Commit Graph

38474 Commits

Author SHA1 Message Date
Admiral H. Curtiss c9558ecb4c
CoreTiming: Refactor to class. 2022-11-27 03:47:12 +01:00
Admiral H. Curtiss 3cdc6e3d4a
Merge pull request #10343 from AdmiralCurtiss/cubeb-2021
Update cubeb to mozilla/cubeb@27d2a102b0
2022-11-27 03:26:11 +01:00
JosJuice 332d187252 Translation resources sync with Transifex 2022-11-26 22:08:53 +01:00
JosJuice f45d3a6a2c JitArm64: Optimize ps_mergeXX
1. In some cases, ps_merge01 can be implemented using one instruction.
2. When we need two instructions for ps_merge01, it's best to start with
   a MOV to avoid false dependencies on the destination register.
3. ps_merge10 can be implemented using a single EXT instruction.
2022-11-26 18:14:58 +01:00
Mai ed84917eb3
Merge pull request #11301 from AdmiralCurtiss/globals-coretiming
CoreTiming: Move variables to Core::System.
2022-11-26 06:50:47 +00:00
Admiral H. Curtiss 49252a0217
Externals: Update cubeb to mozilla/cubeb@27d2a102b0. 2022-11-26 05:21:58 +01:00
Admiral H. Curtiss e085bf14f9
Core: Use extra thread for Cubeb on Windows to not disturb the CoInitialize state of whatever thread happens to call a Cubeb function. 2022-11-26 05:05:57 +01:00
Admiral H. Curtiss ca10e92ab9
Core: Abide by COM MTA requirement for cubeb on Windows. Partially based on https://github.com/dolphin-emu/dolphin/pull/8920#discussion_r459746604
Co-authored-by: Michael M <mchtly@gmail.com>
2022-11-26 05:05:56 +01:00
Admiral H. Curtiss 59b1419a8e
Externals: Update cubeb to mozilla/cubeb@773f16b7ea and make it a submodule.
CMakeLists.txt has been extracted and modified a bit to work with Dolphin's typical build settings.
2022-11-26 05:05:52 +01:00
Admiral H. Curtiss 4273d3754c
CoreTiming: Move static variables into Core::System. 2022-11-26 04:22:32 +01:00
Admiral H. Curtiss 86f17511fc
CoreTiming: Move the 'Globals' instance into Core::System. 2022-11-26 04:22:32 +01:00
Admiral H. Curtiss 70f353fb37
Merge pull request #11283 from AdmiralCurtiss/netplay-save-sync-log
Netplay: Add more logging to save syncing.
2022-11-26 03:53:17 +01:00
Admiral H. Curtiss d189c70d4d
Merge pull request #11230 from AdmiralCurtiss/gci-filenames
GCMemcardDirectory: GCI filename cleanup and fixes.
2022-11-26 03:52:43 +01:00
Admiral H. Curtiss f38e5986bf
Merge pull request #11293 from JoshuaMKW/edit-breakpoints-dialog
Debugger BreakpointWidget: Edit breakpoints dialog
2022-11-26 03:50:09 +01:00
JoshuaMK dd2282324b
Debugger BreakpointWidget: Allow editing breakpoints 2022-11-26 03:38:25 +01:00
Mai 032f54d403
Merge pull request #11302 from tellowkrinkle/SDL226
Update SDL to 2.26
2022-11-24 22:59:54 +00:00
TellowKrinkle db8f08b2bb Externals: Update SDL to 2.26.0 2022-11-24 15:33:42 -06:00
TellowKrinkle 72eadc6520 InputCommon:SDL: Add SDL 2.26 left and right motion inputs 2022-11-24 15:12:07 -06:00
Mai 7be4c90f67
Merge pull request #11166 from AdmiralCurtiss/mmio-system
HW: Pass System to MMIO handlers.
2022-11-24 00:58:45 +00:00
Mai d6437b7e46
Merge pull request #11123 from Pokechu22/fmt-9.1.0
Externals: Update fmt to 9.1.0
2022-11-23 22:40:03 +00:00
Pokechu22 f5d11c1e38 VideoBackends/D3D11: Simplify vertex attribute code 2022-11-23 13:45:43 -08:00
Pokechu22 cc5640245c Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
JosJuice ddf63bacb9
Merge pull request #11296 from t895/tv-game-details-fix
Android: Fix GameDetailsDialog on leanback
2022-11-23 22:06:49 +01:00
Admiral H. Curtiss 545fee9c94
Core/CommandProcessor: Reformat single/dual core dependent MMIO handlers. 2022-11-23 21:58:18 +01:00
Shawn Hoffman b051903c3d fmt: do not define uint type in global namespace 2022-11-23 12:09:59 -08:00
Pokechu22 f1625751c4 Externals: Update fmt to 9.1.0 2022-11-23 12:09:59 -08:00
Admiral H. Curtiss 0a6fdb9c13
HW: Pass System to MMIO handlers. 2022-11-23 05:52:21 +01:00
Mai 0ef6d30a0d
Merge pull request #11165 from AdmiralCurtiss/audiocommon-pass-system
AudioCommon: Pass Core::System to AudioCommon functions.
2022-11-23 04:49:31 +00:00
Mai 1469055244
Merge pull request #11209 from JMC47/wrestmaniaXIXini
Force EFB2RAM in WWE WrestleMania XIX
2022-11-23 04:48:00 +00:00
Mai 20155544d3
Merge pull request #11210 from JMC47/spyroanbini
Force Safe Texture Cache in Legend of Spyro: A New Beginning
2022-11-23 04:47:47 +00:00
Mai 6c08dcfbab
Merge pull request #11213 from JMC47/manhuntini
GameINI:  Enable slight CPU Overclock for Manhunt 2
2022-11-23 04:47:33 +00:00
Mai a47ed2124f
Merge pull request #11253 from AdmiralCurtiss/core-timing-events-pass-system
CoreTiming: Pass Core::System to Events.
2022-11-23 04:46:11 +00:00
Mai 677121bdbc
Merge pull request #11292 from JosJuice/jit64-imm-ra-update
Jit64: Use MOV instead of ADD for updating imm Ra
2022-11-23 04:42:46 +00:00
Mai e573a0bbc2
Merge pull request #11294 from JosJuice/jitarm64-movpage2r
Arm64Emitter: Add MOVPage2R utility function
2022-11-23 04:41:31 +00:00
Mai cb232155d9
Merge pull request #11298 from Pokechu22/vertexloader-no-DataReader
VertexLoader: Eliminate use of DataReader
2022-11-23 04:40:53 +00:00
Pokechu22 e13094766d Fix VertexLoader.cpp using the wrong size for texture matrix indices without a corresponding texture
This regressed in 0a906f553f, I think (though I haven't confirmed it). Mario Tennis and Luigi's Mansion both use these for some reason (as far as I can tell, the data isn't actually used; it's just extra data included for no reason)
2022-11-22 17:49:54 -08:00
Pokechu22 0bcd3c79bb VertexLoader: Eliminate use of DataReader
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.

Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
Admiral H. Curtiss 31458259b6
Merge pull request #11212 from Sam-Belliveau/realtime-fps-and-vps-counter
VideoCommon: Improve FPS/VPS Counting with Euler + Moving Averages and Colors
2022-11-23 00:24:45 +01:00
Sam Belliveau edb2c90b38
Improve FPS/VPS Counting and Revamp Appearance 2022-11-23 00:11:47 +01:00
Admiral H. Curtiss 5e442f6ffa
Merge pull request #11281 from AdmiralCurtiss/updater-admin-check
Updater: Check for write permissions in directory of Updater.exe.
2022-11-22 23:50:13 +01:00
Admiral H. Curtiss 19b6251a3c
Merge pull request #11291 from JosJuice/gba-tas-input
DolphinQt: Add GBA TAS input window
2022-11-22 23:49:43 +01:00
Admiral H. Curtiss 132bf6550f
Merge pull request #11236 from AdmiralCurtiss/gci-path-config
Add config setting for base GCI folder path.
2022-11-22 23:48:46 +01:00
JosJuice 8ac8d5afb6
Merge pull request #11295 from t895/onlayout-fix
Android: Fix condition where we set grid span too early
2022-11-22 23:20:31 +01:00
Charles Lombardo 6e5f546d4e Android: Fix GameDetailsDialog on leanback
Previously the app would crash because Material Dividers inherit from AppCompat and the leanback activity does not. This creates a new layout file with leanback-specific accommodations and code is duplicated in GameDetailsDialog to prevent inflation crashes.
2022-11-22 15:56:15 -05:00
Charles Lombardo e67788571a Android: Fix condition where we set grid span too early 2022-11-22 15:19:15 -05:00
Admiral H. Curtiss 81557f611a
Qt/GameCubePane: Display a warning if a GCI folder override is set. 2022-11-22 17:53:20 +01:00
Admiral H. Curtiss c18d6c3deb
Config: Use JPN for custom GCI folder paths. 2022-11-22 17:53:20 +01:00
Admiral H. Curtiss 86d01c3399
Config: Add option to use JPN as the Japanese region directory in GetDirectoryForRegion().
See https://bugs.dolphin-emu.org/issues/13076 for motivation for this.
2022-11-22 17:53:19 +01:00
Admiral H. Curtiss 1089d3cab6
GCMemcardDirectory: Compare GCI files in GetFileNamesForGameID() by their identity instead of their default filename. 2022-11-22 10:54:11 +01:00
Admiral H. Curtiss 4b0312ecf8
GCMemcardDirectory: Decode and strip strings for GCI filenames. 2022-11-22 10:54:11 +01:00