vertex shader UIDs for debugging purposes. 2011-09-07 21:03:10 +02:00
NeoBrainX df4e337ac9 Fix various pixel shader compilation errors caused by the Direct3D shader compiler going nuts due to uninitialized (and unused) shader variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7693 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-09-06 18:37:01 +02:00
NeoBrainX 17fcd406fc Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
Shawn Hoffman b867c21fea apply to dx9 and dx11 backends as well 2011-09-05 12:19:11 -07:00
Shawn Hoffman 95517a9741 vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
Pierre Bourdon d3ecf98213 Include the zcomploc bit in the shader UID
Fixes issues with switching zcomploc on/off during execution.
2011-09-04 05:38:32 +02:00
Pierre Bourdon 0bdf8646f0 Proof of concept zcomploc implementation
Fixes a few depth related graphics bugs. Example in Baten Kaitos (GKBEAF):

Before: http://i.imgur.com/EDdVA.png
After: http://i.imgur.com/h6GuY.png

Still a few bugs in this implementation: zcomploc switching is not yet
implemented, and the color is wrong with this test: http://codepad.org/7GpxklOi
(red on Dolphin, gray on Wii).
2011-09-04 05:08:09 +02:00
Pierre Bourdon d710eda0c5 Clean up a bit the shader code generation for alpha test fails 2011-09-04 04:44:50 +02:00
NeoBrainX bcb8d11c1b Reduced the number of redundant vertex shader compilations (possibly to zero).
That one was almost too easy ;P
2011-08-31 20:46:03 +02:00
NeoBrainX 4137f287fd Fix a critical bug which caused shaders to be redundantly recompiled when disabling per-pixel depth.
As a nice side effect, the number of redundant shader compilations is now next to zero ;)
2011-08-31 19:45:28 +02:00
NeoBrainX 7f01139d13 Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
2011-08-31 18:03:33 +02:00
NeoBrainX 08e06b2293 Partially revert revision d511b50612.
Slightly slows down emulation, but deobfuscates the pixel shader gen greatly...
2011-08-31 16:09:54 +02:00
NeoBrainX 8a17e15943 Various cleanups and TODOs. 2011-08-31 16:09:46 +02:00
Shawn Hoffman c0dd84cf7d buildfix ON MASTER!! :<
(I am sonic's babysitter)
2011-08-26 21:19:40 -07:00
Ryan Houdek 62e790f109 Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
Bring up to standards guidelines and also support Windows

Switch this around...
2011-08-26 13:29:01 -07:00
Jordan Woyak e8fe15c3f7 Make titlebar and about dialog fancy for cmake build.
Windows needs fixing.
2011-08-21 17:43:05 -05:00
NeoBrainX 0655ee571d Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
Shawn Hoffman fc261b32bf add definitions of some bp mem bits relating to interlacing (no behavior change)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7683 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 08:27:30 +00:00
Marko Pusljar cac36b8161 added 1.5x, 2.5x, 4x internal resolution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7669 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-05 01:11:03 +00:00
pierre 1f2adf0563 VideoCommon: Always update pixel shader constants when tevregs change
This time, it doesn't break the games i tested, and still fixes
Metroid Prime 3 texts/colors.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7668 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-04 13:49:40 +00:00
pierre 951e20ae73 Revert r7665. Breaks about all other games.
Sorry, MP3 users will have to wait a bit longer.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7666 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 21:57:49 +00:00
pierre e090a92c7e VideoCommon: Always update pixel shader constants when tevregs change
Fixes texts staying visible and strange colors in Metroid Prime 3.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7665 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 20:48:22 +00:00
NeoBrainX 3c10f9f3e9 Various UI and documentation improvements to the GFX debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7661 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 20:59:57 +00:00
Sonicadvance1 693f276a68 Small update for disabled Fog for older hardware that fails to divide by zero in shaders
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7612 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-20 05:48:12 +00:00
Rodolfo Osvaldo Bogado e5210de9d5 just a little cleanup to maintain minimal interfaces
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7591 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-10 19:16:09 +00:00
Sonicadvance1 db0c2bca5b Allows DX9 shaders to be SM2 compatible again at the loss of accuracy. SM3 is recommended. Fixes issue 4546.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7585 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-04 19:56:18 +00:00
NeoBrainX 84906edf61 Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;)
Fixes issue 4498.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7574 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-31 20:16:59 +00:00
Rodolfo Osvaldo Bogado 0e225a5ad1 some code cleanup i have left in my folder :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7560 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-25 18:14:29 +00:00
Rodolfo Osvaldo Bogado fa7a521086 A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
some little corrections in dlist cache code, i thing they will not have effect in the remaining issues but now the code behaves more correctly in some situations.
i discover the solution for the remaining issues bur requires some changes in the vertex translator so will work on them after the upcoming Release.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7556 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-25 02:05:48 +00:00
Nolan Check 8024783502 Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-12 02:14:45 +00:00
NeoBrainX fe2d09576d Fix "Disable Lighting" in D3D9 and D3D11.
Fixes issue 3185.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7498 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-30 17:34:08 +00:00
NeoBrainX 8791c1c372 Use the recommended video settings as the default configuration:
- Fast Mipmaps enabled
- Safe Texture Cache enabled at "fast"
- showing shader errors by default
- using Native as internal resolution
- using EFB to Texture by default
- ignoring EFB format changes by default (turns out r7436 made this in Super Mario Sunshine unnecessary anyway :P)
Any game which depends on other settings has that specified in the game ini, so I think this should be fine.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7497 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-30 14:27:35 +00:00
NeoBrainX 770b0d4552 - Do not parse numerous video options from the game inis, like:
Show FPS, Input Display, Statistics, Projection Statistics, EFB Copy Regions, Dump Textures, Dump EFB target, Dump Frames, Free Look, Use FFV1, Show Shader Errors, Texture Format Overlay, WireFrame, Hotkeys and Adapter
- Also removed various game ini config values which were still parsed from the Video section.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7489 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-29 23:43:37 +00:00
Matt Callaghan a86f79f447 Quick fix for Dolphin crashing when using 3D and clicking anywhere on screen. Basically just re-adding something that I removed a while ago... it wasn't needed anymore, apparently it is again.
Note: Newest nVidia drivers break Dolphins 3D (270.xx), not sure why yet, gonna ask around. It really confused me though when trying to fix this issue, spent at least an hour trying to figure out what the hell was going on. I eventually realised a build I knew worked in 3D was having issues...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7487 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-29 23:02:06 +00:00
NeoBrainX a779b92a09 Remove configuration profile support.
I.e. revert most of the video configuration dialog changes since r7483.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-25 20:06:45 +00:00
Nolan Check 9b697ed28f DX11: I think I've figured out where the game enables texture offsets for lines and points.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7461 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-15 22:34:54 +00:00
donkopunchstania 77a4a64909 Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-11 01:49:32 +00:00
gnick79 b6222a5b61 * One Window 3-State changes (VideoSettings GUI):
- Added final support to string type (planned implementation reaches 100%)
  - Added support to post processing shaders (OpenGL backend)
  - Code Maintenance: 
	- Reorganized the class hierarchy
	- General polishing... deleted some redundant code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7437 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-05 22:46:57 +00:00
NeoBrainX 426f187642 VideoCommon: Update color writing mask if pixel format changes.
Possibly fixes issue 4340.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7436 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-03 18:08:04 +00:00
NeoBrainX c4cd8d84e4 Revert r7086.
Preferring the slow code until it gets optimized properly...


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7435 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-02 11:38:29 +00:00
smelenchuk 7a9a47376f roll back r7431
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7432 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:46:18 +00:00
smelenchuk 15c51c37f3 Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:35:07 +00:00
Sonicadvance1 783c89f108 videocommon depends on core for Fifo Recorder
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7430 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 20:41:59 +00:00
donkopunchstania 07c4da6084 Add graphics FIFO recorder and player for debugging the graphics system.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7414 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 02:55:08 +00:00
Glenn Rice c99c247ed5 When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux.  This is a complete fix for issue 4316 on linux.  I don't know how to implement this on windows though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 18:12:40 +00:00
gnick79 66632f0645 VideoConfig revision:
+ increased VideoConfig integrity
 + fixed a clamorous fault, before completely forgotten, about handling parameters attached to RadioButtons controls

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7405 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 19:43:04 +00:00
Glenn Rice c39e3c17e1 Fix a few issues with the size of the logger pane.
Also some other general clean up issues.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7401 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 02:06:40 +00:00
Matt Callaghan 034d282ce0 Sorry, apparently that last commit was pointless. Removing most of it. Best have as little 3D Vision mess in the code as possible.
But hey, at least somewhere along the line someone fixed hotkeys for us 3D Vision users.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7397 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 19:34:50 +00:00
Matt Callaghan cfd268073c More 3D Vision related stuff. This is the last one I promise.
Hotkeys now work when running 3D Vision. You've just got to select the render window first (as in click on the fullscreen image), don't ask me why, it's something to do with RendererHasFocus in Frame.cpp. Annoyingly, escape crashes the emulator and the screenshot button doesn't do anything, though I guess any other hotkey should be working. I wouldn't usually commit this but I remember someone really wanting to be able to connect their Wiimote while in 3D, so I figured I might aswell.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7396 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 19:05:08 +00:00
Shawn Hoffman 1c847dd421 fix a memleak and quiet some warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7394 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 15:23:39 +00:00
Soren Jorvang 27f9faf7e6 Fix gcc build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7393 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 09:40:47 +00:00
Jordan Woyak f8620fcd0b Fixed some memory leaks. Only one was mine ;P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7392 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 07:27:23 +00:00
gnick79 017735b9ff * GUI Video-Settings changes:
- Removed recent ghanges about separate per-game Video Settings
  - Added "One Window 3-State Support" (very close to full implementation)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 19:57:31 +00:00
Jordan Woyak 068855bbd6 Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 05:46:33 +00:00
Matt Callaghan 8eaed1c105 Partial fix for 3D Vision.
It now works in the debug builds, but not in release builds for some reason. I'm not used to big projects like this so it's probably something obvious that I'm missing. Exclusive full screen mode seems to need the fullscreen resolution for the backbuffer when the DX device is created, so I used adapters[adapter].resolutions[f].xres and yres to get that, but in release builds, that gives me the windowed resolution (in debug it give me the fullscreen res, like I believe it's supposed to), which it reallly doesn't like.

It's not a difficult fix probably, but I've been staring at my monitor in confusion for too long now and need to get to bed. If anyone wants to test, you can still enable the 3D Vision option, it just wouldn't be 3D (obviously).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7385 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 03:39:28 +00:00
Soren Jorvang 215baff4c8 Simplify the SCons build:
With wxWidgets 2.9.2 now in Externals, SCons was the only
external dependency other than Xcode and building just SCons
from Macports caused a fair mount of extra stuff to be built
unnecessarily, so just include a copy of scons-local.

Always build wxWidgets from Externals which allows us to get
rid of the home-grown autoconf machinery in SconsTests.

The main use case for args.cache was the wxconfig option,
which is no longer relevant after the above changes and
caching options has a lot of potential for confusion,
especially since other build systems don't tend to do this,
so we no longer do it now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7381 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:35:07 +00:00
skidau 3db702fe17 Removed the OpenMP option from the DolphinWX project. It was causing a slowdown when the EFB to texture option was activated. This means that the OpenMP texture decoder option will not be hidden for non-OpenMP builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7378 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 10:05:57 +00:00
skidau 8b2eddf3f3 Enabled OpenMP support in the Windows 32bit builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7377 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 04:06:46 +00:00