Merge pull request #11283 from AdmiralCurtiss/netplay-save-sync-log
Netplay: Add more logging to save syncing.
This commit is contained in:
commit
70f353fb37
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@ -980,6 +980,8 @@ void NetPlayClient::OnSyncSaveData(sf::Packet& packet)
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if (m_local_player->IsHost())
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return;
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INFO_LOG_FMT(NETPLAY, "Processing OnSyncSaveData sub id: {}", static_cast<u8>(sub_id));
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switch (sub_id)
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{
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case SyncSaveDataID::Notify:
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@ -1013,6 +1015,8 @@ void NetPlayClient::OnSyncSaveDataNotify(sf::Packet& packet)
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packet >> m_sync_save_data_count;
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m_sync_save_data_success_count = 0;
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INFO_LOG_FMT(NETPLAY, "Initializing wait for {} savegame chunks.", m_sync_save_data_count);
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if (m_sync_save_data_count == 0)
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SyncSaveDataResponse(true);
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else
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@ -1026,9 +1030,13 @@ void NetPlayClient::OnSyncSaveDataRaw(sf::Packet& packet)
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int size_override;
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packet >> is_slot_a >> region >> size_override;
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INFO_LOG_FMT(NETPLAY, "Received raw memcard data for slot {}: region {}, size override {}.",
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is_slot_a ? 'A' : 'B', region, size_override);
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// This check is mainly intended to filter out characters which have special meanings in paths
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if (region != JAP_DIR && region != USA_DIR && region != EUR_DIR)
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{
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WARN_LOG_FMT(NETPLAY, "Received invalid raw memory card region.");
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SyncSaveDataResponse(false);
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return;
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}
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@ -1062,6 +1070,9 @@ void NetPlayClient::OnSyncSaveDataGCI(sf::Packet& packet)
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const std::string path = File::GetUserPath(D_GCUSER_IDX) + GC_MEMCARD_NETPLAY DIR_SEP +
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fmt::format("Card {}", is_slot_a ? 'A' : 'B');
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INFO_LOG_FMT(NETPLAY, "Received GCI memcard data for slot {}: {}, {} files.",
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is_slot_a ? 'A' : 'B', path, file_count);
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if ((File::Exists(path) && !File::DeleteDirRecursively(path + DIR_SEP)) ||
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!File::CreateFullPath(path + DIR_SEP))
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{
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@ -1075,9 +1086,12 @@ void NetPlayClient::OnSyncSaveDataGCI(sf::Packet& packet)
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std::string file_name;
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packet >> file_name;
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INFO_LOG_FMT(NETPLAY, "Received GCI: {}", file_name);
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if (!Common::IsFileNameSafe(file_name) ||
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!DecompressPacketIntoFile(packet, path + DIR_SEP + file_name))
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{
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WARN_LOG_FMT(NETPLAY, "Received invalid GCI.");
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SyncSaveDataResponse(false);
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return;
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}
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@ -1118,6 +1132,8 @@ void NetPlayClient::OnSyncSaveDataWii(sf::Packet& packet)
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packet >> mii_data;
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if (mii_data)
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{
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INFO_LOG_FMT(NETPLAY, "Received Mii data.");
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auto buffer = DecompressPacketIntoBuffer(packet);
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temp_fs->CreateFullPath(IOS::PID_KERNEL, IOS::PID_KERNEL, "/shared2/menu/FaceLib/", 0,
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@ -1136,6 +1152,7 @@ void NetPlayClient::OnSyncSaveDataWii(sf::Packet& packet)
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// Read the saves
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u32 save_count;
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packet >> save_count;
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INFO_LOG_FMT(NETPLAY, "Received data for {} Wii saves.", save_count);
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for (u32 n = 0; n < save_count; n++)
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{
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u64 title_id = Common::PacketReadU64(packet);
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@ -1147,7 +1164,12 @@ void NetPlayClient::OnSyncSaveDataWii(sf::Packet& packet)
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bool exists;
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packet >> exists;
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if (!exists)
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{
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INFO_LOG_FMT(NETPLAY, "No data for Wii save of title {:016x}.", title_id);
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continue;
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}
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INFO_LOG_FMT(NETPLAY, "Received Wii save of title {:016x}.", title_id);
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// Header
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WiiSave::Header header;
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@ -1186,6 +1208,9 @@ void NetPlayClient::OnSyncSaveDataWii(sf::Packet& packet)
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packet >> file.type;
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packet >> file.path;
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INFO_LOG_FMT(NETPLAY, "Received Wii save data of type {} at {}", static_cast<u8>(file.type),
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file.path);
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if (file.type == WiiSave::Storage::SaveFile::Type::File)
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{
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auto buffer = DecompressPacketIntoBuffer(packet);
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@ -1213,6 +1238,7 @@ void NetPlayClient::OnSyncSaveDataWii(sf::Packet& packet)
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packet >> has_redirected_save;
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if (has_redirected_save)
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{
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INFO_LOG_FMT(NETPLAY, "Received redirected save.");
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if (!DecompressPacketIntoFolder(packet, redirect_path))
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{
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PanicAlertFmtT("Failed to write redirected save.");
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@ -1230,6 +1256,8 @@ void NetPlayClient::OnSyncSaveDataGBA(sf::Packet& packet)
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u8 slot;
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packet >> slot;
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INFO_LOG_FMT(NETPLAY, "Received GBA save for slot {}.", slot);
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const std::string path =
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fmt::format("{}{}{}.sav", File::GetUserPath(D_GBAUSER_IDX), GBA_SAVE_NETPLAY, slot + 1);
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if (File::Exists(path) && !File::Delete(path))
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@ -1667,6 +1667,8 @@ std::optional<SaveSyncInfo> NetPlayServer::CollectSaveSyncInfo()
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// called from ---GUI--- thread
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bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
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{
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INFO_LOG_FMT(NETPLAY, "Sending {} savegame chunks to clients.", sync_info.save_count);
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// We're about to sync saves, so set m_saves_synced to false (waits to start game)
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m_saves_synced = false;
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@ -1709,12 +1711,16 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
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if (File::Exists(path))
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{
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INFO_LOG_FMT(NETPLAY, "Sending data of raw memcard {} in slot {}.", path,
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is_slot_a ? 'A' : 'B');
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if (!CompressFileIntoPacket(path, pac))
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return false;
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}
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else
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{
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// No file, so we'll say the size is 0
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INFO_LOG_FMT(NETPLAY, "Sending empty marker for raw memcard {} in slot {}.", path,
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is_slot_a ? 'A' : 'B');
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pac << sf::Uint64{0};
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}
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@ -1736,17 +1742,25 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
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std::vector<std::string> files =
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GCMemcardDirectory::GetFileNamesForGameID(path + DIR_SEP, sync_info.game->GetGameID());
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INFO_LOG_FMT(NETPLAY, "Sending data of GCI memcard {} in slot {} ({} files).", path,
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is_slot_a ? 'A' : 'B', files.size());
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pac << static_cast<u8>(files.size());
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for (const std::string& file : files)
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{
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pac << file.substr(file.find_last_of('/') + 1);
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const std::string filename = file.substr(file.find_last_of('/') + 1);
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INFO_LOG_FMT(NETPLAY, "Sending GCI {}.", filename);
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pac << filename;
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if (!CompressFileIntoPacket(file, pac))
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return false;
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}
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}
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else
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{
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INFO_LOG_FMT(NETPLAY, "Sending empty marker for GCI memcard {} in slot {}.", path,
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is_slot_a ? 'A' : 'B');
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pac << static_cast<u8>(0);
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}
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@ -1764,17 +1778,19 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
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// Shove the Mii data into the start the packet
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if (sync_info.mii_data)
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{
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INFO_LOG_FMT(NETPLAY, "Sending Mii data.");
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pac << true;
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if (!CompressBufferIntoPacket(*sync_info.mii_data, pac))
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return false;
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}
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else
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{
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INFO_LOG_FMT(NETPLAY, "Not sending Mii data.");
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pac << false; // no mii data
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}
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// Carry on with the save files
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INFO_LOG_FMT(NETPLAY, "Sending {} Wii saves.", sync_info.wii_saves.size());
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pac << static_cast<u32>(sync_info.wii_saves.size());
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for (const auto& [title_id, storage] : sync_info.wii_saves)
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@ -1787,8 +1803,12 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
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const std::optional<WiiSave::BkHeader> bk_header = storage->ReadBkHeader();
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const std::optional<std::vector<WiiSave::Storage::SaveFile>> files = storage->ReadFiles();
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if (!header || !bk_header || !files)
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{
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INFO_LOG_FMT(NETPLAY, "Wii save of title {:016x} is corrupted.", title_id);
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return false;
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}
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INFO_LOG_FMT(NETPLAY, "Sending Wii save of title {:016x}.", title_id);
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pac << true; // save exists
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// Header
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@ -1813,6 +1833,9 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
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// Files
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for (const WiiSave::Storage::SaveFile& file : *files)
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{
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INFO_LOG_FMT(NETPLAY, "Sending Wii save data of type {} at {}",
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static_cast<u8>(file.type), file.path);
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pac << file.mode << file.attributes << file.type << file.path;
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if (file.type == WiiSave::Storage::SaveFile::Type::File)
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@ -1825,18 +1848,22 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
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}
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else
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{
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INFO_LOG_FMT(NETPLAY, "No data for Wii save of title {:016x}.", title_id);
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pac << false; // save does not exist
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}
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}
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if (sync_info.redirected_save)
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{
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INFO_LOG_FMT(NETPLAY, "Sending redirected save at {}.",
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sync_info.redirected_save->m_target_path);
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pac << true;
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if (!CompressFolderIntoPacket(sync_info.redirected_save->m_target_path, pac))
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return false;
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}
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else
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{
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INFO_LOG_FMT(NETPLAY, "Not sending redirected save.");
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pac << false; // no redirected save
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}
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@ -1859,12 +1886,14 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
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#endif
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if (File::Exists(path))
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{
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INFO_LOG_FMT(NETPLAY, "Sending data of GBA save at {} for slot {}.", path, i);
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if (!CompressFileIntoPacket(path, pac))
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return false;
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}
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else
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{
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// No file, so we'll say the size is 0
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INFO_LOG_FMT(NETPLAY, "Sending empty marker for GBA save at {} for slot {}.", path, i);
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pac << sf::Uint64{0};
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}
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