Commit Graph

36206 Commits

Author SHA1 Message Date
Admiral H. Curtiss 810dcfa0f6
Config: Port Debug settings to new config system. 2021-12-30 22:28:05 +01:00
JMC47 33d0442604
Merge pull request #10324 from AdmiralCurtiss/config-port-input
Config: Port BackgroundInput setting to new config system.
2021-12-30 16:08:30 -05:00
Admiral H. Curtiss 9c4b2b65b4
Config: Port Input setting to new config system. 2021-12-30 21:50:36 +01:00
JMC47 533116093e
Merge pull request #10323 from AdmiralCurtiss/config-port-movie
Config: Port Movie settings to new config system.
2021-12-30 15:47:40 -05:00
Admiral H. Curtiss aa437d9805
Config: Port Movie settings to new config system. 2021-12-30 20:16:17 +01:00
JMC47 1112b2a19e
Merge pull request #10307 from AdmiralCurtiss/config-port-autoupdate
Config: Port AutoUpdate settings to new config system.
2021-12-30 14:12:36 -05:00
JMC47 de91afaff3
Merge pull request #10298 from aldelaro5/gdb-stub-fix-registers
GDB Stub: Fix the id of the registers returned by p and P packets
2021-12-29 21:02:31 -05:00
JMC47 01f180217b
Merge pull request #10299 from aldelaro5/gdb-stub-add-query-packets
GDB Stub: add support for various query packets
2021-12-29 19:37:28 -05:00
JMC47 1c8a7f1867
Merge pull request #10277 from AdmiralCurtiss/memarena-cleanup
MemArena: Cleanup & interface changes for safer memory mapping.
2021-12-29 19:06:47 -05:00
aldelaro5 b369d822b1 GDB Stub: add support for various query packets
These tends to get requested from either pure GDB or Ghidra. They reduce the verbosity of the communications. The QSupported packet is also important to implemnent for future proofing too.
2021-12-28 23:34:33 -05:00
OatmealDome 9ff7f80aa0 VulkanContext: Ensure present queue family is valid before incrementing queueCreateInfoCount 2021-12-28 21:18:47 -05:00
aldelaro5 beabd56ff8 GDB Stub: Fix the id of the registers returned by p and P packets
The stub was made with the assumption that the GDB architecture is rs6000:6000, but the closest is actually powerpc:750 which features much more SPR that the gekko supports, but it also has slightly different ID. This commit now assumes the more proper powerpc:750.
2021-12-28 19:27:34 -05:00
JosJuice 68fd94e063
Merge pull request #10302 from RA-Kooi/CMakeQt
DolphinQt: Fix generation of /external:I flags
2021-12-28 20:03:26 +01:00
JosJuice 3b5a612e96
Merge pull request #10304 from AdmiralCurtiss/pbr-jp-widescreen
GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen.
2021-12-28 20:03:21 +01:00
JosJuice 2ab331dcdf
Merge pull request #10314 from JosJuice/gles-lod-bias-float
GLES: Fix LOD bias int/float mismatch
2021-12-28 19:52:39 +01:00
JosJuice a96cfe2531 GLES: Fix LOD bias int/float mismatch
Another simple GLES shader compilation error.
2021-12-28 19:19:22 +01:00
JosJuice 014cc02b96 Android: Fix country constants in CoverHelper.getRegion
This code seems to have been written as if GameFile.getCountry
returns a language rather than a country, which is wrong.
2021-12-28 17:16:49 +01:00
JosJuice 76b508557e GLES: Fix missing precision for sampler2DMSArray
We don't use sampler2DMS, but we do use sampler2DMSArray.

I can't reproduce it on my phone, but a user who was running GLES
on a Tegra X1 reported a shader compilation error related to this.
2021-12-28 11:36:11 +01:00
JMC47 2a34118e1e
Merge pull request #10310 from AdmiralCurtiss/interpreter-cycle-count-debug
Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops.
2021-12-28 04:14:13 -05:00
JosJuice 07d26b2b35
Merge pull request #10306 from Pokechu22/contributing-vs-clang-format
Contributing.md: Mention Visual Studio formatting key combo
2021-12-28 10:11:32 +01:00
JMC47 01e8e950e8
Merge pull request #10292 from OatmealDome/lodbias-take-two
PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
2021-12-28 02:45:14 -05:00
OatmealDome 056613ecc5 PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler 2021-12-28 02:10:45 -05:00
OatmealDome 4e12d6e871 ShaderGenCommon: Add bit for LOD bias 2021-12-28 02:10:39 -05:00
Admiral H. Curtiss ebe27e0140
Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops. 2021-12-28 05:48:33 +01:00
Rafaël Kooi edb843415d BBA: Fix TAP detection 2021-12-27 22:03:00 +01:00
Pokechu22 a1fe1a24c7 Contributing.md: Mention Visual Studio formatting key combo 2021-12-27 12:26:38 -08:00
Admiral H. Curtiss 96fa0919be
Config: Port AutoUpdate settings to new config system. 2021-12-27 21:19:28 +01:00
JosJuice 8d237eb102
Merge pull request #10305 from AdmiralCurtiss/config-port-fifoplayer
Config: Port FifoPlayer setting to new config system.
2021-12-27 21:11:41 +01:00
JMC47 ddb3bad9c9
Merge pull request #10288 from JosJuice/jit64-safe-paired-load
Jit64: Make paired loads always safe
2021-12-27 14:47:27 -05:00
Admiral H. Curtiss 1db86e8477
GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen. 2021-12-27 20:04:34 +01:00
Admiral H. Curtiss 56f747ebf3
Config: Port FifoPlayer setting to new config system. 2021-12-27 17:56:34 +01:00
Admiral H. Curtiss 0805bae5d8
GameSettings: Patch for black screen effect for remaining versions of Pokémon Battle Revolution. 2021-12-27 17:27:18 +01:00
JosJuice 869edd5a66 GameINI: Replace all uses of SyncGPU with single core
At least on Android, SyncGPU has really bad performance compared to
single core. It's less stable too - I get fatal GPU desyncs in
Pokémon XD using the default settings.
2021-12-27 16:22:20 +01:00
Rafaël Kooi d6c9831efd DolphinQt: Fix generation of /external:I flags
Mainly concerns to building with Ninja, as that's what I tested it with.
Originally it would only prepend the first path with `/external:I`,
however all paths in the list have to be prepended with `/external:I`.
The MS documentation seems to support this, as it makes no mention of it
accepting a list.

This is probably the worst way to implement this, I am unfamiliar with
CMake.
2021-12-27 14:31:58 +01:00
JMC47 4dcf2327eb
Merge pull request #10286 from Pokechu22/geometry-shader-depth-clamp
GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
2021-12-27 02:04:59 -05:00
JMC47 1f1e78ee7a
Merge pull request #10273 from Pokechu22/fifoplayer-efb-clear-wait
FifoPlayer: Wait after clearing the screen
2021-12-27 02:01:02 -05:00
JMC47 66411571fa
Merge pull request #10293 from AdmiralCurtiss/config-port-cpu-overclock
Config: Port CPU overclock setting to new config.
2021-12-27 00:16:24 -05:00
JMC47 8fcf1bfaa0
Merge pull request #10296 from AdmiralCurtiss/config-port-gamelist
Config: Port GameList settings to new config system.
2021-12-27 00:15:39 -05:00
Admiral H. Curtiss 5999e9e139
Config: Port GameList settings to new config system. 2021-12-26 23:46:35 +01:00
Admiral H. Curtiss 7625cb7aca
CoreTiming: Cache the overclock factor instead of re-querying it every Advance(). 2021-12-25 23:40:26 +01:00
Admiral H. Curtiss 319b00f1fd
Config: Allow unregistering callbacks. 2021-12-25 23:32:49 +01:00
Admiral H. Curtiss cae4b545bd
Config: Port CPU overclock settings to new config system. 2021-12-25 21:52:50 +01:00
OatmealDome 91cdeb5aa6 SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES 2021-12-25 15:17:19 -05:00
OatmealDome 08396c56e5 VideoConfig: Add bool for sampler LOD bias support 2021-12-25 15:16:27 -05:00
OatmealDome 5e073cd4c9 MoltenVK: Update to version 1.1.6 2021-12-25 15:01:40 -05:00
Admiral H. Curtiss 269ae6f7e8
Core/UICommon: Use std::move() a bit more. 2021-12-25 20:21:33 +01:00
Admiral H. Curtiss ab56f3ecbd
Calls to File::SetUserPath() no longer need to manually append directory separators. 2021-12-25 20:21:32 +01:00
Admiral H. Curtiss e54657254a
Core: Make format of D_WIIROOT_IDX consistent with the rest of the user directories. 2021-12-25 20:21:32 +01:00
Admiral H. Curtiss 3e1511ce98
Common/FileUtil: Ensure consistency for custom user paths. 2021-12-25 20:21:32 +01:00
Admiral H. Curtiss 1554128560
MemArena: Prepare interface for proper memory reservation. 2021-12-25 20:20:36 +01:00